Last night in a 3-player game I was running Krenko. I also had out Illusionist Bracer's and Thousand Year Elixir. Unfortunately, before I could get this set up, my opponent played Dueling Grounds. Argh! So basically all my turn consisted of was drawing, making Goblins and then passing my turn, hoping to draw into my Chaos Warp or Purphoros. During the build-up, I managed to get to just under 227,000 goblin tokens. I eventually got killed due to general damgage from a flyer I couldn't deal with. After getting killed, I peeked into my library, and saw Coat of Arms a few cards down. Had I lived and had I been able to attack, with Coat of Arms on the table I would have had over 51 BILLION power on the board (and that's just counting my board state at the time, not taking into account the extra turns I'd have had waiting to draw into the Coat.
Force of Ill, that doesn't work. When a Rector token hits the graveyard, it is exiled immediately as a state-based action. When its death trigger tries to exile it, it will not be able to and thus you don't get to search.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Moderator Helpdesk
Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Yeah, if I had the option to start with Mental Misstep in my opening hand every game, I would, simply because roughly 40% of games have a turn one Sol Ring, and countering that is a BIG DEAL.
The only card I'd rather see in my opening hand is my own Sol Ring or Mana Crypt.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Moderator Helpdesk
Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Mental misstep is pretty narrow, it's an awful top deck and are you playing it in four player? It's going to get you a lot of hate to misstep people's one drops.
The ability to stop Sol Ring (or Serra Ascendant) even when it's played turn 1 by a player going before you is just that good, and it generally results in the rest of the table applauding you for stopping someone from running away with the game from turn 1.
I have yet to draw the card and end the game with it in my hand.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Moderator Helpdesk
Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Second game wasn't quite as explosive, but I did manage to topdeck a Sol Ring turn three off of an opponent's Howling Mine draw, which let me cast an earlier Oracle of Mul-Daya.
A few turns later, I go: Master Biomancer, Phantasmal Image on the Biomancer, Wild Beastmaster getting 6 +1/+1 counters, with a Beastmaster Ascension I can trigger next turn.
Unfortunately, someone offs the Wild Beastmaster, but I do have an additional clone of Biomancer I can play. The Zegana I cast that turn draws me 36 cards - I think if I had had the Beastmaster in the mix, I would have decked myself, as I'd draw another 48.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Moderator Helpdesk
Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Well, pod is sorcery speed only. That would require you to be able to pod after discarding, which you can't without an outlet (other than clean up), right? Not to nitpick (well a little, it's fun to in these threads :P), but at least you may not have missed the kill, hehe.
I think he meant to sacrifice the creatures, not discard them.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Moderator Helpdesk
Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Actually, this still doesn't work. The only card in the combo being tapped for mana is Cabal Coffers. You're tapping 2 to activate it, 1 to activate the temple, and 2 to copy the temple's ability. Each cycle. If the Coffers is not producing six or more mana on its own, then this cycle will not produce any mana, no matter what your lands actually are.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Moderator Helpdesk
Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Turn 5: infinite mana with cabal coffers, urborg, deserted temple, and rings of brighthearth. Use xiahou dun to diabolic tutor all of my deck except basic lands into my hand, then to be a duck because green players hate the banning of primeval titans, I brought our kokusho, killed him over and over, recurred him with xiahou dun, and killed everyone off 5 life at a time.
Pretty sure five lands isn't enough to make coffers-temple-Rings go infinite.
2 mana to tap coffers for 5
1 mana to activate temple, targeting coffers
2 mana to copy temple's ability, targeting itself.
So each iteration of the cycle costs 5 mana. Unless your coffers produces 6+, you aren't netting anything.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Moderator Helpdesk
Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
So I built Talrand last night. First couple of games I mostly just durdled and lost. The last game I played, however, was crazy.
T1 Sol Ring
T2 Talrand, it gets countered.
T3 Bribery, it resolves, go steal Rune-scarred Demon to get Dream Halls
T4 pass because I'm pretty sure the guy with the counters has another one
T5 Dream Halls with counter back up - he Countersqualls, I Arcane Denial, he Force of Wills. Sigh.
T6 Tamiyo, the Moon Sage, tap down a threat. Player 2, the guy who's been countering me, has been pulling artifacts out of my deck with Thada Adel, Inquisitor. When he goes for Caged Sun this turn, I Mana Drain it.
T7 Recurring Insight off of the Drain Mana, refreshing my hand off of Player 3's hand (he's been a little landscrewed so has most of a full grip). Player 2 on this turn casts Notorious Throng for 7 dudes and another turn, then kills Tamiyo, then casts Decree of Pain to draw 10 cards himself - Player 3 Forks this to draw the cards himself
T8 Rebounded Insight gives me 16 cards from player 3. I cast High Tide, Gauntlet of Power, Talrand, and then Time Spiral, untapping 6 Islands. My fresh hand contains High Tide again, as well as several draw spells, which draw me in to Caged Sun, and then Frantic Search, which at this point nets me 12 blue. Pulse of the Grid digs several times, Call to Mind recurs Frantic, and I eventually hit Temporal Manipulation with 13 4/4 drakes in play (player 3 has scooped at this point). Player 2 attempts to cast Oona at the end of the turn with his boosted Islands and Leyline of Anticipation, but it gets met with Mindbreak Trap and then Force of Will on the re-cast.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Moderator Helpdesk
Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
I recall a game where Bribery was cast about fifteen times.
Player one casts it on turn two (his turn one was Land, Exploration, land, Sol Ring), it's countered by a Mana Drain from player two. Player two casts Chancellor of the Spires off of the mana drain mana, Briberying a Consecrated Sphinx. Player one Noxious Revivals the Bribery, casting it again and getting a Jin-gitaxias, Core Augur. Player three decides he's getting in on the fun, and casts a Phantasmal Image of the Chancellor, getting all of the clone effects out of Player one and two's decks, each one copying the chancellor to cast another Bribery, the last one getting a Duplicant for Sphinx. Player two then casts his remaining Clone from hand on chancellor and pulls all of the rest of the clones out of player three's deck, ending on a Duplicant for Jin.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Moderator Helpdesk
Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Actually, there aren't even rules to handle this stuff.
So you can do whatever you want..
The "attacks its controller" is not something the game rules really handle, but control change effects, creatures entering the battlefield under another player's control, and these things ending or not when that player loses are all well-defined.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Moderator Helpdesk
Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Player B: I respond on the trigger by using Grab the Reins, taking control of Phage, giving it haste and flinging my own creature at your only creature in play.
I now lose the game, you get Phage under control, are tapped out, have no defense in play and are about to enter your combat phase?
Needless to say, we had a good time that entire evening.
Actually, this doesn't even work. Since Phage entered the battlefield under the control of another player, there's no control-changing effect to end, and she just gets exiled when that player loses the game.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Moderator Helpdesk
Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Your kingdom for a Goblin Bombardment.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
The only card I'd rather see in my opening hand is my own Sol Ring or Mana Crypt.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Everybody runs Sol Ring. Everybody. Pretty much everybody runs Sensei's Divining Top. There's also tons of high-value one drops out there like Land Tax, Goblin Welder, Swords to Plowshares, Serra Ascendant, etc.
The ability to stop Sol Ring (or Serra Ascendant) even when it's played turn 1 by a player going before you is just that good, and it generally results in the rest of the table applauding you for stopping someone from running away with the game from turn 1.
I have yet to draw the card and end the game with it in my hand.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
I've been running Mental Misstep in my blue EDH decks for a while now, and revel in nabbing first turn Sol Rings with it.
The other day, I got my Mental Misstep on a Sol Ring Mental Misstep'd.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
First game ever playing with the deck:
T1 fetch into Trop, Sol Ring
T2 Phyrexian Metamorph the ring, forest, Farhaven Elf for an Island
T3 Land Primordial Hydra with X=6
T4 Prime Speaker Zegana, draw 13 cards, Exploration, Land land Burgeoning (3 more lands in hand), Wood Elves, Worldly Tutor to put Sylvan Primordial on top, discard 3.
T5 Sylvan Primordial + Sakashima, the Impostor it
T6 Doubling Season, kicked Rite of Replication on Sylvan. Table scoops.
Second game wasn't quite as explosive, but I did manage to topdeck a Sol Ring turn three off of an opponent's Howling Mine draw, which let me cast an earlier Oracle of Mul-Daya.
A few turns later, I go:
Master Biomancer, Phantasmal Image on the Biomancer, Wild Beastmaster getting 6 +1/+1 counters, with a Beastmaster Ascension I can trigger next turn.
Unfortunately, someone offs the Wild Beastmaster, but I do have an additional clone of Biomancer I can play. The Zegana I cast that turn draws me 36 cards - I think if I had had the Beastmaster in the mix, I would have decked myself, as I'd draw another 48.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
I think he meant to sacrifice the creatures, not discard them.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Actually, this still doesn't work. The only card in the combo being tapped for mana is Cabal Coffers. You're tapping 2 to activate it, 1 to activate the temple, and 2 to copy the temple's ability. Each cycle. If the Coffers is not producing six or more mana on its own, then this cycle will not produce any mana, no matter what your lands actually are.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Pretty sure five lands isn't enough to make coffers-temple-Rings go infinite.
2 mana to tap coffers for 5
1 mana to activate temple, targeting coffers
2 mana to copy temple's ability, targeting itself.
So each iteration of the cycle costs 5 mana. Unless your coffers produces 6+, you aren't netting anything.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
T1 Sol Ring
T2 Talrand, it gets countered.
T3 Bribery, it resolves, go steal Rune-scarred Demon to get Dream Halls
T4 pass because I'm pretty sure the guy with the counters has another one
T5 Dream Halls with counter back up - he Countersqualls, I Arcane Denial, he Force of Wills. Sigh.
T6 Tamiyo, the Moon Sage, tap down a threat. Player 2, the guy who's been countering me, has been pulling artifacts out of my deck with Thada Adel, Inquisitor. When he goes for Caged Sun this turn, I Mana Drain it.
T7 Recurring Insight off of the Drain Mana, refreshing my hand off of Player 3's hand (he's been a little landscrewed so has most of a full grip). Player 2 on this turn casts Notorious Throng for 7 dudes and another turn, then kills Tamiyo, then casts Decree of Pain to draw 10 cards himself - Player 3 Forks this to draw the cards himself
T8 Rebounded Insight gives me 16 cards from player 3. I cast High Tide, Gauntlet of Power, Talrand, and then Time Spiral, untapping 6 Islands. My fresh hand contains High Tide again, as well as several draw spells, which draw me in to Caged Sun, and then Frantic Search, which at this point nets me 12 blue. Pulse of the Grid digs several times, Call to Mind recurs Frantic, and I eventually hit Temporal Manipulation with 13 4/4 drakes in play (player 3 has scooped at this point). Player 2 attempts to cast Oona at the end of the turn with his boosted Islands and Leyline of Anticipation, but it gets met with Mindbreak Trap and then Force of Will on the re-cast.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
I recall a game where Bribery was cast about fifteen times.
Player one casts it on turn two (his turn one was Land, Exploration, land, Sol Ring), it's countered by a Mana Drain from player two. Player two casts Chancellor of the Spires off of the mana drain mana, Briberying a Consecrated Sphinx. Player one Noxious Revivals the Bribery, casting it again and getting a Jin-gitaxias, Core Augur. Player three decides he's getting in on the fun, and casts a Phantasmal Image of the Chancellor, getting all of the clone effects out of Player one and two's decks, each one copying the chancellor to cast another Bribery, the last one getting a Duplicant for Sphinx. Player two then casts his remaining Clone from hand on chancellor and pulls all of the rest of the clones out of player three's deck, ending on a Duplicant for Jin.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
You can't tell, but that Strip Mine is the top card of a pile of 20 lands.
The other relevant cards are Urborg, Tomb of Yawgmoth, Seedborn Muse, and Hecatomb.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
The "attacks its controller" is not something the game rules really handle, but control change effects, creatures entering the battlefield under another player's control, and these things ending or not when that player loses are all well-defined.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Actually, this doesn't even work. Since Phage entered the battlefield under the control of another player, there's no control-changing effect to end, and she just gets exiled when that player loses the game.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Turn
1) Command Tower, Serra Ascendant.
2) Bash with Ascendant, Sakura-Tribe Scout, Gaea's Cradle, Sol Ring, Avenging Druid
3) Bash with the team. Avenging Druid mills Acidic Slime and puts Temple Garden into play untapped. Plains, Mana Reflection, Academy Rector.
4) Bash with the team. Avenging Druid mills Sun Titan, Tooth and Nail, Dawntreader Elk, Seedguide Ash, and then puts a Plains into play. Marshall's Anthem, kicked three times, bringing back Slime (getting the Grimgin player's Urborg, Tomb of Yawgmoth because he had Caged Sun on black and Cabal Coffers but only one other actual Swamp), Ash, Sun Titan (getting Elk). Green Sun's Zenith for Primeval Titan
5) Bash with team, cast Chorus of the Conclave, cast Fertilid with 13 extra +1/+1 counters.
After this turn, the player to my left drops a Memory Jar and cracks it on Grimgrin's turn in an attempt to draw him into a Wrath effect. This fails, but it does mill me Mirror Entity
6) Bash with team, Sun Titan recurs Mirror Entity, make all my dudes 35/35.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!