now had 8 forests in play so the all tapped for 16 each
This is wrong. Each Forest tapped for 2 (thanks to Mana Reflection), and then Sasaya's trigger gives you an additional 7, for 9 total. Mana Reflection does not double the mana from Sasaya's Essence.
I would guess it would fall under this rule:
5/1/2008 If you have Mana Reflection on the battlefield and tap a permanent for mana, but another replacement effect would change the type and/or amount of mana it would produce (such as Contamination, which says “If a land is tapped for mana, it produces Black instead of any other type and amount”), you decide what order to apply those effects in. In this example, applying Mana Reflection first and Contamination second would result in B; applying Contamination first and Mana Reflection second would result in BB.
So it would depend on how that player stacks the triggers.
The next bunch of interactions on my turn were very very complicated but the end result was me dealing with the opposing Niv, casting a Jund Charm 3 times to completely wipe the board and then proceeding to use everyones graveyard with the Spellweaver Volute to dig my way to a ritual or two and an X spell to finish off the game.
I got to play with my Smothering Tithe deck in my signature on Friday and this happened.
Playing against Nekusaur, Ishai / Irka, and Tymna / Thrasios
Ishai had at this point gotten to be Commander damage lethal and goes to swing at Tymna/Thrasios player, they Nature's Claim and artifact only to Swan Song to try and get a bird to block but the Nekusaur player Disallows the Swan Song so that player gets hit out of the game. Also means the Ishai player gets 30 odd more life
Comes to my turn, I cycle a Sheltered Thicket draw into a Cyclonic Rift and while the Ishai player is tapped out rift their commander to take that lethal presence out of the way. The Nekusaur player replays their commander and then passes, the Ishai player does some ramping recasts Commander swings at me with other creatures and passes.
I draw 2 lose 2 and am at very low life however I drew a Replenish that I cast and it puts into play
So now that I don't take any damage from drawing cards I cast a Molten Psyche, opponents draw 9 cards total for 9 treasures.
5 Treasures flashback Past in Flames
4 Treasures flashback Minds Aglow everyone draw 3
3 Treasures cast Windfall biggest hand is now 10 for 20 treasures
I continue drawing into draw spells, at some point I also cast Pull From Eternity on my Past in Flames to be able to flashback it again and eventually assemble the means to destroy my own Humility
Then have the Ishai players life total + 5 in treasures to drop a Chandra's Ignition on Akiri (I swapped out Gravitic Punch for the Ignition it felt less mana intensive)
The other two games I played with this deck it got controlled hard in a myriad of ways so it is still a very stop and start affair playing it.
I decide to only cast 5xExpropriate with the last of my Treasures because I think that is what will be the least groan inducing end of this game, it works out that way.
I really need to stop playing with TYS it really explodes from a couple cards into just a mountain.
So now if either of us go for anything spectacular we die to a laser but also that player can only fire it off in desperation because our boards are both close enough to going off.
So I have Time Spiral in exile have a bunch of mana from all the Time Spiral's and cast a Memory a handful of times, if one of the times I draw a new hand that has Pull from Eternity in it I can cast the Pull on the Time Spiral (and anything else exiled at that point) and then the next Memory will take both the Pull and the Time Spiral from my GY and shuffle them into the deck
My opponents are a Dralnu mill deck and a Teferi(creature) chaos deck.
The game continues from there and I lose both commanders and my Viscera Seer now has 16 counters on it and I have recast Reyhan who has 3.
The Teferi player plays a Forced Fruition and goes to end turn (Teferi is not in play) the Dralnu player casts a Mystical Tutor and draws 7 Cards, I respond to that by activating Survival pitching a Master Biomancer and then reanimating it with Atzal to remove the Forced Fruition
I Survival the Image into a Walking Ballista and cast it for free, the Dralnu player goes to Rewind it, I respond by Sacrificing the Seer to move all the counters to the Biomancer and then I flash in a Snapcaster Mage using the Mindbreak Trap to stop the rewind. The Ballista resolves with 18 counters on it
Jodah had been killed a couple times and the Grixis Discard and Simic Merfolk decks were doing a good job being aggressive I had a land a Mystical Tutor and a Conflux in hand, was within lethal range so on end step I cast the Mystical Tutor going for my hail mary.
I put Hazoret's Undying Fury on top of the library and cast it, shuffling a bunch needing something good and knowing a bunch of cards are also more than 5 CMC in the deck.
I was playing Kydele & Vial Smasher and there was a Muldrotha and a Pir&Toothy
The Muldrotha player does a bunch of stuff on turn 6 including play and crack a Lotus Petal
The Pir&Toothy Player with a Seedborn Muse in play taps out playing stuff and passes the turn.
Tap out playing the Yawgmoth's Will and Shaman's Trance from hand.
Proceed to make infinite mana off the Muldrotha player's Lotus Petal
The other player had a Brainstorm in grave which I then used to draw my deck and find the win.
I would guess it would fall under this rule:
So it would depend on how that player stacks the triggers.
I Replenished a Thousand-Year Storm
Cast Rite of Flame for 4
Cast Desperate Ritual for 9
Cast a Ramos, Dragon Engine
then a Wargate X = 6 with the Rest of my mana Getting
Niv-Mizzet, Parun, Jeskai Ascendancy, Spellweaver Volute (enchanted onto the Gush in my grave yard)
One Opponent was out of resources
One Opponent cast a Clever Impersonator copying Niv
The final opponent Worldly Tutor'd for a Alms Collector and then passed the turn with mana up.
The next bunch of interactions on my turn were very very complicated but the end result was me dealing with the opposing Niv, casting a Jund Charm 3 times to completely wipe the board and then proceeding to use everyones graveyard with the Spellweaver Volute to dig my way to a ritual or two and an X spell to finish off the game.
I always meant to make a Spellweaver Volute deck to get Pyromancer Ascension off the ground but with the printings of Bonus Round and Thousand-Year Storm that seems so quaint now.
Playing against Nekusaur, Ishai / Irka, and Tymna / Thrasios
Ishai had at this point gotten to be Commander damage lethal and goes to swing at Tymna/Thrasios player, they Nature's Claim and artifact only to Swan Song to try and get a bird to block but the Nekusaur player Disallows the Swan Song so that player gets hit out of the game. Also means the Ishai player gets 30 odd more life
Comes to my turn, I cycle a Sheltered Thicket draw into a Cyclonic Rift and while the Ishai player is tapped out rift their commander to take that lethal presence out of the way. The Nekusaur player replays their commander and then passes, the Ishai player does some ramping recasts Commander swings at me with other creatures and passes.
I draw 2 lose 2 and am at very low life however I drew a Replenish that I cast and it puts into play
Survival of the Fittest, Smothering Tithe, Abundance, Humility
So now that I don't take any damage from drawing cards I cast a Molten Psyche, opponents draw 9 cards total for 9 treasures.
5 Treasures flashback Past in Flames
4 Treasures flashback Minds Aglow everyone draw 3
3 Treasures cast Windfall biggest hand is now 10 for 20 treasures
I continue drawing into draw spells, at some point I also cast Pull From Eternity on my Past in Flames to be able to flashback it again and eventually assemble the means to destroy my own Humility
Cast Akiri, Line-Slinger
Then have the Ishai players life total + 5 in treasures to drop a Chandra's Ignition on Akiri (I swapped out Gravitic Punch for the Ignition it felt less mana intensive)
The other two games I played with this deck it got controlled hard in a myriad of ways so it is still a very stop and start affair playing it.
My TYS got Force of Willed when I was going to 3xManamorphose into 4xRegrowth and have some fun
And then I miscounted after playing Yawgmoth's Will so I only ended up being able to cast a Skyshroud Claim again.
My board is Exploration Goblin Electromancer and like 12 lands and a Commit // Memory and some other stuff in hand
The Hanna, Ship's Navigator player Enlightened Tutor's for an Enchanted Evening with an Aura Thief and some other stuff like Luminarch Ascension on a couple counters. They play the evening but don't have a way to kill their Aura Thief so pass.
The Ikra Shidiqi, the Usurper // Vial Smasher the Fierce plays an Eternal Witness getting back a really potent Nature's Claim does 3 Damage to the Hanna player through Smasher and passes the turn.
The Silas Renn, Seeker Adept // Tymna the Weaver voltron/equip deck suits up a Porcelain Legionnaire gives it Indestructible from Gideon, Battle-Forged and sends it at the Hanna player to force a confrontation, the Vial player Nature's Claim's the Evening so the Hanna player gets my Exploration
It comes back to my turn and my Electromancer has survived
G Regrowth that I did not have to use earlier
Thousand-Year Storm, no one has the ability to stop it at the time
2xPirate's Pillage +3 Cards +4 Treasures
3xPreordain
4xInner Fire 28R
I currently have Time Spiral, The Great Aurora and Expropriate and some other stuff in my hand.
I decide to only cast 5xExpropriate with the last of my Treasures because I think that is what will be the least groan inducing end of this game, it works out that way.
I really need to stop playing with TYS it really explodes from a couple cards into just a mountain.
In a different 3 player game I was playing Child of Alara lands against a Emmara, Soul of the Accord elfball and a Jhoira, Weatherlight Captain storm deck.
I have a bunch of lands in play have previously already cast Ad Nauseam but it didn't work out so I am lowish, the Emmara player plays a Ezuri, Renegade Leader with a couple elves and the Jhoira, Weatherlight Captain player plays an Aetherflux Reservoir and gets up to 53 life.
So now if either of us go for anything spectacular we die to a laser but also that player can only fire it off in desperation because our boards are both close enough to going off.
My turn I cast a Yawgmoth's Will I hope this works out and it resolves, I go to cast Demonic Tutor which also resolves, this deck doesn't have any split-second cards or does it have Deflecting Palm or Stunning Reversal however what it can do is make land drops, so I find a Glacial Chasm grind out a pretty good win under my Tatyova, Benthic Druid, Prismatic Omen and eventually Valakut, the Molten Pinnacle and Squandered Resources & Splendid Reclamation
I have an Azorius Signet, and one of each color of basic, I cast an Academy Rector and pass the turn.
The Queen Marchesa go wide player swings at both me and the Teshar player with both Honor of the Pure and Crusade down.
I take a bunch of damage trade with another creature to kill the Rector and put Thousand-Year Storm into play
The Teshar player taps out playing a mountain of artifacts and feels like they are about to go off.
I cast
1 Mystical Tutor for High Tide
2 Frantic Search's
cast and break Expedition Map for a second land with Island on the type line that comes into play untapped
3 High Tide's
4 Brass's Bounty's
5 Mind's Desire's for 10 flips (nothing that remarkable hit here actually kinda sad)
6 Time Spiral's
7 Brainstorm's (off of the first new hand from Time Spiral
Time Spirals all resolve
8 Commit // Memory'
9 Pull From Eternity's
10 Commit // Memory's\
11 Preordain's
go to cast 12 Time Spiral's and everyone basically decides they have seen enough of this weird infinite mana loop and pack it up.
I untap with my opponents tapped out.
Cast Natural Affinity
Cast Battle Hymn
Cast Rude Awakening
Cast Benefactor's Draught
Overload Mizzix's Mastery
Cast Battle Hymn
Cast Rude Awakening
Cast Benefactor's Draught
Cast Vitalize
Cast Fiery Confluence (2 damage to all creatures, 2 to all opponents)
Food Chain all my lands in response and use that mana to cast Wort
Then my last two cards in hand are Hazoret's Undying Fury and Reiterate and I have like 40 mana and no one has any lands.
I had Ishai in play with 13 counters, Reyhan in play with 3, a Viscera Seer a Survival of the Fittest and a flipped Atzal, Cave of Eternity, an Aura Shards and some mana an Exploration and whatever.
My opponents are a Dralnu mill deck and a Teferi(creature) chaos deck.
The game continues from there and I lose both commanders and my Viscera Seer now has 16 counters on it and I have recast Reyhan who has 3.
The Teferi player plays a Forced Fruition and goes to end turn (Teferi is not in play) the Dralnu player casts a Mystical Tutor and draws 7 Cards, I respond to that by activating Survival pitching a Master Biomancer and then reanimating it with Atzal to remove the Forced Fruition
It becomes my turn and there is a Howling Mine in play so I draw a Phantasmal Image and a Land
I Survival the Image into a Walking Ballista and cast it for free, the Dralnu player goes to Rewind it, I respond by Sacrificing the Seer to move all the counters to the Biomancer and then I flash in a Snapcaster Mage using the Mindbreak Trap to stop the rewind. The Ballista resolves with 18 counters on it
I then cast a Yawgmoth's Will Reanimate on the Phantasmal Image as a Master Biomancer and then cast the Seer back from the graveyard with 38 counters on it.
I had to pass the turn to allow the YawgWill effect to wear off but the game ended shortly after that with all those counters.
The resulting swing at the other player who only had one blocker was a 22/22 Menace Commander
Jodah had been killed a couple times and the Grixis Discard and Simic Merfolk decks were doing a good job being aggressive I had a land a Mystical Tutor and a Conflux in hand, was within lethal range so on end step I cast the Mystical Tutor going for my hail mary.
I put Hazoret's Undying Fury on top of the library and cast it, shuffling a bunch needing something good and knowing a bunch of cards are also more than 5 CMC in the deck.
I reveal a Reliquary Tower Vampiric Tutor Demonic Tutor Show and Tell
I DT for Omniscience cast the Show and Tell both my opponents putting down creatures with very few to no cards in hand so I cast Conflux getting
Seasons Past Bonus Round and 3 other cards and my opponents see the spiraling infinite that this represents and concede.
I activated the bonus round and ritual cast my way up to 17 mana
I cast Villainous Wealth X=14 one at each of them to be fair.
I end up with 11 creatures including a Hellrider in the second pile along with a Mirrorweave
I was playing Kydele & Vial Smasher and there was a Muldrotha and a Pir&Toothy
The Muldrotha player does a bunch of stuff on turn 6 including play and crack a Lotus Petal
The Pir&Toothy Player with a Seedborn Muse in play taps out playing stuff and passes the turn.
I Cyclonic Rift the Muse and then Vampiric Tutor for Shaman's Trance on the end of turn.
Tap out playing the Yawgmoth's Will and Shaman's Trance from hand.
Proceed to make infinite mana off the Muldrotha player's Lotus Petal
The other player had a Brainstorm in grave which I then used to draw my deck and find the win.
Turn 1: Land Normal
Turn 2: Land Cast Helm of Awakening
Turn 3: Land
Trinket Mage
Sol Ring
Izzet Signet
Ghostly Flicker (Sol Ring, Trinket Mage)
Voltaic Key
Chromatic Lantern
2 opponents are making boards of creatures so opponent 3 casts a Wrath of God
Turn 4:
Land
Chromatic Sphere
Time Spiral
Draws into
Spellseeker for ( Dramatic Reversal)
Isochron Scepter imprinting Reversal
Infinite Mana
Mystical Tutor for Demonic Tutor
Chromatic Sphere to draw it
Aetherflux Reservoir for the ball game.
Helm of Awakening is a fun trap card that people play into every time.