I only like Wild Guess if I can copy it or am playing a lot of GY recursion. 2 for 1 just does not do it for me.
It's actually a +0 in technical terms (-1 to cast this, -1 to discard, +2 to draw2 = net +0) however when you can easily pitch something you don't care about (t2 cast this, pitch that Staff of Nin that was in your opening seven to dig for that third land) or later on cast this and pitch that excess Mountain which is worth less than a virtual card so you get some amazing card parity with it.
I've been sold on Wild Guess for the last several months now, ever since it came out. I've actually moved to replace Wheel of Fortune in my R/ decks with it and I haven't missed it yet.
Flashback yes, because it is an additional cost. Conspire no, because the conspire trigger puts a copy of the spell on the stack.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Steel Sabotage'ng Orbs of Mellowness since 2011.
It's actually a +0 in technical terms (-1 to cast this, -1 to discard, +2 to draw2 = net +0) however when you can easily pitch something you don't care about (t2 cast this, pitch that Staff of Nin that was in your opening seven to dig for that third land) or later on cast this and pitch that excess Mountain which is worth less than a virtual card so you get some amazing card parity with it.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Steel Sabotage'ng Orbs of Mellowness since 2011.