I ran spellshock for a while, but acidic soil just does the job better and gives you a lot more control over the results. You don't have to worry about a ribbon of night or 2 for 1 spells with soil
Efreet is amazing, easily the best of the three....old man is also very good and steals over a third of my cube...if he lives. Juzam is good as well, but doesn't always make the cut in a black deck...gurmag angler is better, but it's good enough to include and there's something special about having it circulating in your packs.
I'd probably run calciderm in place of behemoth sledge and drop all of the CITP tapped lands....you're running a ton of one drops, and tap-lands really piss in your cheerios. I'd also drop a 2/1 vanilla for lashknife barrier as it keeps your tiny bros more relevant longer.
A chance? Anything with skullclamp and creatures has a chance.
Hey guys, I just posted my new idea for a cube: The Turn 2 Peasant Cube. If you guys have some time to sample draft and give me some opinions, I'd appreciate it!
I've noticed that a lot of people use blue as a reanimator support color. Any particular reason to not keep all the direct support in black? Stuff like Raven's Crime, Smallpox, Rotting Rats, and Macabre Waltz all seem awesome there. I really like the idea of smallpox alongside annihilators
raven's crime, rakdos guildmage, and maybe last rites are the most playable discard outlets in black. raven's crime in particular is straight filthy....it wrecks so much over here
I think the primary reason is that "going wide" with white is more valued as an aggressive strategy. The Exalted creatures are lower powered as well. Akrasan Squire, Knight of Infamy, and Knight of Glory are the only ones I'd consider in a standard peasant cube. Spending your combat step to swing with a single guy isn't always the best strategy when there's a lot of good spot removal floating around.
I could maybe reconsider graverobber, even though the average case just isn't that interesting in my experience. It requires a lot of serendipity.
Graverobber is still my favorite 2 drop in black. It has crossover potential and can scale if you need it to. Turn 2 graverobber, turn 3 duress or inquition and flip is a good feeling. It's also a lot of fun in general.
The question at hand: am I crazy for leaving Curse of Predation in the sideboard? If that came in and I wanted another creature to, you know, actually pick up counters, the options are Fledgling Djinn or a hard-to-cast Tidehollow Sculler. Thoughts?
I think okiba-gang is really bad here as is curse of predation. your creature count is far too low for the curse to really do its thing. If those were your only other 2 playable creatures I'd say you were split between two paths, and ultimately committed too late to your strategy. There's only so much you can do with a pool of cards sometimes. As it stands I'd drop okiba, and run another controlling card and just go 4-c control. Wouldn't ever run Curse in this deck.
I'd like to add one more reanimation spell to my cube and apart from Exhume (which is too random for my taste especially in 2HG games we like to play) and the boring Zombify I found Makeshift Mannequin in the powered 720 cube of the guy who created CubeTutor. It seems to be a good mix between combat trick and reanimate spell, but I don't think I've seen it played anywhere in a Peasant cube so far. Is that a terrible idea? The resurrected creature dies more easily, but does it really die that more easily? Maybe people who play with Phantasmal Bear or Frost Walker can answer how often these creatures die due to getting hit by an ability or spell that wouldn't kill them under normal circumstances. Thanks.
2HG? I have no clue, but it's down to Exhume or Mannequin. The good thing about Mannequin is instant speed and reanimating a creature at the end of your opponent's turn...I'd run Ulamog's Crusher for sure as the annihilator is really important with mannequin, it allows you to catch them with their pants around their ankles. Mannequin also more generally better and doesn't need to be in a legit reanimator deck.
Exhume is great for archetype support and is incredibly narrow, but a really efficient option. It wheels which allows your reanimator drafter to pick up the hard to come by 4th or 5th reanimation spell to make a cohesive strategy.
Those cubing with Loxodon Warhammer, what makes it a fair card in your environments?
Be faster and have just enough spot removal to kill things in response to the equip. Be the control deck and eat them alive. Play Green or White with the plethora of artifact hate cards availabele. Warhammer and Sledge are so ******* slow...I never have a problem with them.
Harrow is the only card in that list that I find particularly playable outside of dredge. Brownscale could conceivably be boarded in against a fast red deck. Commune is reasonable, but unlikely to get played outside of a graveyard deck.
So yeah, they're all cuttable. Golgari often has better things to do than build around spider spawning. I've never loved the idea of it in cube, but I added to see if it could make the deck more of an archetype than a general graveyard strategy. At the moment, I don't feel like I'm devoting too many slots to it, and i have similar narrowish slots in the other colors.
I'm finally reconsidering glimmerpoint stag, after a long period of hating it. Targeting permanents makes a lot of shenanigans possible. I'd like to have another blink enabler as well.
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A chance? Anything with skullclamp and creatures has a chance.
raven's crime, rakdos guildmage, and maybe last rites are the most playable discard outlets in black. raven's crime in particular is straight filthy....it wrecks so much over here
I think the primary reason is that "going wide" with white is more valued as an aggressive strategy. The Exalted creatures are lower powered as well. Akrasan Squire, Knight of Infamy, and Knight of Glory are the only ones I'd consider in a standard peasant cube. Spending your combat step to swing with a single guy isn't always the best strategy when there's a lot of good spot removal floating around.
Graverobber is still my favorite 2 drop in black. It has crossover potential and can scale if you need it to. Turn 2 graverobber, turn 3 duress or inquition and flip is a good feeling. It's also a lot of fun in general.
I think okiba-gang is really bad here as is curse of predation. your creature count is far too low for the curse to really do its thing. If those were your only other 2 playable creatures I'd say you were split between two paths, and ultimately committed too late to your strategy. There's only so much you can do with a pool of cards sometimes. As it stands I'd drop okiba, and run another controlling card and just go 4-c control. Wouldn't ever run Curse in this deck.
2HG? I have no clue, but it's down to Exhume or Mannequin. The good thing about Mannequin is instant speed and reanimating a creature at the end of your opponent's turn...I'd run Ulamog's Crusher for sure as the annihilator is really important with mannequin, it allows you to catch them with their pants around their ankles. Mannequin also more generally better and doesn't need to be in a legit reanimator deck.
Exhume is great for archetype support and is incredibly narrow, but a really efficient option. It wheels which allows your reanimator drafter to pick up the hard to come by 4th or 5th reanimation spell to make a cohesive strategy.
Be faster and have just enough spot removal to kill things in response to the equip. Be the control deck and eat them alive. Play Green or White with the plethora of artifact hate cards availabele. Warhammer and Sledge are so ******* slow...I never have a problem with them.
So yeah, they're all cuttable. Golgari often has better things to do than build around spider spawning. I've never loved the idea of it in cube, but I added to see if it could make the deck more of an archetype than a general graveyard strategy. At the moment, I don't feel like I'm devoting too many slots to it, and i have similar narrowish slots in the other colors.
Btw restock is another card worth considering
Edit for typos