I wonder if having a recognizeable name behind the peasant cube would've made a difference. The first thing I thought was:
- Guillaume "World Champ 2010 / almost poy 2010 with that weird tie-breaker final thing against Brad Nelson / suspended for leaking New Phyrexia" Matignon
- Erik "godfather of altering cards and one of the most well-known cubers" Klug
- Timothee "Topdeck Bonfire vs USA to become team World Champ / GP winner" Simonot
- Who?
Thing was rigged against us, I tell you
I think there were a couple fairly large issues with the voting process:
1.) Should have been blind - no names, just lists.
2.) Shouldn't have been on twitter. Should have been tied to DCI #/MTGO Account Ownership. The fact that people who have never played magic could vote really invalidates the results of this. In theory a cube could win that got 100% of its votes from non-players and a cube with 100% votes from players could get crushed. I'm not saying that happened but just that it is possible I think shows that the twitter vote is a garbage way of doing this.
3.) I think you only had 3 options. PTrash Cube, Peasant Cube, Weird Cube because 1 of the cubes is just a Worse Weird Cube. Should have picked something instead of Guillaume's imo.
This has become a recurring theme with me lately but the more I deal with/see/whatever WoTC the more I become solidly convinced that everybody outside creative/R&D is incompetent. This is one more datapoint that outside of making magic cards they are a complete joke as a company. Everybody in creative/R&D deserves a raise, they carry everybody else.
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I write about cube and run cube drafts on magic online.
Void Grafter is kinda like a more limited/easier to cast Mystic Snake I guess. I like it. A situational counterspell with value or a slightly overcosted flash threat.
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I write about cube and run cube drafts on magic online.
I've been pretty happy with the Bouncy Kitty. Crystal Shard.dek is a solid deck in my cube so having a second copy of that around is fine. He's also good in a Gx midrange deck where you can just pickup a random elf or something in the mid/late game.
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I write about cube and run cube drafts on magic online.
Funnily enough, I run snow cards, but I'm not particularly into Ironfoot. I think a 3/4 for 3 is not so far above the curve to warrant the drawback. Not to get too into "This or That" in this thread, but who would you pick:
I had to do a double take on those cards, I couldn't figure out why the auto-card wasn't working and they sounded like cool names I hadn't heard before and I was excited to see something new...
Skred seems fine. Under par for the first few turns, but scales throughout the game so seems like a fair trade-off for 1 mana. It might depend on how many nonbasics your decks tend to play (unless of course you play with snow duals!)
I've always loved the card in pauper online. My argument is that is kills Delver of Secrets on turn1 and Ulamog's Crusher on turn a million. Assuming you hit land drops at a reasonable rate and your opponent is playing creatures at normal-ish times it is basically always just a red plow with no downside when cast.
I don't think it is underpar on the first few turns. When it is only doing 1-2 damage your opponent is probably only playing creatures with 1-2 toughness. From there the number of lands you have in play generally scales up faster than the toughness of creature they are casting.
The questions are running snow basics worth it (Clear Eyes, Full Arts, Can't Lose!) and does red want this type of card?
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I write about cube and run cube drafts on magic online.
The UR decks in my cube usually end up being counter-burn control decks. They do tend to be heavy on the instants and sorceries, but I wouldn't consider 'playing a bunch of good U/R instants and sorceries' to be an archetype. I've been looking for ways to support that as an archetype, but there aren't enough payoff cards available.
Blue archetypes:
Control and tempo. I don't really support any specific or unique archetypes in blue.
UR Spells:
I've pushed it to various degrees. Never was amazing. Right now I just run Young Peezy as a value 2drop.
UB Reanimator:
I don't currently and I never have supported this deck. I just think the fatties aren't generally good enough compared to the removal.
UW Skies:
I wouldn't call it 'skies' but UW tempo decks have always been a good option in my cube. Cheap guys with removal, bounce, and counterspells is a good combo. It does very well against other aggro and midrange decks, doesn't tend to matchup very well against control.
UG Whoziwhatsit:
UG is basically a ramp color combo in my cube. It is generally paired up with a 3rd color (for removal) and works well.
If you start playing worse removal because removal is too good at some point I imagine you'll start playing worse threats because removal isn't keeping up at all. Repeat forever till you're pack1pick1ing Sorrow's Path.
Don't downgrade, sidegrade.
really necessary?
Lots of people have started to move away from power-max philosophies in their cube building. There's no need make weird value judgments or slippery slope arguments about it. Using a removal suite that fits your preferences isn't a downgrade of anything.
I'd classify it as hyperbole and not a slippery slope. My actual argument has nothing to do with ending up playing the worst 360/450/whatever cards in magic. I don't believe this will actually happen (unless you want it to, in which case go for it). I used to think that there was an ideal peasant cube. Now I think that each cube is a reflection of the person/people who designed it. Everything I say about cube has the caveat, "I'd do this but feel free to do what you want, these are my ideas and I share them for you to use, ignore, or otherwise do with what you wish."
I understand that some people (myself included) have move away from power-maxing to format-building. Doesn't mean I have to agree with every idea or choice people make. Doesn't mean I don't have a right to express my opinion on this forum as long as I do it according to the rules. Doesn't make Lightning Strike not a downgrade compared to Lightning Bolt on a card-vs-card basis.
In conclusion? Is backseat modding and being a dick to people really necessary?
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I write about cube and run cube drafts on magic online.
[quote from="bacchus2 »" url="http://www.mtgsalvation.com/forums/the-game/the-cube-forum/pauper-peasant-discussion/193990-the-peasant-cube-discussion-thread-c-u?comment=11197"]Taking the game late (playing defensively) is only good if your cards are either a) stronger/better or b) generating card advantage. Condition a) doesn't really apply at peasant level since there is such a lack of decent finishers,
Is this really true? I don't feel that way anymore
I've always been of the opinion that a control finisher doesn't have to be 'good', it has to be hard to interact with. I will forever think Fencer Clique is underrated.
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I write about cube and run cube drafts on magic online.
I don't really have a problem with aggro decks beating removal, never have.
If aggro's cards:
Are as cheap as/cheaper than the removal being used (so you're staying even/gaining on mana spent that is currently having board impact)
Generate more bodies (so you don't die to 1-for-1 removal)
Do something when they etb/die (so you generate value/tempo/damage)
Have haste (so you generate tempo/damage)
Have protection/are resilient (so you don't die to as many/any 1-for-1s)
...it isn't a big deal to face a deck with some GftT-level removal in it.
I've had many games where my opponent is just making a bunch of 1/1 tokens and I'm holding a Control Magic, Lightning Bolt, and Essence Scatter and I feel like an idiot.
While I don't think the 'play better answers' really works on Sol Ring level cards I do think it works in regards to 2 mana premium removal. As long as you aren't overloading on infinite cheap removal you should probably play aggro cards that match up better against them. Instead of adding better answers, add 'better' threats. One of the various 3 power 2drops might not be as good as one of the 2x1/1 token makers for 2 in your environment. Change up your threats before you weaken your removal, that is my advice.
If you start playing worse removal because removal is too good at some point I imagine you'll start playing worse threats because removal isn't keeping up at all. Repeat forever till you're pack1pick1ing Sorrow's Path.
Don't downgrade, sidegrade.
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I write about cube and run cube drafts on magic online.
The greatest appeal of cube is that it's free. I would never make my playgroup provide prize support, unless they essentially bring it up on their own and everyone is into it.
I agree. I've only ever done the 1pack per person buy in thing when the other people want to do it.
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I write about cube and run cube drafts on magic online.
I usually just provide prize support myself occasionally. A pack or two here and there, just to show my playgroup that I appreciate their participation on such a consistent level.
My fiance might buy me some packs because she likes to (even though I have no use for them since I only cube) and I put those up for prizes. If I rip something sweet, I'll put that up instead of a pack.
For example, I put up a foil Canopy Vista one draft and a foil full art- Forest and Island from BFZ the next two drafts.
Save your random packs for grab bag/wacky/whatever you want to call them drafts.
Have done this, can confirm is great. My biggest issue was dealing with getting people to pay the entry fee without throwing a *****storm (cost of packs).
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I write about cube and run cube drafts on magic online.
Finally did an 8-person draft on Halloween night and one of the drafters specifically requested everyone buy a pack for prizes because he felt it made the drafting "more competitive." Everyone agreed and I think it worked pretty well. We ended up doing a 4-2-1-1 prize payout for top 4.
Does anyone here have a certain prize structure they've used or prefer to use for cube drafts? I am a little weary of making cube less than casual since some of the fun can be drafting weird things that you aren't sure of, but this idea worked decently well and I might try it in the future.
I think I've always done 5-3 for 8, 4-2 for 6, and 4-0 for 4. I don't often cube for prizes though. If you want to amp up cube should teamdraft. Teamdrafts are great.
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peasantcube.blogspot.com
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I think there were a couple fairly large issues with the voting process:
1.) Should have been blind - no names, just lists.
2.) Shouldn't have been on twitter. Should have been tied to DCI #/MTGO Account Ownership. The fact that people who have never played magic could vote really invalidates the results of this. In theory a cube could win that got 100% of its votes from non-players and a cube with 100% votes from players could get crushed. I'm not saying that happened but just that it is possible I think shows that the twitter vote is a garbage way of doing this.
3.) I think you only had 3 options. PTrash Cube, Peasant Cube, Weird Cube because 1 of the cubes is just a Worse Weird Cube. Should have picked something instead of Guillaume's imo.
This has become a recurring theme with me lately but the more I deal with/see/whatever WoTC the more I become solidly convinced that everybody outside creative/R&D is incompetent. This is one more datapoint that outside of making magic cards they are a complete joke as a company. Everybody in creative/R&D deserves a raise, they carry everybody else.
peasantcube.blogspot.com
peasantcube.blogspot.com
peasantcube.blogspot.com
peasantcube.blogspot.com
I like Cathodion the best but Chimeric Idol gets a bump up if you have a ton of sorcery speed removal running around.
peasantcube.blogspot.com
He dropped it, I dropped it. Just drop it and talk about wonderful cube cards.
Does anybody play Sengir Vampire anymore? If so why? Nostalgia?
peasantcube.blogspot.com
I've always loved the card in pauper online. My argument is that is kills Delver of Secrets on turn1 and Ulamog's Crusher on turn a million. Assuming you hit land drops at a reasonable rate and your opponent is playing creatures at normal-ish times it is basically always just a red plow with no downside when cast.
I don't think it is underpar on the first few turns. When it is only doing 1-2 damage your opponent is probably only playing creatures with 1-2 toughness. From there the number of lands you have in play generally scales up faster than the toughness of creature they are casting.
The questions are running snow basics worth it (Clear Eyes, Full Arts, Can't Lose!) and does red want this type of card?
peasantcube.blogspot.com
You should try running Violet Teacher, Illidan Stormrage, Gadgetzan Auctioneer, and Mana Addict! Kappa
What do people think of Skred and running snow basics? All this colorless-as-6th-color spoiler stuff has got me thinking about snow cards again.
peasantcube.blogspot.com
Control and tempo. I don't really support any specific or unique archetypes in blue.
UR Spells:
I've pushed it to various degrees. Never was amazing. Right now I just run Young Peezy as a value 2drop.
UB Reanimator:
I don't currently and I never have supported this deck. I just think the fatties aren't generally good enough compared to the removal.
UW Skies:
I wouldn't call it 'skies' but UW tempo decks have always been a good option in my cube. Cheap guys with removal, bounce, and counterspells is a good combo. It does very well against other aggro and midrange decks, doesn't tend to matchup very well against control.
UG Whoziwhatsit:
UG is basically a ramp color combo in my cube. It is generally paired up with a 3rd color (for removal) and works well.
Generic good blue cards you aren't running:
peasantcube.blogspot.com
I'd classify it as hyperbole and not a slippery slope. My actual argument has nothing to do with ending up playing the worst 360/450/whatever cards in magic. I don't believe this will actually happen (unless you want it to, in which case go for it). I used to think that there was an ideal peasant cube. Now I think that each cube is a reflection of the person/people who designed it. Everything I say about cube has the caveat, "I'd do this but feel free to do what you want, these are my ideas and I share them for you to use, ignore, or otherwise do with what you wish."
I understand that some people (myself included) have move away from power-maxing to format-building. Doesn't mean I have to agree with every idea or choice people make. Doesn't mean I don't have a right to express my opinion on this forum as long as I do it according to the rules. Doesn't make Lightning Strike not a downgrade compared to Lightning Bolt on a card-vs-card basis.
In conclusion? Is backseat modding and being a dick to people really necessary?
peasantcube.blogspot.com
I've always been of the opinion that a control finisher doesn't have to be 'good', it has to be hard to interact with. I will forever think Fencer Clique is underrated.
peasantcube.blogspot.com
If aggro's cards:
Are as cheap as/cheaper than the removal being used (so you're staying even/gaining on mana spent that is currently having board impact)
Generate more bodies (so you don't die to 1-for-1 removal)
Do something when they etb/die (so you generate value/tempo/damage)
Have haste (so you generate tempo/damage)
Have protection/are resilient (so you don't die to as many/any 1-for-1s)
...it isn't a big deal to face a deck with some GftT-level removal in it.
I've had many games where my opponent is just making a bunch of 1/1 tokens and I'm holding a Control Magic, Lightning Bolt, and Essence Scatter and I feel like an idiot.
While I don't think the 'play better answers' really works on Sol Ring level cards I do think it works in regards to 2 mana premium removal. As long as you aren't overloading on infinite cheap removal you should probably play aggro cards that match up better against them. Instead of adding better answers, add 'better' threats. One of the various 3 power 2drops might not be as good as one of the 2x1/1 token makers for 2 in your environment. Change up your threats before you weaken your removal, that is my advice.
If you start playing worse removal because removal is too good at some point I imagine you'll start playing worse threats because removal isn't keeping up at all. Repeat forever till you're pack1pick1ing Sorrow's Path.
Don't downgrade, sidegrade.
peasantcube.blogspot.com
I agree. I've only ever done the 1pack per person buy in thing when the other people want to do it.
peasantcube.blogspot.com
Save your random packs for grab bag/wacky/whatever you want to call them drafts.
Have done this, can confirm is great. My biggest issue was dealing with getting people to pay the entry fee without throwing a *****storm (cost of packs).
peasantcube.blogspot.com
I think I've always done 5-3 for 8, 4-2 for 6, and 4-0 for 4. I don't often cube for prizes though. If you want to amp up cube should teamdraft. Teamdrafts are great.
peasantcube.blogspot.com