If we see 2 good pieces of Equip a year, I say it is a good year. Mirrodin gave us overpowered stuff, so almost all else is bad by comparrison. That is why I liked Cultist's Staff so much, it is a fair piece for common. It rivals Sickleslicer as acceptable, but not broken.
I want more/better guild cards personally.
I feel like I'm set for guild cards but only run 2 per (not counting hybrid) and like where I'm at there.
Calling it now (purely baseless speculation:) kaladesh will have colored equipment at common
That'd be interesting and I could totally see that in Kaladesh. I really hope for more good common equipment, it feels like in general equipment has been downshifted in power for some time (not just at common level.)
Agree that for the most part, a 5 point scale mostly just is used as an approximation (when I tend to look at reviews saying "borderline, staple" etc, I just look at how they're ranked on a 1-5 point scale and mostly ignore the titles.)
I honestly think people explicitly supporting aggressive strategies has made cards like Capsize weaker, as people can't take for granted that they can get to the stage of the game where Capsize lock = gg anymore (or at least, anywhere near as much) moreso than learning to play around it.
I agree 50%. I too took out most Backbreaker Spells. My cube gets more than 2 player action, maybe twice or so a year. I do not want those times dominated by who lucked into the Fireball, or who opened the Capsize.
I am not disagreeing that they are no some of the best examples, and own them if we ever need a Power Cube. But I do not run Strip Mine nor Maze of Ith. I see little point, but "if you got 'em, run 'em". I was running the Mishra Factory, was not ever really that impressed. Quicksand leaves a better impression.
I cant remember a single game were capsize really sealed the deal.
I remember in a slow pauper cube that I used to draft years ago (where aggressive decks were abysmal,) Capsize was absurdly powerful.
Regarding the exposure thing, although I don't write for SCG anymore and therefore don't really have the "reach" that I used to, I still try to talk about pauper cube a good amount, since it's something I've recently put more effort and thought into nowadays (lately most of the time when I'm on here, it's usually lurking this subforum.)
I haven't really seen a pauper cube on stream, so it's noteworthy that Loading Ready Run did a stream of a pauper cube recently and figured it'd be posting here, despite thoughts on the cube featured (Adam's) due to seeing one on stream.
I'm kinda eh on Bottle Gnomes myself as well. Usually felt pretty slow and even the more artifacty/metalcrafty decks didn't really want a lot to do with it (although that was its most prominent application.) I've ran Wall of Tanglecord as an artifact creature (not in green) and I think that's saved more life in most games/MUs than Bottle Gnomes.
I know most Pauper Cubers do not think much of Adam Styborski's cube. But I wonder if he is trolling, changing for change's-sake, or making it for new Cubers.
I keep an eye on it every few months as some arguments hold merit. But some make you scratch your head, or throw your browsing device.
I spent about two minutes checking GatheringMagic, Twitter, and his old abandoned website for updates. Gave up cause nothing was available and statements like the above are borderline useless without background info or links
How much luck have people had with Geth's Verdict? I'm thinking I need another Edict effect in order to increase the chance of one showing up in a Winston draft, after I got mauled by Aven Fleetwing the other day, but wanted to see what the basic opinion is.
Dragonlover
I'm wondering this too. I'm getting around to doing the final changes to my pauper cube (I posted some pics of my multi/colorless section on the blog) and am wondering how these cards have been for people:
Yeah, errata-ing creatures to be rebels is [insert negative adjective] and unnecessary in cube (regular, pauper, etc.) The reason for doing it in regular cubes (the fear that white aggro without geddons) doesn't apply in pauper at all (well, it doesn't apply to regular cube either.)
What cards have been good in the format since Innistrad? I haven't updated my pauper cube since before ISD.
For those doubting Faithless Looting, I've been extremely happy with it in my "rare" cube and see it being a very solid card in commons, card selection is no joke, especially in a color like red with so much cheap burn/answers to cards like Keldon Vandals, etc. and adding flashback definitely pushes it over the top.
Loyal Cathar is also likely very good, better than Safehold Elite (harder to cast, but much better upside as a 1/1 < 2/1 that can't block,) especially since its vigilance lets it attack + trade with the many 2/2s in the format and, in theory at least, it provides so much value. White's 2-mana guys tend to get pretty loose after the higher-end cards like Soltari Trooper and definitely think it's better than the lower-end 2-drops like Youthful Knight/Order of the Golden Cricket/etc.
Can't disagree more with not including green one drops. They don't fit? Does green have plenty of viable two drops and so on? When you play green, you have the other colors to fill in the gaps.
Qft. Green/x aggro is a great strategy (in any cube, commons being no exception) and cutting the critical 1-drops, which are very important for the strategy, is a big mistake.
I feel like I'm set for guild cards but only run 2 per (not counting hybrid) and like where I'm at there.
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
That'd be interesting and I could totally see that in Kaladesh. I really hope for more good common equipment, it feels like in general equipment has been downshifted in power for some time (not just at common level.)
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
Honestly, I haven't either, since rebooting my pauper cube about a year ago, I've yet to see a deck with Capsize 3-0 a draft (and Fireball only has once.)
I remember in a slow pauper cube that I used to draft years ago (where aggressive decks were abysmal,) Capsize was absurdly powerful.
Regarding the exposure thing, although I don't write for SCG anymore and therefore don't really have the "reach" that I used to, I still try to talk about pauper cube a good amount, since it's something I've recently put more effort and thought into nowadays (lately most of the time when I'm on here, it's usually lurking this subforum.)
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
I'm kinda eh on Bottle Gnomes myself as well. Usually felt pretty slow and even the more artifacty/metalcrafty decks didn't really want a lot to do with it (although that was its most prominent application.) I've ran Wall of Tanglecord as an artifact creature (not in green) and I think that's saved more life in most games/MUs than Bottle Gnomes.
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
He updates his pauper cube at TCGplayer, where he's now working: http://magic.tcgplayer.com/db/article.asp?ID=13163&writer=Adam Styborski&articledate=3-11-2016
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
Mardu Hordechief seems better than Kor Sky Climber (and a few other things 3s you're running), IMO.
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
I'm wondering this too. I'm getting around to doing the final changes to my pauper cube (I posted some pics of my multi/colorless section on the blog) and am wondering how these cards have been for people:
Hinterland Hermit
Doomed Traveler
Slash Panther
Pitchburn Devils
Snap
Crossway Vampire
Abundant Growth
Grizzled Outcasts
Nightshade Peddler
Ulvenwald Bear
Young Wolf
Undead Executioner
Vault Skirge
Gitaxian Probe
Sensory Deprivation
Voice of the Provinces
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
What cards have been good in the format since Innistrad? I haven't updated my pauper cube since before ISD.
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
Blind Creeper, BTW, is almost assuredly better than you think it is.
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
Other ideas: Bloodfire Dwarf, Dreamscape Artist and Spike Colony.
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
Loyal Cathar is also likely very good, better than Safehold Elite (harder to cast, but much better upside as a 1/1 < 2/1 that can't block,) especially since its vigilance lets it attack + trade with the many 2/2s in the format and, in theory at least, it provides so much value. White's 2-mana guys tend to get pretty loose after the higher-end cards like Soltari Trooper and definitely think it's better than the lower-end 2-drops like Youthful Knight/Order of the Golden Cricket/etc.
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
Qft. Green/x aggro is a great strategy (in any cube, commons being no exception) and cutting the critical 1-drops, which are very important for the strategy, is a big mistake.
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)