Bomb: This card probably always will be one of the core cards in the cube and will be consistently first-picked. Examples are: Porcelain Legionnaire, Vulshok Morningstar.Staple: Once in, this card is very unlikely to ever come out of the cube because of its power level, and in any case should be cubed with in all current pauper cubes. Examples are: Eldrazi Skyspawner, Searing Spear, Evolving Wilds.Cubable: This card is good, but not so good that it demands inclusion. Especially in a small cube, there tend to be more cubable or higher cards than slots so not all deserve inclusion. Examples: Mark of the Vampire, Kozilek's Channeler.Borderline: This card comes close, but generally, most cubes won't include this. Examples: Shock, Anticipate, Call the Scions.Bad: Don't cube this. It might look fine, but it's not worth it. Examples: Demon's Grasp, Unnatural Aggression.Terrible: Contemplating is a crime. Examples: Kitesail Scout, Dispel
Bomb: This card probably always will be one of the core cards in the cube and will be consistently first-picked. Examples are: Porcelain Legionnaire, Vulshok Morningstar.Staple: Once in, this card is unlikely to come out of the cube because of its power level. Typically only cut as design decision. Examples are: Eldrazi Skyspawner, Searing Spear, Evolving Wilds.Cubeable: This card is good, but not so good that it demands inclusion. Especially in a small cube, there tend to be more cubeable cards than slots. Examples: Mark of the Vampire, Kozilek's Channeler.Niche: This card comes close, but generally, most cubes won't include these. This also includes situationally strong cards. Often these Examples: Shock, Anticipate, Call the Scions.Underpowered: These cards are all far below standard pauper cube power levels. Only include if you are lacking cards or as a tactical design decision. Examples: Demon's Grasp, Unnatural Aggression.Terrible: Contemplating is a crime. Examples: Kitesail Scout, Dispel
Quote from PyreDream »I like Manic Vandal and Keldon Vandals a lot more than the bear versions. They're some of the easiest ways to build up card advantage. You get to blow something up and keep attacking! It's very rare for me to ever feel like they're stranded in hand with no targets. I agree Torch Fiends are at the bottom of the two-drops though.
I had another question for red, though. Do y'all think Martyr of Ashes has value as one of the rare (pun intended) sweepers at common? Are there any others you would put ahead of it? Aside from all the dividable burn spells, I mean
Quote from Al_Z_HeimerI still want to include more counters, but I don't have that many things I can cut. Another question I'm asking myself is: Remove Soul (and similar removal) vs. Syncopate (and similar removal).
The biggest threat in the cube still are creatures, while it's often very helpful to be able to counter removal. Condescend has always done very well for me. Is it good enough to include other, similar counters?
I think a possible cut for more counters could be Into the Roil. I'm nearly always bouncing creatures with it, so it's mainy just the strictly worse Repulse.
Quote from Al_Z_HeimerOf course you can ramp for cc5, while they can also simply be played at the end of a midrange deck without any ramp. I'm ramping them aswell, but mainly with the Elves. The cc5 creatures don't need Kodama's Reach and Cultivate. I don't like booth for limited, because they are a little bit like Mind Rot.
In some situation the Rot can be Nuts. When your opponent has only 2 cards left and definitly no lands, this card wins games, but when you cast it too early, he can discard just lands or a land and something he don't need and keep the more important cards. In this case the Rot was still +1 for you, but without quality and you tapped 3 mana in your mainphase, without any direct influence to the board. Apart from this small time slot, it's bad. Reach and Cultivate are similar. In Turn 3 you can ramp very hard and fix aswell, but if you have 5 or 6 lands in play and get this card from the top it sucks. You bind 3 mana in the mainphase and the biggest effect you have from it is, to thin out your libary a little bit.
What I did, was cutting all the over the top spells, that nearly can't be played without a ramp and in addition every "ramp more" ramp spell, that sucks later. I kept only the turn 1 mana elfs, Wall of Roots, Edge of Autumn, Krosan Tusker and of course Yavimaya Elder. The elves are a great onedrop for midrange decks and all the other ramp spells I kept got all a high flexibility, so they are never a terrible topdeck.
Quote from IzorJilt and Frostburn are must plays in Izzet in my opinion, but both Chronarch and Steamcore are actually worse than one would think. Both are value creatures and 2-for-1s, but the lackluster bodies are pretty weak sometimes. Chronarch is huge when it gets back a red XR damage spell, but otherwise it's just really slow and clunky. Steamcore has similar problems. I think it's fine to run either of those two.