I mean 2B or 1BB Demonic Tutor is an interesting card that'll show up someday (in Commander or Conspiracy-type set), but adding the kicker text is absolutely not relevant to its power level.
BB instant Sign in Blood plus graveyard hate mode still feels considerably worse than Night's Whisper or Read the Bones. At 2B or 1BB I'm super not interested.
Yeah it's basically a strictly better Borderland Ranger since you can deploy a Grizzly Bear when you need to block red aggro dudes. I guess the downside is you can't loot away the land you find if you cast it on T9 with no lands in hand, but that's very niche.
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There's New Benalia, but the problem is that the vast majority of sets don't have single-color non-basics. We got a new cycle in BFZ, but when was the last one before that? Worldwake?
My first thought is drawing it on T9 of a stalled game (in like round three of draft, after four beers) and having no idea if I mulliganed at the start of the game.
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You could just add Flash to Seacoast Drake, I guess, to alleviate the tough choice on leaving up Mana Leak on T2. Or give it Prowess and it would be a reasonable uncommon I think.
It's one of your 23... that forces you to skip a land drop when you use it. In order to save one mana on Reach Through Mists.
Again, it's potentally absurd if you have 4 Riftstone Portal, 4 Urborg, Tomb of Yawgmoth or something. Also, it doesn't work in a way you want with Blood Moon (well, it's an ETB tapped non-basic mountain).
It's just an absurdly bad Cube card. I don't really want to keep harping on it, but I also think it's worth taking some time to explain WHY it's so bad.
Deck thinning, or running a "59" card deck, is nearly useless in a vacuum. Again... we have two Baubles and two 2-life cycling cards (Gitaxian Probe, Street Wraith) and no deck just throws them in randomly without some very specific need for that effect.
Yes, the land is basically "free" on T10 once you get to the point that you don't care about land, but that doesn't come close to making up for how bad it is on the first four turns that actually decide who wins a game of Magic.
I'd probably put it in most of my decks as a deck thinner. It's a 0 mana cantrip with the caveat of not really being playable until you miss a land drop. But it does absolutely nothing to define your cube, so I wouldn't play it. Same as the Baubles. I guess if you've either got ways to bounce land or artifact support for the baubles, you could make an argument because it changes pick order.
It makes no sense to me why it enters the battlefield tapped though. Maybe it prevents using it straight away with something like Blood Moon, but it just feels completely non-intuitive when it has no tap ability.
I can't believe either of you would seriously consider using this card.
You want to skip a land drop for... what? A blind re-draw?
If anything, shuffling in is DOWNSIDE in a world with Snapcaster Mage, JVP, Past in Flames, Regrowth variants, etc etc.
I mean 2B or 1BB Demonic Tutor is an interesting card that'll show up someday (in Commander or Conspiracy-type set), but adding the kicker text is absolutely not relevant to its power level.
3/1 Kujar Seedsculptor at 2G
4/2 trample at 2G (this is probably still just quite bad for CUbe standards)
4/2 ETB gain three life at 2G
I mean it's a cool and flavorful thing but it's just going to backfire so hard, so often.
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There's New Benalia, but the problem is that the vast majority of sets don't have single-color non-basics. We got a new cycle in BFZ, but when was the last one before that? Worldwake?
1R for Rummaging Goblin
A 2/2 Restoration Angel
A flying Gravedigger
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You could just add Flash to Seacoast Drake, I guess, to alleviate the tough choice on leaving up Mana Leak on T2. Or give it Prowess and it would be a reasonable uncommon I think.
isn't this just the world's worst seal of strength
Again, it's potentally absurd if you have 4 Riftstone Portal, 4 Urborg, Tomb of Yawgmoth or something. Also, it doesn't work in a way you want with Blood Moon (well, it's an ETB tapped non-basic mountain).
It's just an absurdly bad Cube card. I don't really want to keep harping on it, but I also think it's worth taking some time to explain WHY it's so bad.
Deck thinning, or running a "59" card deck, is nearly useless in a vacuum. Again... we have two Baubles and two 2-life cycling cards (Gitaxian Probe, Street Wraith) and no deck just throws them in randomly without some very specific need for that effect.
Yes, the land is basically "free" on T10 once you get to the point that you don't care about land, but that doesn't come close to making up for how bad it is on the first four turns that actually decide who wins a game of Magic.
I can't believe either of you would seriously consider using this card.
You want to skip a land drop for... what? A blind re-draw?
???
?????