Has to be Rout. I like Martial Coup quite a bit, but it really isn't good before 7 mana and that's not a good spot for a sweeper you may need to stabilise.
I've been thinking long and hard about vengevine.
Has anyone really made great use of him?
I find it's just too rare I am casting 2 creatures a turn when he's in the graveyard to make up for the times that he's not really what I want to be doing in most of my green decks (4/3 haste)
... Nor is it really easy to build a deck that abuses him.
Has anyone else found this? or has the card performed very well for you?
Fwiw, I dont support green agro that much.
I doubt I'll ever cut Vengevine, and I don't have much green aggro support either. I'll grant a lot of the times I've seen him resurrect involved Eternal Witness, but even without that ability he's very useful. Especially against planeswalkers.
If played on turn 2, Kudzu is better. At basically any other point in the game, I'd rather see Skinshifter. His value doesn't depreciate so rapidly as the turns progress.
I only support green aggro as a secondary color (i.e., Experiment One, Strangleroot Geist but no Wild Dogs). I've been very impressed with Ghor-Clan Rampager, but if I keep it in my Gruul section would be mono-4-drop: Bloodbraid Elf, Huntmaster, Sarkhan Vol, Ghor-Clan.
I tried Noxious Revival, but it was rarely good. Mostly it just played as a blue card to pair with Gifts Ungiven, or if you were REALLY fortunate as a way to re-buy miracles.
I just purchased From the Vault today and was wondering if Jace, MS is too powerful to add to my 360 unpowered cube? (Sorry that my cube list is not up on this site yet as I just finished building it this week.)
He's incredibly good.
There's all sorts of answers to him. Make sure you're running a good number of such things and it should work out.
I would say that Jace AoT and Tamiyo are a toss-up, and both are much better than Jace B. My playgroup has actually expressed interest in cutting Jace B due to the growing number of planeswalkers in my cube (currently up to 20) and the fact that Jace B is really just a fancy draw spell - it doesn't actually do anything else like the other Jaces do.
It is a fancy draw spell, but it is good at what it does. To my mind, Jace Beleren shouldn't be competing with other planeswalkers. He should be competing with other draw spells.
Instant speed is relevant, as well. Bramblecrush never made maindecks around here, I think I'd like Beast Within better if I had to throw one back in at the moment.
I do still play Beast Within, and it is an okay card, while I do not play Creeping Mold. That was more the idea from my last post.
Beast Within is more significant for not being very green than it is significant for being a good card. I would simply add that green has a lot of great tools to fight aggro.
I also would never run brumblecrush, a four mana removal in a meta with vindicate, maelstrom pulse, o-ring, d-sphere - it looks just poor and mono green is not a deck here.
But if I have to run one, it would be the Beast Within. 2G instant is a lot better than 2GG sorcery and it is more versitale.
This post doesn't make sense to me.
Of course Vindicate is a better effect than Bramblecrush. How is that relevant? It's a WB gold card. Maelstrom Pulse is also better? Can't break a Maze of Ith, but sure. Except that it is also a gold card. Bramblecrush has a very good effect at a reasonable cost and no drawback.
As to your second point, you can't compare them in that manner without taking into account that one has a very real drawback and the other does not.
I actually like Beast Within. More than Bramblecrush/Creeping Mold tbh. Very flexible. An out to deal with anything from the opponent and can give you a 3/3 flash when you need it.
Not more than Bramblecrush, but I do play it over Creeping Mold. Bramblecrushing planeswalkers is very much a thing.
Has to be Rout. I like Martial Coup quite a bit, but it really isn't good before 7 mana and that's not a good spot for a sweeper you may need to stabilise.
I doubt I'll ever cut Vengevine, and I don't have much green aggro support either. I'll grant a lot of the times I've seen him resurrect involved Eternal Witness, but even without that ability he's very useful. Especially against planeswalkers.
If it's Spike Jester v Terminate, I went with Spike Jester.
I'd say that Flinthoof Boar is better than Burning-Tree Emissary, but beyond that I'm not sure.
Definitely Regrowth.
I tried Noxious Revival, but it was rarely good. Mostly it just played as a blue card to pair with Gifts Ungiven, or if you were REALLY fortunate as a way to re-buy miracles.
He's incredibly good.
There's all sorts of answers to him. Make sure you're running a good number of such things and it should work out.
I've found Complicate to be better than Exclude.
Encourages poor draft strategy? I really don't like the design of the card.
It is a fancy draw spell, but it is good at what it does. To my mind, Jace Beleren shouldn't be competing with other planeswalkers. He should be competing with other draw spells.
To the previous, I'd keep Tamiyo over Jace, AoT.
I do still play Beast Within, and it is an okay card, while I do not play Creeping Mold. That was more the idea from my last post.
Beast Within is more significant for not being very green than it is significant for being a good card. I would simply add that green has a lot of great tools to fight aggro.
This post doesn't make sense to me.
Of course Vindicate is a better effect than Bramblecrush. How is that relevant? It's a WB gold card. Maelstrom Pulse is also better? Can't break a Maze of Ith, but sure. Except that it is also a gold card. Bramblecrush has a very good effect at a reasonable cost and no drawback.
As to your second point, you can't compare them in that manner without taking into account that one has a very real drawback and the other does not.
Not more than Bramblecrush, but I do play it over Creeping Mold. Bramblecrushing planeswalkers is very much a thing.
Easily Beast Within. Exarch just costs too much.
I do not think they are even close to the same power level.
Primal Hunter is awesome, and triple green isn't too bad at 5 mana.
Relentless is decent, but green has a LOT of things at 4.