Putting cycling on a card that already trades 1:1 at almost any point in the game would be rather bad design-wise.
Well unburden can trade 1 to 1 at any time crime can but is more likely to be a 2 for 1. I'm sure you meant to give me a better justification for your criticism than "at any time you can usually get it's card's worth" anyway. The real interesting part is what having crime in your graveyard does to the lands you draw, which has incredibly little to do with whether you cycled your crime to hit a card in their hand or not.
Do you really think cycling unbalances the card? Is having had to pay Band and trade my crime for one of their cards a necessary price to pay for the amazing ability to poop lands to keep hand sizes down later? I know the ability to turn my lands into bad spells is pretty solid but is it really necessary, in cube, to have to play a bad spell as the price? Would Cycling 2 be too powerful?
Anyway sorry for derailing this conversation. I do wana say though, that most of us understand what card advantage is and the benefits of types of selection and advantage and where one ends and begins. This is one of those areas where it gets kind of tricky because how this card performs is very reliant on the potential of both players to generate card advantage. It's very interesting really and one of those areas that rewards your ability to produce any sort of CA irrelevant of quality with cards like say Kodama's Reach or Krosan Tusker or Gifts Ungiven. This goes a long way to helping enforce your higher quality, given that the more cards you have to pitch, the more likely you are to be able to hit the choice ones that survived all your initial crimes.
Well unburden can trade 1 to 1 at any time crime can but is more likely to be a 2 for 1. I'm sure you meant to give me a better justification for your criticism than "at any time you can usually get it's card's worth" anyway. The real interesting part is what having crime in your graveyard does to the lands you draw, which has incredibly little to do with whether you cycled your crime to hit a card in their hand or not.
Do you really think cycling unbalances the card? Is having had to pay Band and trade my crime for one of their cards a necessary price to pay for the amazing ability to poop lands to keep hand sizes down later? I know the ability to turn my lands into bad spells is pretty solid but is it really necessary, in cube, to have to play a bad spell as the price? Would Cycling 2 be too powerful?
Anyway sorry for derailing this conversation. I do wana say though, that most of us understand what card advantage is and the benefits of types of selection and advantage and where one ends and begins. This is one of those areas where it gets kind of tricky because how this card performs is very reliant on the potential of both players to generate card advantage. It's very interesting really and one of those areas that rewards your ability to produce any sort of CA irrelevant of quality with cards like say Kodama's Reach or Krosan Tusker or Gifts Ungiven. This goes a long way to helping enforce your higher quality, given that the more cards you have to pitch, the more likely you are to be able to hit the choice ones that survived all your initial crimes.
Cube talk, design community and much much more!
I can't wait for more discard stuff and lands matter stuff. It will certainly deserve another look then, but remain pretty narrow.
Cube talk, design community and much much more!