With Ledge Shredder, Dragon's Rage Channeler etc. I might be tempted to give this a try to give Spells Matters a try.
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
I might have to agree with you guys on this. I think trying to make the lands deck work is a losing proposition.
I've always treated lands matters as a subtheme. In my cube, you wouldn't build a deck around the lands matters cards, but you can slot lands matters type cards in decks that can already support them.
I'm starting to really hate these lands archetypes - These lands player go into these 4-5c lands - value decks are draft all the fetches. They also not that interactive and the cards are kinda parasitic.
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
I might have to agree with you guys on this. I think trying to make the lands deck work is a losing proposition.
Despite not being as parasitic as other archetypes, its difficult to interact with and often hard to draft together.
I really starting to like creature based combos - this includes the infinite combos as well as Flicker/ Aristocrat/ Recursion decks. They have a lot more back and forth, a lot less parasitic and easier to assemble.
I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
Has anyone tried this card in spells matters/ delve style shells?
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
I'm starting to really hate these lands archetypes - These lands player go into these 4-5c lands - value decks are draft all the fetches. They also not that interactive and the cards are kinda parasitic.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
Despite not being as parasitic as other archetypes, its difficult to interact with and often hard to draft together.
I really starting to like creature based combos - this includes the infinite combos as well as Flicker/ Aristocrat/ Recursion decks. They have a lot more back and forth, a lot less parasitic and easier to assemble.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
I been thinking about its application in spells matters for cards such as Sedgemoor Witch but also as an enabler to help fuel graveyard such as Kroxa, Titan of Death's Hunger, Bedlam Reveler etc.
Has anyone tried this card in spells matters/ delve style shells?
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i