Magus of the Nightmare
1B
2B, T, Sacrifice another creature, Return ~ to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
2/2
Ha, yeah we'll go with that one. It's even more powerful
I'm hoping if we keep asking for a Sower of the Graveyard we'll get it
Zombie Bandits 4B
Creature - Zombie Rogue
When ~ enters the battlefield, return target non-zombie creature card from your graveyard to the battlefield, it becomes a zombie in addition to its other types.
When ~ leaves the battlefield, sacrifice that creature.
3/5
Drawn to Darkness2BBB
Enchantment - Aura [R]
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner and you gain 1 life.
I like this design, it's printable but would be extremely good in cube. I made a very wordy but intuitive iteration of it, quite a bit more powerful:
Drawn to Wickedness 2BBB
Enchantment
When ~ enters the battlefield choose one —
• If it's on the battlefield, it becomes an Aura with "enchant creature on the battlefield with ~." You control enchanted creature.
• If it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with ~." Put target creature card from a graveyard onto the battlefield under your control and attach ~ to it. When ~ leaves the battlefield, that creature's controller sacrifices it.
With the current rules this card is quite a pain to design. I'd make it an aura in the first place but Animate Dead's text is even longer than Necromancy.
Either way it's exactly the type of card black could use for cube. Your version is far more likely to see print. Plus the extra flying power is great as black could always use more reach.
Checks all the boxes for Lark, Alesha, Recruiter all while supporting nearly every deck type in black.
3BB
Creature - Goblin Rogue
When ~ enters the battlefield, put three 1/1 black Faerie Rogue creature tokens with flying onto the battlefield. 1B, Sacrifice a Faerie: Put two -1/-1 counters on target creature or remove up to two counters from target permanent.
2/2
Dusk Swallower 5WBG
Creature -- Hydra Wurm
Trample
When ~ enters the battlefield, destroy up to two target permanents. Gain life equal to the total converted mana cost of permanents destroyed this way.
6/7
I don't think it should be able to target itself.
It's quite powerful and works well with most all the cube cheat effects besides Channel and Tinker.
Raven's Run Mystic 1B
Creature - Elf Wizard (Raven's Run was on Lorwyn, wasn't it?)
When Raven's Run Mystic enters the battlefield, reveal the top card of your library and put it into your hand. You lose life equal to that card's converted mana cost.
2/1
U
Creature - Merfolk
When etb, search your library for an artifact with converted mana cost zero, reveal it and put it into your hand. Shuffle your library.
1/1
Probably not a healthy card for a powered list, but I'm sure it'll make a few deck lists.
I like these iterations of your Clerics the best so far. Nice designs all around, seems like the power level is low yet synergies will allow really powerful plays.
Thanks! Yep the multicolor cards should be toned down a bit. Here is my new attempt at Æther Void.
Æther Void
2WBR
Enchantment
When Æther Void enters the battlefield, exile all creatures from the battlefield and from all graveyards.
At the beginning of your upkeep, return a card exile with Æther Void under each players’ control at random. They gains haste and “At the beginning of the end step, sacrifice it.”
I think this is the best wording to go with. I'm open to hearing other people's ideas for WBR wedge cards too.
Oh please! Be brutal on my cards. Enchantments and walkers are hard to design as well. Please note any wording or grammar issues.
-I played with this one a bit and ended up making it hybrid. Is the first strike weird?
-Zombear... but is it something you would play? It's nearly a monoblack bear in this cube due to available discard outlets.
-Here is a noble design, very powerful. Forces you to crack fetches.
-I fixed the void, made it feel more red and fixed the infinite loop which wasn't intended. I wish the creatures could be removed from the void and graveyards at the end.
-Here is a fix for him. I'm unsure about the ultimate though.
EDIT: I have to rearrange the order when I update the images so sorry if they're jumbled.
You ruined the Gargoyle :). Not really interested in this version. Maybe a Prowess inspired version: "3, Artifact, Whenever you play a noncreature spell, ~ becomes a 3/3 flier"? That's not all that good though, maybe it can be a 4/4.
Savage Hunter is really good, 360 playable I think. Someday we will get a creature similar to this, but maybe not quite at this power level.
The Reclaimer looks pretty far from playable. I don't think I'd Cube "2G, 2/2, You may play an additional land each turn", and that's quite a bit better.
Setting creatures' P/T to specific values is firmly a Blue ability nowadays, so the Guardian is out-of-pie I think. Apart from that, it's 600-720 material.
Death Knight is nice. Given Xathrid Slyblade that combination of abilities should be more expensive, but that's not exactly a pushed card, so maybe it can see print. 540 or maybe even lower.
Thanks for the feedback! Here are a few more. Shard cards are incredibly hard to balance and keep interesting so forgive me.
-I hope you like this one, I enjoy it. I'm proud.
-I tinkered with Zek posted pages ago, should I shoot it in the face yet?
-Fat dragon, is it powerful enough to warrant 7cmc?
-Found this interesting design
-WBR are the enchantment colors in this cube, so here is their three color monstrosity.
Creature
Haste
Whenever ~ enters the battlefield you may destroy target artifact.
2/3
Just looking for anything to fit into the RG guild that isn't a 4 drop.
1B
2B, T, Sacrifice another creature, Return ~ to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
2/2
Wishful thinking
Seriously though, I really hope they are all cubeable.
I'm hoping if we keep asking for a Sower of the Graveyard we'll get it
Zombie Bandits
4B
Creature - Zombie Rogue
When ~ enters the battlefield, return target non-zombie creature card from your graveyard to the battlefield, it becomes a zombie in addition to its other types.
When ~ leaves the battlefield, sacrifice that creature.
3/5
I like this design, it's printable but would be extremely good in cube. I made a very wordy but intuitive iteration of it, quite a bit more powerful:
Drawn to Wickedness
2BBB
Enchantment
When ~ enters the battlefield choose one —
• If it's on the battlefield, it becomes an Aura with "enchant creature on the battlefield with ~." You control enchanted creature.
• If it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with ~." Put target creature card from a graveyard onto the battlefield under your control and attach ~ to it. When ~ leaves the battlefield, that creature's controller sacrifices it.
With the current rules this card is quite a pain to design. I'd make it an aura in the first place but Animate Dead's text is even longer than Necromancy.
Checks all the boxes for Lark, Alesha, Recruiter all while supporting nearly every deck type in black.
3BB
Creature - Goblin Rogue
When ~ enters the battlefield, put three 1/1 black Faerie Rogue creature tokens with flying onto the battlefield.
1B, Sacrifice a Faerie: Put two -1/-1 counters on target creature or remove up to two counters from target permanent.
2/2
It's quite powerful and works well with most all the cube cheat effects besides Channel and Tinker.
Raven's Run Mystic 1B
Creature - Human Wizard
Deathtouch
When Raven's Run Mystic enters the battlefield, you draw a card, lose 1 life.
2/1
I like the design, my custom cube version had the draw a card trigger as a morbid trigger but I would love this <3.
Creature - Merfolk
When etb, search your library for an artifact with converted mana cost zero, reveal it and put it into your hand. Shuffle your library.
1/1
Probably not a healthy card for a powered list, but I'm sure it'll make a few deck lists.
Æther Void
2WBR
Enchantment
When Æther Void enters the battlefield, exile all creatures from the battlefield and from all graveyards.
At the beginning of your upkeep, return a card exile with Æther Void under each players’ control at random. They gains haste and “At the beginning of the end step, sacrifice it.”
I think this is the best wording to go with. I'm open to hearing other people's ideas for WBR wedge cards too.
-I played with this one a bit and ended up making it hybrid. Is the first strike weird?
-Zombear... but is it something you would play? It's nearly a monoblack bear in this cube due to available discard outlets.
-Here is a noble design, very powerful. Forces you to crack fetches.
-I fixed the void, made it feel more red and fixed the infinite loop which wasn't intended. I wish the creatures could be removed from the void and graveyards at the end.
-Here is a fix for him. I'm unsure about the ultimate though.
EDIT: I have to rearrange the order when I update the images so sorry if they're jumbled.
Thanks for the feedback! Here are a few more. Shard cards are incredibly hard to balance and keep interesting so forgive me.
-I hope you like this one, I enjoy it. I'm proud.
-I tinkered with Zek posted pages ago, should I shoot it in the face yet?
-Fat dragon, is it powerful enough to warrant 7cmc?
-Found this interesting design
-WBR are the enchantment colors in this cube, so here is their three color monstrosity.