1(R/G)(R/G)
Creature
Haste
Whenever ~ enters the battlefield you may destroy target artifact.
2/3
Just looking for anything to fit into the RG guild that isn't a 4 drop.
Is that really that much better than tin street hooligan? I mean, I know it's better, but I don't know if it's enough better to cube, especially at 3. I think wizards would totally print a rg hybrid 2/2 for 2 that killed an artifact when it came into play.
I like it more. the 3rd toughness being able to attack through bears is surprisingly relevant, and there's just odd situations in which tin-street is a little less than what you want
The cutest of which is when you have something that makes him cost less, like a flipped duskwatch recruiter TRY AND PAY GREEN NOW!
I don't think that works rules wise, because I'm pretty sure it would lose the other creature abilities and the undying when it leaves the battlefield. I think you have to give it undying normally, and specify that it doesn't lose it from becoming a copy of another creature.
That is not correct. Are you familiar with the card Undying Evil? Really basic effect, and it wouldn't work if the rules worked the way you thought. Leaves-the-battlefield triggers like Undying are checked for before the permanent leaves the battlefield.
There is actually a minor rules issue with Undying Mimic though - you shouldn't refer to creature cards on the battlefield. It should be "creature card in a graveyard or creature on the battlefield" (the "on the battlefield" is redundant but good for clarity). Balance-wise, I would make it a Clone or a Body Double, but not both. I know making it a clone would make it more vulnerable to wraths, but your creature sometimes dying to a wrath is really okay, and having both options at 4 mana is way too good. I think keeping the Body Double option and dropping the clone option would make for more interesting gameplay. It helps make the reanimator deck less binary if they have a good payoff card at 4 mana when most are 2-3.
So here's what I'll be trying out:
Copying creature cards on the battlefield would definitely be un-intuitive, as you couldn't copy tokens, but would it not technically work? I don't really want it to be just a body double and have blue mana in the cost, though, as It just feels too black.
Would really love this to round out a RUG cascade archetype with Bloodbraid Elf and Shardless Agent. Cascade on CMC = 2 is probably too powerful though.
I mean if you actually want it to only go on your opponent, something tells me a card that makes sure they draw lands for most of the rest of the game that cantrips when if it ever gets disenchanted is not okay, 1 life a turn or no
Should probably only cost G. It's a really weird alternate weathered wayfarer, but it definitely shouldn't cost 1G.
It should be G for a 2/2? Not that I'm disagreeing, that'd be sweet, but I'm not sure it'd fly
Also, I like it at 1G. Presuming you meant it should more closely mirror wayfarer and be a 1/1, I actually like the ability for fauna shaman to beat down with some efficiency, especially since Flora Shaman probably isn't activating turn after turn (How many broken lands do you need?)
Foul Thing B
Creature - Devil
Foul Thing gets +1/+1 as long as you control a Forest.
Foul Thing gets +1/+0 as long as you control a Mountain.
1/1
Jumping Jelly G
Creature - Ooze
Jumping Jelly has flying and gets +1/+0 as long as you control a forest and an island.
1/1
Coffin Leech B
Creature - Zombie Leech
Exile two cards from a graveyard: Coffin Leech gets +2/+2 until end of turn. Activate this ability only if you control a forest or a plains.
2/1
Foul thing should probably just be a 1/2 that gets +1/+0 on both abilities, rather than one of the lands randomly giving him toughness
Any special reason why Jelly needs a forest? I think it's the only kird ape variant that does
But strictly better aren't really a problem if it's of an unplayed card.
But both of those cards were played in Standard.
I could MAYBE see this at B kicker, since then it's just Worse Duress/Distress, which is still better than Distress but at least not strictly better while kicked AND has an unkicked option.
I'd still like to see this:
<Name> B
Sorcery
Name a card type. Look at target opponent's hand and choose a card of that type, and that player discards it.
Man, Addle say play?
I've had it in my cube at B for a while now, never knew.
I know this has to be slightly worse than duress unkicked, but does anyone else feel instant/sorcery only seems too narrow? To play with I mean, not for balance reasons
Some random equipment Ideas (I'd love something in between Bonesplitter and Jitte in power level)
1 Ethreal Wings
Artifact - Equipment
Equip 1
Equipped creature gets +1/+0 and has flying
Lich's Talisman 1
Artifact - Equipment
Equip 1
Equipped creature has menace and "When this creature attacks, scry 1"
Plundering Pike 2
Artifact Equipment
Equip 2
Equipped creature gets +2/+0 and has "Whenever this creature attacks, bolster 1"
Also this Spicy Bastard:
Gideon Lionheart 2WW
Planeswalker - Gideon
+2: Up to two target creatures an opponent controls attacks Gideon Lionheart during their controller’s next turn if able.
-2: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
0: Until end of turn, Gideon Lionheart becomes a 5/5 Human Soldier creature that’s still a planeswalker. Prevent all damage that would be dealt to him this turn.
Starting Loyalty: 4
No that seems fine at 2. Spell mastery is a nonzero cost, remember. Not so sure about the random though
There was no way we'd get a 5/2 first strike trample at common, but he's fine since he as proto spell mastery
I like it more. the 3rd toughness being able to attack through bears is surprisingly relevant, and there's just odd situations in which tin-street is a little less than what you want
The cutest of which is when you have something that makes him cost less, like a flipped duskwatch recruiter TRY AND PAY GREEN NOW!
Turn 2 this cascade into Brimaz?
I've tested it, and it's usually just atrictly better arc trail, which is asking a lot from modern burn
whenif it ever gets disenchanted is not okay, 1 life a turn or noIt should be G for a 2/2? Not that I'm disagreeing, that'd be sweet, but I'm not sure it'd fly
Also, I like it at 1G. Presuming you meant it should more closely mirror wayfarer and be a 1/1, I actually like the ability for fauna shaman to beat down with some efficiency, especially since Flora Shaman probably isn't activating turn after turn (How many broken lands do you need?)
Foul thing should probably just be a 1/2 that gets +1/+0 on both abilities, rather than one of the lands randomly giving him toughness
Any special reason why Jelly needs a forest? I think it's the only kird ape variant that does
Legionaire being what he is and black 2 drops being what they are, perhaps that's not that bad
Man, Addle say play?
I've had it in my cube at B for a while now, never knew.
I know this has to be slightly worse than duress unkicked, but does anyone else feel instant/sorcery only seems too narrow? To play with I mean, not for balance reasons
1 Ethreal Wings
Artifact - Equipment
Equip 1
Equipped creature gets +1/+0 and has flying
Lich's Talisman 1
Artifact - Equipment
Equip 1
Equipped creature has menace and "When this creature attacks, scry 1"
Plundering Pike 2
Artifact Equipment
Equip 2
Equipped creature gets +2/+0 and has "Whenever this creature attacks, bolster 1"
Also this Spicy Bastard:
Gideon Lionheart 2WW
Planeswalker - Gideon
+2: Up to two target creatures an opponent controls attacks Gideon Lionheart during their controller’s next turn if able.
-2: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
0: Until end of turn, Gideon Lionheart becomes a 5/5 Human Soldier creature that’s still a planeswalker. Prevent all damage that would be dealt to him this turn.
Starting Loyalty: 4
There was no way we'd get a 5/2 first strike trample at common, but he's fine since he as proto spell mastery
UW
you may have ~ enter the battlefield as a copy of a creature except it's still a 2/2
2/2
It doesn't remove the abilities from the target, but this does give the abilities like you want.