Viper, master boa2GG
legendary creature-snake
forestwalk, islandwalk G: regenerate target creature
3/2 Next: another riff on a classic magic creature (this card was a play off of river boa)
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Huggy the bear2GW
legendary creature-bear
:symtap:: put 3 +1/+1 on each creature you don't control, each player gains 5 life every one needs a hug
2/2 next: Godzilla
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Guake, Primal Armor3GG
legendary artifact creature- beast equipment
trample
equipped creature gets +5/+5 and trample
whenever equipped creature attacks Guake must attack if able, if it does it gains +X/+X where X is the power of the equipped creature-5 until end of turn
equip
3/3 Next: a -3/-3 commander
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
boroku of the chainsB
legendary creature-demon
~ enters the battlefield with 30 chain counters on it
whenever you cast a spell remove a chain counter from a creature you control and put it on target creature
creatures with chain counters on them can't attack or block
20/20 next: another commmander with chain counters and "creatures with chain counters on them can't attack or block"
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Bontling, the all seeing eyeWWUUBBRR
legendary creature-eye
when Bontling enters the battlefield destroy all other creatures and lands
whenever a player cast a creature spell, counter it
whenever a land enters the battlefield, destroy target non land permanent
4/4 Next: a commander with the mana cost (R/G)(R/W)(R/U)(G/W)(G/U)(W/U)
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Buelar, The Protector3WU
legendary creature- elemental
whenever a creature you control becomes the target of a spell or ability you may have it phase out
Buelar, The Proctector gets +1/+1 for each creature you control that is phased out
2/6 Next: a creature that puts a new spin on vanishing
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Hunmpai, Wolifir Master(G/W)(G/W)(G/W)(G/W)(G/W)(G/W)(G/W)(G/W)(G/W)(G/W)
legendary creature- wolf warrior
soulbound
other wolf creatures you control have solbound and "As long as this creature is paired with another creature, each of those creatures gets +2/+2, trample, and double strike"
As long as Hunmpai Wolfir Master is paired with another creature, each of those creatures gets +2/+2, trample, and double strike
6/6
(because it costs ten hybrid mana to play it one must either pay 5 or more green mana or 5 or more white mana so it does fit the requirement) Next:Mikaeus in blue
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Mikaeus, the zealousXR
legendary creature- human cleric
when Mikaeus, the zealous or another human enters the battlefield deal X damage to target creature or play
Mikaeus, the zealous's toughness is equal to X
Mikaeus, the zealous's power is equal to the number of human's you control
*/* Next: Mikaeus in green
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Vooob, ancestor of the mind3UG
legendary creature- spirit treefolk
Vooob's power can't change
whenever Vooob is attacking and not blocked each player draws a card and search's their libraries for a basic land and puts it onto the battlefield tapped
other creatures you control get +0/+X where X is the number of cards in your hand
0/10 Next: a DFC commander that has one side being a djinn
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Braids, Resurrection Master2WW
legendary creature- human cleric
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her graveyard onto the battlefield.
2/2 Next: braids in red or green
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Miskria Quickgrab4UB
legendary creature-rogue
Miskria Quickgrab is unblockable
whenever a rogue would deal combat damage to an opponent you may prevent that damage and gain control of target permanent with converted mana cost x where x is the damage prevented this way that that opponent controls
3/2 Next: Akroma in green
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Lonto, the secret3UB
legendary creature- illusion horror
madness-0
whenever you cast Lonto for it's madness cost, until end of turn all creature cards in your hand have madness-0
4/5 Next: something to do with flipping a coin
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Pyka-Confusion4(R/U)(R/U)
legendary creature-elemental avatar (U/R): Choose any number of creatures you control and a same number of creatures you don't control. each of those creatures controllers flips a coin for each creature chosen that they control. if a player looses a flip a random other player gains control of one of a random chosen creature
6/6 Next: an aurochs commander
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Poto the polymorph3UU
legendary creature-badger dragon soldier
whenever Poto attacks it gets +3/+3, flying, and "R: Poto gets +1/+0 until end of turn" until end of turn
whenever Poto blocks it gets +4/+2, first strike, and "W: Poto gets +0/+1 until end of turn" until end of turn
:symtap::Put a 2/2 green badger creature token onto the battlefield, Poto gets hexproof and "G: target badger creature gets +1/+1 until end of turn" until end of tun
2/2 Next: a black version of Poto (this post)
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Bommu, Bell master3(2/U)
legendarcy creature- spellshaper (2/U), discard a card: put a colorless artifact token onto the battlefeild named temple bell with ":symtap:: each player draws a card"
2/2 next:the opposite of one of the previous two posts (Zigzmug Fullpalm or Lerick, Torturous Tyrant)
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
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legendary creature-snake
forestwalk, islandwalk
G: regenerate target creature
3/2
Next: another riff on a classic magic creature (this card was a play off of river boa)
Graham from Loading Ready Run
legendary creature-bear
:symtap:: put 3 +1/+1 on each creature you don't control, each player gains 5 life
every one needs a hug
2/2
next: Godzilla
Graham from Loading Ready Run
legendary artifact creature- beast equipment
trample
equipped creature gets +5/+5 and trample
whenever equipped creature attacks Guake must attack if able, if it does it gains +X/+X where X is the power of the equipped creature-5 until end of turn
equip
3/3
Next: a -3/-3 commander
Graham from Loading Ready Run
legendary creature-demon
~ enters the battlefield with 30 chain counters on it
whenever you cast a spell remove a chain counter from a creature you control and put it on target creature
creatures with chain counters on them can't attack or block
20/20
next: another commmander with chain counters and "creatures with chain counters on them can't attack or block"
Graham from Loading Ready Run
legendary creature-eye
when Bontling enters the battlefield destroy all other creatures and lands
whenever a player cast a creature spell, counter it
whenever a land enters the battlefield, destroy target non land permanent
4/4
Next: a commander with the mana cost (R/G)(R/W)(R/U)(G/W)(G/U)(W/U)
Graham from Loading Ready Run
legendary creature- elemental
whenever a creature you control becomes the target of a spell or ability you may have it phase out
Buelar, The Proctector gets +1/+1 for each creature you control that is phased out
2/6
Next: a creature that puts a new spin on vanishing
Graham from Loading Ready Run
legendary creature- wolf warrior
soulbound
other wolf creatures you control have solbound and "As long as this creature is paired with another creature, each of those creatures gets +2/+2, trample, and double strike"
As long as Hunmpai Wolfir Master is paired with another creature, each of those creatures gets +2/+2, trample, and double strike
6/6
(because it costs ten hybrid mana to play it one must either pay 5 or more green mana or 5 or more white mana so it does fit the requirement)
Next:Mikaeus in blue
Graham from Loading Ready Run
legendary creature- human cleric
when Mikaeus, the zealous or another human enters the battlefield deal X damage to target creature or play
Mikaeus, the zealous's toughness is equal to X
Mikaeus, the zealous's power is equal to the number of human's you control
*/*
Next: Mikaeus in green
Graham from Loading Ready Run
legendary creature- spirit treefolk
Vooob's power can't change
whenever Vooob is attacking and not blocked each player draws a card and search's their libraries for a basic land and puts it onto the battlefield tapped
other creatures you control get +0/+X where X is the number of cards in your hand
0/10
Next: a DFC commander that has one side being a djinn
Graham from Loading Ready Run
legendary creature- human cleric
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her graveyard onto the battlefield.
2/2
Next: braids in red or green
Graham from Loading Ready Run
legendary creature-rogue
Miskria Quickgrab is unblockable
whenever a rogue would deal combat damage to an opponent you may prevent that damage and gain control of target permanent with converted mana cost x where x is the damage prevented this way that that opponent controls
3/2
Next: Akroma in green
Graham from Loading Ready Run
legendary creature- illusion horror
madness-0
whenever you cast Lonto for it's madness cost, until end of turn all creature cards in your hand have madness-0
4/5
Next: something to do with flipping a coin
Graham from Loading Ready Run
legendary creature-elemental avatar
(U/R): Choose any number of creatures you control and a same number of creatures you don't control. each of those creatures controllers flips a coin for each creature chosen that they control. if a player looses a flip a random other player gains control of one of a random chosen creature
6/6
Next: an aurochs commander
Graham from Loading Ready Run
legendary creature-badger dragon soldier
whenever Poto attacks it gets +3/+3, flying, and "R: Poto gets +1/+0 until end of turn" until end of turn
whenever Poto blocks it gets +4/+2, first strike, and "W: Poto gets +0/+1 until end of turn" until end of turn
:symtap::Put a 2/2 green badger creature token onto the battlefield, Poto gets hexproof and "G: target badger creature gets +1/+1 until end of turn" until end of tun
2/2
Next: a black version of Poto (this post)
Graham from Loading Ready Run
legendarcy creature- spellshaper
(2/U), discard a card: put a colorless artifact token onto the battlefeild named temple bell with ":symtap:: each player draws a card"
2/2
next:the opposite of one of the previous two posts (Zigzmug Fullpalm or Lerick, Torturous Tyrant)
Graham from Loading Ready Run