Gale Generator 5
artifact 0: put a charge counter on Gale Generator, then exile a permanent you control. Activate this ability only once each turn.
At the end of each player's turn, sacrifice
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Gale Generator 5
artifact 0: put a charge counter on Gale Generator, then exile a permanent you control. Activate this ability only once each turn
at the end of each
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Gale Generator 5
artifact 0: put a charge counter on Gale Generator, then exile a permanent you control. Activate this ability only once each turn
At the
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Gale generator 5
Artifact 0: put a charge counter on Gale generator, then remove a permanent you control from the
(happy)
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Gale Generator 5
Artifact 0: put a charge counter on Gale Generator, then remove a permanent you control from 1
(new counters are invented by wizards, ex hatching counter, so why can't we invent a permanent counter)
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Gale Generator 5
artifact 0: put a charge counter on Gale generator, remove a permanent counter
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
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artifact
0: put a charge counter on Gale Generator, then exile a permanent you control. Activate this ability only once each turn.
At the end of each player's turn, sacrifice
Graham from Loading Ready Run
artifact
0: put a charge counter on Gale Generator, then exile a permanent you control. Activate this ability only once each turn
at the end of each
Graham from Loading Ready Run
artifact
0: put a charge counter on Gale Generator, then exile a permanent you control. Activate this ability only once each turn
At the
Graham from Loading Ready Run
Artifact
0: put a charge counter on Gale generator, then remove a permanent you control from the
(happy)
Graham from Loading Ready Run
Graham from Loading Ready Run
Graham from Loading Ready Run
Artifact
0: put a charge counter on Gale Generator, then remove a permanent you control from 1
(new counters are invented by wizards, ex hatching counter, so why can't we invent a permanent counter)
Graham from Loading Ready Run
artifact
0: put a charge counter on Gale generator, remove a permanent counter
Graham from Loading Ready Run