How is everyone doing against Abzan Coco these days?
It should be a decent matchup for us but between the full set of Finks, CoCo, Gavony Township, the combo, and the sheer amount of creatures they can ***** out in general it's surprisingly tough to keep up with them once they get going.
You're running three 4-drops. Lilianas are your 3-drops.
I also don't quite understand why you'd bring Anger to a metagame full of Jund, Shadow and Tron. That's a completely dead card against them - let alone two copies.
If you're running 3 Fulminators, I'd add Surgical Extractions to the board so you at least have a glimmer of hope against Tron. It doesn't hurt against Shadow either, I guess.
I really like my second Pulse out of the sideboard to deal with troublesome stuff like Shadows, Lingering Souls, opposing Lilianas or Karns (because Ugin is game over anyway), Goblin tokens, Wurmcoil tokens...
I really struggle against D&T in the tournament practice room. Does anyone have any tips for the matchup or thoughts?
Ditch Fulminators, add 1 lavamancer, 1 pyroclasm and 1 sulfur elemental to your sb. All the above cards are excellent vs d&t with the perk of being good vs other annoying decks, such as counter company, stuff with lingering souls, affinity, merfolk, elves and so on.
Jesus what? Sulfur Elemental does exactly nothing against Affinity, Merfolk or Elves. Nobody runs that card.
Mulligan to a hand where you can strip Arbiter from their hand or kill it immediately once it lands. Him and Thalia are your key targets. The rest should be fairly easy, watch out for Angels and vialed Wisps when you try to kill something.
There are games against decks like Affinity or any of the Coco decks where, on the draw, 4 mana is just too much. That's where I'm looking to try Bontu's. I understand the downside of having to take your next turn off, but against swarm decks that drop their hands in the first 3 turns that's not as big a deal. You don't bring this in against other midrange decks (where Damnation might normally be acceptable) because taking a turn off is a very big deal there. Jund is also generally playing 5 fast lands and 3 manlands, which all come into play tapped on turn 4. That could potentially be a problem if you're counting on a turn 4 wrath to stabilize. People said for years that Slaughter Pact was bad because it's an expensive cost for it's effect, but it was a 1-of in Jund for most of last year when Infect and Suicide Zoo were top tier decks.
I'm not saying it's a bad card, no need to keep bringing up cards that were deemed unplayable in the past and turned out to be good after all, as I don't see what it has to do with the discussion at hand. For every card like that there's 20 *****ty ones that people were right about.
If you want a 3cmc wrath, we already have Anger. It hits everything in the decks you mentioned except Etched Champion, which usually isn't around that early on in the game, and is actually useful against Dredge / Finks / Voice. So why play Bontu and take a turn off?
I'm on a single Damnation, but I picked up a pair of Bontu's Last Reckoning last night that I want to try as an alternative.
I don't see how that's any better whatsoever. You never want to wrath the board on turn 3 as you'll hit your own Confidant by then. Even if you do, just play Anger as it pretty much hits everything that's gonna be on the table by then (ok, except TKS, but he'll strip the wrath from your hand anyway if it's a clutch card), so you can rebuild the turn after.
I can't even think of many situations where a control deck would want a T3 wrath, let alone a midrange deck like Jund, of which it might conceivably be said that it doesn't really want sweepers in its 75 at all (Reid).
Seriously considering bringing Shadow of Doubt next week, those were some infuriating losses. I never felt completely helpless against Amulet though. Main deck TMaw did great work but I realize it's greedy.
Just wondering how you guys sideboard against UW Control? I'm inclined to take out Abrupt Decays and Lightning Bolts but they would be useful against Rest in Peace / Planeswalkers. Do you cut terminates or discard?
I'm running Huntmaster and Olivia
Prime targets for Decay are the new Gideon, RIP, Detention Sphere, Spreading Seas, Crucible, Clique - I wouldn't take them out. Bolts are less useful. I like my second Maelstrom Pulse out of the sideboard.
Olivia isn't gonna do much I think, you need to 2-for-1 them. As such, Huntmaster is the better choice for sure.
Thrun with backup regen mana should be huge here. Outside of Cryptic tapdown, new Gideon's 0 mode, and Wall + Jace AOT's plus mode they can't deal with it at all.
On the play I'd be inclined to at least keep my Thoughtseizes in, just so I can deal with problem cards like Walkers / Cryptics. Your life total is fairly irrelevant here anyway.
Not sure on Terminate. It hits Gideon Jura in creature mode and Colonnades, but by the time they're swinging with the latter you're probably dead anyway. Striking that fine balance between putting on pressure and not overextending into a sweeper is key in this matchup.
Are fulminator mages worth it for this matchup? You can beat down with it and force them to use removal on it. Then pop it for value?
Please read the thread, we've just discussed Fulminators fairly extensively on the previous page.