Playing 8 vs 2 EDH Archenemy (the 2 start with 120 life). We eventually win after I Spelljack a Nicol Bolas, Planeswalker and the Ashling player on our team lands a World at War that lets Stangg get beats in with a huge army of Rampaging Baloths, its beasts, and some other stuff. It was ridiculous. I heard the archenemies won early in the previous game (7 v 2) by attacking with 16 22/22 saprolings.
As a connoisseur of fun, interesting matches, I still to this day have not been able to craft that "perfect deck"; the deck that I can play and have fun over time, doesn't get boring, but simultaneously is fun to play against. I honestly don't think it exists. It's like a unicorn. A ninja unicorn.
Was Humility in play? That's the only way I see this being possible.
Humility doesn't affect creatures in the graveyard; those are creature cards.
Since Progenitus has a replacement effect, not a trigger like the Eldrazi, it's quite impossible to get him in the grave, let alone bring him back with sorcery-speed revival. Come on, man - that's not just ignorance of the rules, it's not reading the text on the dang card itself.
As a connoisseur of fun, interesting matches, I still to this day have not been able to craft that "perfect deck"; the deck that I can play and have fun over time, doesn't get boring, but simultaneously is fun to play against. I honestly don't think it exists. It's like a unicorn. A ninja unicorn.
4 player game: my Intet vs. Wort, Boggart Auntie, Progenitus, and Korlash.
My turn: cast Hive Mind. Unimportant stuff happens. My next turn: cast Trade Secrets. We target each other in a circle, so everyone draws as many cards as they want. I drop a Reliquary Tower and Vedalken Orrery, ending with 58 cards in hand.
On Wort's turn, he drops a Kiki-Jiki and tries to go infinite with it, Lightning Crafter, and Skirk Prospector; I use my 5 remaining mana to play facedown and then morph a Willbender, forcing him to make a copy of Prospectors instead of Crafter.
Progenitus passes with enough mana to blow up everything with a Pernicious Deed. Korlash casts Treacherous Urge; all my opponents target me, and I target Korlash. Progentus' copy resolves first; he picks Palinchron, floating mana. Wort gets a Clone of Palinchron. I get a 57/57 Kagemaro, First to Suffer. Korlash gets Sakashima, the Impostor, as Palinchron. (See a theme yet?)
Korlash casts Promise of Power (mode: pay 5, draw 5), targeting me (we all get copies: I target Wort, Wort targets me, Progenitus targets me); Wort casts Wild Ricochet on the copy targeting him. We all get copies, which (by targeting other copies of Wild Ricochet) make more copies, which make more copies... Since nobody wants to target a Promise of Power, as the person with the last Wild Ricochet could change all the other targets, we end up calling it a draw.
(No, I don't care about what the rules say would actually happen. We broke magic. 'nuff said.)
As a connoisseur of fun, interesting matches, I still to this day have not been able to craft that "perfect deck"; the deck that I can play and have fun over time, doesn't get boring, but simultaneously is fun to play against. I honestly don't think it exists. It's like a unicorn. A ninja unicorn.
Watching two friends play, Kami of the Crescent Moon mill vs. Bladewing the Risen. Kami has Meishin, the Mind Cage out, plus a couple creatures and a lot of lands, as well as one counterspell in hand (plus enough other cards to reduce all Bladewing's dragons to 0 power). Bladewing casts Bloodchief Ascension, then Dragonstorm; Kami uses the counterspell on one of the Dragonstorm copies, and the other resolves, allowing Bladewing to fetch Malfegor. With the Malfegor trigger on the stack, Bladewing uses Word of Seizing to take control of Mind Cage. He then discards his hand, killing all of Kami's creatures and putting the X in mind cage to 0, and swings for the win with an army of dragons.
As a connoisseur of fun, interesting matches, I still to this day have not been able to craft that "perfect deck"; the deck that I can play and have fun over time, doesn't get boring, but simultaneously is fun to play against. I honestly don't think it exists. It's like a unicorn. A ninja unicorn.
Playing a game of Emperor. I was the emperor for my team using Intet, the Dreamer chaos group hug. Drana, Kalastria Bloodchief was emperor for the other team. The knights were using 60-card decks and 20 life; my knights were a B/G standard Rock deck and an affinity deck, facing off against an elf/wolf deck and dragon ramp, respectively.
On our 4th turn, I play a Font of Mythos. On my fifth turn, I dropped a Dream Halls (both of these affecting everyone but Drana, btw); I then discarded stuff to play Future Sight and Mana Flare. My Rock knight used the mana flare to make a big Mind Shatter, forcing her opposing knight to discard his hand; my other one did a big Font-fueled affinity turn and swung at his opposing knight for a lot.
Now, at this point, it was 2 AM and the In-and-Out we were playing at was closing, but I'm pretty confident that, seeing as how Mana Reflection was on top of my deck, and I had Future Sight, Font, Mana Flare and Dream Halls, within two turns I could have cast and used Spawnsire of Ulamog's 20 mana ability...
As a connoisseur of fun, interesting matches, I still to this day have not been able to craft that "perfect deck"; the deck that I can play and have fun over time, doesn't get boring, but simultaneously is fun to play against. I honestly don't think it exists. It's like a unicorn. A ninja unicorn.
My turn, I cast Skyscribing for X = 18; everyone puts a copy on the stack. The first copy resolves; we all draw 18. Ertai plays a counterspell, which everyone copies; the other copies of Skyscribing get countered. I drop a Reliquary Tower and pass turn with no colored mana open.
On Ertai's turn, he casts a Curse of the Cabal, targeting me; I target him (with my Hive Mind copy), and the other two players target both of us, respectively, so we each go down to 1/4 of our permanent count. I sacrifice Hive Mind.
On Kresh's turn, he puts Jolrael to 5 life.
On Jolrael's turn, he uses Jolrael's ability to make his 20+ lands into creatures and attack me down to 1 and kill Kresh. He then uses some spell that untaps his basic lands, and casts Emrakul, the Aeons Torn, getting an extra turn. Then he finishes me and Ertai off.
Moral of the story: if you let everyone draw 20 cards, keep up mana for Dream Halls! (I had it in my 20+ card hand when I died.)
As a connoisseur of fun, interesting matches, I still to this day have not been able to craft that "perfect deck"; the deck that I can play and have fun over time, doesn't get boring, but simultaneously is fun to play against. I honestly don't think it exists. It's like a unicorn. A ninja unicorn.
I start off with Fertilid and Fecundity, while the Horde player plays a Bitterblossom and Gaddock Teeg, which pretty much completely shuts down Rafiq. Zoo starts with early beats while killing my Fecundity and the first real creature I play, a Hateflayer. However, he has no answer for my soon-to-follow Verdant Force and Hellkite Charger, and I begin making lots of tokens and swinging twice per turn. Eventually he's forced to Lightning Bolt his own Teeg in hopes that Rafiq has a wrath effect, but no such luck - only counterspells, which stop a Cauldron of Souls but can't do anything against my increasing army of tokens. Zoo makes a Baneslayer Angel, but the next turn I swing with everything at Rafiq, killing it, and use Hellkite's ability along with a kicked Vines of Vastwood to take out Horde in the same turn.
As a connoisseur of fun, interesting matches, I still to this day have not been able to craft that "perfect deck"; the deck that I can play and have fun over time, doesn't get boring, but simultaneously is fun to play against. I honestly don't think it exists. It's like a unicorn. A ninja unicorn.
As a connoisseur of fun, interesting matches, I still to this day have not been able to craft that "perfect deck"; the deck that I can play and have fun over time, doesn't get boring, but simultaneously is fun to play against. I honestly don't think it exists. It's like a unicorn. A ninja unicorn.
loving the 'i was afraid of that' and 'son i am dissapoint' buttons on your mws play
Yeah, I was thinking of adding "so ronery" for use after my board gets sweeped.
I had to take out Vicious Shadows from my Ulasht creature deck because it always got removed as soon as I played it. You know what's awesome if you don't run many targeting effects, though? Grip of Chaos. I've won a few games by dropping that and beating people up while their spells go haywire. (With Gamekeeper, Cauldron of Souls, Colfenor's Urn, and Foster for Wrath insurance.)
As a connoisseur of fun, interesting matches, I still to this day have not been able to craft that "perfect deck"; the deck that I can play and have fun over time, doesn't get boring, but simultaneously is fun to play against. I honestly don't think it exists. It's like a unicorn. A ninja unicorn.
As a connoisseur of fun, interesting matches, I still to this day have not been able to craft that "perfect deck"; the deck that I can play and have fun over time, doesn't get boring, but simultaneously is fun to play against. I honestly don't think it exists. It's like a unicorn. A ninja unicorn.
Anyway, 5-way FFA. I'm playing group hug. I have Eye of the Storm with about 8 spells on it. I cast Hive Mind. As if Eye by itself wasn't bad enough... (note: you cast all the copies Eye gives you, so everyone gets them. Whee)
Then another player casts Thieves' Auction, and we all scoop in disgust.
That is the tragedy of those two spells. My playgroup forced me to remove my copy of Eye of the Storm from my deck. (sadface)
@Donald: That is amazing. I am going to sig the last sentence if you don't mind.
So anyway: playing my Anowon, the Ruin Sage deck against my own Intet, the Dreamer Chaos Group Hug and Ulasht, the Hate Seed creature-o-rama. Mana Flare, Rites of Flourishing, a Keeper of Progenitus, and a Gauntlet of Power naming black are out, in addition to a couple of creatures from Ulasht and a Crypt Rats equipped with Basilisk Collar on my board. Intet casts Trade Secrets, targeting me; I elect to draw most of my deck. Intet proceeds to play a Reliquary Tower, plus Heartbeat of Spring and Overabundance, ending with two lands (read: 8 mana) and most of the cards in his deck in hand. Ulasht draws a couple cards from the effects we have out, makes some dudes, and passes.
My turn: I've been trying to determine what I should do with the 60 or so cards in my hand. These include, but were not limited to, Promise of Power, much of my creature recursion (and a bunch of creatures I would discard EOT), and Head Games for Intet. Then I notice that thanks to my freshly drawn Extraplanar Lens and Cabal Coffers, I have exactly 37 mana; the next leading person has 37 life (thanks to overabundance), and I have a Crypt Rats equipped with Basilisk Collar. I pump all 37 into it, killing both opponents, everything on the board, and ending with about 10 times as much life as I started with. Good thing, too, because the Intet player had Commandeer and Spelljack.
As a connoisseur of fun, interesting matches, I still to this day have not been able to craft that "perfect deck"; the deck that I can play and have fun over time, doesn't get boring, but simultaneously is fun to play against. I honestly don't think it exists. It's like a unicorn. A ninja unicorn.
Playing Ulasht against Nicol Bolas and Wort, Boggart Auntie. I got manascrewed horribly the previous game and was getting stuck on 3 land this game (after mulling twice, I didn't draw any more.) They proceed to start killing each other. Eventually I get my fourth land and lay down an Elvish Piper, which miraculously survives the turn; however, Bolas uses Strip Mine and some baboon to kill two of my lands. My turn, I piper in a Dragon Broodmother, which makes two tokens before dying. Next comes Symbiotic Wurm, then Sylvos, Rogue Elemental (I Vines my Piper somewhere in here), then Indrik Stomphowler, then Oracle of Mul Daya before they finally kill my Piper. Thanks to the two decks beating each other up before I got started, I manage to win the game with 2 lands.
As a connoisseur of fun, interesting matches, I still to this day have not been able to craft that "perfect deck"; the deck that I can play and have fun over time, doesn't get boring, but simultaneously is fun to play against. I honestly don't think it exists. It's like a unicorn. A ninja unicorn.
3-man game between my Intet, my Ulasht, and my Kuon, Ogre Ascendant (I lent some friends my decks). I'm at 2, thanks to an overrun from Ulasht. Kuon steals a Bogordan Hellkite out of Ulasht's graveyard, but luckily for me, opts to hit him with the damage. My turn, I kick a Rite, hitting Kuon with 25 damage, exactly his life total.
But anyway.
Today, I was running Intet again, against 3 other guys: Kraj, my Ulasht, and Thraximundar. Kraj got taken out by an early, aggressive start by Ulasht featuring Sol Ring/Lightning Greaves -> Explosive Growth -> Kazuul, Tyrant of the Cliffs -> Keeper of Progenitus -> Hellkite Charger, swing for 22. Turn after Kraj dies, Thraximundar casts Plague Wind, more or less knocking Ulasht out of the game. He starts playing efficient black dudes and attacking me (his Thrax is on the bottom via my Proteus Staff).
As a connoisseur of fun, interesting matches, I still to this day have not been able to craft that "perfect deck"; the deck that I can play and have fun over time, doesn't get boring, but simultaneously is fun to play against. I honestly don't think it exists. It's like a unicorn. A ninja unicorn.
As a connoisseur of fun, interesting matches, I still to this day have not been able to craft that "perfect deck"; the deck that I can play and have fun over time, doesn't get boring, but simultaneously is fun to play against. I honestly don't think it exists. It's like a unicorn. A ninja unicorn.
As a connoisseur of fun, interesting matches, I still to this day have not been able to craft that "perfect deck"; the deck that I can play and have fun over time, doesn't get boring, but simultaneously is fun to play against. I honestly don't think it exists. It's like a unicorn. A ninja unicorn.
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In a later game of my Hanna, Ship's Navigator deck: Academy Rector, Clone of Rector, Followed Footsteps on Rector, and a few turns later Day of Judgment for half the enchantments in my deck.
Humility doesn't affect creatures in the graveyard; those are creature cards.
Since Progenitus has a replacement effect, not a trigger like the Eldrazi, it's quite impossible to get him in the grave, let alone bring him back with sorcery-speed revival. Come on, man - that's not just ignorance of the rules, it's not reading the text on the dang card itself.
My turn: cast Hive Mind. Unimportant stuff happens. My next turn: cast Trade Secrets. We target each other in a circle, so everyone draws as many cards as they want. I drop a Reliquary Tower and Vedalken Orrery, ending with 58 cards in hand.
On Wort's turn, he drops a Kiki-Jiki and tries to go infinite with it, Lightning Crafter, and Skirk Prospector; I use my 5 remaining mana to play facedown and then morph a Willbender, forcing him to make a copy of Prospectors instead of Crafter.
Progenitus passes with enough mana to blow up everything with a Pernicious Deed. Korlash casts Treacherous Urge; all my opponents target me, and I target Korlash. Progentus' copy resolves first; he picks Palinchron, floating mana. Wort gets a Clone of Palinchron. I get a 57/57 Kagemaro, First to Suffer. Korlash gets Sakashima, the Impostor, as Palinchron. (See a theme yet?)
Korlash casts Promise of Power (mode: pay 5, draw 5), targeting me (we all get copies: I target Wort, Wort targets me, Progenitus targets me); Wort casts Wild Ricochet on the copy targeting him. We all get copies, which (by targeting other copies of Wild Ricochet) make more copies, which make more copies... Since nobody wants to target a Promise of Power, as the person with the last Wild Ricochet could change all the other targets, we end up calling it a draw.
(No, I don't care about what the rules say would actually happen. We broke magic. 'nuff said.)
On our 4th turn, I play a Font of Mythos. On my fifth turn, I dropped a Dream Halls (both of these affecting everyone but Drana, btw); I then discarded stuff to play Future Sight and Mana Flare. My Rock knight used the mana flare to make a big Mind Shatter, forcing her opposing knight to discard his hand; my other one did a big Font-fueled affinity turn and swung at his opposing knight for a lot.
Now, at this point, it was 2 AM and the In-and-Out we were playing at was closing, but I'm pretty confident that, seeing as how Mana Reflection was on top of my deck, and I had Future Sight, Font, Mana Flare and Dream Halls, within two turns I could have cast and used Spawnsire of Ulamog's 20 mana ability...
My turn, I cast Skyscribing for X = 18; everyone puts a copy on the stack. The first copy resolves; we all draw 18. Ertai plays a counterspell, which everyone copies; the other copies of Skyscribing get countered. I drop a Reliquary Tower and pass turn with no colored mana open.
On Ertai's turn, he casts a Curse of the Cabal, targeting me; I target him (with my Hive Mind copy), and the other two players target both of us, respectively, so we each go down to 1/4 of our permanent count. I sacrifice Hive Mind.
On Kresh's turn, he puts Jolrael to 5 life.
On Jolrael's turn, he uses Jolrael's ability to make his 20+ lands into creatures and attack me down to 1 and kill Kresh. He then uses some spell that untaps his basic lands, and casts Emrakul, the Aeons Torn, getting an extra turn. Then he finishes me and Ertai off.
Moral of the story: if you let everyone draw 20 cards, keep up mana for Dream Halls! (I had it in my 20+ card hand when I died.)
I start off with Fertilid and Fecundity, while the Horde player plays a Bitterblossom and Gaddock Teeg, which pretty much completely shuts down Rafiq. Zoo starts with early beats while killing my Fecundity and the first real creature I play, a Hateflayer. However, he has no answer for my soon-to-follow Verdant Force and Hellkite Charger, and I begin making lots of tokens and swinging twice per turn. Eventually he's forced to Lightning Bolt his own Teeg in hopes that Rafiq has a wrath effect, but no such luck - only counterspells, which stop a Cauldron of Souls but can't do anything against my increasing army of tokens. Zoo makes a Baneslayer Angel, but the next turn I swing with everything at Rafiq, killing it, and use Hellkite's ability along with a kicked Vines of Vastwood to take out Horde in the same turn.
Black isn't bad, either. I once got hit by a double Curse of the Cabal...
Yeah, I was thinking of adding "so ronery" for use after my board gets sweeped.
I had to take out Vicious Shadows from my Ulasht creature deck because it always got removed as soon as I played it. You know what's awesome if you don't run many targeting effects, though? Grip of Chaos. I've won a few games by dropping that and beating people up while their spells go haywire. (With Gamekeeper, Cauldron of Souls, Colfenor's Urn, and Foster for Wrath insurance.)
Moral of the story: You have enough wolves, you can kill damn near anything.
That is the tragedy of those two spells. My playgroup forced me to remove my copy of Eye of the Storm from my deck. (sadface)
@Donald: That is amazing. I am going to sig the last sentence if you don't mind.
So anyway: playing my Anowon, the Ruin Sage deck against my own Intet, the Dreamer Chaos Group Hug and Ulasht, the Hate Seed creature-o-rama. Mana Flare, Rites of Flourishing, a Keeper of Progenitus, and a Gauntlet of Power naming black are out, in addition to a couple of creatures from Ulasht and a Crypt Rats equipped with Basilisk Collar on my board. Intet casts Trade Secrets, targeting me; I elect to draw most of my deck. Intet proceeds to play a Reliquary Tower, plus Heartbeat of Spring and Overabundance, ending with two lands (read: 8 mana) and most of the cards in his deck in hand. Ulasht draws a couple cards from the effects we have out, makes some dudes, and passes.
My turn: I've been trying to determine what I should do with the 60 or so cards in my hand. These include, but were not limited to, Promise of Power, much of my creature recursion (and a bunch of creatures I would discard EOT), and Head Games for Intet. Then I notice that thanks to my freshly drawn Extraplanar Lens and Cabal Coffers, I have exactly 37 mana; the next leading person has 37 life (thanks to overabundance), and I have a Crypt Rats equipped with Basilisk Collar. I pump all 37 into it, killing both opponents, everything on the board, and ending with about 10 times as much life as I started with. Good thing, too, because the Intet player had Commandeer and Spelljack.
But anyway.
Today, I was running Intet again, against 3 other guys: Kraj, my Ulasht, and Thraximundar. Kraj got taken out by an early, aggressive start by Ulasht featuring Sol Ring/Lightning Greaves -> Explosive Growth -> Kazuul, Tyrant of the Cliffs -> Keeper of Progenitus -> Hellkite Charger, swing for 22. Turn after Kraj dies, Thraximundar casts Plague Wind, more or less knocking Ulasht out of the game. He starts playing efficient black dudes and attacking me (his Thrax is on the bottom via my Proteus Staff).
My turn: I have Future Sight and Heartbeat of Spring out already. I cast Insurrection to steal all his dudes, which then lets me play a Palinchron from underneath a Mosswort Bridge to generate infinite mana. I play Mirari, then double a Tidings, which leads to a doubled Opportunity, with a Spelljack on top and me with 14 cards in hand (and a Reliquary Tower). Unfortunately, 8 of them are lands, and 3 of the others are pretty useless.
I'm at 13. His turn, he Sudden Spoilings me and attacks with two flyers, leaving me at 3 (and one of his flyers has fear).
Next turn I draw Spitting Image.
Not bad for a group hug deck.
Lost immediately afterward, but epic nonetheless.