for those experimenting with black spach
i would say that Winding Constrictor is the way to go
Yeah, that's the direction my BG Stompy has taken. Along with it, all creatures that gain +1/+1 counters (which were already awesome with Avatar of the Resolute anyway), so stuff like Greenwheel Liberator and Lotleth Troll are in there over counterless creatures from typical Stompy (Leatherbacks, Militants) . I'm still not going the full Hardened Scales version though. Still fundamentally an efficient-creature swarm, just with some extra +1/+1 counters synergy stacked on top of the one we were already running (Avatar).
The dream: opponent gets run over game 1 and sides in the boardwipes at the same time that I side in Inspiring Call.
It’s RG Ponza, only without the sweepers red usually supplies if it gets behind against aggro. I don’t get it. It seems an extreme meta call to maindeck Cloudthreshers as really the only creature removal, and I wonder if it did well in that event because Lingering Souls and Delver of Secrets decks lined up against him.
or maybe even boardwiped. If our control opponent plays Supreme Verdict, then plays Jace the turn after, we're not winning that match.
A relevant Experiment One survives, albeit weakened. A counterless Strangleroot Geist survives. A Treetop Village survives. Rhonas survives. Our Rancor returns to us.
This deck is more boardwipe resilient than most creature decks, even before game 2 when we’ve sided in those Heroic Interventions.
I think people thinking of running brg are running mono-green-manabase builds. Part of the appeal is that it keeps 3 devotion for Aspect - which means Aspect alone overwhelms Gurmag, tks, and all but the biggest Tarmos (and unlike using burn to finish, our creature actually survives!). Kicked Vines does too, while Blossoming Defense only gets up to a trade with Gurmag.
Probably, but what are you gonna do, deliberately avoid the efficient creatures in your splash color because they’re used by another deck? If you were playing the fundamentals of Stompy (low cost efficiency), if you for some reason decided to splash red, those are the creatures that would fit. I was responding to binmaa’s post iterating the splashes.
Don’t think zoo typically plays Voltaic Brawler anyway.
Redsplash offers a lot of good efficient creatures if you’re abandoning the devotion benefits of mono green. Voltaic Brawler is a tremendous value play, and the likes of Kird Ape, Flinthoof Boar, and Wild Nacatl all punch above their casting cost.
This discussion and many more have been had in the old Stompy thread (linked in the first reply in this thread). Which isn’t to say these things aren’t worth discussing again, particularly as the meta shifts and new cards get added to our cardpool. Just suggesting if you’re in for a few hundred pages of light reading you can reread all the past arguments of Groundbreaker versus Leatherback, Companion versus Tusker, Treetop Village versus lands that always enter the battlefield untapped, various 1-drop options versus one another...
I think if we were going to play sorcery speed removal, Utopia Vow would do better for us than Lignify, and Nature’s Way would be better still. But even better is not trying to force sorcery speed removal.
And even relative to bolt, this is weak to Electrolyze, to Lavamancer, to Kolaghan’s Command, Forked Bolt, Searing Blaze, Grapeshot, Izzet Charm. Again, all the reasons we don’t play Reverent Hunter.
The filtering isn’t that good for the conditions and risks. As a body, its best case is Prowling Serpopard - a 4/3 for 1GG. But serpopard’s abilities, and Jadelight’s trigger-on-the-stack vulnerability, offset against Jadelight’s filtering and counters-matter help ... makes them pretty close to comparable. And even Serpopard seldom makes our cut.
Mandrills can’t be pushed. Dungrove can’t be pushed. Rhonas can’t be pushed. Zero-counter Strangleroot or 2+counter Experiment One can endure a Push. There’s a lot of push resilience in a lot of the creatures some flavours of Stompy use.
I feel like Jadelight Ranger suffers from the same problems as Reverent Hunter. It enters the battlefield with its base stats, then gets bigger off a trigger. But this means it doesn’t evolve Experiment One very well (a 3 drop entering at 2/1 for 3 isn’t good) and it’s so very vulnerable to removal while that trigger is on the stack.
And as for other uses of Explore, I don’t think they fit right with our deck. Our deck seldom needs land after #3 so exploring and hitting land with this hurts. We don’t do graveyard play so milling is no side benefit. And we run ‘surprise’ instants whose surprise is lost if we reveal them.
It should have nothing to do with budget. This is the developing competitive forum.
Whether it should or shouldn't, that's a point the Old Thread made in its second paragraph of its originating post.
"
One of the advantages of Stompy in Modern is it's an inherently cheap deck that doesn't require any truly expensive cards. It's also fairly straightforward to play (although there is definitely a learning curve, and skill is required for optimal results). As such, if you're brand new to Modern and are looking for a starting point, this is a great one.
"
In the Old Thread, the use of Wild Nacatl was usually met with ‘you’re not playing Stompy anymore, you’re playing Zoo’. That and the fact that a lot of people turned to Stompy as a budget alternative that doesn’t necessitate a hundred+ dollar land base.
So it’s a 3/4 for 3 with 2 devotion, which is pretty close to passable stats for our purpose anyway. But can be cashed in for a Naturalize if needed. A lot of talk in the old thread was about sideboard options for artifact and enchantment threats - here’s one, and its not as inefficient as a beater as, say, Manglehorn is.
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Yeah, that's the direction my BG Stompy has taken. Along with it, all creatures that gain +1/+1 counters (which were already awesome with Avatar of the Resolute anyway), so stuff like Greenwheel Liberator and Lotleth Troll are in there over counterless creatures from typical Stompy (Leatherbacks, Militants) . I'm still not going the full Hardened Scales version though. Still fundamentally an efficient-creature swarm, just with some extra +1/+1 counters synergy stacked on top of the one we were already running (Avatar).
The dream: opponent gets run over game 1 and sides in the boardwipes at the same time that I side in Inspiring Call.
A relevant Experiment One survives, albeit weakened. A counterless Strangleroot Geist survives. A Treetop Village survives. Rhonas survives. Our Rancor returns to us.
This deck is more boardwipe resilient than most creature decks, even before game 2 when we’ve sided in those Heroic Interventions.
Don’t think zoo typically plays Voltaic Brawler anyway.
It may not be terribly likely but
T1 Forest, Experiment One
T2 Fetch-Forest, Experiment One, Narnam Renegade
T3 Fetch-Forest, Narnam Renegade, Ghalta
Does work.
The filtering isn’t that good for the conditions and risks. As a body, its best case is Prowling Serpopard - a 4/3 for 1GG. But serpopard’s abilities, and Jadelight’s trigger-on-the-stack vulnerability, offset against Jadelight’s filtering and counters-matter help ... makes them pretty close to comparable. And even Serpopard seldom makes our cut.
And as for other uses of Explore, I don’t think they fit right with our deck. Our deck seldom needs land after #3 so exploring and hitting land with this hurts. We don’t do graveyard play so milling is no side benefit. And we run ‘surprise’ instants whose surprise is lost if we reveal them.
Whether it should or shouldn't, that's a point the Old Thread made in its second paragraph of its originating post.
"
One of the advantages of Stompy in Modern is it's an inherently cheap deck that doesn't require any truly expensive cards. It's also fairly straightforward to play (although there is definitely a learning curve, and skill is required for optimal results). As such, if you're brand new to Modern and are looking for a starting point, this is a great one.
"
Hey, this thread's OP has that paragraph too.
Thrashing Brontodon
1GG
3/4
1, sacrifice ~: Destroy target artifact or enchantment.
So it’s a 3/4 for 3 with 2 devotion, which is pretty close to passable stats for our purpose anyway. But can be cashed in for a Naturalize if needed. A lot of talk in the old thread was about sideboard options for artifact and enchantment threats - here’s one, and its not as inefficient as a beater as, say, Manglehorn is.