Epoch Glutton8UUU
Creature - Hippo Avatar
Spells that target ~ cost 5 more to cast.
When ~ enters the battlefield, if you cast it from your hand, target player skips his or her next turn. Otherwise, end the turn.
11/11
Zredna, of Volcanic Cradle3RR
Legendary Creature - Viashino Shaman
Haste
Whenever ~ attacks, search your library for an instant or sorcery card and put it into your hand. Then shuffle your library.
Whenever you cast an instant or sorcery spell, ~ deals 1 damage to target creature.
4/4
Ashen Hissers3RR
Creature - Viashino Shaman
When ~ enters the battlefield, you may cast a red instant or sorcery card from your graveyard without paying its mana cost.
3/2
Moral Swerver2:symwb::symwb:
Creature - Horror Cleric
When ~ enters the battlefield, all other creatures become Cowards in addition to their other types.
Whenever a Coward blocks or becomes blocked, its controller sacrifices it unless he or she pays 3 life.
3/3
Fyndhorn Father3GG
Creature - Elder Elf
Other Elf creatures you control get +1/+1 and are indestructible.
When ~ dies, you may exile it. If you do, look at the top five cards of your library. You may reveal a card named ~ from among them. If you do, put that card onto the battlefield and the rest on the bottom of your library in any order.
3/3
Grahoo, the Wildswoe2WBBG
Legendary Creature - Elder Treefolk
Hexproof
Sacrifice a Plains, a Swamp and a Forest: Destroy target nonland permanent. You gain life equal to that permanent's converted mana cost.
4/8
Pinewood Trackers1G
Creature - Satyr
Whenever a melody counter is placed on ~, gain control of target Beast for as long as you control ~. T: Put a melody counter on ~.
1/2
Zap-Wing NephilimWUBG
Creature - Nephilim
Flying
Whenever ~ or another creature with flying enters the battlefield, its controller sacrifices a creature without flying and vice versa.
Whenever ~ or another nontoken creature dies, if it had flying, draw a card. Otherwise, you gain 2 life.
3/3
Creature - Hippo Avatar
Spells that target ~ cost 5 more to cast.
When ~ enters the battlefield, if you cast it from your hand, target player skips his or her next turn. Otherwise, end the turn.
11/11
Creature - Unicorn
Vigilance, provoke
3/4
Creature - Unicorn
Vigilance
Your opponents can't cast enchantment spells.
3/4
Creature - Unicorn
Lifelink
Whenever you gain life, untap ~.
2/3
Creature - Unicorn
:symgw:, Sacrifice ~: Destroy target enchantment.
1/1
Legendary Creature - Viashino Shaman
Haste
Whenever ~ attacks, search your library for an instant or sorcery card and put it into your hand. Then shuffle your library.
Whenever you cast an instant or sorcery spell, ~ deals 1 damage to target creature.
4/4
Next person chooses: Pegasus or Unicorn
Creature - Viashino Shaman
When ~ enters the battlefield, you may cast a red instant or sorcery card from your graveyard without paying its mana cost.
3/2
Creature - Horror Cleric
When ~ enters the battlefield, all other creatures become Cowards in addition to their other types.
Whenever a Coward blocks or becomes blocked, its controller sacrifices it unless he or she pays 3 life.
3/3
Fyndhorn Father 3GG
Creature - Elder Elf
Other Elf creatures you control get +1/+1 and are indestructible.
When ~ dies, you may exile it. If you do, look at the top five cards of your library. You may reveal a card named ~ from among them. If you do, put that card onto the battlefield and the rest on the bottom of your library in any order.
3/3
Legendary Creature - Elder Treefolk
Hexproof
Sacrifice a Plains, a Swamp and a Forest: Destroy target nonland permanent. You gain life equal to that permanent's converted mana cost.
4/8
Creature - Satyr
At the beginning of your upkeep, draw a card for each melody counter on ~.
T: Put a melody counter on ~.
2/3
Creature - Satyr
Whenever a melody counter is placed on ~, gain control of target Beast for as long as you control ~.
T: Put a melody counter on ~.
1/2
Creature - Satyr
Lands you control have: "T: Add G to your mana pool for each melody counter on ~."
T: Put a melody counter on ~.
2/2
Blackwood Hermit 3G
Creature - Satyr
3G,t: Prevent all but one combat damage that would be dealt to you this turn.
3/2
Creature - Nephilim
Flying
Whenever ~ or another creature with flying enters the battlefield, its controller sacrifices a creature without flying and vice versa.
Whenever ~ or another nontoken creature dies, if it had flying, draw a card. Otherwise, you gain 2 life.
3/3
Next: Satyr