Would you run Lurrus with or without the errata (as printed originally)?
My house rule is that there are no house rules, so I'd go with the errata since deviating from the game's official rulings can get messy. If started to pick and choose which rules I want to follow and which ones I don't, I'd still be putting damage on the stack and re-directing damage from Fiery Confluence / Earthquake to planeswalkers.
Ajani wins this for me based on the technicality of the fact that I'm not the biggest fan of Nahiri. As much as I like her Sneak Attack ultimate, it's slow and white is the most off color of that effect in my cube.
Old One Eye >= Primeval Titan > Titan of Industry (I still really like all these cards though)
Luminous Broodmoth is probably the better aristocrats roleplayer, but I'd argue that Serra Paragon is a better overall card, so it depends on what your needs are.
3. Pick 3
Lingering Souls
Lurrus of the Dream-Den
Damn
Vindicate
I'd definitely keep Lingering Souls, the others are a die roll depending on what you want to support. Companion might be really annoying in a 360 cube where it'll be in every 8-man draft.
Also the same as above, it can really hinge on how you feel about companion. Would probably rank it Dack / Lutri / Prismari Command / Izzet Charm. 1 and 2 can easily be interchangeable with 3 and 4 really.
5. Rank the top 3
Myr Battlesphere
Ancient Stone Idol
Sundering Titan
Triplicate Titan
Ulamog, the Ceaseless Hunger
Ulamog / Myr Battlesphere / Sundering Titan. Ancient Stone Idol / Triplicate Titan are good, but supplemental for me at 540.
What is the verdict of people on "Taking the Initiative" and "Venture into the Dungeon"?
I've been away from Cube for a year and now while doing updates I feel like it is a step too far away from "Reading the Card explains the Card", which was already a problem with Monarch to be fair, but at least there is no choice involved regarding different Dungeons and the like.
The cards are certainly powerful, but yeah it's even more complex than monarch since you need 2 other tokens to explain what it actually does. I wouldn't recommend it unless your group is already pretty advanced and comfortable with monarch. Even with advanced players, it's quite the polarizing mechanic. On one hand, people love the flavor / options / risk and reward aspect to it, but others will hate its complexity and snowball-y nature of initiative.
IMO, monarch is probably the best initial litmus test to test for any playgroup for dungeons / initiative. If your playgroup isn't a fan of monarch, they're probably not going to like dungeons / initiative. If your playgroup is fine with monarch, then it's probably worth at least seeing if they like it or not.
Skyclave Shade or Tenacious Underdog? I was on team Shade, but adding Seasoned Dungeoneer (and having Najeela) made me question this.
Both are good cards and are fairly interchangeable. I've liked Underdog more for straight ahead aggro since it has a better base rate for 1B, and that's the mode you're going to be casting it for the most anyways. I can see Skyclave Shade being better for aristocrats since it's easier to recur at a cheaper cost, but I've found Underdog to be the better beater overall. I also never liked how Skyclave Shade's recursion ability was like the worst of both worlds of requiring landfall like Bloodghast AND needing to pay mana on top of that like Scrapheap Scrounger.
- I like Titan of Industry a lot more if you support Oath of Druids, can go either way if you don't. FWIW, I've been really liking Titan of Industry a lot and it's seen a lot more play in a short amount of time than Hornet Queen has all year.
- Fateful Absence is better if you need more answers to planeswalkers, otherwise I'd rather have Swift Reconfiguration.
Winds of Abandon > Swift Configuration
Den of the Bugbear > Sokenzan, Crucible of Defiance
The Wandering Emperor > Gideon Jura
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Repeal and Cloudskate for me.
My High Octane Unpowered Cube on CubeCobra
My house rule is that there are no house rules, so I'd go with the errata since deviating from the game's official rulings can get messy. If started to pick and choose which rules I want to follow and which ones I don't, I'd still be putting damage on the stack and re-directing damage from Fiery Confluence / Earthquake to planeswalkers.
My High Octane Unpowered Cube on CubeCobra
Ajani wins this for me based on the technicality of the fact that I'm not the biggest fan of Nahiri. As much as I like her Sneak Attack ultimate, it's slow and white is the most off color of that effect in my cube.
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Avacyn >>> Lyra
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Tenacious Underdog > Skyclave Shade > Triarch Praetorian
Royal Warden > Prismaris Warden > Junji, the Midnight Sky
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Thrun, the Last Troll >>> Oracle of Mul Daya
Old One Eye >= Primeval Titan > Titan of Industry (I still really like all these cards though)
Luminous Broodmoth is probably the better aristocrats roleplayer, but I'd argue that Serra Paragon is a better overall card, so it depends on what your needs are.
My High Octane Unpowered Cube on CubeCobra
My High Octane Unpowered Cube on CubeCobra
Kitchen Finks
Fractured Identity
I'd definitely keep Lingering Souls, the others are a die roll depending on what you want to support. Companion might be really annoying in a 360 cube where it'll be in every 8-man draft.
Also the same as above, it can really hinge on how you feel about companion. Would probably rank it Dack / Lutri / Prismari Command / Izzet Charm. 1 and 2 can easily be interchangeable with 3 and 4 really.
Ulamog / Myr Battlesphere / Sundering Titan. Ancient Stone Idol / Triplicate Titan are good, but supplemental for me at 540.
My High Octane Unpowered Cube on CubeCobra
T4feri enters the chat
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The cards are certainly powerful, but yeah it's even more complex than monarch since you need 2 other tokens to explain what it actually does. I wouldn't recommend it unless your group is already pretty advanced and comfortable with monarch. Even with advanced players, it's quite the polarizing mechanic. On one hand, people love the flavor / options / risk and reward aspect to it, but others will hate its complexity and snowball-y nature of initiative.
IMO, monarch is probably the best initial litmus test to test for any playgroup for dungeons / initiative. If your playgroup isn't a fan of monarch, they're probably not going to like dungeons / initiative. If your playgroup is fine with monarch, then it's probably worth at least seeing if they like it or not.
My High Octane Unpowered Cube on CubeCobra
Both are good cards and are fairly interchangeable. I've liked Underdog more for straight ahead aggro since it has a better base rate for 1B, and that's the mode you're going to be casting it for the most anyways. I can see Skyclave Shade being better for aristocrats since it's easier to recur at a cheaper cost, but I've found Underdog to be the better beater overall. I also never liked how Skyclave Shade's recursion ability was like the worst of both worlds of requiring landfall like Bloodghast AND needing to pay mana on top of that like Scrapheap Scrounger.
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Personally I like Court of Grace more, it's a huge bomb and helps support Moat if you run that.
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- I like Titan of Industry a lot more if you support Oath of Druids, can go either way if you don't. FWIW, I've been really liking Titan of Industry a lot and it's seen a lot more play in a short amount of time than Hornet Queen has all year.
- Fateful Absence is better if you need more answers to planeswalkers, otherwise I'd rather have Swift Reconfiguration.
My High Octane Unpowered Cube on CubeCobra
Paradise Druid > Llanowar Loamspeaker. I think resilience of mana dorks is more important than being more inherently aggressive.
In Too Deep > Witness Protection. In Too Deep can seriously mess with a lot of things, like your opponent holding their Griselbrand activation.
Goldspan Dragon > Ilharg, the Raze-Boar.
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