Spiritual Resonance1U
Enchantment - Aura
Enchant creature
Creatures spells you cast that share a creature type with enchanted creature cost 2 less to cast.
Reckless Augermage2UB
Creature - Human Wizard T, sacrifice a creature: Target opponent reveals three cards from his or her hand. You choose one card. That player puts the chosen card at the top of his or her library. 3/1
Cloudgrass2UG
Creature - Plant
Defender
At the beginning of your end step, return a land you control to its owner's hand and put a 0/3 green plant creature token with defender onto the battlefield. 0/3
Wren's Run Kennelmaster4G
Creature - Elf Warrior Kinship - Whenever ~ attacks, reveal the top card of your library. If it shares a creature type with ~, put X 2/2 green Wolf creature tokens onto the battlefield tapped and attacking, where X is the converted mana cost of that creature. 3/4
Beastcaller's Horn3
Artifact
Play with the top card of your library revealed.
You may cast the top card of your library if it's a creature card.
Creatures you cast from your library cost 2 more to cast.
Shriekwood Druid1GG
Creature - Beast Druid
Whenever an artifact is put into a graveyard from the battlefield, put X 1/1 green saproling creature tokens onto the battlefield, where X is equal to that artifact's converted mana cost. 2/2
Insatiable Spriggan3G
Creature - Goblin Warrior
Whenever ~ attacks, it gets +5/+5 until end of turn.
At the beginning of your end step, if ~ dealt damage to an opponent this turn, return it to your hand. 1/1
Fickle Winds3U
Enchantment 1U: Target creature gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn. 3G: ~ deals 4 damage to target creature with flying. Activate this ability only once each turn.
Sheltering Embrace1W
Instant
Prevent all combat that would be dealt to target creature this turn. If G was spent to cast ~, put a +1/+1 counter on that creature.
Draw a card.
Malicious Mists4B
Creature - Spirit
When ~ enters the battlefield, target creature gets -3/-3 until end of turn. 2UW: Exile ~. Return it to the battlefield under its owner's control at the beginning of the next end step. 3/2
Enchantment - Aura
Enchant creature
Creatures spells you cast that share a creature type with enchanted creature cost 2 less to cast.
Creature - Human Wizard
T, sacrifice a creature: Target opponent reveals three cards from his or her hand. You choose one card. That player puts the chosen card at the top of his or her library.
3/1
Creature - Plant
Defender
At the beginning of your end step, return a land you control to its owner's hand and put a 0/3 green plant creature token with defender onto the battlefield.
0/3
Summoner's Egg + Kessig Cagebreakers
Creature - Elf Warrior
Kinship - Whenever ~ attacks, reveal the top card of your library. If it shares a creature type with ~, put X 2/2 green Wolf creature tokens onto the battlefield tapped and attacking, where X is the converted mana cost of that creature.
3/4
Artifact
Play with the top card of your library revealed.
You may cast the top card of your library if it's a creature card.
Creatures you cast from your library cost 2 more to cast.
Creature - Beast Druid
Whenever an artifact is put into a graveyard from the battlefield, put X 1/1 green saproling creature tokens onto the battlefield, where X is equal to that artifact's converted mana cost.
2/2
Creature - Goblin Warrior
Whenever ~ attacks, it gets +5/+5 until end of turn.
At the beginning of your end step, if ~ dealt damage to an opponent this turn, return it to your hand.
1/1
Artifact
T: Add B, G, or W to your mana pool.
Creature - Human Archer
Vigilance
T: ~ deals 2 damage to target creature with flying.
1/4
Enchantment
1U: Target creature gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn.
3G: ~ deals 4 damage to target creature with flying. Activate this ability only once each turn.
Enchantment - Aura
Enchant land
Enchanted land has "T: Put a -1/-1 counter on target creature".
Instant
Counter target spell. Put a 2/2 blue Bird creature token with flying onto the battlefield.
Instant
Prevent all combat that would be dealt to target creature this turn. If G was spent to cast ~, put a +1/+1 counter on that creature.
Draw a card.
Creature - Spirit
When ~ enters the battlefield, target creature gets -3/-3 until end of turn.
2UW: Exile ~. Return it to the battlefield under its owner's control at the beginning of the next end step.
3/2
Creature - Treefolk
Phasing
Whenever ~ phases in or out, put a 1/1 green Saproling creature token onto the battlefield.
2/4