Heir of the Hollow Sword2WB
Creature - Vampire Knight
Flying
Whenever ~ deals combat damage to a player, that player exiles a card from his or her hand.
Your opponents can't cast nonland cards with the same name as a card exiled with ~. 3/3
Next: Seasoned Explorer
Decrypt the Runes
Hunting Trail
Asterion the Unstoppable2RG
Legendary Creature - Human Warrior
~ attacks each turn if able.
You may have ~ assign its combat damage as though it weren't blocked. 2G: ~ gets +2/+2 until end of turn. Activate this ability only once each turn. 4/4
Next: Seasoned Explorer
Sage's Robe
Spirit of the East Wind
Haste Makes Waste1WU
Enchantment
Whenever a player would draw a card, he or she exiles that card face down instead.
At the beginning of each player's end step, that player puts all cards exiled with ~ this turn into his hand.
Moustace Licid1U U, T: ~ loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay U to end this effect.
Enchanted creature has a moustache. (It looks fancy.) 1/2
Scope of the Moon Sage2
Artifact
Players play with the top cards of their libraries revealed. 2, T: Target player puts the top card of his or her library on the bottom of his or her library.
Next: Wave Runner
Unveiled Secrets
Dive into the Unknown
Architect of Destruction1RR
Creature - Human Wizard (Rare) RRR, T: Put a doom counter on target nonenchantment permanent.
When ~ dies, destroy all permanents with doom counters on them. "At the end of my life, everything will fall apart. And it will be glorious." 3/2
Next:
Compulsive Kleptomaniac
Dau, the Unwaking Dreamer
Stern Believer
Massive Growth3GG
Sorcery
Choose one -
* Target creature gets +8/+8 until end of turn.
* Search your library for up to to basic land cards and put those cards onto the battlefield. Shuffle your library afterwards.
Next: Angelfire
Treacherous Twilight
Rise from the Ashes
Izzet Gunblade2
Artifact - Equipment
Equipped creature gets +1/+1, has first strike and "3: Untap this creature. It deals 2 damage to target creature. Activate this ability only once each turn".
Equip 3
Next: Captured Sprite
Veiled Moonsinger
Cascade of Spells
Sacred Texts4
Artifact
Whenever a Cleric enters the battlefield under your control, put a page counter on ~.
At the beginning of your end step, you gain 1 life for each page counter on ~.
Sword of the North Wind2
Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap target nonland permanent defending player controls.
Whenever equipped creature deals combat damage to a player, target nonland permanent that player controls doesn't untap during his or her next untap step.
Equip 2
Next: Guardian of Aeons
Hunter's Song
Geist of the Gallows
Private Mod Note
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Artifact - Equipment
Equipped creature gets +3/+0.
When equipped creature is dealt damage, sacrifice ~.
Equip 1
Next:
Sylvan Wisdom
Pull Through
Ratcatcher's Flute
Creature - Vampire Knight
Flying
Whenever ~ deals combat damage to a player, that player exiles a card from his or her hand.
Your opponents can't cast nonland cards with the same name as a card exiled with ~.
3/3
Next:
Seasoned Explorer
Decrypt the Runes
Hunting Trail
Creature - Ape
When ~ dies, flip a coin. If you win the flip, return ~ to your hand on the beginning of the next end step.
2/3
Next:
Seasoned Explorer
Sage's Robe
Spirit of the East Wind
Legendary Creature - Human Warrior
~ attacks each turn if able.
You may have ~ assign its combat damage as though it weren't blocked.
2G: ~ gets +2/+2 until end of turn. Activate this ability only once each turn.
4/4
Next:
Seasoned Explorer
Sage's Robe
Spirit of the East Wind
Enchantment
Whenever a player would draw a card, he or she exiles that card face down instead.
At the beginning of each player's end step, that player puts all cards exiled with ~ this turn into his hand.
Moustace Licid 1U
U, T: ~ loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay U to end this effect.
Enchanted creature has a moustache. (It looks fancy.)
1/2
Next:
Downer Ending
Nightmare Fuel
Everyone Dies
Artifact
Players play with the top cards of their libraries revealed.
2, T: Target player puts the top card of his or her library on the bottom of his or her library.
Next:
Wave Runner
Unveiled Secrets
Dive into the Unknown
Creature - Human Wizard (Rare)
RRR, T: Put a doom counter on target nonenchantment permanent.
When ~ dies, destroy all permanents with doom counters on them.
"At the end of my life, everything will fall apart. And it will be glorious."
3/2
Next:
Compulsive Kleptomaniac
Dau, the Unwaking Dreamer
Stern Believer
Sorcery
Choose one -
* Target creature gets +8/+8 until end of turn.
* Search your library for up to to basic land cards and put those cards onto the battlefield. Shuffle your library afterwards.
Next:
Angelfire
Treacherous Twilight
Rise from the Ashes
Creature - Elemental
When ~ enters the battlefield or dies, destroy target land.
5/3
Next:
Memory Loss
Coatl Swarm
Wisdom of the Mask
Artifact - Equipment
Equipped creature gets +1/+1, has first strike and "3: Untap this creature. It deals 2 damage to target creature. Activate this ability only once each turn".
Equip 3
Next:
Captured Sprite
Veiled Moonsinger
Cascade of Spells
Creature - Dinosaur
Defender
~ can block up to two additional creatures each combat.
3/8
Next:
Drinker of Seas
Abyssal Pull
Silent Waters
Artifact
Whenever a Cleric enters the battlefield under your control, put a page counter on ~.
At the beginning of your end step, you gain 1 life for each page counter on ~.
Next:
Digest
Swarm of Rotworms
Advocate of Decay
Land
~ enters the battlefield tapped.
T: Add B to your mana pool.
Whenever a creature an opponent controls dies, you may untap ~.
Next:
Courier of the Steppes
Cloud of Dust
Refreshing Breeze
Creature - Human Knight
Vigilance
When ~ enters the battlefield, populate, then populate again.
4/6
Next:
Pick up the Scent
Hunter's Song
Take Aim
Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap target nonland permanent defending player controls.
Whenever equipped creature deals combat damage to a player, target nonland permanent that player controls doesn't untap during his or her next untap step.
Equip 2
Next:
Guardian of Aeons
Hunter's Song
Geist of the Gallows