Dravashin, Austere Master1URW
Legendary Creature - Human Monk
Vigilance
Other Monk creatures you control get +1/+1.
Whenever a Monk you control is dealt damage, you may pay 2. If you do, it deals that much damage to target opponent. 3/4
Mwal-Qar, the Fearless2UR
Legendary Creature - Human Pirate
Islandwalk X: Cast target instant or sorcery spell in an opponent's graveyard without paying its mana cost. Until end of turn, if that card would be put into a graveyard, exile it instead. 4/3
Next: A stereotypical benevolent king in UWG colors
Grex, Crafty TricksterRR
Legendary Creature - Goblin Shaman R, T: Flip a coin. If you win the flip, ~ deals 2 damage to target creature or player, then flip a coin. If you win the flip, destroy up to one target artifact, then flip a coin. If you win the flip, draw a card. 2/2
Next: A non-voltron commander that cares about auras.
Enkhar of the Peak1RR
Legendary Creature - Human Berserker
First strike
Attacking creatures you control get +1/+0.
Whenever a nonbasic land enters the battlefield, ~ deals 4 damage to that lands controller. 3/2
Next: A WUR control commander; or a WUR artifact commander
Rego the Fickle1RGU
Legendary Creature - Lizard Wizard
Whenever another permanent enters the battlefield under your control, you may pay 2. If you do, return another permanent you control that shares a card type with that permanent to your hand. 2/3
Rivvok, Steamflogger Genius2UR
Legendary Creature - Goblin
Haste 1U, T: Draw a card for each contraption that was assembled this turn. 2RR, T: ~ deals damage equal to the number of contraptions you control to target player. 3/2
The Netherstrider1BW
Legendary Creature - Spirit
Shadow 1B: Target creature gains shadow until end of turn. 1W, T: Target creature gains protection from the color of your choice until end of turn. 2/1
Next: A weak commander that nobody is going to take seriously
Azvac, the Dreamwinder3UG
Legendary Creature - Snake
Flying
While you're searching your library, you may reveal Azvac, the Dreamweaver from your library. If you do, you may cast it from your library. Otherwise, draw a card after you finish searching your library. 3/3
Probably broken outside of Commander, but whatever...
Next: A commander that has three or more activated abilities.
Vraga, Scholar of Bones3UB
Legendary Creature - Skeleton Wizard
Instant and sorcery cards in your hand have madness. Their madness cost is X, where X is equal to their mana cost minus 2. T: Draw a card, then discard a card. 2/4
Gravlag the Thinker1UB
Legendary Creature - Zombie Wizard
Defender UB, T, pay 3 life: Search your library for a card. Shuffle your library, then put that card into your library just beneath the top 3 cards. "It may surprise you, but as a severed, undying head, it's not like you have that many options." 0/4
Virrox, Twilight Strider1BW
Legendary Creature - Spirit
Shadow 1W: ~ gains protection from the color of your choice until end of turn. 1BW, T: Another target creature you control gains shadow and protection from the color of your choice until end of turn. 2/1
Next: A UG commander that doesn't care about lands or creatures
Raymun of Birdfield1URG
Legendary Creature - Human Wizard UG, T, tap an untapped creature you control: Look at the top X cards of your library, where X is equal to the toughness of the creature tapped this way. Put one of them into your hand and the rest at the bottom of your library. UR, , untap a tapped creature you control: The creature untapped this way gets +X/+0 and gains first strike until end of turn, where X is its power. His songs are sometimes soothing, sometimes exciting, and always changing. 2/2
Virrak of the Burning Soul1RGB
Legendary Creature - Lizard Shaman
Whenever a creature you control dies, if it entered the battlefield this turn, put a X/X red elemental creature token onto the battlefield, where X is that creature's power. RGB: Target creature you control gets +3/+3 and gains trample and haste until end of turn. Sacrifice it at the beginning of the next end step. 2/2
Vurah the Mad Scholar3U
Legendary Creature - Vedalken Wizard
Flying 2G: Whenever target creature you control deals combat damage to an opponent this turn, draw that many cards. Activate this ability only once each turn. 1R: Target creature gets +1/+0 until end of turn. 2/4
Next: A commander that prevents big ramp (whitout land removal)
Vrizbl, the Mad Mage2UR
Legendary Creature - Goblin Wizard
Whenever you cast a spell, ~ deals damage to you equal to the number of creatures you control.
At the beginning of each end step, if you cast a spell this turn and have no cards in hand, draw two cards. 2/2
Next: A commander that can donate itself to another player
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Legendary Creature - Human Monk
Vigilance
Other Monk creatures you control get +1/+1.
Whenever a Monk you control is dealt damage, you may pay 2. If you do, it deals that much damage to target opponent.
3/4
Next: A serpent commander
Legendary Creature - Human Pirate
Islandwalk
X: Cast target instant or sorcery spell in an opponent's graveyard without paying its mana cost. Until end of turn, if that card would be put into a graveyard, exile it instead.
4/3
Next: A stereotypical benevolent king in UWG colors
Legendary Creature - Goblin Shaman
R, T: Flip a coin. If you win the flip, ~ deals 2 damage to target creature or player, then flip a coin. If you win the flip, destroy up to one target artifact, then flip a coin. If you win the flip, draw a card.
2/2
Next: A non-voltron commander that cares about auras.
Legendary Creature - Human Berserker
First strike
Attacking creatures you control get +1/+0.
Whenever a nonbasic land enters the battlefield, ~ deals 4 damage to that lands controller.
3/2
Next: A WUR control commander; or a WUR artifact commander
Legendary Creature - Lizard Wizard
Whenever another permanent enters the battlefield under your control, you may pay 2. If you do, return another permanent you control that shares a card type with that permanent to your hand.
2/3
Next: A commander that hates on ETB effects.
Legendary Creature - Goblin
Haste
1U, T: Draw a card for each contraption that was assembled this turn.
2RR, T: ~ deals damage equal to the number of contraptions you control to target player.
3/2
Next: A commander with an untap ( ) ability.
Legendary Creature - Spirit
Shadow
1B: Target creature gains shadow until end of turn.
1W, T: Target creature gains protection from the color of your choice until end of turn.
2/1
Next: A weak commander that nobody is going to take seriously
Legendary Creature - Snake
Flying
While you're searching your library, you may reveal Azvac, the Dreamweaver from your library. If you do, you may cast it from your library. Otherwise, draw a card after you finish searching your library.
3/3
Probably broken outside of Commander, but whatever...
Next: A commander that has three or more activated abilities.
Legendary Creature - Skeleton Wizard
Instant and sorcery cards in your hand have madness. Their madness cost is X, where X is equal to their mana cost minus 2.
T: Draw a card, then discard a card.
2/4
Next: A R commander that provides card advantage.
Legendary Creature - Zombie Wizard
Defender
UB, T, pay 3 life: Search your library for a card. Shuffle your library, then put that card into your library just beneath the top 3 cards.
"It may surprise you, but as a severed, undying head, it's not like you have that many options."
0/4
Next: A RW commander that isn't all about combat
Legendary Creature - Spirit
Shadow
1W: ~ gains protection from the color of your choice until end of turn.
1BW, T: Another target creature you control gains shadow and protection from the color of your choice until end of turn.
2/1
Next: A UG commander that doesn't care about lands or creatures
Legendary Creature - Human Wizard
UG, T, tap an untapped creature you control: Look at the top X cards of your library, where X is equal to the toughness of the creature tapped this way. Put one of them into your hand and the rest at the bottom of your library.
UR, , untap a tapped creature you control: The creature untapped this way gets +X/+0 and gains first strike until end of turn, where X is its power.
His songs are sometimes soothing, sometimes exciting, and always changing.
2/2
Next: An apparently useless commander that relies on synergies with certain cards (like Scornful Egotist and Rush of Knowledge).
Legendary Creature - Lizard Shaman
Whenever a creature you control dies, if it entered the battlefield this turn, put a X/X red elemental creature token onto the battlefield, where X is that creature's power.
RGB: Target creature you control gets +3/+3 and gains trample and haste until end of turn. Sacrifice it at the beginning of the next end step.
2/2
Next: A BW CMC2 commander
Legendary Creature - Vedalken Wizard
Flying
2G: Whenever target creature you control deals combat damage to an opponent this turn, draw that many cards. Activate this ability only once each turn.
1R: Target creature gets +1/+0 until end of turn.
2/4
Next: A commander that prevents big ramp (whitout land removal)
Legendary Creature - Goblin Wizard
Whenever you cast a spell, ~ deals damage to you equal to the number of creatures you control.
At the beginning of each end step, if you cast a spell this turn and have no cards in hand, draw two cards.
2/2