Primal Return3BRG
Sorcery
Return target creature from your graveyard to the battlefield. It enters the battlefield with two additional +1/+1 counters on it.
Swampcycling 2, mountaincycling 2, forestcycling 2
Wretched Assassin3BB
Creature - Human Assassin
Intimidate
Whenever ~ deals combat damage to a player, you may pay X. If you do, destroy each creature that player controls with converted mana cost X. 3/2
Deepwood Pilgrim1GG
Creature - Human Druid Heroic - When ~ becomes the target of a spell or ability, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. 1/2
Dreamsoil Tiller3G
Creature - Beast 1U, sacrifice ~: Put any number of target cards from a graveyard with converted mana cost 3 or less on the bottom of its owner's library.
When ~ dies, draw a card. 2/3
Alaborn Assassin2B
Creature - Human Assassin B, T: Destroy target creature with CMC of 2 or less. Activate this ability only during your turn, before attackers are declared. 2/2
Weaver of the Depths3G
Creature - Spider
Reach
When ~ enters the battlefield, target player sacrifices a creature with flying. You gain life equal to that creature's toughness. 3/2
Devourer of Minions4RB
Creature - Dragon
Flying, haste
Whenever ~ would deal combat damage to a player, if that player controls at least one creature, it deals that much damage divided among any number of target creatures that player controls instead. 6/5
Elementalist's Judgement1W
Sorcery
Destroy target nonwhite creature unless its controller pays 1.
Whenever a nontoken elemental enters the battlefield under your control, you may return ~ from your graveyard to your hand.
Luminous Ancient4WW
Creature - Elemental
Vigilance
Whenever ~ becomes the target of a spell or ability an opponent controls, destroy target nonwhite creature. 4/5
Plague Imps3B
Creature - Imp
Flying
Multikicker 1B
When ~ enters the battlefield, target player puts a -1/-1 counter on each creature he or she controls for each time ~ was kicked. 3/1
Ironhide Troll2G
Creature - Troll
Echo 1G
When you pay ~s echo cost, it gets +X/+X until end of turn, where X is equal to the number of forests you control. Regenerate it. 2/3
Duskmantle Bats1UB
Creature - Bat
Flying 1UB: Look at the top card of your library. You may reveal that card. If you do, ~ gets +X/+0 until end of turn, where X is that card's converted mana cost. Activate this ability only once each turn. 0/1
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Sorcery
Return target creature from your graveyard to the battlefield. It enters the battlefield with two additional +1/+1 counters on it.
Swampcycling 2, mountaincycling 2, forestcycling 2
Enchantment
Whenever an artifact enters the battlefield, sacrifice ~ and destroy that artifact.
Creature - Human Assassin
Intimidate
Whenever ~ deals combat damage to a player, you may pay X. If you do, destroy each creature that player controls with converted mana cost X.
3/2
Creature - Human Druid
Heroic - When ~ becomes the target of a spell or ability, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
1/2
Creature - Beast
1U, sacrifice ~: Put any number of target cards from a graveyard with converted mana cost 3 or less on the bottom of its owner's library.
When ~ dies, draw a card.
2/3
Creature - Human Assassin
B, T: Destroy target creature with CMC of 2 or less. Activate this ability only during your turn, before attackers are declared.
2/2
Creature - Spider
Reach
When ~ enters the battlefield, target player sacrifices a creature with flying. You gain life equal to that creature's toughness.
3/2
Creature - Dragon
Flying, haste
Whenever ~ would deal combat damage to a player, if that player controls at least one creature, it deals that much damage divided among any number of target creatures that player controls instead.
6/5
Instant
All creatures get -1/-1 and can't block this turn.
Sorcery
Destroy target nonwhite creature unless its controller pays 1.
Whenever a nontoken elemental enters the battlefield under your control, you may return ~ from your graveyard to your hand.
Creature - Elemental
Vigilance
Whenever ~ becomes the target of a spell or ability an opponent controls, destroy target nonwhite creature.
4/5
Creature - Zombie
Shroud
1R: ~ gets +1/+0 and gains first strike until end of turn.
2/1
Creature - Imp
Flying
Multikicker 1B
When ~ enters the battlefield, target player puts a -1/-1 counter on each creature he or she controls for each time ~ was kicked.
3/1
Creature - Troll
Echo 1G
When you pay ~s echo cost, it gets +X/+X until end of turn, where X is equal to the number of forests you control. Regenerate it.
2/3
Creature - Bat
Flying
1UB: Look at the top card of your library. You may reveal that card. If you do, ~ gets +X/+0 until end of turn, where X is that card's converted mana cost. Activate this ability only once each turn.
0/1