The Faceless march, and Eonas succumbs further with every step. Heroes and monsters alike have fallen to the minions of shadow, and now only a fraction remains of the plane's symbiotic populace. The last members of the Coalition must now make a fateful choice: Fall to an eternal landscape of faceless husks, or exterminate every living being on Eonas.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Unity - Choose a creature type. [DO X] for each creature you control with that type.
Attract to (creature type) N (This spell costs N less to cast if at least one of it's targets is a (creature type).
Invigorating Cry1G
Instant
[i]Unity[/i] - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type.
[i]"You'll see what 'faceless' means when I'll rip their heads off!"[/i]
Unyielding Horror1W
Creature
Faceless [i](This creature can't have creature types.)[/i]
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn.
[i]It wears no face, yet it seems to fight with a purpose.[/i]
0/2
Nesting Veil3U
Creature - Illusion (C)
Parasitic [i](When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)[/i]
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked.
[i]In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.[/i]
3/3
Plague's Touch3B
Instant (C)
Attract to Zombies 1 [i](This spell costs 1 less to cast if at least one of its targets is a Zombie.)
Target creature gets deathtouch until end of turn. you lose 2 life.
Draw a card.
[i]Death brings the undead. The undead brings plague. Plague brings death.[/i]
Common number 5 out of 9 (foil card in this pack):
fearless Torch-Bearer1R
Crature - Human Warrior
Oath with Warriors R
Creatures paired with Fearless Torch-Bearer get +2/+0.
[i]"My light will reveal our path an scour our enemies".[/i]
Burn the Faceless1R
Instant
Put 2 -1/-1 counters on target unpaired creature.
[i]"After I'll burn them, they'll be faceless anyway". - Sharka, The purifyer[/i]
The Faceless march, and Eonas succumbs further with every step. Heroes and monsters alike have fallen to the minions of shadow, and now only a fraction remains of the plane's symbiotic populace. The last members of the Coalition must now make a fateful choice: Fall to an eternal landscape of faceless husks, or exterminate every living being on Eonas.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Common 1 out of 9 (foil in this pack)
Faceless Proliferator2B
Facelss
When Faceless Proliferator enters the battlefild, exterminate soldiers (Put a -1/-1 counter on each soldier creature.) "Nothing I have ever seen could match that horror. All of my allies has suddenly begun revulsing, screaming, and, just as suddenly, dying." - Amgar Shan, eleventh patrol survivor
1/1
Invigorating Cry1G
Instant Unity-Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type. "You'll see what `faceless` mens when I'll rip their heads off!"
Velvechia is a toyland come to life - giant teddy bears roam the cardboard plains, peacefully coexisting with populations of porcelain dolls. From the east, an army of pewter warriors marches, commanded by a toybeing who just discovered the most taboo of sentiments - ambition.
Electrostatic BoltR
Instant (C)
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
[i]Tools of destruction always present in every plane, even in a dreamy plane such as Velvechia[/i].
Common 2 of 9:
Pewter Squad2W
Artifact creature - Soldier
Vigilance
[i] The pewter armies were as tireless as the sun and moon. [/i]
2/4
Curious ToyU
Artifact
Development [/i](When this enters the battlefield or is put into a the gravyard from the battlefield, look at the top card of your library. if it shares a card type with this, put it into you hand.)[/i]
Grauchenstein's mountains hide many secrets, for the ministries that run this land have, for generations, maintained their assets in the most secure vaults ever devised. And in this land of clockwork and order are dropped five planeswalkers, all with the same agenda: Break into the Diamant, Grauchenstein's most impossible stockpile, and retrieve a prize for their mysterious client.
- Artifact creatures (Constructs)
- Cryptogram - Then choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Flesh-Eating GlumBB
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield.
[i]"This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard[/i]
2/2
Stummdrone [mana]2[mana]
Creature - Construct
When Stummdrone dies, draw a card.
[i]Mute and unmoving, it watches every living being close to the treasure mountain.[/i]
1/1
Excessive Force [mana]R[mana]
Instant
Excessive Force deals 2 damage to target creature. If you were dealt combat damage this turn, Excessive Force deals 4 damage to that creature instead.
[i]"How exciting," Uschi purred. "And whatever did happen to the last thief who tried to enter?"
The guard pointed to a dark smudge on the floor. "That was him," he said.[/i]
Weapon StashR
Sorcery
Target creature gets +1/+0 until end of turn.
[i]Cryptogram[/i] - Then choose "target," "creature," or "damage" and reveal the top three cards of your library. That creature gets an additional +1/+0 until end of turn for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Tower-breaking Sprout4G
Instant
Destroy target creature with flying or non-basic land. Then search your library for a Forest card and put it into play tapped. Then shuffle your library.
[i]The ministries ensure that no access would leave the intruders or their assets intact.[/i]
Iced Assets1U
Sorcery (C)
Tap target artifact or land. That permanent doesn't untap during its controller's next untap step.
Draw a card.
[i]"If they find us out, even if we survive, we'll never see the contents of our dummy account ever again. Not even the collateral. I loved that stuffed tiger." - Silgen Quickarrow[/i]
Oberhass Broker3W
Creature - Human Advisor (C)
At the beginning of your upkeep, put an investment counter on Oberhass Broker.
When Oberhass Broker dies, you gain 2 life for each investment counter on it.
[mana]"Worry not, Fräulein. The Diamant's security has never been fully penetrated in the centuries it has stood."[/i]
1/4
Dew-Seep UndineG
Creature - Elemental Spirit (C)
Protection from artifact creatures
[i]"This way, through the pipe rooms," beckoned Felma. "Those clumsy oaf machine-men will be busy bumping their heads while we flow to the exit."[/i]
1/1
Common number 9:
Brass-Wing3
Artifact creature - Construct
Flying
Amplify 1 [i](when this creature enters the battlefield, put a +1/+1 counter on it for each construct card you reveal in your hand.)
It remains high above the bustle and noise below, but his grounded brothers are ever within him.[/i]
0/0
Hidden Corridor4
Artifact
[i]Cryptogram[/i] - When Hidden Corridor enters the battlefield, choose "target", "creature" and "artifact" and reveal the top three cards of yor library. For each instance of the chosen words amonng the revealed cards, target creature can't be blocked this turn.
[b]Invasion of Kamigawa[/b]- after the endless spirit war in Kamigawa, a thousand year forward after Toshiro Umezawa was sent to another dimension by the Myojin of Night's Reach. Kamigawa was once again in harmony, until Bolas came to seek the remain of what once was called "The One Which Was Taken" which has become Sisters of Flesh and Spirit. No one really know what Bolas plan to achieve with the power of the Sisters of Flesh and Spirit but it was sure he has no good intention by doing so. Alerted that her homeland planes is attacked by Bolas, she returns to Kamigawa to see what her world has become and try to end Bolas quest in Kamigawa.
- Bushido X [i](Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn)[/i].
- Arcane instants and sorceries
- Redeem CARD TYPE[i](You may exile another CARD TYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves0[/i].
[b]Minamo Blackguard[/b] 3U
Creature - Human Samurai
Bushido 1 [i](Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn)[/mana].
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step.
[i]The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.[/i]
2/3
[b]Meditative Trance[/mana] 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life.
[i]"One lifetime is but a single moment in the search for enlightenment." —Master Sadao[/i]
[b]Evaporate Essence[/b] 2W
Instant - Arcane
Destroy target artifact or enchantment.
Redeem Arcane [i](You may exile another arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.)[/i]
[i]"Something in our world angers the Kami. We can't say what it is for sure, but it is not natural that our weapons crumble into ashes every night." - Hideo, Kistune Fastblade.[/i]
[b]Dark dreams[/b] 1B
Sorcery
Target player rebeals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. ">"NoBodyCanGUaRdyoURmindBEttERtHanyoUSElf.IfyoUaREWEak,tHEEvilSPiRitSWillfindtHEiRRooSt.">"-DoSantHEAnCiEnt
[b]Borasu Heretic[/b] 4R
Creature - Ogre Shaman (C)
At the beginning of your upkeep, you may pay 2R. If you do, Borasu Heretic gets +2/+2 until end of turn.
[i]"May Hidetsugu consume you for your betrayal!" —Okomuro, Ruler of Shinka Fortress[/i]
3/3
[b]Jukai Ascetic[/b] 1G
Creature - Human Monk
Hexproof
Whenever you cast an arcane or spirit spell, regenerate Jukai Ascetic.
[i]Budokas find Jukai forest silent and serene environment the best to rediscover themselves.[/i]
2/1
Common number 7:
[B]Walls of Oboro[/B] 2U
Creature - Iilusion Wall
Defender, Flying
[I]"But when Iku tried to go up to the heavens with his new wings, a stubborn barrier stood in his way..." - Children's story[/I]
0/6
[B]Borasu's Faithful[/B] 3BB
Creature - Ogre Shaman Cleric
When Borasu's Faithful dies, you may pay 1 life. if you do, draw a card.
[I]"The blood of the Pure rests in this goblet. Soon the sacred brotherhood will taste the power of divinity!"[/I]
3/4
Invasion of Kamigawa- after the endless spirit war in Kamigawa, a thousand year forward after Toshiro Umezawa was sent to another dimension by the Myojin of Night's Reach. Kamigawa was once again in harmony, until Bolas came to seek the remain of what once was called "The One Which Was Taken" which has become Sisters of Flesh and Spirit. No one really know what Bolas plan to achieve with the power of the Sisters of Flesh and Spirit but it was sure he has no good intention by doing so. Alerted that her homeland planes is attacked by Bolas, she returns to Kamigawa to see what her world has become and try to end Bolas quest in Kamigawa.
Reborn can be really bad for limited and singleton formats. I'm not sure about it.
- Bushido X (Wheever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
-Redeem (card type) (You may exile another card type from your hand as you cast this spell. if you do, return it to your hand as it resolves.
Minamo Blackguard 3U
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn).
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step. The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Meditative Trance1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life. "One lifetime is but a single moment in the search for enlightenment." —Master Sadao
Evaporate Essence2W
Instant - Arcane
Destroy target artifact or enchantment.
Redeem Arcane (You may exile another arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.) "Something in our world anger the Kami, we can't say what it is for sure, but it is not natural that our weapons crumbles into ashes every night." - Hideo, Kistune Fastblade.
Common number 4:
Dark dreams1B
Sorcery
Target player rebeals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. "Nobody can guard your mind better than youself. If you are weak, the evil spirits will find their roost." -Dosan the ancient
Blood-Sword RoninR
Creature - Human Samurai
Blood-Sword Ronin attacks each turn if able. He was disgraced, bansihed to the far reaches of sokenzan. And from there, he will launch a deadly assault - alone.
2/1
Dhuniimok, long-dead, stirs. The monstrous plane is due for a Resurrection, so the Cult of Rebirth believes, and now two people - a Sinad missionary and a Formian hierophage - are being hailed as prophets by multiple groups hoping for salvation by any means. But only the hierophage, Ssitzin, realizes that the Cult's actions may be entirely insignificant - and the revival of the corpseplane may be both inevitable and by its own will...
-Graveyard theme
-Delve
-Parsitic supertype (when this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
-Retether [cost] (you may cast this from your graveyard for it's retether cost.)
Resurrection (click to hide)
I like Inception, but it has some broken-ness potential. I think we can use it, but carefully.
[b]Carrion-Feeder Buzzard[/b] 1B
Creature - Zombie Bird
Flying Salvage - When Carrion-Feeder Buzzard dies, you may discard a card. if you do, you gain 2 life.
1/1
[b]Martyr of Sinad[/b] 3W
Creature - Human Cleric Knight (C)
When Martyr of Sinad leaves the battlefield, each Aura card you own attached to it that's put into your graveyard gains retether until end of turn. Its retether cost is equal to its mana cost. (Until end of turn, you may cast those cards from your graveyard for their retether costs.)
3/3
[b]Scabpicker Goblin[/b] 1R
Creature - Goblin Scout (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.) If you value your sanity, don't ask him what he's having for lunch.
2/1
[b]Lushbloom Worm[b] 2G
Creature - Worm
Salvage - When Lushbloom Worm dies, you may discard a card. if you do, search your library for a land card and put it into play tapped. Then shuffle your library. Certain worm species left the land fertile on their trail during the migration.
1/1
Common number 5:
[b]Controlling Vermin[/b] 5UU
Parasitic creature - Germ
You control creatures paired with controlling vermin. It is an emanation from Dhuniimok itself, conquering the mind with the knowledge and memory of everything to ever tread upon it.
0/1
[b]Destrutction of Memory[/b] 1UU
Sorcery
Exile the top card from target player's library, then put cards from the top of that player's library into his or her graveyard equal to that card's converted mana cost. Those afflicted with this horibble plague remembered their loved ones only when confronted with their corpses.
Dhuniimok, long-dead, stirs. The monstrous plane is due for a Resurrection, so the Cult of Rebirth believes, and now two people - a Sinad missionary and a Formian hierophage - are being hailed as prophets by multiple groups hoping for salvation by any means. But only the hierophage, Ssitzin, realizes that the Cult's actions may be entirely insignificant - and the revival of the corpseplane may be both inevitable and by its own will..
-Graveyard theme
-Delve
-Parsitic supertype (when this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
-Retether [cost] (you may cast this from yolur graveyard for it's retether cost.)
Common number 1:
Carrion-Feeder Buzzard1B
Creature - Zombie Bird
Flying Salvage - When Carrion-Feeder Buzzard dies, you may discard a card. if you do, you gain 2 life.
1/1
Salvage is : "when this creature dies, you may discard a card. if you do...". it's (as you probably noticed) designed to help graveyard strategies.
Sweetness Wielder2GG
Creature - Insect Wizard
All creatures able to block Sweetness wielder do so.
2/4
Inaquehat is a plane where the flow of time stopped long time ago due to the spell of Queen Emedia, a powerful sorceress. The landscape is cold and colorless and a giant meteor hangs motionless from the sky, right over the Queen trapped in eternal ice. She sacrificed herself to save her plane from destruction, at the price of her life and the time itself.
The only places where the time flows normally is around big, magic crystals charged with the Queen's mana called Aurei. The capital city of Yata Sehen owns the largest of these magic artifacts and its surrounding is the only area where life flows normally. Very few species have enough mana to repel the time freeze enchantment and most species are subject to strange temporal effects.
But the Aureis are slowly losing their power, and so is the Queen's spell. Time is running out, literally, and the menace of Throgazor, the Star of Omen, is once again upon Inaquehat.
-Timesticking a creature (It can't attack or block and its activated abilities can't be activated until another creature enters the battlefield under its controller's control.)
-Whenever a creature is no longer timestuck, this is called "becoming unstuck from time".
-Flashback [cost]
-Restore (Discard a card. If you do, return another card from your graveyard that shares a card type with it to your hand)
Crawling Whelk2UU
Creature - Snail (C) Emedia's time freeze failed to reach the deepest sea beds, but the temporal blowback nevertheless summoned curious creatures long thought extinct.
3/4
Echoes of Growth1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Flashback G Spells that were cast alongside with the time freeze remained midcasting, waiting for someone to reclaim their energy.
Fleshcreeper1B
Creature - Nightmare Horror (C)
As Fleshcreeper enters the battlefield, choose target creature. That creature gets -1/-1 for as long as Fleshcreeper remains on the battlefield. All scholars in Yata Sehen are taught about the horrifying creatures that lurk in the city alleys and in the dark forests.
2/2
Shoreline PixiesU
Creature — Faerie (C)
Flying
When Shoreline Pixies enters the battlefield, it becomes timestuck. (It can't attack or block and its activated abilities can't be activated until another creature enters the battlefield under your control.)
2/1
Arc of Sand5W
Instant (C)
Put target attacking creature on top of its owner's library.
Put target attacking creature on the bottom of its owner's library.
Exhaust2W
Instant (C)
Target player can't cast creature spells this turn.
Draw a card. It doesn't happen often, but sometimes patrols voluntarily freeze themselves in time in order to escape difficult situations.
Malus VandalsRR
Creature - Devil (C)
When Malus Vandals enters the battlefield, destroy target artifact chosen at random. They want the Aurei broken, but for now they'll practice on whatever they can find.
2/2
Era-Shard Troll1GGG
Creature - Troll Shaman
When Era-Shard Troll dies, Restore (Discard a card. If you do, return another card from your graveyard that shares a card type with it to your hand).
2/3
Apostle of Temporal Liberation2W
Creature - Human Cleric (C)
When Apostle of Temporal Liberation enters the battlefield, target creature becomes timestuck. (It can't attack or block and its activated abilities can't be activated until another creature enters the battlefield under its controller's control.)
Whenever a creature you control becomes unstuck from time, you may pay 1W. If you do, put three +1/+1 counters on Apostle of Temporal Liberation. "The dictum that froze our world was rightheaded but no longer necessary. We can achieve progress and beat back future disasters now."
1/2
Wrangle1R
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature card from among those cards and put that card in your hand. That card deals X damage to you, where X is its converted mana cost. "The next time you bring a tusker within reach of your Aurei, muzzle it first." —Zuhar, master herder
Fallen of the Meteor5B
Creature - Elemental Zombie (U)
Intimidate
Whenever Fallen of the Meteor attacks or blocks, it deals 1 timefrost damage to target player. (Each 1 timefrost damage dealt to a player causes him or her to tap an untapped artifact, creature, or land he or she controls, or to lose 1 life if he or she can't, in addition to the damage.) "The water-kin did not deserve to die aiding the mad Queen. That fate was meant for us instead." - Tiemil, Throgazor cultist
3/3
Uncommun number 2:
Frontier Crystal-Seeker3G
Creature - Human Scout
Trample Expertise - Whenever Frontier Crystal-Seeker attacks, untap up to two target lands. "On the back of my horse, I am invincible.
3/3
Expertise is "Whanever this attacks, something happens." I want it to help aggro strategies in limited, because until now, the set looks very controll-ish.
Time wellspring2GUU
Instant
Untap all permanents. These days, Aurei are rare. finding one that is still powerful is a rarity, a spark of life in a dwindling world.
Inaquehat is a plane where the flow of time stopped long time ago due to the spell of Queen Emedia, a powerful sorceress. The landscape is cold and colorless and a giant meteor hangs motionless from the sky, right over the Queen trapped in eternal ice. She sacrificed herself to save her plane from destruction, at the price of her life and the time itself.
The only places where the time flows normally is around big, magic crystals charged with the Queen's mana called Aurei. The capital city of Yata Sehen owns the largest of these magic artifacts and its surrounding is the only area where life flows normally. Very few species have enough mana to repel the time freeze enchantment and most species are subject to strange temporal effects.
But the Aureis are slowly losing their power, and so is the Queen's spell. Time is running out, literally, and the menace of Throgazor, the Star of Omen, is once again upon Inaquehat.
-Timesticking a creature (It can't attack or block and its activated abilities can't be activated until another creature enters the battlefield under its controller's control.)
-Flashback [cost]
We should do this mechanics spoiler every set.
Crawling Whelk2UU
Creature - Snail (C) Emedia's time freeze failed to reach the deepest sea beds, but the temporal blowback nevertheless summoned curious creatures long thought extinct.
3/4
Echoes of Growth1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Flashback G Spells that were cast along side with the time freeze remained midcasting, waiting for someone to reclaim their energy.
Fleshcreeper1B
Creature - Nightmare Horror (C)
As Fleshcreeper enters the battlefield, choose target creature. That creature gets -1/-1 for as long as Fleshcreeper remains on the battlefield. All scholars in Yata Sehen are taught about the horrifying creatures that lurk in the city alleys and in the dark forests.
2/2
Shoreline PixiesU
Creature — Fairy (C)
Flying
When Shoreline Pixies enters the battlefield, it becomes timestuck. (It can't attack or block and its activated abilities can't be activated until another creature enters the battlefield under your control.)
2/1
Arc of Sand5W
Instant (C)
Put target attacking creature on top of its owner's library.
Put target attacking creature on the bottom of its owner's library.
Exhaust2W
Instant (C)
Target player can't cast creature spells this turn.
Draw a card. It doesn't happen often, but sometimes patrols voluntarily freeze themselves in time in order to escape difficult situations.
Malus VandalsRR
Creature - Devil (C)
When Malus Vandals enters the battlefield, destroy target artifact chosen at random. They want the Aurei broken, but for now they'll practice on whatever they can find.
2/2
Freeze-Lurker1BB
Creature - beast
When Freeze-Lurker enters the battlefield, timebreak 2 (tap target creature. if that creature is already tapped, Freeze-Lurker deals 2 damage to it instead).
2/1
Era-Shard Troll1GGG
Creature - Troll Shaman
When Era-Shard Troll dies, Restore (Discard a card. If you do, return another card from your graveyard that shares a card type with it to your hand).
2/3
Inaquehat is a plane where the flow of time stopped long time ago due to the spell of Queen Emedia, a powerful sorceress. The landscape is cold and colorless and a giant meteor hangs motionless from the sky, right over the Queen trapped in eternal ice. She sacrificed herself to save her plane from destruction, at the price of her life and the time itself.
The only places where the time flows normally is around big, magic crystals charged with the Queen's mana called Aurei. The capital city of Yata Sehen owns the largest of these magic artifacts and its surrounding is the only area where life flows normally. Very few species have enough mana to repel the time freeze enchantment and most species are subject to strange temporal effects.
But the Aureis are slowly losing their power, and so is the Queen's spell. Time is running out, literally, and the menace of Throgazor, the Star of Omen, is once again upon Inaquehat.
Crawling Whelk2UU
Creature - Snail (C) Emedia's time freeze failed to reach the deepest sea beds, but the temporal blowback nevertheless summoned curious creatures long thought extinct.
3/4
Common number 2:
Meteor Shard2R
Sotcery
Meteor Shard deals 3 damage to target creature of player.
Suspend R Sometimes, loose bits of rock from the great meteor were released from the spell, resulting in disaster.
(Yeah, I know this is rift bolt, but suspend felt perfect for the set and I couldn't think of anything better.)
Echoes of Growth1G
Instant
Target creature gets +3/+3 until end of turn.
Flashback G Spells that were cast along side with the time freeze remained midcasting, waiting for someone to reclaim their energy.
As the Chorus of Roars accompanies the return of Kavu to Kalagh, it's eat or be eaten, and only the reluctant rulership of the former monk Iiru in the Last City has prevented the entire plane from going feral. Texts in the far corners of the Olacan abbey speak of a species that exists only in theory that could prey on even Kavu - but is it possible to summon the Supreme Predators in time, and would doing so spell even greater doom for Kalagh?
Lunar cards with ☾ in front of their types.
- Full moon — Reveal the top card of your library, if it's a lunar card...
- Temper X (You may cast this spell for its temper cost if you've attacked with at least one creature this turn.)
- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
- Kavus that do something according to the number of Kavus you control.
Creature type used so far: Cephalid, Kor, Kavu, Boar, Beast, Elemental
Kavu Pouncer3RR
Creature - Kavu (C)
Devour 1
When Kavu Pouncer enters the battlefield, it deals damage to target creature equals to its power.
3/3
Quiet-Soul Kor1W
Creature - Kor Monk (C)
When Quiet-Soul Kor enters the battlefied, target creature an opponent controls gains defender until the beginning of you next upkeep. "Sit and think, young man. Think of your many faliures, and cleanse yourself."
1/1
Gemhide Sliver1G
Creature — Sliver (C)
All Sliver have "T: Add one mana of any color to your mana pool." With the Claw of the Hivemind, Iiru were able to use the energy of slivers themselves to enhance the power of the summoning rite.
1/1
Withdraw into Aether5UU
Instant (C)
Mindforce (Each card you exile from the top of your library while casting this spell pays for 1)
Return target permanent to the top of its owner library. "I can't imagine what happened. just as my blade thrust it for a killing blow, it just disappeared into thin air." - Kor blademaster
Battle-Scarred Trainee1W
Creture - Human Soldier (C)
Whenever Battle-Scarred Trainee blocks or becomes blocked, pu a +1/+1 counter on it at end of combat. "I never appreciated torches and pitchforks that much". - Iiru
1/2
Gout of Moonfire2R
☾ Lunar Instant (C)
Gout of Moonfire deals 3 damage to target player.
Eclipse - If a player cast a spell while this spell was on the stack, Gout of Moonfire deals 5 damage to that player instead.
Cephalid Lore-teller1U
Creature - Cephalid Wizard (C)
Sacrifice Cephal Lore-teller: Look at the top two cards of your library. For each of those cards, you may put it on top of your library or put it into your graveyard. Draw a card. The cephalid learn the most they can from all the occurrences in their world, grasping their power to ensure their race's survival.
1/3
Kavu Ripper2BB
Creature - Kavu (C)
Devour 2
Provoke "The kavu already eat their own. When they are done feasting on the rest of life in Kalagh, they will all turn on one another, and then there will be nothing left." - Wreet, elder werewolf
1/3
Command of the Alpha1G
Instant (C)
Cast Command of the Alpha only during combat, before blockers are declared.
Target creature you control fights a creature your opponent control. You may remove that creature from combat. "As the battle heated up, all of a sudden that one kavu changed it's course and striked the tower guard."
Lunar SliverW
☾ Lunar Creature — Sliver (C)
Full Moon — At the beginning of your upkeep, reveal the top card of your library. If it's a lunar card, all Slivers get +1/+1 until end of turn.
1/2
Nightfall Crusader4GW
☾ Lunar Creature - Giant Werewolf (U)
Full moon - At the beginning of your upkeep, reveal the top card of your library. If it's a lunar card, exile target permanent. Return it to the battlefield afterwards if it's a creature or land. "Let the terror depart from your hearts - whatever lurks out there, I'm more dangerous than it."
5/6
Psychic Scourge4UU
Instant (U)
Mindforce (Each card you exile from the top of your library while casting this spell pays for 1)
Counter target spell.
Draw a card.
Kendelik Stonecrusher5GGG
Creature - Giant Berserker (U)
Devour 3
Trample, vigilance, hexproof "Your bones will season the last meal of those monsters!"
3/3
Abandoned Sanctuary
Land
If Abandoned Sanctuary would enter the battlefield, you may exile target permanent instead. If you don't, Abandoned Sanctuary enters the battlefield tapped.
t: Add W or B to your mana pool.
Foil:
Cephalid Loredelver2U
Creature - Cephalid Wizard Rogue (u)
Whenever Cephalid Loredelver Attacks, draw a card, then discard a card.
1/1
Ball LightningRRR
Creature - Elemantal (r)
Trample, Haste
At the beginning of the end step, sacrifice ball lightning. "It was enormous. It was lethal. It was teribble. Then it was Gone."
6/1
Predator's Bargain3B
Enchantment (m)
Pay 1 life: Draw a card. Activae this ability only once each turn. Blood is life. Life is knowledge. Knowledge is power.
as the Chorus of Roars accompanies the return of Kavu to Kalagh, it's eat or be eaten, and only the reluctant rulership of the former monk Iiru in the Last City has prevented the entire plane from going feral. Texts in the far corners of the Olacan abbey speak of a species that exists only in theory that could prey on even Kavu - but is it possible to summon the Supreme Predators in time, and would doing so spell even greater doom for Kalagh?
Kavu Pouncer3RR
Creature - Kavu
Devour 1
When Kavu Pouncer enters the battlefield, it deals damage to target creature equals to its power.
3/3
Quiet-Soul Kor1W
Creature - Kor Monk
When Quiet-Soul Kor enters the battlefied, target creature an opponent controls gains defender until the beginning of you next upkeep. "Sit and think, young man. Think of your many faliures, and cleanse yourself."
1/1
Gemhide Sliver1G
Creature — Sliver
All Sliver have "T: Add one mana of any color to your mana pool." With the Claw of the Hivemind, Liru were able to use the energy of slivers themselves to enhance the power of the summoning rite.
1/1
Withdraw into Aether5UU
Instant
Mindforce (Each card you exile from the top of your library while casting this spell pays for 1)
Return target permanent to the top of its owner library. "I can't imagine what happened. just as my blade thrust it for a killing blow, it just disappeared into thin air." - Kor blademaster
Common 5 out of 9:
Battle-Scarred Trainee1W
Creture - Human Soldier
Whenever Battle-Scarred Trainee blocks or becomes blocked, pu a +1/+1 counter on it at end of combat. "I never appreciated torches and pitchforks that much". - Liru
1/2
Carcass-Crown Sliver2BB
All slivers get -1/-1 and have Intimidate. "When that preator arrived, streams of blood started to gush from the multiple slivers on the battlefield. We couldn't bear it." - Field journal, author unknown
3/3
As the Chorus of Roars accompanies the return of Kavu to Kalagh, it's eat or be eaten, and only the reluctant rulership of the former monk Iiru in the Last City has prevented the entire plane from going feral. Texts in the far corners of the Olacan abbey speak of a species that exists only in theory that could prey on even Kavu - but is it possible to summon the Supreme Predators in time, and would doing so spell even greater doom for Kalagh?
We really need some mechanical core for the block. I suggest combat matters. it's a very fighty plane, wiht a lot of prey and predators. I think we should try it out.
Temper - X(You may cast this spell for its temper cost if you've attacked with at least one creature this turn.)
☾ Lunar - Lunar permanent with moon sign
Full moon - Any timing, reveal the top card of your library. If it's a lunar card, the *effect*
Creature type used so far: Cephalid, Kor, Kavu, Boar, Beast, Elemental
Kavu Pouncer3RR
Creature - Kavu
Devour 1
When Kavu Pouncer enters the battlefield, it deals damage to target creature equals to its power.
3/3
Common 2 out of 9:
Quiet-Soul Kor1W
Creature - Kor Monk
When Quiet-Soul Kor enters the battlefied, target creature an opponent controls gains defender until the beginning of you next upkeep. "Sit and think, young man. Think of your many faliures, and cleanse yourself."
1/1
Opposite SidesU
Instant
Tap target creature, then tap another target creature of an opponent's choice. When the kavu arrived, the mages of the last city has to invent new ways to fight them. Those were mostly cluncky and ramshacle, and so were the results.
Khunanna, bringer of war, has plans for Ul-Khadash, revealing herself to be more than just a blood-hungry fiend. The dark Avatar speaks to her priests, revealing that the plane is to be her testing ground - and the home of a new mortal race created by her and owing allegiance to only her. What will come of the Nergalli War?
-Delve (Each card you exile from your graveyard while casting
this spell pays for 1.)
-Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
Duradan of Mud1W
Creature — Incarnation (C)
Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
Remove a rage counter from Duradan of Mud: Tap target creature.
2/2
Wild Rage1G
Instant
Target creature gets +1/+1 for each counters on it and gains trample until end of turn. The Tasharan wildlife may look approachable, but a slight hostile gesture will ensure a claw scars or bite marks on your body.
Crism of Empathy2U
Sorcery (C)
Draw three cards, then discard two cards unless you pay G. Ahasshanu opens the eyes of even those who refuse to see.
Ratapsan SlayerBB
Creature - Human Warrior Archer (C)
Warmonger (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature.)
Whenever Ratapsan Slayer attacks a player, you may pay 3BB. If you do, that player loses 3 life.
1/2
Greater Thunderbolt2R
Sorcery
You may cast Greater Thunderbolt only during your second main phase.
Greater Thunderbolt deals 6 damage to target creature. "The sharp look on Anatuan mage's face on you, would almost certainly mean something really bad is going to happen to you" - Istahar the Dancing Scimitar
Tamzudan of Diamonds3W
Creature - Incarnation (C)
Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
Remove a rage counter from Tamzudan of Diamonds: Target permanent gains indestructible until end of turn.
2/4
Ilmada Mocker1UU
Creature — Human Rogue (C)
Ilmada Mocker can't be blocked by creatures with rage counters on them. A single Nergalli can destroy a village by his own, but it's not really able to understand if that village is allied with him or not. Ilmada tribes use this flaw to take advantage of their power against Khunanna herself.
2/2
Midnight Robbery4B
Sorcery (C)
Target player discards two cards.
Draw a card. Ulbar City was never a safe place. After Khunanna's arrival, it became a hellscape.
Lotus Wreath5
Artifact (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
T: Add one mana of any color to your mana pool. "The Emperor demands five years of soil, rain, and sunlight, all for a single prize. But such a prize!" —Mushebaaba, royal gardener
Yearling Furrowstomper2G
Creature - Beast (C)
Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
Remove two rage counters from Yearling Furrowstomper: Draw a card and add G to your mana pool.
2/2
Zuu Windcutter3U
Creature - Chimera
Flying
Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
As long as Zuu Windcutter has a rage counter on it, it gets +1/+1 and has hexproof.
Remove a rage counter from Zuu Windcutter: Target creature gains hexproof until end of turn.
2/2
Nergalli Far-hunter3R
Creature - Orc Zombie Warrior (U)
Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
Nergalli Far-hunter must be blocked if able.
3/2
Tasharian Flagbearer3W
Creature - Human Soldier
Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
At the beginning of your end step, if Tasharian Flagbearer attacks this turn, you may search your library for a creature card, then shuffle your library and put that card on top of it. His courage in the fateful war inspired many to follow his steps.
1/4
I wanted to make some commons. Oh well.
Rare:
Crism of The cycleBB
Sorcery
Return target creature card from a graveyard to the battlefield under your control, then you lose 7 life unless you pay GG. "The cycle of life. a lattice so strong and so ancient that eveen Khunnana can't break." - Tirkal, priest of the seven maladies
Mana-Charged Beast4GG
Creature - beast
Trample
Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
5/5
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- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Attract to (creature type) N (This spell costs N less to cast if at least one of it's targets is a (creature type).
Instant
[i]Unity[/i] - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type.
[i]"You'll see what 'faceless' means when I'll rip their heads off!"[/i]
Unyielding Horror 1W
Creature
Faceless [i](This creature can't have creature types.)[/i]
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn.
[i]It wears no face, yet it seems to fight with a purpose.[/i]
0/2
Nesting Veil 3U
Creature - Illusion (C)
Parasitic [i](When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)[/i]
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked.
[i]In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.[/i]
3/3
Plague's Touch 3B
Instant (C)
Attract to Zombies 1 [i](This spell costs 1 less to cast if at least one of its targets is a Zombie.)
Target creature gets deathtouch until end of turn. you lose 2 life.
Draw a card.
[i]Death brings the undead. The undead brings plague. Plague brings death.[/i]
Common number 5 out of 9 (foil card in this pack):
fearless Torch-Bearer 1R
Crature - Human Warrior
Oath with Warriors R
Creatures paired with Fearless Torch-Bearer get +2/+0.
[i]"My light will reveal our path an scour our enemies".[/i]
Burn the Faceless 1R
Instant
Put 2 -1/-1 counters on target unpaired creature.
[i]"After I'll burn them, they'll be faceless anyway". - Sharka, The purifyer[/i]
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Common 1 out of 9 (foil in this pack)
Faceless Proliferator 2B
Facelss
When Faceless Proliferator enters the battlefild, exterminate soldiers (Put a -1/-1 counter on each soldier creature.)
"Nothing I have ever seen could match that horror. All of my allies has suddenly begun revulsing, screaming, and, just as suddenly, dying." - Amgar Shan, eleventh patrol survivor
1/1
Invigorating Cry 1G
Instant
Unity-Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type.
"You'll see what `faceless` mens when I'll rip their heads off!"
Instant (C)
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
[i]Tools of destruction always present in every plane, even in a dreamy plane such as Velvechia[/i].
Common 2 of 9:
Pewter Squad 2W
Artifact creature - Soldier
Vigilance
[i] The pewter armies were as tireless as the sun and moon. [/i]
2/4
Curious Toy U
Artifact
Development [/i](When this enters the battlefield or is put into a the gravyard from the battlefield, look at the top card of your library. if it shares a card type with this, put it into you hand.)[/i]
- Cryptogram - Then choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield.
[i]"This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard[/i]
2/2
Stummdrone [mana]2[mana]
Creature - Construct
When Stummdrone dies, draw a card.
[i]Mute and unmoving, it watches every living being close to the treasure mountain.[/i]
1/1
Excessive Force [mana]R[mana]
Instant
Excessive Force deals 2 damage to target creature. If you were dealt combat damage this turn, Excessive Force deals 4 damage to that creature instead.
[i]"How exciting," Uschi purred. "And whatever did happen to the last thief who tried to enter?"
The guard pointed to a dark smudge on the floor. "That was him," he said.[/i]
Weapon Stash R
Sorcery
Target creature gets +1/+0 until end of turn.
[i]Cryptogram[/i] - Then choose "target," "creature," or "damage" and reveal the top three cards of your library. That creature gets an additional +1/+0 until end of turn for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Tower-breaking Sprout 4G
Instant
Destroy target creature with flying or non-basic land. Then search your library for a Forest card and put it into play tapped. Then shuffle your library.
[i]The ministries ensure that no access would leave the intruders or their assets intact.[/i]
Iced Assets 1U
Sorcery (C)
Tap target artifact or land. That permanent doesn't untap during its controller's next untap step.
Draw a card.
[i]"If they find us out, even if we survive, we'll never see the contents of our dummy account ever again. Not even the collateral. I loved that stuffed tiger." - Silgen Quickarrow[/i]
Oberhass Broker 3W
Creature - Human Advisor (C)
At the beginning of your upkeep, put an investment counter on Oberhass Broker.
When Oberhass Broker dies, you gain 2 life for each investment counter on it.
[mana]"Worry not, Fräulein. The Diamant's security has never been fully penetrated in the centuries it has stood."[/i]
1/4
Dew-Seep Undine G
Creature - Elemental Spirit (C)
Protection from artifact creatures
[i]"This way, through the pipe rooms," beckoned Felma. "Those clumsy oaf machine-men will be busy bumping their heads while we flow to the exit."[/i]
1/1
Common number 9:
Brass-Wing 3
Artifact creature - Construct
Flying
Amplify 1 [i](when this creature enters the battlefield, put a +1/+1 counter on it for each construct card you reveal in your hand.)
It remains high above the bustle and noise below, but his grounded brothers are ever within him.[/i]
0/0
Hidden Corridor 4
Artifact
[i]Cryptogram[/i] - When Hidden Corridor enters the battlefield, choose "target", "creature" and "artifact" and reveal the top three cards of yor library. For each instance of the chosen words amonng the revealed cards, target creature can't be blocked this turn.
- Arcane instants and sorceries
- Redeem CARD TYPE[i](You may exile another CARD TYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves0[/i].
Creature - Human Samurai
Bushido 1 [i](Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn)[/mana].
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step.
[i]The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.[/i]
2/3
[b]Meditative Trance[/mana] 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life.
[i]"One lifetime is but a single moment in the search for enlightenment." —Master Sadao[/i]
[b]Evaporate Essence[/b] 2W
Instant - Arcane
Destroy target artifact or enchantment.
Redeem Arcane [i](You may exile another arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.)[/i]
[i]"Something in our world angers the Kami. We can't say what it is for sure, but it is not natural that our weapons crumble into ashes every night." - Hideo, Kistune Fastblade.[/i]
[b]Dark dreams[/b] 1B
Sorcery
Target player rebeals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
">"NoBodyCanGUaRdyoURmindBEttERtHanyoUSElf.IfyoUaREWEak,tHEEvilSPiRitSWillfindtHEiRRooSt.">"-DoSantHEAnCiEnt
[b]Borasu Heretic[/b] 4R
Creature - Ogre Shaman (C)
At the beginning of your upkeep, you may pay 2R. If you do, Borasu Heretic gets +2/+2 until end of turn.
[i]"May Hidetsugu consume you for your betrayal!" —Okomuro, Ruler of Shinka Fortress[/i]
3/3
[b]Jukai Ascetic[/b] 1G
Creature - Human Monk
Hexproof
Whenever you cast an arcane or spirit spell, regenerate Jukai Ascetic.
[i]Budokas find Jukai forest silent and serene environment the best to rediscover themselves.[/i]
2/1
Common number 7:
[B]Walls of Oboro[/B] 2U
Creature - Iilusion Wall
Defender, Flying
[I]"But when Iku tried to go up to the heavens with his new wings, a stubborn barrier stood in his way..." - Children's story[/I]
0/6
[B]Borasu's Faithful[/B] 3BB
Creature - Ogre Shaman Cleric
When Borasu's Faithful dies, you may pay 1 life. if you do, draw a card.
[I]"The blood of the Pure rests in this goblet. Soon the sacred brotherhood will taste the power of divinity!"[/I]
3/4
Reborn can be really bad for limited and singleton formats. I'm not sure about it.
-Redeem (card type) (You may exile another card type from your hand as you cast this spell. if you do, return it to your hand as it resolves.
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn).
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step.
The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Meditative Trance 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life.
"One lifetime is but a single moment in the search for enlightenment." —Master Sadao
Evaporate Essence 2W
Instant - Arcane
Destroy target artifact or enchantment.
Redeem Arcane (You may exile another arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.)
"Something in our world anger the Kami, we can't say what it is for sure, but it is not natural that our weapons crumbles into ashes every night." - Hideo, Kistune Fastblade.
Common number 4:
Dark dreams 1B
Sorcery
Target player rebeals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
"Nobody can guard your mind better than youself. If you are weak, the evil spirits will find their roost." -Dosan the ancient
Blood-Sword Ronin R
Creature - Human Samurai
Blood-Sword Ronin attacks each turn if able.
He was disgraced, bansihed to the far reaches of sokenzan. And from there, he will launch a deadly assault - alone.
2/1
-Delve
-Parsitic supertype (when this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
-Retether [cost] (you may cast this from your graveyard for it's retether cost.)
Resurrection (click to hide)
I like Inception, but it has some broken-ness potential. I think we can use it, but carefully.
Creature - Zombie Bird
Flying
Salvage - When Carrion-Feeder Buzzard dies, you may discard a card. if you do, you gain 2 life.
1/1
[b]Martyr of Sinad[/b] 3W
Creature - Human Cleric Knight (C)
When Martyr of Sinad leaves the battlefield, each Aura card you own attached to it that's put into your graveyard gains retether until end of turn. Its retether cost is equal to its mana cost. (Until end of turn, you may cast those cards from your graveyard for their retether costs.)
3/3
[b]Scabpicker Goblin[/b] 1R
Creature - Goblin Scout (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
If you value your sanity, don't ask him what he's having for lunch.
2/1
[b]Lushbloom Worm[b] 2G
Creature - Worm
Salvage - When Lushbloom Worm dies, you may discard a card. if you do, search your library for a land card and put it into play tapped. Then shuffle your library.
Certain worm species left the land fertile on their trail during the migration.
1/1
Common number 5:
[b]Controlling Vermin[/b] 5UU
Parasitic creature - Germ
You control creatures paired with controlling vermin.
It is an emanation from Dhuniimok itself, conquering the mind with the knowledge and memory of everything to ever tread upon it.
0/1
[b]Destrutction of Memory[/b] 1UU
Sorcery
Exile the top card from target player's library, then put cards from the top of that player's library into his or her graveyard equal to that card's converted mana cost.
Those afflicted with this horibble plague remembered their loved ones only when confronted with their corpses.
-Delve
-Parsitic supertype (when this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
-Retether [cost] (you may cast this from yolur graveyard for it's retether cost.)
Common number 1:
Carrion-Feeder Buzzard 1B
Creature - Zombie Bird
Flying
Salvage - When Carrion-Feeder Buzzard dies, you may discard a card. if you do, you gain 2 life.
1/1
Salvage is : "when this creature dies, you may discard a card. if you do...". it's (as you probably noticed) designed to help graveyard strategies.
Sweetness Wielder 2GG
Creature - Insect Wizard
All creatures able to block Sweetness wielder do so.
2/4
The only places where the time flows normally is around big, magic crystals charged with the Queen's mana called Aurei. The capital city of Yata Sehen owns the largest of these magic artifacts and its surrounding is the only area where life flows normally. Very few species have enough mana to repel the time freeze enchantment and most species are subject to strange temporal effects.
But the Aureis are slowly losing their power, and so is the Queen's spell. Time is running out, literally, and the menace of Throgazor, the Star of Omen, is once again upon Inaquehat.
-Whenever a creature is no longer timestuck, this is called "becoming unstuck from time".
-Flashback [cost]
-Restore (Discard a card. If you do, return another card from your graveyard that shares a card type with it to your hand)
Creature - Snail (C)
Emedia's time freeze failed to reach the deepest sea beds, but the temporal blowback nevertheless summoned curious creatures long thought extinct.
3/4
Echoes of Growth 1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Flashback G
Spells that were cast alongside with the time freeze remained midcasting, waiting for someone to reclaim their energy.
Fleshcreeper 1B
Creature - Nightmare Horror (C)
As Fleshcreeper enters the battlefield, choose target creature. That creature gets -1/-1 for as long as Fleshcreeper remains on the battlefield.
All scholars in Yata Sehen are taught about the horrifying creatures that lurk in the city alleys and in the dark forests.
2/2
Shoreline Pixies U
Creature — Faerie (C)
Flying
When Shoreline Pixies enters the battlefield, it becomes timestuck. (It can't attack or block and its activated abilities can't be activated until another creature enters the battlefield under your control.)
2/1
Arc of Sand 5W
Instant (C)
Put target attacking creature on top of its owner's library.
Put target attacking creature on the bottom of its owner's library.
Exhaust 2W
Instant (C)
Target player can't cast creature spells this turn.
Draw a card.
It doesn't happen often, but sometimes patrols voluntarily freeze themselves in time in order to escape difficult situations.
Malus Vandals RR
Creature - Devil (C)
When Malus Vandals enters the battlefield, destroy target artifact chosen at random.
They want the Aurei broken, but for now they'll practice on whatever they can find.
2/2
Era-Shard Troll 1GGG
Creature - Troll Shaman
When Era-Shard Troll dies, Restore (Discard a card. If you do, return another card from your graveyard that shares a card type with it to your hand).
2/3
Apostle of Temporal Liberation 2W
Creature - Human Cleric (C)
When Apostle of Temporal Liberation enters the battlefield, target creature becomes timestuck. (It can't attack or block and its activated abilities can't be activated until another creature enters the battlefield under its controller's control.)
Whenever a creature you control becomes unstuck from time, you may pay 1W. If you do, put three +1/+1 counters on Apostle of Temporal Liberation.
"The dictum that froze our world was rightheaded but no longer necessary. We can achieve progress and beat back future disasters now."
1/2
Wrangle 1R
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature card from among those cards and put that card in your hand. That card deals X damage to you, where X is its converted mana cost.
"The next time you bring a tusker within reach of your Aurei, muzzle it first." —Zuhar, master herder
Fallen of the Meteor 5B
Creature - Elemental Zombie (U)
Intimidate
Whenever Fallen of the Meteor attacks or blocks, it deals 1 timefrost damage to target player. (Each 1 timefrost damage dealt to a player causes him or her to tap an untapped artifact, creature, or land he or she controls, or to lose 1 life if he or she can't, in addition to the damage.)
"The water-kin did not deserve to die aiding the mad Queen. That fate was meant for us instead." - Tiemil, Throgazor cultist
3/3
Uncommun number 2:
Frontier Crystal-Seeker 3G
Creature - Human Scout
Trample
Expertise - Whenever Frontier Crystal-Seeker attacks, untap up to two target lands.
"On the back of my horse, I am invincible.
3/3
Expertise is "Whanever this attacks, something happens." I want it to help aggro strategies in limited, because until now, the set looks very controll-ish.
Time wellspring 2GUU
Instant
Untap all permanents.
These days, Aurei are rare. finding one that is still powerful is a rarity, a spark of life in a dwindling world.
The only places where the time flows normally is around big, magic crystals charged with the Queen's mana called Aurei. The capital city of Yata Sehen owns the largest of these magic artifacts and its surrounding is the only area where life flows normally. Very few species have enough mana to repel the time freeze enchantment and most species are subject to strange temporal effects.
But the Aureis are slowly losing their power, and so is the Queen's spell. Time is running out, literally, and the menace of Throgazor, the Star of Omen, is once again upon Inaquehat.
-Flashback [cost]
We should do this mechanics spoiler every set.
Creature - Snail (C)
Emedia's time freeze failed to reach the deepest sea beds, but the temporal blowback nevertheless summoned curious creatures long thought extinct.
3/4
Echoes of Growth 1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Flashback G
Spells that were cast along side with the time freeze remained midcasting, waiting for someone to reclaim their energy.
Fleshcreeper 1B
Creature - Nightmare Horror (C)
As Fleshcreeper enters the battlefield, choose target creature. That creature gets -1/-1 for as long as Fleshcreeper remains on the battlefield.
All scholars in Yata Sehen are taught about the horrifying creatures that lurk in the city alleys and in the dark forests.
2/2
Shoreline Pixies U
Creature — Fairy (C)
Flying
When Shoreline Pixies enters the battlefield, it becomes timestuck. (It can't attack or block and its activated abilities can't be activated until another creature enters the battlefield under your control.)
2/1
Arc of Sand 5W
Instant (C)
Put target attacking creature on top of its owner's library.
Put target attacking creature on the bottom of its owner's library.
Exhaust 2W
Instant (C)
Target player can't cast creature spells this turn.
Draw a card.
It doesn't happen often, but sometimes patrols voluntarily freeze themselves in time in order to escape difficult situations.
Malus Vandals RR
Creature - Devil (C)
When Malus Vandals enters the battlefield, destroy target artifact chosen at random.
They want the Aurei broken, but for now they'll practice on whatever they can find.
2/2
Fixed the templating for malus vandals (See Goblin Test Pilot).
Common number 8:
Freeze-Lurker 1BB
Creature - beast
When Freeze-Lurker enters the battlefield, timebreak 2 (tap target creature. if that creature is already tapped, Freeze-Lurker deals 2 damage to it instead).
2/1
Era-Shard Troll 1GGG
Creature - Troll Shaman
When Era-Shard Troll dies, Restore (Discard a card. If you do, return another card from your graveyard that shares a card type with it to your hand).
2/3
The only places where the time flows normally is around big, magic crystals charged with the Queen's mana called Aurei. The capital city of Yata Sehen owns the largest of these magic artifacts and its surrounding is the only area where life flows normally. Very few species have enough mana to repel the time freeze enchantment and most species are subject to strange temporal effects.
But the Aureis are slowly losing their power, and so is the Queen's spell. Time is running out, literally, and the menace of Throgazor, the Star of Omen, is once again upon Inaquehat.
Creature - Snail (C)
Emedia's time freeze failed to reach the deepest sea beds, but the temporal blowback nevertheless summoned curious creatures long thought extinct.
3/4
Common number 2:
Meteor Shard 2R
Sotcery
Meteor Shard deals 3 damage to target creature of player.
Suspend R
Sometimes, loose bits of rock from the great meteor were released from the spell, resulting in disaster.
(Yeah, I know this is rift bolt, but suspend felt perfect for the set and I couldn't think of anything better.)
Echoes of Growth 1G
Instant
Target creature gets +3/+3 until end of turn.
Flashback G
Spells that were cast along side with the time freeze remained midcasting, waiting for someone to reclaim their energy.
- Full moon — Reveal the top card of your library, if it's a lunar card...
- Temper X (You may cast this spell for its temper cost if you've attacked with at least one creature this turn.)
- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
- Kavus that do something according to the number of Kavus you control.
Creature type used so far: Cephalid, Kor, Kavu, Boar, Beast, Elemental
Creature - Kavu (C)
Devour 1
When Kavu Pouncer enters the battlefield, it deals damage to target creature equals to its power.
3/3
Quiet-Soul Kor 1W
Creature - Kor Monk (C)
When Quiet-Soul Kor enters the battlefied, target creature an opponent controls gains defender until the beginning of you next upkeep.
"Sit and think, young man. Think of your many faliures, and cleanse yourself."
1/1
Gemhide Sliver 1G
Creature — Sliver (C)
All Sliver have "T: Add one mana of any color to your mana pool."
With the Claw of the Hivemind, Iiru were able to use the energy of slivers themselves to enhance the power of the summoning rite.
1/1
Withdraw into Aether 5UU
Instant (C)
Mindforce (Each card you exile from the top of your library while casting this spell pays for 1)
Return target permanent to the top of its owner library.
"I can't imagine what happened. just as my blade thrust it for a killing blow, it just disappeared into thin air." - Kor blademaster
Battle-Scarred Trainee 1W
Creture - Human Soldier (C)
Whenever Battle-Scarred Trainee blocks or becomes blocked, pu a +1/+1 counter on it at end of combat.
"I never appreciated torches and pitchforks that much". - Iiru
1/2
Gout of Moonfire 2R
☾ Lunar Instant (C)
Gout of Moonfire deals 3 damage to target player.
Eclipse - If a player cast a spell while this spell was on the stack, Gout of Moonfire deals 5 damage to that player instead.
Cephalid Lore-teller 1U
Creature - Cephalid Wizard (C)
Sacrifice Cephal Lore-teller: Look at the top two cards of your library. For each of those cards, you may put it on top of your library or put it into your graveyard. Draw a card.
The cephalid learn the most they can from all the occurrences in their world, grasping their power to ensure their race's survival.
1/3
Kavu Ripper 2BB
Creature - Kavu (C)
Devour 2
Provoke
"The kavu already eat their own. When they are done feasting on the rest of life in Kalagh, they will all turn on one another, and then there will be nothing left." - Wreet, elder werewolf
1/3
Command of the Alpha 1G
Instant (C)
Cast Command of the Alpha only during combat, before blockers are declared.
Target creature you control fights a creature your opponent control. You may remove that creature from combat.
"As the battle heated up, all of a sudden that one kavu changed it's course and striked the tower guard."
Lunar Sliver W
☾ Lunar Creature — Sliver (C)
Full Moon — At the beginning of your upkeep, reveal the top card of your library. If it's a lunar card, all Slivers get +1/+1 until end of turn.
1/2
Nightfall Crusader 4GW
☾ Lunar Creature - Giant Werewolf (U)
Full moon - At the beginning of your upkeep, reveal the top card of your library. If it's a lunar card, exile target permanent. Return it to the battlefield afterwards if it's a creature or land.
"Let the terror depart from your hearts - whatever lurks out there, I'm more dangerous than it."
5/6
Psychic Scourge 4UU
Instant (U)
Mindforce (Each card you exile from the top of your library while casting this spell pays for 1)
Counter target spell.
Draw a card.
Kendelik Stonecrusher 5GGG
Creature - Giant Berserker (U)
Devour 3
Trample, vigilance, hexproof
"Your bones will season the last meal of those monsters!"
3/3
Abandoned Sanctuary
Land
If Abandoned Sanctuary would enter the battlefield, you may exile target permanent instead. If you don't, Abandoned Sanctuary enters the battlefield tapped.
t: Add W or B to your mana pool.
Foil:
Cephalid Loredelver 2U
Creature - Cephalid Wizard Rogue (u)
Whenever Cephalid Loredelver Attacks, draw a card, then discard a card.
1/1
Ball Lightning RRR
Creature - Elemantal (r)
Trample, Haste
At the beginning of the end step, sacrifice ball lightning.
"It was enormous. It was lethal. It was teribble. Then it was Gone."
6/1
Predator's Bargain 3B
Enchantment (m)
Pay 1 life: Draw a card. Activae this ability only once each turn.
Blood is life. Life is knowledge. Knowledge is power.
Creature - Kavu
Devour 1
When Kavu Pouncer enters the battlefield, it deals damage to target creature equals to its power.
3/3
Quiet-Soul Kor 1W
Creature - Kor Monk
When Quiet-Soul Kor enters the battlefied, target creature an opponent controls gains defender until the beginning of you next upkeep.
"Sit and think, young man. Think of your many faliures, and cleanse yourself."
1/1
Gemhide Sliver 1G
Creature — Sliver
All Sliver have "T: Add one mana of any color to your mana pool."
With the Claw of the Hivemind, Liru were able to use the energy of slivers themselves to enhance the power of the summoning rite.
1/1
Withdraw into Aether 5UU
Instant
Mindforce (Each card you exile from the top of your library while casting this spell pays for 1)
Return target permanent to the top of its owner library.
"I can't imagine what happened. just as my blade thrust it for a killing blow, it just disappeared into thin air." - Kor blademaster
Common 5 out of 9:
Battle-Scarred Trainee 1W
Creture - Human Soldier
Whenever Battle-Scarred Trainee blocks or becomes blocked, pu a +1/+1 counter on it at end of combat.
"I never appreciated torches and pitchforks that much". - Liru
1/2
Carcass-Crown Sliver 2BB
All slivers get -1/-1 and have Intimidate.
"When that preator arrived, streams of blood started to gush from the multiple slivers on the battlefield. We couldn't bear it." - Field journal, author unknown
3/3
We really need some mechanical core for the block. I suggest combat matters. it's a very fighty plane, wiht a lot of prey and predators. I think we should try it out.
☾ Lunar - Lunar permanent with moon sign
Full moon - Any timing, reveal the top card of your library. If it's a lunar card, the *effect*
Creature type used so far: Cephalid, Kor, Kavu, Boar, Beast, Elemental
Creature - Kavu
Devour 1
When Kavu Pouncer enters the battlefield, it deals damage to target creature equals to its power.
3/3
Common 2 out of 9:
Quiet-Soul Kor 1W
Creature - Kor Monk
When Quiet-Soul Kor enters the battlefied, target creature an opponent controls gains defender until the beginning of you next upkeep.
"Sit and think, young man. Think of your many faliures, and cleanse yourself."
1/1
Opposite Sides U
Instant
Tap target creature, then tap another target creature of an opponent's choice.
When the kavu arrived, the mages of the last city has to invent new ways to fight them. Those were mostly cluncky and ramshacle, and so were the results.
this spell pays for 1.)
-Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
Creature — Incarnation (C)
Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
Remove a rage counter from Duradan of Mud: Tap target creature.
2/2
Wild Rage 1G
Instant
Target creature gets +1/+1 for each counters on it and gains trample until end of turn.
The Tasharan wildlife may look approachable, but a slight hostile gesture will ensure a claw scars or bite marks on your body.
Crism of Empathy 2U
Sorcery (C)
Draw three cards, then discard two cards unless you pay G.
Ahasshanu opens the eyes of even those who refuse to see.
Ratapsan Slayer BB
Creature - Human Warrior Archer (C)
Warmonger (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature.)
Whenever Ratapsan Slayer attacks a player, you may pay 3BB. If you do, that player loses 3 life.
1/2
Greater Thunderbolt 2R
Sorcery
You may cast Greater Thunderbolt only during your second main phase.
Greater Thunderbolt deals 6 damage to target creature.
"The sharp look on Anatuan mage's face on you, would almost certainly mean something really bad is going to happen to you" - Istahar the Dancing Scimitar
Tamzudan of Diamonds 3W
Creature - Incarnation (C)
Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
Remove a rage counter from Tamzudan of Diamonds: Target permanent gains indestructible until end of turn.
2/4
Ilmada Mocker 1UU
Creature — Human Rogue (C)
Ilmada Mocker can't be blocked by creatures with rage counters on them.
A single Nergalli can destroy a village by his own, but it's not really able to understand if that village is allied with him or not. Ilmada tribes use this flaw to take advantage of their power against Khunanna herself.
2/2
Midnight Robbery 4B
Sorcery (C)
Target player discards two cards.
Draw a card.
Ulbar City was never a safe place. After Khunanna's arrival, it became a hellscape.
Lotus Wreath 5
Artifact (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
T: Add one mana of any color to your mana pool.
"The Emperor demands five years of soil, rain, and sunlight, all for a single prize. But such a prize!" —Mushebaaba, royal gardener
Yearling Furrowstomper 2G
Creature - Beast (C)
Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
Remove two rage counters from Yearling Furrowstomper: Draw a card and add G to your mana pool.
2/2
Zuu Windcutter 3U
Creature - Chimera
Flying
Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
As long as Zuu Windcutter has a rage counter on it, it gets +1/+1 and has hexproof.
Remove a rage counter from Zuu Windcutter: Target creature gains hexproof until end of turn.
2/2
Nergalli Far-hunter 3R
Creature - Orc Zombie Warrior (U)
Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
Nergalli Far-hunter must be blocked if able.
3/2
Tasharian Flagbearer 3W
Creature - Human Soldier
Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
At the beginning of your end step, if Tasharian Flagbearer attacks this turn, you may search your library for a creature card, then shuffle your library and put that card on top of it.
His courage in the fateful war inspired many to follow his steps.
1/4
I wanted to make some commons. Oh well.
Rare:
Crism of The cycle BB
Sorcery
Return target creature card from a graveyard to the battlefield under your control, then you lose 7 life unless you pay GG.
"The cycle of life. a lattice so strong and so ancient that eveen Khunnana can't break." - Tirkal, priest of the seven maladies
Mana-Charged Beast 4GG
Creature - beast
Trample
Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
5/5