O-Kagachi, Soul of Kamigawa3WUBRG
Legendary Creature - Spirit Dragon
Flying
~ enters the battlefield with a divinity counter on it.
~ has indestructible, protection from everything, and can't attack as long as it has a divinity counter on it.
Remove a divinity counter from ~: Until end of turn, you have protection from everything, you can't lose the game, and your life total can't change.
11/11
Next:
A legendary spider lord, but doesn't grant a keyword or +X/+X to spiders
Shaal, Life's Flame2RW
Legendary Creature - Phoenix
Flying 4RW: Return target creature card from your graveyard to your hand. Then you may put a creature card from you hand onto the battlefield. If you do, that creature gains haste until end of turn. Sacrifice that creature at the beginning of the next end step. Activate this ability only if ~ is in your graveyard.
4/3
Yuno, the Unbecoming2WU
Legendary Creature - Shapeshifter
The 'Legend Rule' doesn't apply.
: Target permanent other than ~ becomes a copy of another permanent other than ~ on the battlefield until end of turn. Their own form is fixed, instead the world around them shifts to their whim.
3/4
Next:
A red (or red+) commander that can play with red's big crazy enchantments.
The Moon Presence10UBR
Legendary Creature - Eldrazi
Devoid
When you cast ~, untap all permanents you control and skip your next turn after this one.
Indestructible, hexproof from all colors Eminence - As long as ~ is in the command zone or on the battlefield, nonbasic lands are Wastes.
When ~ attacks, defending player takes an extra turn after this one.
14/7
Buggy, Faithful Pet1RRR
Creature - Insect
Haste
When ~ enters the battlefield, reveal the top X cards of your library, where X is the amount of mana spent to cast ~. Put any number of Goblin cards revealed this way into your hand, and the rest into your graveyard.
Exile a Goblin card from your graveyard: Target creature gets +2/+2 and gains trample until end of turn.
3/3
The Orphan Worldsoul7GGG
Legendary World Creature - Avatar
Flash
Trample, vigilance, reach T, Sacrifice ~: Each player shuffles all permanents they control other than ~ and all card in their hand into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield.
8/8
Next:
A legend from a common tribe that does not work with or get along with its tribe.
Senate of Aerolon2C
Legendary Creature - Advisor
Defender W, T: Tap target creature. 1U, T: Scry 2. 2B, T: Each opponent loses 1 life and you gain 1 life. 3R, T: ~ deals 3 damage to any target. 4G, T: Create a 3/3 green Beast creature token. 1WUBRG, Q: Gain control of target permanent.
2/4
Next:
A legendary Juggernaut that might also be a lord for tribal Juggernauts
Anje Falkenrath3BRR
Legendary Creature - Vampire
Flying, haste T: Destroy target creature, put a +1/+1 counter on ~. BR, Sacrifice a creature: Creatures your opponents control lose hexproof and indestructible until end of turn.
4/4
Selenia, Guardian Angel3WB
Legendary Creature - Angel
Flying, vigilance
Creatures you control named Crovax Windgrace have indestructible and hexproof.
Pay 1 life: Prevent the next 1 damage that would be dealt to any target.
Partner with Crovax Windgrace
4/4
Crovax Windgrace2WB
Legendary Creature - Human Knight
First strike, vigilance
Other creatures you control get +1/+1.
Sacrifice a creature named Selenia, Guardian Angel: You gain 16 life, draw four cards, and get two poison counters.
Partner with Selenia, Guardian Angel
3/3
After the fall of Crovax:
Crovax, Lord of Rath3BBB
Legendary Creature - Vampire Horror
Flying, trample, deathtouch, haste
Whenever ~ attacks, you lose 7 life and sacrifice a creature unless you control a creature named Selenia, Angelic Husk.
Sacrifice a creature: ~ gains indestructible until end of turn.
Partner with Selenia, Angelic Husk
7/7
Selenia, Angelic HuskWB
Legendary Artifact Creature - Angel
Flash
Flying
When ~ dies or is put into the command zone, draw a card.
Partner with Crovax, Lord of Rath
0/2
Next:
A commander that gets cheaper each time it is cast from the command zone.
Tharrar, Lost HealerWWBB
Legendary Creature - Nightmare Cleric
Shadow, Lifelink
At the beginning of your upkeep, if an opponent's life total is at least twice their starting life total, that player loses the game.
Whenever an opponent gains life, you may pay . If you do, create a 2/2 black Nightmare creature token with shadow and lifelink.
Combat damage dealt by any creature you control with lifelink to a player causes that player to gain life instead.
3/3
Next:
An Onslaught pit fighter (Not Arcanis) reimagined.
Arcanis, the Omnipresent4UUU
Legendary Creature - Wizard
Flash, this spell can't be countered.
When ~ enters the battlefield, draw three cards. T: Create a token that's a copy of ~, except it's not legendary.
Sacrifice a creature named ~: Return ~ to it's owner's hand.
3/4
Lich Lord Andrion3UB
Legendary Creature - Zombie Advisor
Indestructible
When you control no other legendary permanents, sacrifice ~.
Whenever a creature you control that's a Zombie or an Advisor or is Legendary attacks, defending player puts the top 2 cards of their library into their graveyard.
4/4
Next:
A friend for Darigaaz Reincarnated (One of the other 9 dragons from that cycle)
CytocosmCGWU
Legendary Creature - Germ
Flying
At the beginning of your upkeep, if you control at least ten permanents named ~ and no other permanents, you win the game.
Nontoken permanents you control enter the battlefield as copies of ~, except they aren't legendary. CGWU, T: Exile target permanent you control, then return it to the battlefield.
3/3
Teferi, Mage of Suq'AtaUBR
Legendary Creature - Human Wizard
Flash
Vanishing 1
~ enters the battlefield with an additional X time counters on it, where X is the amount of mana spent to cast it.
Remove a time counter from ~: Target creature gets +1/+0 and gains hexproof until end of turn and can't be blocked this turn.
3/3
The Rising SwarmGWU
Legendary Creature - Insect Eminence - At the beginning of each player's upkeep, if ~ is in the command zone or on the battlefield, that player creates a 1/1 green Insect creature token with flying.
Flying
When ~ enters the battlefield, if you cast it, gain control of all Insects.
At the beginning of your end step, if you control ten or more other insects, you may exile ~. If you do, return it to the battlefield transformed.
3/3
------ The Swarm That Speaks
Legendary Planeswalker - Swarm
+2: Create two 1/1 green Insect creature tokens with flying.
-X: Gain control of target creature with converted mana cost X or less, that creature is an Insect in addition to its other types.
-8: Put all non-Insect creatures on the bottom of their owners' libraries.
3
Next:
A legendary Pegasus
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Legendary Creature - Spirit Dragon
Flying
~ enters the battlefield with a divinity counter on it.
~ has indestructible, protection from everything, and can't attack as long as it has a divinity counter on it.
Remove a divinity counter from ~: Until end of turn, you have protection from everything, you can't lose the game, and your life total can't change.
11/11
Next:
A legendary spider lord, but doesn't grant a keyword or +X/+X to spiders
Legendary Creature - Phoenix
Flying
4RW: Return target creature card from your graveyard to your hand. Then you may put a creature card from you hand onto the battlefield. If you do, that creature gains haste until end of turn. Sacrifice that creature at the beginning of the next end step. Activate this ability only if ~ is in your graveyard.
4/3
Next:
A blue-white lord for wizards and soldiers
Legendary Creature - Shapeshifter
The 'Legend Rule' doesn't apply.
: Target permanent other than ~ becomes a copy of another permanent other than ~ on the battlefield until end of turn.
Their own form is fixed, instead the world around them shifts to their whim.
3/4
Next:
A red (or red+) commander that can play with red's big crazy enchantments.
Legendary Creature - Eldrazi
Devoid
When you cast ~, untap all permanents you control and skip your next turn after this one.
Indestructible, hexproof from all colors
Eminence - As long as ~ is in the command zone or on the battlefield, nonbasic lands are Wastes.
When ~ attacks, defending player takes an extra turn after this one.
14/7
Kinda went nuts with this one, feels broken. Eh?
Next:
A nonblack Gorgon
Creature - Insect
Haste
When ~ enters the battlefield, reveal the top X cards of your library, where X is the amount of mana spent to cast ~. Put any number of Goblin cards revealed this way into your hand, and the rest into your graveyard.
Exile a Goblin card from your graveyard: Target creature gets +2/+2 and gains trample until end of turn.
3/3
They've tamed a Clickslither
Next:
Someone/something who really hates cats.
Legendary World Creature - Avatar
Flash
Trample, vigilance, reach
T, Sacrifice ~: Each player shuffles all permanents they control other than ~ and all card in their hand into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield.
8/8
Next:
A legend from a common tribe that does not work with or get along with its tribe.
Legendary Creature - Advisor
Defender
W, T: Tap target creature.
1U, T: Scry 2.
2B, T: Each opponent loses 1 life and you gain 1 life.
3R, T: ~ deals 3 damage to any target.
4G, T: Create a 3/3 green Beast creature token.
1WUBRG, Q: Gain control of target permanent.
2/4
Next:
A legendary Juggernaut that might also be a lord for tribal Juggernauts
Legendary Creature - Vampire
Flying, haste
T: Destroy target creature, put a +1/+1 counter on ~.
BR, Sacrifice a creature: Creatures your opponents control lose hexproof and indestructible until end of turn.
4/4
Next:
Any of the other primeval dragons returned in the vein of Darigaaz Reincarnated, not Intet
Selenia, Guardian Angel 3WB
Legendary Creature - Angel
Flying, vigilance
Creatures you control named Crovax Windgrace have indestructible and hexproof.
Pay 1 life: Prevent the next 1 damage that would be dealt to any target.
Partner with Crovax Windgrace
4/4
Crovax Windgrace 2WB
Legendary Creature - Human Knight
First strike, vigilance
Other creatures you control get +1/+1.
Sacrifice a creature named Selenia, Guardian Angel: You gain 16 life, draw four cards, and get two poison counters.
Partner with Selenia, Guardian Angel
3/3
After the fall of Crovax:
Crovax, Lord of Rath 3BBB
Legendary Creature - Vampire Horror
Flying, trample, deathtouch, haste
Whenever ~ attacks, you lose 7 life and sacrifice a creature unless you control a creature named Selenia, Angelic Husk.
Sacrifice a creature: ~ gains indestructible until end of turn.
Partner with Selenia, Angelic Husk
7/7
Selenia, Angelic Husk WB
Legendary Artifact Creature - Angel
Flash
Flying
When ~ dies or is put into the command zone, draw a card.
Partner with Crovax, Lord of Rath
0/2
Next:
A commander that gets cheaper each time it is cast from the command zone.
Legendary Creature - Nightmare Cleric
Shadow, Lifelink
At the beginning of your upkeep, if an opponent's life total is at least twice their starting life total, that player loses the game.
Whenever an opponent gains life, you may pay . If you do, create a 2/2 black Nightmare creature token with shadow and lifelink.
Combat damage dealt by any creature you control with lifelink to a player causes that player to gain life instead.
3/3
Next:
An Onslaught pit fighter (Not Arcanis) reimagined.
Legendary Creature - Wizard
Flash, this spell can't be countered.
When ~ enters the battlefield, draw three cards.
T: Create a token that's a copy of ~, except it's not legendary.
Sacrifice a creature named ~: Return ~ to it's owner's hand.
3/4
Next:
A legendary wall
Legendary Creature - Zombie Advisor
Indestructible
When you control no other legendary permanents, sacrifice ~.
Whenever a creature you control that's a Zombie or an Advisor or is Legendary attacks, defending player puts the top 2 cards of their library into their graveyard.
4/4
Next:
A friend for Darigaaz Reincarnated (One of the other 9 dragons from that cycle)
Legendary Creature - Germ
Flying
At the beginning of your upkeep, if you control at least ten permanents named ~ and no other permanents, you win the game.
Nontoken permanents you control enter the battlefield as copies of ~, except they aren't legendary.
CGWU, T: Exile target permanent you control, then return it to the battlefield.
3/3
Next:
A non-green legends matter commander.
Legendary Creature - Human Wizard
Flash
Vanishing 1
~ enters the battlefield with an additional X time counters on it, where X is the amount of mana spent to cast it.
Remove a time counter from ~: Target creature gets +1/+0 and gains hexproof until end of turn and can't be blocked this turn.
3/3
Next:
A commander with Evoke
Legendary Creature - Insect
Eminence - At the beginning of each player's upkeep, if ~ is in the command zone or on the battlefield, that player creates a 1/1 green Insect creature token with flying.
Flying
When ~ enters the battlefield, if you cast it, gain control of all Insects.
At the beginning of your end step, if you control ten or more other insects, you may exile ~. If you do, return it to the battlefield transformed.
3/3
------
The Swarm That Speaks
Legendary Planeswalker - Swarm
+2: Create two 1/1 green Insect creature tokens with flying.
-X: Gain control of target creature with converted mana cost X or less, that creature is an Insect in addition to its other types.
-8: Put all non-Insect creatures on the bottom of their owners' libraries.
3
Next:
A legendary Pegasus