In a more aggressive build where you use assault as some late game reach and some board control I think that new creature is fine. In a more controlling build bob and goyf will still likely reign supreme.
Anyway, I choose to build the Deck RG with a light bluesplash for counterspells in form of Spell Pierce or even Stubborn Denial to protect our threats from random Abrupt Decays or literally any other removal.
How does countermagic protect your threats from Abrupt decay? The uncounterable clause on decay disagrees with that statement.
I think against death's shadow you just sandbag lands after a loam or two and then drop a seismic assault to punish them for going down to 8 life or so. Tron falls to ghost quarter/loam lock. I like Aggro loam vs those two decks.
The jund lists being more control oriented will have plenty of ways to slow down the game and the cycle lands will give the deck the ability to take actual draws more often while being able to hold up assault activations and saving loam from surgical extraction if that becomes a bigger thing.
Treasure hunt is a fine card in the decks that it slots into. Naturally the two decks are fairly different styles of play. Seismic Swans is a decent combo deck that generally loses to handfuls of disruption, whereas aggro loam is actually much more resilient and plays the control and aggro roles very well (at the cost of being susceptible to some graveyard hate).
I think the list is really neat. I would love to see you run a Sorin though. Massing tokens and giving them a boost, plus lifelink for 2 turns is really strong. Especially in games vs burn.
I would still likely suggest you lean more on red for bolt rather than black for push, but that is just because you are heavily skewed towards red being a valakut deck. Having less needs for your splash colors means a hand of 2 valakut and 1 fetch can cast most of your spells when you can only fetch 1 shock land before you get loam, etc online. Just my suggestion, but in your experience you may have learned differently.
I agree though, raven's crime lock is delightful. When I play modern I play the jund aggro loam variant and have access to 3 graven cairns and 1 urborg alongside 3 raven's crime.
I think mainboard you need to find a way to squeeze in some lightning bolts or fatal push. They are very strong 1 cmc removal spells which is often very relevant. Sideboard if not main should contain some number of abrupt decay as well. My main concern with your list is that running something as B mana intensive as raven's crime doesn't work quite as well when you are sitting on just a blood crypt or two. The real power in when you can hit for three discards in a turn. That usually requires the likes of Graven Cairns, Urborg, Tomb of Yawgmoth or just a heavier commitment to black. I love me some raven's crime but not when it can't be reliably chained together. I would suggest either adjusting to include a cairns or two plus a single urborg.
I kept huntmaster because as a 1 of it isn't likely to come up that you flip it with bob and if given the chance huntmaster can take over a game. The 2 life gain, plus the 2 guys for 1 are very good. Paired with Vengeant and lightning helix the life loss can be offset easily. You also have plenty of ways to remove your own confidant if it becomes entirely necessary.
Mana base is really rough. I see you're jund+white for... knight? And sideboard lingering souls? I would prefer to see you cut white entirely personally, but knight is a very good threat and souls are delightful post board against a lot of deck. Initial changed to keep white that I suggest
Cuts
Manabase
Plains
Dakmor salvage
Arid Mesa
Sacred foundry
1 Blood crypt
1 ghost quarter - being 4 color, colorless lands hurt you that much more.
Adds
Manabase
2 Temple garden
2 fire-lit thicket/rugged prairie - you likely want something that filters RR while being able to add green or white. Makes fetching easier for the colors you need. I lean more towards RR producing lands because assult is RRR
2 raging ravine
I also personally would like to see ajani Vengeant over liliana if you want to go jund+w.
It seems like you really want to be more Naya black, I suggest trying these changes. The helix and ajani can offset lifeloss a bit and having a slightly stronger white focus gives you rest for the weary instead of feed the clan out of the board. You'll find landfall much easier to accomplish than ferocious.
I am happy to help as much as I can. I will say that my knowledge of the current meta and decks is fairly limited as I do not play modern anymore really
A huge strength of Tarmogoyf is that it is immediately larger with any additional cards in the yard and doesn't take a lot of time to grow. Kudzu is at best a 3/3 if you can play and make a fetchland happen. Once it dies, you have to regrow all over again whereas tarmogoyf is always going to be larger barring graveyard hate.
Possible sideboard option could be Renegade Rallier for the revolt mechanic. Even if it just returns a fetchland you get to ramp a bit. It can also rebuy a pridemage for later in the game.
Having the extra land drop is nice. Being able to pick up a land and give trample is fine depending on your creature suite. It also means you can give trample and kill a chump blocker at a moments notice. I think the land is better as a kessig wolf run since it give the same effect and gets better as the game progresses.
I would rather lean towards red and go sith anger if the gods. The exiling clause is just to good to ignore. If we wanted to run a 4 mana sweeper damnation is likely still the better option as it won't leave behind tasigur, angler, goyf and the like which we need to be able to answer and are very difficult to answer on occasion with just assault since they usually take 3 activations
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How does countermagic protect your threats from Abrupt decay? The uncounterable clause on decay disagrees with that statement.
I think against death's shadow you just sandbag lands after a loam or two and then drop a seismic assault to punish them for going down to 8 life or so. Tron falls to ghost quarter/loam lock. I like Aggro loam vs those two decks.
I agree though, raven's crime lock is delightful. When I play modern I play the jund aggro loam variant and have access to 3 graven cairns and 1 urborg alongside 3 raven's crime.
Cuts
Manabase
Plains
Dakmor salvage
Arid Mesa
Sacred foundry
1 Blood crypt
1 ghost quarter - being 4 color, colorless lands hurt you that much more.
Adds
Manabase
2 Temple garden
2 fire-lit thicket/rugged prairie - you likely want something that filters RR while being able to add green or white. Makes fetching easier for the colors you need. I lean more towards RR producing lands because assult is RRR
2 raging ravine
I also personally would like to see ajani Vengeant over liliana if you want to go jund+w.
Cuts
Spells
1 flame jab
1 raven's crime
1 Molten vortex
2 Abrupt Decay
Adds
Spells
2 ajani vengeant
3 Lightning helix
It seems like you really want to be more Naya black, I suggest trying these changes. The helix and ajani can offset lifeloss a bit and having a slightly stronger white focus gives you rest for the weary instead of feed the clan out of the board. You'll find landfall much easier to accomplish than ferocious.
Possible sideboard option could be Renegade Rallier for the revolt mechanic. Even if it just returns a fetchland you get to ramp a bit. It can also rebuy a pridemage for later in the game.