Again, i've cut Fulminator Mage completely. He's not doing much for me lately.
I don't know if I agree... without fumigator mage we can't steal games away from big mana decks.
Even with the mage, those big mana decks seems prety much a dead match up.. LD plus surgical the tower or a valakut on paper it's great, but it's extremely hard to pull off...against other decks he does not seem great enough..I'm inclined to go with a couple Blood Moons..but not sure yet.
I've been seeing Thundermaw Hellkite more frequently lately, what do we think about it? Pure meta call or it desearves a slot or two.
Also, yesterday I played on a 20ish event with a very poor result, but it were mostly because my missplay..I've played with Chandra ToD for the first time and I love it. She's the real deal for Jund. I'm playing with two 4 drop, in form of Kalitas and Chandra...and this combination were good enough for me.
Blood Moon can be a instant lock against some match ups and will make the opp to play around it every game.
I've played with blue moon right after twin got banned, and it were a blast shutting the opp off.
Discard + threat (bob or goyf) plus blood moon it's a great start against almost every deck, and with 4 swamps and 3 forests, the deck can perform greatly with a online moon.
I think we have enough things vs dredge in form of scooze, NoSB, Anger...but then again, I'm not completely sure about wether graffdigger's or spellbomb is better. They both have good sides, spellbomb mainly in drawing a card and putting an artifact into grave.
Against snap matchups, scavenging ooze does enough most of the time and they usually want to remove goyfs or 4drops.
Also, I have a general question, I've been lurking for a long time on all the salvation jund threads and I just don't know, why almost nobody is running 2 basic forests? I find this very helpful, when I try to conserve my life total. It feels good dropping down a finks or ooze vs burn without fetching for a shock at all.
I tend to run 2 Swamp, 1 Forest, 1 Mountain. Not having to always shock to cast red cards is handy.
I feel that the full playset of Lightning Bolt is a mistake nowadays. I rather play with 3 pushes and 2 bolt then 4 bolts. I'm not cutting them all together for now because it can hit a few creatures and PWs, also the reach can be good sometimes.
With that in mind, the extra red source won't be that necessary on the first 3 turns.
Good Morning mates (at least in Brazil), I'm having problems with my list lately. I can't find my mojo again and I'm losing several matchs that I were supposed to win or have a good match against it.
Could you guys analyze the following 74. I'm 1 card short because I'm not sure about what to include.
I noticed in your list you have a lot of brutalities. I used to have 2 but cut down to 1. I haven't faced a lot of burn in testing so far, so maybe the number will go back up, but 3 feels like a lot. Huntmaster is a card I love, but only seems to do work like 33% of the time when I play him. I have put olivia mainboard because with the decrease in number of bolts in modern, she is a pretty scary 3/3 flier. She blocks skyspawners all day, picks off dorks and lets you steal some creatures from time to time. I like just having the ability to have some play in the air available in the main. I put batterskull in the board just because against it is an awesome card. Thundermaw is a nod to the tons of spirits that are seeing play these days, and it is basically a 5 cmc, do 5 damage card, so against death's shadow and abzan I figure it is solid choice. As mentioned above I would like to try harsh mentor's out, but not sure where I will put them.
My last thought is I would consider grafdigger's cage over spell bomb. If you track MTGGoldFish at all, you will see dredge is poised to take the crown from DS aggro as having the most success in modern (MTGO and paper combined). Dredge was #1 last night, but they appear to have flipped again. Spell bomb is good for clearing the yard for a KoTR, or for keeping delve down, but Lingering souls is being played a lot, control strats with snaps are coming back and storm is a thing now too. Cage shuts down all of those strats pretty effectively. Otherwise I would consider Leylines, but that is my personal preference.
tks for your feedback.
I've decided to go with 3 brutalities, as my main burn and hyper agressive decks hates of choice.. Lately Kitchen Finks has been pretty poor for me, that's why I'm playing 3 CBs. I'll revisit that choice this weak though.
Huntmaster is another card that I'm not 100% confident about. I have the felling that he's great or awful, there's not a term in between. And that's why i choose the split with Kalitas and I'm also playing 1 Olivia on my board.
Probably I'm going to switch those nihil with the cages and add a second Surgical, and go with that as grave hate.
Good Morning mates (at least in Brazil), I'm having problems with my list lately. I can't find my mojo again and I'm losing several matchs that I were supposed to win or have a good match against it.
Could you guys analyze the following 74. I'm 1 card short because I'm not sure about what to include.
Kalitas has no immediate impact on the board, which is a problem nowadays. In my meta I still like my 2 Huntmasters mb, as I face a lot of control and burn.
If you guys don´t like playing any of these two, there are two options: Either you avoid the 4cmc slot at all (there are some successfull lists floating around) or you include more alternative planeswalkers instead. I don´t believe playing suboptimal creatures in the mb (Kitchen Finks, Fulminator Mage, Tireless Tracker, Courser of Kruphix) is the way to go.
I'm on the same boat here...Huntmaster hasn't performed as good as used to, and all the other options seems pretty sub-optimal.
I really don't like Fulminator Mages or Kitchen Finks (I'm not even playing them on my sideboard)..Kalitas as you said doesn't impact the board when ETB.
Which leaves me with Tireless Tracker, of all of those choices, I believe that he's the most appealing.
It might seem wrong, but I've decided to go back to the classic build, with 4 bolts. I'm doing this, because at my LGS there's a single DS player which happens to be the same guy who plays Bant Eldrazi as well.
I can see going down to 1 decay. So I could run something like 4 Pushes, 1 Decay, 2 KCommand, 1 Pulse, 3 Terminate, 2 Bolt and 4 LotV as removal suite.
@mrc_jr: So you don't run any 4 drops basically?
On mainboard I'll test 2 four drops, in form of Huntmaster and Kalistas, but I'm not too sure about it yet. Kalitas seems more appealing nowadays with the increase of DS, Kommand and Lili last hope too. Exiling the creature it's becoming more important.
Those trackers are sitting on my SB at the moment. For reference this is what my 75 looks like.
@FlyingDelver
Probably the first list seems more tunned. Also i believe that CB isn't that great G1. I'm playing with 3 of them at my board, since it covers a lot and improves way more the burn match up.
I'm starting to test 2 Tireless Tracker instead kitchen finks and I believe that he'll improve a lot the grinding match ups.
Well, taking bolts out it's purely a meta call for me. At my LGS there's a single DS player, with the Grixis version and he's not that good with it yet. So I not taking them out just yet..I'll have to wait and see hows the meta there evolves.
but if I were attending to a PPTQ, GP or even in a unknown store this weekend, for sure I would remove at least a couple of bolts for more pushes and terminates.
As said before, the reach bolt provides it's no longer needed IMO. Straight kill spell for almost any problematic creature it's way better nowadays.
Despite the recent records, Midrange Jund is still a great choice and for sure won't seize to exist. It just have to adapt like many times before this.
This is the list i'm playing this weekend...My board it's a little bit different from the usual, i'm taking finks out in order to play more Collectives..in my recent tests..finks were pretty sub-par and never a good draw, also it clogged up the 3 CMC slot.
Edit: If I were removing all copies of bolt, probably would do something in this line:
-4 Lightning Bolt
+1 Fatal Push
+1 Terminate
+1 Maelstrom Pulse
+1 Thoughtseize or Inquisition of Kozilek -> not sure which one yet.
The exclusion of Damnation was what really got me as well. There are some decks where you need just need sweepers with Damnation being the sweeper of all sweepers.
Yeap...I'm considering 2 copies of each Damnation and Engineered..the later it's so good against almost every deck and Damnation, just sweeps the board away, period.
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Even with the mage, those big mana decks seems prety much a dead match up.. LD plus surgical the tower or a valakut on paper it's great, but it's extremely hard to pull off...against other decks he does not seem great enough..I'm inclined to go with a couple Blood Moons..but not sure yet.
UR Twin - RIP
UR Twin - RIP
Please tell us more about Hazoret.. She seems more of a sideboard card though.
Tks
UR Twin - RIP
Also, yesterday I played on a 20ish event with a very poor result, but it were mostly because my missplay..I've played with Chandra ToD for the first time and I love it. She's the real deal for Jund. I'm playing with two 4 drop, in form of Kalitas and Chandra...and this combination were good enough for me.
UR Twin - RIP
Here's what i'm working on:
4 Dark Confidant
1 Grim Lavamancer
2 Kalitas, Traitor of Ghet
3 Liliana of the Veil
4 Blood Moon
1 Engineered Explosives
2 Abrupt Decay
2 Kolaghan's Command
3 Thoughtseize
3 Inquisition of Kozilek
4 Fatal Push
3 Terminate
4 Bloodstained Mire
1 Wooded Foothills
3 Forest
4 Swamp
4 Blackcleave Cliffs
2 Overgrown Tomb
1 Stomping Ground
1 Blood Crypt
3 Collective Brutality
1 Engineered Explosives
1 Damnation
2 Surgical Extraction
2 Nihil Spellbomb
1 Anger of the Gods
1 Thragtusk
1 Olivia Voldaren
1 Tireless Tracker
1 Liliana, the Last Hope
1 Duress
Blood Moon can be a instant lock against some match ups and will make the opp to play around it every game.
I've played with blue moon right after twin got banned, and it were a blast shutting the opp off.
Discard + threat (bob or goyf) plus blood moon it's a great start against almost every deck, and with 4 swamps and 3 forests, the deck can perform greatly with a online moon.
So, what do you guys think of i?
UR Twin - RIP
I feel that the full playset of Lightning Bolt is a mistake nowadays. I rather play with 3 pushes and 2 bolt then 4 bolts. I'm not cutting them all together for now because it can hit a few creatures and PWs, also the reach can be good sometimes.
With that in mind, the extra red source won't be that necessary on the first 3 turns.
UR Twin - RIP
tks for your feedback.
I've decided to go with 3 brutalities, as my main burn and hyper agressive decks hates of choice.. Lately Kitchen Finks has been pretty poor for me, that's why I'm playing 3 CBs. I'll revisit that choice this weak though.
Huntmaster is another card that I'm not 100% confident about. I have the felling that he's great or awful, there's not a term in between. And that's why i choose the split with Kalitas and I'm also playing 1 Olivia on my board.
Probably I'm going to switch those nihil with the cages and add a second Surgical, and go with that as grave hate.
UR Twin - RIP
Could you guys analyze the following 74. I'm 1 card short because I'm not sure about what to include.
4 Dark Confidant
3 Scavenging Ooze
1 Huntmaster of the Fells
1 Kalitas, Traitor of Ghet
4 Liliana of the Veil
3 Thoughtseize
3 Inquisition of Kozilek
4 Fatal Push
3 Terminate
2 Abrupt Decay
2 Kolaghan's Command
1 Maelstrom Pulse
3 Bloodstained Mire
1 Wooded Foothills
2 Forest
2 Swamp
3 Raging Ravine
4 Blackcleave Cliffs
2 Overgrown Tomb
1 Stomping Ground
1 Blood Crypt
1 Twilight Mire
3 Collective Brutality
1 Engineered Explosives
1 Damnation
1 Surgical Extraction
2 Nihil Spellbomb
1 Olivia Voldaren
1 Grim Lavamancer
1 Night of Souls' Betrayal
1 Anger of the Gods
3 Fulminator Mage
I appreciate all the help!! Tks!!
UR Twin - RIP
check the OP topic..there's the mos optimal guide.
UR Twin - RIP
I'm on the same boat here...Huntmaster hasn't performed as good as used to, and all the other options seems pretty sub-optimal.
I really don't like Fulminator Mages or Kitchen Finks (I'm not even playing them on my sideboard)..Kalitas as you said doesn't impact the board when ETB.
Which leaves me with Tireless Tracker, of all of those choices, I believe that he's the most appealing.
It might seem wrong, but I've decided to go back to the classic build, with 4 bolts. I'm doing this, because at my LGS there's a single DS player which happens to be the same guy who plays Bant Eldrazi as well.
UR Twin - RIP
On mainboard I'll test 2 four drops, in form of Huntmaster and Kalistas, but I'm not too sure about it yet. Kalitas seems more appealing nowadays with the increase of DS, Kommand and Lili last hope too. Exiling the creature it's becoming more important.
Those trackers are sitting on my SB at the moment. For reference this is what my 75 looks like.
4 Dark Confidant
3 Scavenging Ooze
1 Kalitas, Traitor of Ghet
1 Huntmaster of the Fells
4 Liliana of the Veil
3 Thoughtseize
4 Inquisition of Kozilek
4 Fatal Push
3 Terminate
2 Abrupt Decay
2 Kolaghan's Command
1 Maelstrom Pulse
4 Bloodstained Mire
1 Wooded Foothills
2 Forest
2 Swamp
3 Raging Ravine
4 Blackcleave Cliffs
2 Overgrown Tomb
1 Stomping Ground
1 Blood Crypt
3 Collective Brutality
2 Engineered Explosives
1 Damnation
1 Surgical Extraction
2 Nihil Spellbomb
1 Olivia Voldaren
2 Blood Moon
1 Grim Lavamancer
2 Tireless Tracker
UR Twin - RIP
Probably the first list seems more tunned. Also i believe that CB isn't that great G1. I'm playing with 3 of them at my board, since it covers a lot and improves way more the burn match up.
I'm starting to test 2 Tireless Tracker instead kitchen finks and I believe that he'll improve a lot the grinding match ups.
UR Twin - RIP
but if I were attending to a PPTQ, GP or even in a unknown store this weekend, for sure I would remove at least a couple of bolts for more pushes and terminates.
As said before, the reach bolt provides it's no longer needed IMO. Straight kill spell for almost any problematic creature it's way better nowadays.
Despite the recent records, Midrange Jund is still a great choice and for sure won't seize to exist. It just have to adapt like many times before this.
This is the list i'm playing this weekend...My board it's a little bit different from the usual, i'm taking finks out in order to play more Collectives..in my recent tests..finks were pretty sub-par and never a good draw, also it clogged up the 3 CMC slot.
4 Dark Confidant
3 Scavenging Ooze
2 Huntmaster of the Fells
4 Liliana of the Veil
3 Thoughtseize
3 Inquisition of Kozilek
2 Fatal Push
4 Lightning Bolt
2 Terminate
2 Abrupt Decay
2 Kolaghan's Command
1 Maelstrom Pulse
4 Bloodstained Mire
1 Wooded Foothills
2 Forest
2 Swamp
3 Raging Ravine
4 Blackcleave Cliffs
2 Overgrown Tomb
1 Stomping Ground
1 Blood Crypt
3 Fulminator Mage
3 Collective Brutality
2 Engineered Explosives
1 Damnation
2 Surgical Extraction
1 Nihil Spellbomb
1 Anger of the Gods
1 Olivia Voldaren
1 Thrun, the Last Troll
Any suggestion, critics or advice are welcome.
Edit: If I were removing all copies of bolt, probably would do something in this line:
-4 Lightning Bolt
+1 Fatal Push
+1 Terminate
+1 Maelstrom Pulse
+1 Thoughtseize or Inquisition of Kozilek -> not sure which one yet.
Tks!
UR Twin - RIP
In a heavy death's shadow meta, this is the way to go I believe..but I'm a little bit sketchy about it though..
UR Twin - RIP
Yeap...I'm considering 2 copies of each Damnation and Engineered..the later it's so good against almost every deck and Damnation, just sweeps the board away, period.
UR Twin - RIP