-What are your basics of choice (as in what sets) for this deck and why?
Swamp, Forest, Mountain all from Unhinged set. I originally wanted the unglued as i preferred them though, but couldn't find any locally. My fav foil mountain is actually from the shard block which is a grixis shard mountain slope with skulls covering it.
-Which Terminate do y’all run?
i run alara reborn one's, but im debating on buying the textless terminate as i really like the art despite my dislike of textless cards.
-Has anyone sprung for fancy Lightning Bolts?
I'm not a big person on textless so im simply enjoying my fire and lightning edition bolts
-Does everyone run the FNM BBE’s? If not, is it because you prefer another set/art or you just can’t find them at the moment?
I got planechase, but it's hard as i actually like the eternal master's edition a little more which is usually very odd as i prefer original art's usually.
-Thoughtseize
Theros block
-Inquisition of Kozilek
Rise of Eldrazi
-Duress
Media promo followed by 7th Edition
-Abrupt Decay
WMCQ Promo
-Treetop Village
Urza or FNM promo
-Maelstrom Pulse
MM edition or GP promo
-Tarmogoyf
MM edition
-Dark Confidant
Ravnica: City of Guilds
-Ancient Grudge
Innistrad
-Kitchen Finks
Shadowmoor
-Grim Lavamancer
Fire and Lightning Edition
-Engineered Explosives
MM edition
-Fatal Push
FNM Promo
-Goblin Rabblemaster
Buy a box
Anyway was gonna ask whats up with the 4 bolts, 1 push, 1 decay, 1-2 Terminate, 0-1 Dreadbore, 2 K-command, 1-2 Maelstrom Pulse? Feels like our removal is becoming more stretched and less optimized everytime i look online nowadays. Is it as players were trying to accommodate BBE and make as many cascade live as possible? or are we just not sure where we want to be on removal currently as the meta is shifting? This honestly has been puzzling me for awhile.
Need some advice against infect. I know it's supposed to be favourable for us but I keep running into trouble against it. I've lost to it the last two times I faced it and at this point I find the control matchups much easier and beatable.
I know the adage about killing infect creatures at their end of turn and I adhere to it. Some questions:
1. Should we be killing their creatures during our turn as well? It won't be the optimal efficient use of our mana, but doing this burns their protection / pump spells as well.
2. My losses are always to Inkmoth Nexus and never to his actual infect creatures which I am able to kill. Is it necessary to board aggressively v.s. Inkmoth with 3 Fulminators and 2 Grudges? What do you shave?
3. Are we weaker to infect now that we have trimmed some removal and gone up in the curve? I find myself struggling to keep pace with their deployment of creatures sometimes, especially without Bob.
4. In a specific scenario which happened to me last night - I was at 7 infect. I had 4 untapped lands, with a K Command and LOTV left in hand and a Grim Lavamancer on board. My opponent has no creatures, with 3 Inkmoths and 1 Breeding Pool. On his turn, he activates 2 Inkmoths and taps out. In this situation, would you have taken the 2 infect to go to 9, or try to kill both Inkmoths with K Command?
- Opponent has 2 cards in hand.
- He had already used 1 mutagenic growth earlier in the game.
After tanking for a bit I made the gamble of casting Kommand to hit both Inkmoths, reasoning that he could only beat me if both his cards left in hand were Mutagenic growths. Of course, he responds with Mutagenic Growth on the one which I pointed 2 dmg at, I respond with activating Lavamancer, and he responds with another Mutagenic Growth. I die.
On hindsight I was probably too greedy and should have gone to 9 infect, but I was feeling like I had to stabilize the board ASAP as I had no threat to clock him, while he had the third Inkmoth which the LOTV in my hand cannot deal with.
Give me some advice guys. Feeling super bummed out.
In my experience against infect i usually play more reactive to the plays they make. A few infect counters here and there do build up, but is not something to overly worry about as long as you have chump blockers and removal. A great tactic is using removal on your turn instead as it forces them to use pump spells they could of used to deal infect dmg to save the creature instead via buffs and hexproof. This usually means you get only a few infect counters a turn vs a huge burst which is a win in my book. I personally side out LotV in favor of Fulminator as they typical only sac noble. Speaking of noble dont be the guy who lost to the player who pumped one up due to bob lowering the life total low enough. CB sounds interesting in theory as it's possible to -2/-2 a creature and take a pump spell, but i have not tried it. If you just don't want to deal with the matchup period night of souls betrayal cripples them badly while hurting quite a few other decks.
The longer someone has been playing infect or in general the more likely they will do chip damage to you till they see an opening now that probes gone. If it's a relatively newer player they usually jump on the turn 2-3 kill plan with quite some regular consistency (player not the deck) which if you can kill the creature will usually let you take over due to lack of cards/back up plan. Also last time infect was played at my lgs was before the BBE and Jace unbanning so it could be correct to drop BBE instead of LotV. Typically i don't race them as they run out of steam faster then you. Once there out of creatures always keep removal up in case and just play a creature and start beating them down.
TLDR: Kill creatures on your turn not there's as making them waste spells to save the creature makes them lose pump effects on the combat step for there turn. Leave removal up at all times till you see a opening for when you can play a creature of your own safely.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard: No Time
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
Working on that simulator I mentioned before. To make it work for Jund I need to make a couple small modifications and add new cards. Jund is a deck that's well suited to an AI playing it (this doesn't mean it's simple or anything, only that the cards for the most part aren't computationally complex) so I'm going to see what I can do about getting a fully functional AI up in the next couple weeks. It's not capable of giving 100% exact results because that depends so heavily on the opposing deck but it can give good outlines like 4 vs 6 discard, 24 vs 25 land, mana curves and so on.
On that note, I played the deck I listed a page or two ago in a 4 round event at our universities weekly Magic club last night, except I played 61 to try out Nissa. I played against GDS (2-1), GDS (2-0), Vengevine (2-0), and Abzan (2-1) for a 4-0. Stuff I noticed:
I was short black mana all night long, I think this was just due to variance though as my list has 17 black in it. Kessig sadly did not come up all night long, but Treetop was always good. It's very nice to be able to activate Treetop, attack, and still have the mana to play another card.
Nissa actually came up for the exact purpose she was in the deck which was to get me over the hump from 3 to 4 mana and in another game where I was at 5 mana I cast Bloodbraid Elf, cascaded into Nissa, got a Forest, played the Forest, and was able to get a 2 drop on the field, which was a Bob that then drew me into land #7 on the following turn to flip.
The Harsh Mentor hasn't been good enough, I think I'm going to cut it for another Ooze. Maybe it's worth keeping in the side though.
In the SB:
Glissa was fantastic against everything. I originally put her in the SB to deal with Eldrazi but she's fantastic at beating delve monsters, and Siege Rhinos too. Also has a great interaction with Kessig (but that didn't come up).
Nihil Spellbomb was good, but then again Faerie Macabre was good too. Given Glissa's optional text I might prefer all Spellbombs instead. I did get one game where I drew Spellbomb+Glissa against GDS and that was good for a free card every time they played a creature.
Dark Betrayal was good. Liliana's Betrayal is likely the stronger card but I didn't have one. Instant timing helped though.
Having Chandra+Liliana as two good ways to beat Lingering Souls was really nice.
May I ask you how you take notes during a match? I personally have always found it too be too stressful. Any tips on this?
When I take notes I use a two step procecss. The first step is during the game alongside life totals I write a brief annotation as to what caused the damage such as f (fetch), s (shock), h (hit), p (spell), and that's usually enough to jog my memory. After the round I write down my opening hands and any plays I want to remember to talk about later, or if I'm getting really detailed a short outline of the games.
Awesome! So do you have an extra book for notes in that case? Don't you fear that your opponent could read your opening hand from your notes?
I use a .3 mm pen and write in cursive, it's pretty hard to read upside down. If that concerns me though, I can mirror write, so I can write everything backwards, which between that and cursive is definitely unreadable. But for the most part I've gotten out of the habit of writing down cards during games.
Not sure if it's possible or not, but could you possibly run it with variations on the shocklands a few times after you get done? For example 1 of each, 2-1 split with a 5th or 6th basic once again alternating shocks and basics, 2-2 split with alternating shocks, and 2-1-1 splits alternating which shock has 2 for me after your done with the 24 or 25 calculation. Truthfully i have been noticing a lot of players in my area seeming to take out my red sources if they have a LD plan in the deck they are using. Mostly i am curious to see what manabase would be optimal via a simulator in a meta with PTE, GQ, Tech Edge, FoR, and LD creatures and spells.
EDIT:
@ FlyingDelver: Not sure exactly why, but a lot of people always seem to mulligan either very rarely keeping questionable hands or hardcore for a single hate card which then end up losing them the game. I was gonna ask if you would mind bringing back your Keep or mulligan scenario you had awhile back if you have the time.
Cool! I want to hear the thoughts of the community I would definitely say I'm not the expert. Let say you're in a bubble and you only have to battle tron the entire time. what would be your perfect 60 card deck? Lets assume you're already sidedboarded from the get go.
One should not play Jund in that bubble.
I appreciate your reply. but this doesn't help us and the jund community. if you have some thoughts I would love to hear them.
Well im probably gonna be hated on for a stupid comment, but here I go anyways.
My answer to blood moon infested meta's in the past was to main Goblin guides and pretty much SB into RDW. People who usually play hate cards or typically have a good or great match-up against your deck in my EXP are the people who makes the most mistakes and fall back on bad hands for hate cards. Couple months ago when I finished Living End in time for modern I ran into a elves player who threw a RIP down on turn 2 while having the most smug look I have ever seen only to loose because he assumed I would lose because it's logical right?
Well long story short with Jund being as flexible of a deck as it is you can adjust it for any and all meta's. Yes there are meta's which you should not play classic traditional jund, but by all means play it you can adjust it to be great against a meta. Your Tron only meta idea would mostly adjust the deck to a more Aggro-Midrange IMHO which will lead to things like Goblin Guides, Goblin Rabble Master, BBE, Thundermaw Hellkite, Lighting Bolt, Dreadbore (over terminates), Maelstrom Pulse, and K-commands being maindecked. That's just naming a few things of the top of my head as well. Truthfully I would mostly abandon traditional jund and play something like Jund goblins or even living end.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard: No Time
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
What kinda meta do you have or do you play online? What kinda situations did you have with BBE cascading into Rabble? Really any information you can give me would really help since you seem to be the only one who's has tried it as of right now.
I play solely online, didn't try any competitive league or even friendly, but from all the games I've played so far, every game had GY interaction, making me often wishing to hv a Ooze in the BF.
Take that with a grain of salt since I'm not a very experienced Jund player.
Everyone's opinion matters to me thanks for the info though
What kinda meta do you have or do you play online? What kinda situations did you have with BBE cascading into Rabble? Really any information you can give me would really help since you seem to be the only one who's has tried it as of right now.
I don't think there's any real room for rabblemaster anymore, at least not in the maindeck. Could maybe be an okay-ish sideboard card for when you feel like you want to go lower to the ground and speed up your clock? But I think our maindeck spells all outclass rabblemaster at this point.
That's honestly what I was afraid of when I was looking my deck over after FNM.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard: No Time
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
What kinda meta do you have or do you play online? What kinda situations did you have with BBE cascading into Rabble? Really any information you can give me would really help since you seem to be the only one who's has tried it as of right now.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard: No Time
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
Make a case for the best sweeper jund has to offer.
Anger of the Gods is most people's go to. The problem (and benefit) I have with it is that it exiles. It's a total nombo with Scooze and Kalitas. Damnation destroys literally everything, but that includes any creatures of your own, and chances are a creature deck you're playing against is going to recover much faster than you. Engineered Explosives not hitting every creature on the battlefield because you have to set it to a specific CMC has always bugged me. Kozilek's Return INSTANT, but only 2 damage leaves a lot living. Languish Yahenni's Expertise Radiant Flames Consume the Meek Sweltering Suns
I've tried them all and there just isn't a perfect sweeper that does everything I want. What are your thoughts and reasons for what you choose to play?
Its like our 4 drop issue, there is no one which literally does everything we want. Its a matter of meta and what decks you want to hit. You will have to change the sweeper up like every week or so, to be most efficient with it. But if you want to be safe, always have a Damnation in board for all cases. I personally like it as an emergency brake.
For me, there are basically always only 3 sweepers which I change from or to sometimes: Its Anger, EE and Damnation. I think Kozilek's Return is too weak in Jund in general. Languish is often a worse Damnation and Yahenni's Expertise is two halfes of different cards wanting to do different stuff in my opinion. If I want a sweeper, I want the most efficient sweeper, not this one.
Not sure why you would ever run Radiant Flames over Swelting suns, if you would do it in the first place.
Probably gonna get hate for this, but I usually run damnation, jund charm, golgari charm. With both anger and EE in my deck box in case certain people who show up. As a general rule in my meta both jund charm and golgari charm run better due to the versatility they present which usually shores up all the decks I play against better then damnation, anger, EE ever could.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard: No Time
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
I like kcommand against burn. Making them discard and take dmg is honestly my mb plan against them ever since I discovered it playing grixis control. Its not the best plan but 2 damage and making them discard during the draw phase has saved me when they get into top deck mode quite a few times.
That is true, that is relevant sometimes. I also made that play once and got to discard an otherwise lethal Lava Spike with KCommand. However, in Jund, it is not the best and primary tool to have against Burn. 1 Mana discard and removal alongiside some lifegain (ooze, CB) and Lili disruption usually does the trick. KCommand helps surely, But we want cheaper stuff against Burn I feel.
Maybe I'm just overly partial to the card since it's the main reason I play both grixis and jund to such a high extent. I would agree we have better option after sb but, I just feel siding out kcommand is a big mistake since it provides such a useful bonus in 2 dmg and discard. Scooze, CB, Kcommand are honestly the main reason I feel comfortable not having any other form of life gain in jund. My real problem is truthfully Bob half the time I want him in against burn and sometimes I dont. Usually depends on how the first match goes against the burn deck. Since playing Rabble Jund I have yet to play it so can't confirm how I feel as of lately.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard: No Time
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
If this were your meta what Jund list would you register? Being able to skimp on GY and Affinity hate frees up a lot of sideboard slots and a known meta allows for some mainboard hedging...
A friend of mine will be hosting a small modern "event" soon and afaik none of us have multiple modern decks.
Actually that is a pretty tough meta for Jund. UW Control is a really bad matchup, you want 4 LotV here and probably Thrun the last Troll and Chandra, Torch of Defiance. Jeskai is also bad, but better. Skred Red just destroys midrange, Thoughtseize and GOyf is your friend here.
Elves and Burn are ok to handle. All in all I would play a standard list, 24 lands, 4 LotV and 1 Chandra SB, and 2 Thruns in the SB. Then some sweepers for Elves and at least 3 CB for Burn and also Elves. Kitchen Finks is also decent here.
Play at least 2 Decay, bc of BM of Skred and Detention Sphere/Spreading Seas of Control. Fulminators seem really bad here, am not a fan of them against Control. You want a Grudge against Skred, they run a bunch of Artifacts. A second Pulse is mandatory for Skred and Control PWs. Spellbomb is nice to get Snapcaster but probably not needed. You could run something else here. I do not like KCommand here that much, against Control its awkward due to path, against elves and burn its to clunky and for Skred its not the best. I would only play 1 due to this.
Maindeckwise, I think 4 LotV and an extra Lili is mandatory, the Liliana, the Last Hope is also great vs. Control and Elves. Grim Lavamancer is decent here and way better than the third Ooze.
I like kcommand against burn. Making them discard and take dmg is honestly my mb plan against them ever since I discovered it playing grixis control. Its not the best plan but 2 damage and making them discard during the draw phase has saved me when they get into top deck mode quite a few times.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard: No Time
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
I'm a big fan of this list. Personally, I would probably trade the fourth Bolt for a third Push, but that's such minor change. How has the Removal suit been performing overall as 4/2/2/3 Bolt/Push/Decay/Terminate?
As I stated in my post you are referring to, I have a bunch of Big Mana/Control decks in my meta, where Push just is a dead card. I thought that Bolt could at least go face, and thus tried the full playset. Overall it did not change much for my experience, I guess 3/3 split on Bolt/Push is more even. I do like 2 Decays and 3 Terminate though. Maybe cutting down to 1 Decay can be fine, seems to be the case for popular lists.
This may be a dumb question, but I'll ask anyway ...
Does the number of Fulminators played affect the number of Kolaghan's Command being played. I ask because I am trying out the Blood Moon package, and no Fulminators, so I wonder if two Commands is still necessary?
I will always play at least 1 copy, but I personally think it depends on the meta whether you want more or not. It is indeed a flexible tool that can be great in a lot of ways, but sometimes you want other cards more in your meta. Playing 2 is probably never wrong though. Just jam a few games and see if you like the card or not. You can then cut down on it if you like.
@Flying Delver: in the primer part for bant eldrazi matchups in the planeswalkers removal for other cards you suggested bringing in the very card you removed.
Thats right, thanks for letting me know, I fixed it. I guess it is not as big of a deal nowadays bc there is basically no Bant Eldrazi anymore. But still, the primer should be correct as much as possible.
I only noticed when someone mentioned they were making a Eldrazi deck for my lgs so i took a look at them.
On a side note did you try Goblin Rabble Master yet? Also why are we playing so many quick lands now?
Sorry if im asking too many questions im getting back into the deck after playing grixis control after almost 2 years.
Goblin Rabblemaster won me the first game against Scapeshift yesterday, but only bc I had discard to make my opponents hand slow and clunky, and the hand wasn't the best overall. It basically changed from a 0-2 loss into a 1-2 loss that way. Does not feel revolutionary and great to be honest. I will test him more next week alongside the new PW rule though.
Fastlands contribute to a more painless manabase. I personally am not sure if I want that many Fastlands. But the thing is, I cut one land from the manabase lately (from 24 to 23, which does also not feel quite right, the manabase is a little bit on the inconsistant side of things, which is a little bit too much for my taste) and am not playing 4 drops main. That way you can have painless landrops and have untapped mana to play your 1/2/3 drops. But the thing that bothers me is the fact that jund really goes off when it is able to do multiple things each turn, which just is not that easy with that manabase. Often you can just play one thing a turn and thats it.
Gotta be honest, playing Jund does not feel great anymore these days. One big factor for me to playing this deck is of course fun, but with that pile of sh** called scapeshift around, there is absolutely no fun involved, doesn't matter whether you play with or against it. In 5 rounds of FNM last night, I faced 2 Scapeshift decks.
Well looks definitely more fun i think ill try putting it in for my next modern event as well.
That's unfortunate i really thought the manabase before was honestly good just painful when you fetched badly or stupidly.
Ramp decks really dont exsist in my meta except one gr tron player who has been on control lately. I mostly switched back to jund since i wanted to stop play reactively 100 percent of the time. Also the fact i have jund made it easier to switch just have not played it roughly since dragons of tarkir so playing catchup with some cards i dont own from playing grixis control. Should have it finished soon enough though.
My meta is weird for my LGS as it rarely changes unless someone gets bored or a new deck peaks there interest. For example till recently everyone had been playing the same decks for the last few years till dredge became a deck then shortly after RW Prison. The next change will be our infect player whos looking for a new deck.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard: No Time
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
This may be a dumb question, but I'll ask anyway ...
Does the number of Fulminators played affect the number of Kolaghan's Command being played. I ask because I am trying out the Blood Moon package, and no Fulminators, so I wonder if two Commands is still necessary?
I will always play at least 1 copy, but I personally think it depends on the meta whether you want more or not. It is indeed a flexible tool that can be great in a lot of ways, but sometimes you want other cards more in your meta. Playing 2 is probably never wrong though. Just jam a few games and see if you like the card or not. You can then cut down on it if you like.
@Flying Delver: in the primer part for bant eldrazi matchups in the planeswalkers removal for other cards you suggested bringing in the very card you removed.
Thats right, thanks for letting me know, I fixed it. I guess it is not as big of a deal nowadays bc there is basically no Bant Eldrazi anymore. But still, the primer should be correct as much as possible.
I only noticed when someone mentioned they were making a Eldrazi deck for my lgs so i took a look at them.
On a side note did you try Goblin Rabble Master yet? Also why are we playing so many quick lands now?
Sorry if im asking too many questions im getting back into the deck after playing grixis control after almost 2 years.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard: No Time
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
This may be a dumb question, but I'll ask anyway ...
Does the number of Fulminators played affect the number of Kolaghan's Command being played. I ask because I am trying out the Blood Moon package, and no Fulminators, so I wonder if two Commands is still necessary?
My personal belief is dont drop below 2 as it helps in more matchups then just reusing a fulminator mage. Its an amazing card
@Flying Delver: in the primer part for bant eldrazi matchups in the planeswalkers removal for other cards you suggested bringing in the very card you removed.
On a side note i accidentally placed a Sprouting Thrinax in my SB when reaching for 2 jund charms. Turns out it won me the match when we went to top deck wars in a jund vs jund match.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard: No Time
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
I ran 4 lotv main and 2 ltlh sb for a long time already, besides the sweet new rule. Always was amazing.
How is Ltlh? I have never used her as i generally dont play standard so i skipped over her. What kind of decks do you like her against and stuff? I'm looking into buying her at rotation since i had to rebuy fulminator mages since i forgot i sold mine when looking at living end decks.
Basically, she is amazing in all situations where LOTV is bad. Great against creature based decks, against go-wide strategies and great in grindy matchups as well. She is also amazing vs. Control. The only type of deck she is bad against is Combo decks and Big Mana decks. But for every other matchup, I want her basically.
What are you thinking for the generic pw split after Ixalan release and the rules change for a unknown meta?
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard: No Time
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
I ran 4 lotv main and 2 ltlh sb for a long time already, besides the sweet new rule. Always was amazing.
How is Ltlh? I have never used her as i generally dont play standard so i skipped over her. What kind of decks do you like her against and stuff? I'm looking into buying her at rotation since i had to rebuy fulminator mages since i forgot i sold mine when looking at living end decks.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard: No Time
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
To post a comment, please login or register a new account.
Swamp, Forest, Mountain all from Unhinged set. I originally wanted the unglued as i preferred them though, but couldn't find any locally. My fav foil mountain is actually from the shard block which is a grixis shard mountain slope with skulls covering it.
-Which Terminate do y’all run?
i run alara reborn one's, but im debating on buying the textless terminate as i really like the art despite my dislike of textless cards.
-Has anyone sprung for fancy Lightning Bolts?
I'm not a big person on textless so im simply enjoying my fire and lightning edition bolts
-Does everyone run the FNM BBE’s? If not, is it because you prefer another set/art or you just can’t find them at the moment?
I got planechase, but it's hard as i actually like the eternal master's edition a little more which is usually very odd as i prefer original art's usually.
-Thoughtseize
Theros block
-Inquisition of Kozilek
Rise of Eldrazi
-Duress
Media promo followed by 7th Edition
-Abrupt Decay
WMCQ Promo
-Treetop Village
Urza or FNM promo
-Maelstrom Pulse
MM edition or GP promo
-Tarmogoyf
MM edition
-Dark Confidant
Ravnica: City of Guilds
-Ancient Grudge
Innistrad
-Kitchen Finks
Shadowmoor
-Grim Lavamancer
Fire and Lightning Edition
-Engineered Explosives
MM edition
-Fatal Push
FNM Promo
-Goblin Rabblemaster
Buy a box
Anyway was gonna ask whats up with the 4 bolts, 1 push, 1 decay, 1-2 Terminate, 0-1 Dreadbore, 2 K-command, 1-2 Maelstrom Pulse? Feels like our removal is becoming more stretched and less optimized everytime i look online nowadays. Is it as players were trying to accommodate BBE and make as many cascade live as possible? or are we just not sure where we want to be on removal currently as the meta is shifting? This honestly has been puzzling me for awhile.
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
In my experience against infect i usually play more reactive to the plays they make. A few infect counters here and there do build up, but is not something to overly worry about as long as you have chump blockers and removal. A great tactic is using removal on your turn instead as it forces them to use pump spells they could of used to deal infect dmg to save the creature instead via buffs and hexproof. This usually means you get only a few infect counters a turn vs a huge burst which is a win in my book. I personally side out LotV in favor of Fulminator as they typical only sac noble. Speaking of noble dont be the guy who lost to the player who pumped one up due to bob lowering the life total low enough. CB sounds interesting in theory as it's possible to -2/-2 a creature and take a pump spell, but i have not tried it. If you just don't want to deal with the matchup period night of souls betrayal cripples them badly while hurting quite a few other decks.
The longer someone has been playing infect or in general the more likely they will do chip damage to you till they see an opening now that probes gone. If it's a relatively newer player they usually jump on the turn 2-3 kill plan with quite some regular consistency (player not the deck) which if you can kill the creature will usually let you take over due to lack of cards/back up plan. Also last time infect was played at my lgs was before the BBE and Jace unbanning so it could be correct to drop BBE instead of LotV. Typically i don't race them as they run out of steam faster then you. Once there out of creatures always keep removal up in case and just play a creature and start beating them down.
TLDR: Kill creatures on your turn not there's as making them waste spells to save the creature makes them lose pump effects on the combat step for there turn. Leave removal up at all times till you see a opening for when you can play a creature of your own safely.
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
Not sure if it's possible or not, but could you possibly run it with variations on the shocklands a few times after you get done? For example 1 of each, 2-1 split with a 5th or 6th basic once again alternating shocks and basics, 2-2 split with alternating shocks, and 2-1-1 splits alternating which shock has 2 for me after your done with the 24 or 25 calculation. Truthfully i have been noticing a lot of players in my area seeming to take out my red sources if they have a LD plan in the deck they are using. Mostly i am curious to see what manabase would be optimal via a simulator in a meta with PTE, GQ, Tech Edge, FoR, and LD creatures and spells.
EDIT:
@ FlyingDelver: Not sure exactly why, but a lot of people always seem to mulligan either very rarely keeping questionable hands or hardcore for a single hate card which then end up losing them the game. I was gonna ask if you would mind bringing back your Keep or mulligan scenario you had awhile back if you have the time.
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
Well im probably gonna be hated on for a stupid comment, but here I go anyways.
My answer to blood moon infested meta's in the past was to main Goblin guides and pretty much SB into RDW. People who usually play hate cards or typically have a good or great match-up against your deck in my EXP are the people who makes the most mistakes and fall back on bad hands for hate cards. Couple months ago when I finished Living End in time for modern I ran into a elves player who threw a RIP down on turn 2 while having the most smug look I have ever seen only to loose because he assumed I would lose because it's logical right?
Well long story short with Jund being as flexible of a deck as it is you can adjust it for any and all meta's. Yes there are meta's which you should not play classic traditional jund, but by all means play it you can adjust it to be great against a meta. Your Tron only meta idea would mostly adjust the deck to a more Aggro-Midrange IMHO which will lead to things like Goblin Guides, Goblin Rabble Master, BBE, Thundermaw Hellkite, Lighting Bolt, Dreadbore (over terminates), Maelstrom Pulse, and K-commands being maindecked. That's just naming a few things of the top of my head as well. Truthfully I would mostly abandon traditional jund and play something like Jund goblins or even living end.
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
Everyone's opinion matters to me thanks for the info though
That's honestly what I was afraid of when I was looking my deck over after FNM.
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
What kinda meta do you have or do you play online? What kinda situations did you have with BBE cascading into Rabble? Really any information you can give me would really help since you seem to be the only one who's has tried it as of right now.
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
Probably gonna get hate for this, but I usually run damnation, jund charm, golgari charm. With both anger and EE in my deck box in case certain people who show up. As a general rule in my meta both jund charm and golgari charm run better due to the versatility they present which usually shores up all the decks I play against better then damnation, anger, EE ever could.
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
Maybe I'm just overly partial to the card since it's the main reason I play both grixis and jund to such a high extent. I would agree we have better option after sb but, I just feel siding out kcommand is a big mistake since it provides such a useful bonus in 2 dmg and discard. Scooze, CB, Kcommand are honestly the main reason I feel comfortable not having any other form of life gain in jund. My real problem is truthfully Bob half the time I want him in against burn and sometimes I dont. Usually depends on how the first match goes against the burn deck. Since playing Rabble Jund I have yet to play it so can't confirm how I feel as of lately.
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
I like kcommand against burn. Making them discard and take dmg is honestly my mb plan against them ever since I discovered it playing grixis control. Its not the best plan but 2 damage and making them discard during the draw phase has saved me when they get into top deck mode quite a few times.
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
Well looks definitely more fun i think ill try putting it in for my next modern event as well.
That's unfortunate i really thought the manabase before was honestly good just painful when you fetched badly or stupidly.
Ramp decks really dont exsist in my meta except one gr tron player who has been on control lately. I mostly switched back to jund since i wanted to stop play reactively 100 percent of the time. Also the fact i have jund made it easier to switch just have not played it roughly since dragons of tarkir so playing catchup with some cards i dont own from playing grixis control. Should have it finished soon enough though.
My meta is weird for my LGS as it rarely changes unless someone gets bored or a new deck peaks there interest. For example till recently everyone had been playing the same decks for the last few years till dredge became a deck then shortly after RW Prison. The next change will be our infect player whos looking for a new deck.
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
I only noticed when someone mentioned they were making a Eldrazi deck for my lgs so i took a look at them.
On a side note did you try Goblin Rabble Master yet? Also why are we playing so many quick lands now?
Sorry if im asking too many questions im getting back into the deck after playing grixis control after almost 2 years.
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
My personal belief is dont drop below 2 as it helps in more matchups then just reusing a fulminator mage. Its an amazing card
@Flying Delver: in the primer part for bant eldrazi matchups in the planeswalkers removal for other cards you suggested bringing in the very card you removed.
On a side note i accidentally placed a Sprouting Thrinax in my SB when reaching for 2 jund charms. Turns out it won me the match when we went to top deck wars in a jund vs jund match.
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
What are you thinking for the generic pw split after Ixalan release and the rules change for a unknown meta?
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
How is Ltlh? I have never used her as i generally dont play standard so i skipped over her. What kind of decks do you like her against and stuff? I'm looking into buying her at rotation since i had to rebuy fulminator mages since i forgot i sold mine when looking at living end decks.
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG