Good point on Karn. I find that Ugin is usually the scoop card for most other decks. So I was more talking about that PW in Tron. Karn can hurt as it takes away our resources. Haven't found a good out against it yet. Possibly some Unmaking in place of extractions in a meta with few graveyard Emmy decks? Having 3 of them gives you a pretty good chance to destroy the first Karn played then after elixir activations you can just wait for any PW threat and strike it.
In the Tron matchup it's important to not throw out all your turbo cards at once. OStone can come down and cripple you quickly. Think of the turbo effects as creatures against a deck with lots of sweepers.
I don't play blue in the Black White version. (Aka Turbo Smog)
Ravens crime is next to no use in a deck with mines and temple bells. You'll never get the critical spells out of their hand. Syphon Life acts as a win con, but takes several turns to set up and you have to be careful not to over extend your Mana in case they have counters of some sort. I usually only throw it out after a sweeper to make sure they can't counter a few smogs and then swing in for game. So it's situational to say the least.
I'm liking the new Ghost Qarters. You don't lose Mana resources and gives you an out against Tron. Which isn't a bad matchup like most decks have against the Mana Titan. So I say it's better against Scapeshift. Since you want a few extractions for Emmy, they take splash damage against you.
Batwing is a fine smog if you plan on winning with damage in some way. Most often I'll win by decking, but Emmy makes that plan hard. You can always take a secondary damage win con and push in a copy or two.
Very rarely do they actually walk into enough batwings to win you the game. However it is VERY funny to batwing them over and over with elixir's over a long game where they are literally scared to attack with more than 1 or 2 guys. I had a friend sitting on 1 life and he was too scared to attack with anything. SMOG AT ITS PEAK! LOL
You really want Sudden spoiling since it is basically uncounterable. Dawn charm is always going to be the best smog. Then holy day or darkness fills the rest of the smogs. 1 elixir of immortality is necessary to ensure you don't deck.
I like 1 or 2 Surgical Extraction in Turbo Smog to take out any antidecking mechanics. (Only answer to Emmy decks)
Also like playing a one of Syphon Life to pitch any excess lands for a bit of a faster win con in turbo smog. That card is no good if you draw it early though.
Then we seem to be having the same kind of luck. To be honest I've never encountered an issue like the others have described in this forum about counter decks countering all their fogs and attacking for the kill. I always just assumed it was because I was exhausting there counters with my wraths though. Lol
I always want between 6 and 8 wrath effects in turbo fog. Reason being is wraths act as a tempo fog. When it's just 1 creature swinging you can sometimes just take the hit. But if you don't clear the board every so often you literally must hold up your wall of fog because 1 single attack and it's game over. Wraths act as a turn or 2 of fogs in one card. Using them allows you to build your mass of fog cards back up. Preventing you from getting to a point where you can be countered out.
I do like the black touch. I have played many versions of this and one of my favorite was WB. With Darkness, sudden spoiling, and batwings. In addition to Dawn charm That version also played 4 wraths, 4 damnations (tempo fogs)
Spoiling also gets around the problem of them having that turn where they try to out counter your fogs.
Kinda just talking there Tyler. I get what youI'm are saying, but basically what I'm suggesting is a turbo turns fog build. Yes Tfog is bad against combo and control. But great against aggro. The taking turns part can come in and help some in the control side while not really hurting in the aggro side. Kinda get the best, of both worlds.
So playing a few extra turn cards to draw 3 or 4 cards is bad?
The wraths have 2 win cons built in. Martial coup I believe and that one that puts in a big pyrexian token.
I always wondered why this deck never hybrids into something else.
A friend of mine use to play this for his fun deck. Turbo wrath he called it. Played mines, and other card draw things while also had like 12 wrath effects. Each one is a fog that also stops your opponent from making a decent attack for a few turns.
Now the taking turns deck is finally taking off. That looks like a nice way to hybrid. Each extra turn you get also draws more cards. Leading to more fogs and more turns. Basically being able to hybrid them gives you the opportunity to fog early turns while winning with turns later in the game. Maybe 20 lands, 15 fog effects, 12 turbo effects, and 11 extra turn effects.
Snappy plays double duty here. Can flashback a fog, wrath, or extra turn effect.
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In the Tron matchup it's important to not throw out all your turbo cards at once. OStone can come down and cripple you quickly. Think of the turbo effects as creatures against a deck with lots of sweepers.
Ravens crime is next to no use in a deck with mines and temple bells. You'll never get the critical spells out of their hand. Syphon Life acts as a win con, but takes several turns to set up and you have to be careful not to over extend your Mana in case they have counters of some sort. I usually only throw it out after a sweeper to make sure they can't counter a few smogs and then swing in for game. So it's situational to say the least.
I'm liking the new Ghost Qarters. You don't lose Mana resources and gives you an out against Tron. Which isn't a bad matchup like most decks have against the Mana Titan. So I say it's better against Scapeshift. Since you want a few extractions for Emmy, they take splash damage against you.
Very rarely do they actually walk into enough batwings to win you the game. However it is VERY funny to batwing them over and over with elixir's over a long game where they are literally scared to attack with more than 1 or 2 guys. I had a friend sitting on 1 life and he was too scared to attack with anything. SMOG AT ITS PEAK! LOL
You really want Sudden spoiling since it is basically uncounterable. Dawn charm is always going to be the best smog. Then holy day or darkness fills the rest of the smogs. 1 elixir of immortality is necessary to ensure you don't deck.
I like 1 or 2 Surgical Extraction in Turbo Smog to take out any antidecking mechanics. (Only answer to Emmy decks)
Also like playing a one of Syphon Life to pitch any excess lands for a bit of a faster win con in turbo smog. That card is no good if you draw it early though.
Spoiling also gets around the problem of them having that turn where they try to out counter your fogs.
The wraths have 2 win cons built in. Martial coup I believe and that one that puts in a big pyrexian token.
A friend of mine use to play this for his fun deck. Turbo wrath he called it. Played mines, and other card draw things while also had like 12 wrath effects. Each one is a fog that also stops your opponent from making a decent attack for a few turns.
Now the taking turns deck is finally taking off. That looks like a nice way to hybrid. Each extra turn you get also draws more cards. Leading to more fogs and more turns. Basically being able to hybrid them gives you the opportunity to fog early turns while winning with turns later in the game. Maybe 20 lands, 15 fog effects, 12 turbo effects, and 11 extra turn effects.
Snappy plays double duty here. Can flashback a fog, wrath, or extra turn effect.