Journey to the oracle doesn't work with the current stage; as octopi alone can shuffle the island, sac it, and trigger jadzi. Could we somehow require a kicked roil in order to sac the island?
The mythic MDFC lands are another way to turn life into mana; though the blue one isn't safe, and they only work at sorcery speed.
For adding a red source we'd need to check carefully for any loops arising from casting trickeries from hand. I believe with only one trickery and one qcommand in the deck then it's safe, though I'm not fully sure.
Brazen dwarf still doesn't work since we can give the opponent a dwarf and a broom, let them sac something, then in response we steal that broom and play an enchantment to turn it into earth cult elemental; the result being that they will create an ECE and thus trigger their dwarf.
Oops, thought nyxbloom said nonland for some reason.
So my start becomes:
TT -> spellbook
ultimatum -> coridor, purphoros, broom, thaumaturge, woe strider. creatures: 5 (purph not a creature)
spellbook mascot exibiton + ultimatum -> druid, enchantment creature, vadrok, ??, gyruda -> ?? crestures: 14
response to constellation (targetting druid): tap (14 mana), sac (13 crearues inc 1 broom -> 11 mana 14 creatures inc 2 broom), sac (-> 5 mana 15 creatures inc 4 broom). resolve constellation (4 thaumaturge incl 3 broom)
nyx weaver from hand: 2 mana 16 creatures 4 constellation triggers. brooms will become druid; druid will become broom
tap druid (18 mana), resolve druid->broom trigger (4 brooms), sac (15 creatures), make 4 brooms (6 mana 8 brooms 19 creatures)
resolve broom->druid trigger, tap (25 mana 7 brooms), sac (18 creatures), make 7 brooms (4 mana 14 brooms 25 creatures)
resolve last 2 broom->druid triggers (12 brooms), tap one (29 mana), sac (24 creatures) get 12 broom triggers; resolve 9 (2 mana 33 creatures), tap druid (35 mana), resolve last 3 triggers (26 mana 24 brooms (+3 nonbroom (tapped) thaumaturges; also one broom is tapped) 36 creatures)
Should be good from there.
Omen from hand, do lots of broom stuff; eventually get lots of xorns, one kinnan, and a robber. Make lots of treasures; use 2 for UUWW; dance. One remaining U is good enough for a mutate to start the stage, and we can use a flumph for an additional 53 U; plenty to cover extra mutate costs and start a decent sized stage. Also have the extra spellbook activation for ultimatum available.
Woe strider is useful for simplifying broom stuff at the start as we don't need to wait for dance to animate crypt.
Oh, and in that case it doesn't need to be crypt; it can be Stonecoil Serpent; so +1 creature.
Also, looks like Nyxbloom ancient is safe and can replace kinnan, saving a blue for a mutate, as well as being useful in the opening.
Best start I can come up with is:
TT -> spellbook
Spellbook Ultimatum -> corridor monitor, thaumaturge, broom, purphoros, woe strider; thaumaturge copies broom
Spellbook filler spell + Ultimatum -> druid, nyxbloom, vadrok, ???, Gyruda; mill some cards then get ???
thaumaturge triggers, target druid. In response, tap druid for 30, then sac goat token; copy thaumabroom (27 mana). sac something (original broom?), copy 2 brooms (21 mana). sac something (original druid?), make 4 brooms (9 mana), sac something, make 3 brooms. (11 brooms total). resolve constellation to make original thaumaturge a druid. Tap for a lot of mana; make more brooms.
Play omen of the hunt from hand, do lots of broom stuff that can get ETBs. Gyruda gets all relevant even cmc creatures (e.g. xorn, robber, stormaller), monitor untaps spellbook; eventually make lots of xorns. Use robber for lots of treasures; tap 2 for lots of blue and white.
Dance for reflections.
Can mutate octo, start the stage, and then we have one more ultimatum to save for later (perhaps after a lot of teaches?)
(i think, though, this extra ultimatum is only worth one additional blue mana, regardless of how many times its copied; since we need mutates in between each one to recycle the island)
Edit: True polymorph can give us treasures; The trickster God's Heist is a suitable replacement.
The issue with Blisterspit Gremlin and other damage dealing creatures in place of shock is that one with lifelink may be given to the opponent, along with mana sources, which can gain them life breaking the layer.
Edit: The best option for the filler spell to exile to spellbook is probably not teach (as the next spell we need to cast is dance, not ultimatum); so it's probably a token maker to maximise druid mana. It looks like the best one is Mascot exhibition.
I don't think it is necessary; my stage line in #103 doesn't require it.
An uncounterable spell does go infinite with multiple qcommands in the deck (make stormcallers, trickery; counter original trickery, counter uncounterable into qcommand, then roil for brooms for stormcallers, then trickery) but it seems like its safe with just one, even with teach.
I don't think Treacherous blessing works: we can play it, trigger thaumaturges, one of them targets the blessing, saccing it without having to cast a spell.
Yes; with only one ultimatum then it shouldn't be possible to go off without it turn 2 as it's the only way to get certain engine pieces into play without mana.
We can GU into spellbook to get an extra GU; and I believe Corridor Monitor is safe to untap spellbook and get as many ultimatums as we need, limited by spells in deck.
It looks safe with regards to the stage; in the stage then the only way for a stack of roil triggers to net extra blue through something like the loop in #100 is to cast spells, which requires mana - either red mana for trickery, which is more expensive than the stage (as long as we're not using red mana as our base resource, through, say, birgi); or an octopus.
As for the ultimatum: I'm not fully sure, given that stuff can be cast via trickery. Here's a possible almost-loop:
Start: UUU
- Cast octo, get lots of octo triggers (UU)
- Use a few to do normal stage things; like shuffle the island and make brooms on stormcallers
- Shuffle in more stuff including roil, ultimatum, and teach, and the original octo
- Use one more octo to trickery; get a lot of stormcaller triggers
- Resolve one, counter original trickery, get roil unkicked to bounce omen
- Broom stormcallers
- Resolve another trickery, counter something random on the stack; get teach
- Resolve another trickery, counter another random thing; get ultimatum; get some teach triggers
- Resolve an ultimatum; get the island (UUU), draw the octo
- Cast the octo (UU)
- Do normal stage stuff, including trickery the original ultimatum
- On the last few octo triggers, shuffle the island
- Resolve another ultimatum, get the island again (UUU)
- Resolve down the full stack
We now have as much mana as we had when we started, plus extra brooms, and the only cost was to counter two extra spells on the stack. I'm not sure whether that's enough to keep it from being infinite but it doesn't feel like it is.
Edit: In fact it's not. One of those extra spells can be a broom cast prior to the first step and the other can be a reflections trigger for broom. During this loop the broom gets shuffled and drawn by the ultimatum so it's back in hand to go again.
Unfortunately Genesis Ultimatum doesn't work: it can put the island into play without needing to draw it off a kicked roil.
But if we could find some other way to get a lot of permanents into play on turn 2 or 3, we certainly could go off without chandra using vault robber / xorn. The only things that need to be cast from hand in the current deck outside of setup are octopus and omen.
Edit: Actually ultimatum exiles itself, and we can't copy it except by spellbook, so it's fine (as long as we can't untap the spellbooks)
Edit: In fact even if we could untap the spellbooks we'd be limited by the number of instants and sorceries in the deck so we're definitely fine.
Edit: The only obstacle with using colourless mana as the base resource is how to put enchantments into play at instant speed for brooms. I think Pyre of heroes is safe; not going infinite due to being limited by the number of enchantment creatures in the deck, which requires casting spells to reset.
Plumb the forbidden could be quite an efficient option; it can be cast off vadrok, copied by stormcaller, and has a built in way to copy it that also triggers brooms.
Stage mechanics:
- Start: UUU
- Octopus (UU); triggers a lot of reflections
- Use a small number of reflections to cast several things; including redcap, trickery on real octo, qcommand on island+octo, unkicked roil on omen for thaumabrooms, and some number of qcommands to recycle anything else we want. If we thaumabroom stormcallers before trickery-ing real octo, we can get several trickery copies to target each other the original trickery to cast whatever else we want.
- Then, thaumabroom stormcallers and reflections on octopus, and cast kicked roil. (U)
- Draw and play island (UU)
- Draw real octo; play it (U); do as above.
Stack:
- X octo
- X roil
- X octo
...
Looks like it works. One roil makes a lot of octos provided we've shuffled the island; and a small number of octos shuffle the island, generate additional value, and and make a lot of roils.
First layer: in place of "whatever else we want" above; we trickery into peer into the abyss (do we have an issue of running out of targets for trickery? I don't think so; as we can cast random creatures. We could also thaumabroom Omen of the dead just to be absolutely sure; this doesn't break the stage by skipping on shuffling octopuses as we still always need to shuffle the island.); converting a small number of octopus triggers and some life for blue; until we run out of life.
(edit: omen of the dead doesn't really help, but in fact we can always just trickery some random spell on the stack after getting stormcallers, counter the original trickery, and never counter the original spell; so it's fine).
Other layers are as in #72. (Except we don't have teach to copy heliod's intervention).
Oh yes you're right; i think it should be safe then to use crypts and omens.
To convince my self that this is indeed the case, the following operactions are possible:
a) Sac something: make X just-broom triggers
b) Play an enchantment: turn any number of just-broom triggers into anything-broom
c) Resolve a just-broom trigger: make a broom
d) Resolve an anything-broom trigger: make anything
Since making an enchantment with d cannot result in additional anything-broom triggers, the ordinal (number of enchantments we can play * w^2) + (number of anything-broom triggers * w) + (number of just-broom triggers) always decreases and thus it terminates.
It's not 100% obvious that the chandra ult is required to go off; since we can get a lot of milage off of just using blue mana to mutate and play trickeries. But now that there are alternatives to witherbloom I don't think it matters.
Ah yes using a roil on the nontoken octopus/insight also works since we don't need the creature insight around forever. (and even if we wanted more copies later, the existing copies of insight are still creatures).
The different operations that can be performed on thaumabrooms, from the starting state of "most of them are brooms", is:
- to double the number of brooms, if we have enough mana, simply sac something.
- to copy something that doesn't need an ETB, simply play an enchantment. Another can be played later to turn them back to brooms. (Can copy a few crypts for easy sacrifices later, or a few druids for plenty of mana for those sacs)
- to copy something that does need an ETB, we sac something, then in response to the broom triggers, play an enchantment. Make some brooms into the thing we need ETB copies of, then resolve the sac triggers. The last can be any random enchantment to turn them back into brooms.
Wait, crap. I think this setup goes infinite:
- Starting with X thaumabrooms, and a crypt, and an enchantment in hand
- Sac the crypt; in response play the enchantment. Make most of the brooms into druids, a few into crypts, and a few into random enchantments.
- Resolve the sac triggers; spending 3X mana to make X druids (so X^2 mana), at least 1 crypt, and at least 2 enchantments
- First enchantment turns them all into brooms
- In response to the second enchantment about to enter, sac the crypt, and do it again.
So we need to use Stonecoil serpent rather than crypt; and omen also doesn't work for the same reason (it can be danced into a creature).
So we need a different flash enchantment (there are a few auras, also Ashiok's erasure); and we can't have creatures, artifacts, or enchantments that sac themselves or other permanents. Fortunately it looks like treasures are still OK as they can't be creatures and thus can't be copied by thaumabrooms. Can we get by with just the sac off of Redcap Melee?
Edit: We can also use a Fabled passage that the herbalist can put into play for a sac that we have more control over the timing of.
Edit: As for layers, post #72 almost works with the addition of using Beledros Witherbloom to convert life into mana; except that deedlit's layers there invole white mana but we're assuming that we have a white-producing land for dance.
Perhaps for the white mana we could instead use one of our combat steps to attack with an Old Gnawbone. We can also get one additional layer in that each instance of making a treasure makes lots through Xorn; and then each treasure taps for lots through Kinnan, Bonder Prodigy.
Edit: We'd also need to ensure it's not possible to go off if witherbloom comes out before turn 4; as otherwise we'll have pests that can be copied with brooms and gain too much life. I'm pretty sure it's not possible to get witherbloom out before turn 4 *and* ult chandra on turn 4; but I'm not sure whether it is possible to go off with an early witherbloom *without* the chandra ult.
Edit: Plenty of "pay life to draw cards" effects can help turn life into draw (and hence blue) more safely than witherbloom; in particular Peer into the abyss probably eliminates the need for flumph, rendevous, and insight; and doesn't require using a combat step for the white.
Edit: CRAP; the stage doesn't work:
Start with UUU
Thaumabroom some stormcallers and herbalists
Mutate (UU), cast kicked roil (U).
Get several roil copies; the copies also count as kicked.
With each group of 3, draw redcap, qcommand, island; netting U.
Trying to think whether having only one qcommand (and only one of other important cards) can salvage it.
Edit: I think having only one qcommand *and* no teach by example salvages it. That way, qcommand can't be copied and thus only one of it may exist - it can't, say, be copied and have the original countered, having the copy target the original. Then, once qcommand is in the graveyard, it may only be cast via vadrok. Thus, the island can't be reshuffled multiple times from one batch of roil copies, without spending the blue for mutate again.
The mythic MDFC lands are another way to turn life into mana; though the blue one isn't safe, and they only work at sorcery speed.
For adding a red source we'd need to check carefully for any loops arising from casting trickeries from hand. I believe with only one trickery and one qcommand in the deck then it's safe, though I'm not fully sure.
Brazen dwarf still doesn't work since we can give the opponent a dwarf and a broom, let them sac something, then in response we steal that broom and play an enchantment to turn it into earth cult elemental; the result being that they will create an ECE and thus trigger their dwarf.
Spitfire Lagac should work though.
Also, each constellation trigger only affects the thaumaturges that were in play at the time the enchantment entered the battlefield
So my start becomes:
TT -> spellbook
ultimatum -> coridor, purphoros, broom, thaumaturge, woe strider. creatures: 5 (purph not a creature)
spellbook mascot exibiton + ultimatum -> druid, enchantment creature, vadrok, ??, gyruda -> ?? crestures: 14
response to constellation (targetting druid): tap (14 mana), sac (13 crearues inc 1 broom -> 11 mana 14 creatures inc 2 broom), sac (-> 5 mana 15 creatures inc 4 broom). resolve constellation (4 thaumaturge incl 3 broom)
nyx weaver from hand: 2 mana 16 creatures 4 constellation triggers. brooms will become druid; druid will become broom
tap druid (18 mana), resolve druid->broom trigger (4 brooms), sac (15 creatures), make 4 brooms (6 mana 8 brooms 19 creatures)
resolve broom->druid trigger, tap (25 mana 7 brooms), sac (18 creatures), make 7 brooms (4 mana 14 brooms 25 creatures)
resolve last 2 broom->druid triggers (12 brooms), tap one (29 mana), sac (24 creatures) get 12 broom triggers; resolve 9 (2 mana 33 creatures), tap druid (35 mana), resolve last 3 triggers (26 mana 24 brooms (+3 nonbroom (tapped) thaumaturges; also one broom is tapped) 36 creatures)
Should be good from there.
Omen from hand, do lots of broom stuff; eventually get lots of xorns, one kinnan, and a robber. Make lots of treasures; use 2 for UUWW; dance. One remaining U is good enough for a mutate to start the stage, and we can use a flumph for an additional 53 U; plenty to cover extra mutate costs and start a decent sized stage. Also have the extra spellbook activation for ultimatum available.
Woe strider is useful for simplifying broom stuff at the start as we don't need to wait for dance to animate crypt.
Oh, and in that case it doesn't need to be crypt; it can be Stonecoil Serpent; so +1 creature.
Also, looks like Nyxbloom ancient is safe and can replace kinnan, saving a blue for a mutate, as well as being useful in the opening.
Best start I can come up with is:
TT -> spellbook
Spellbook Ultimatum -> corridor monitor, thaumaturge, broom, purphoros, woe strider; thaumaturge copies broom
Spellbook filler spell + Ultimatum -> druid, nyxbloom, vadrok, ???, Gyruda; mill some cards then get ???
thaumaturge triggers, target druid. In response, tap druid for 30, then sac goat token; copy thaumabroom (27 mana). sac something (original broom?), copy 2 brooms (21 mana). sac something (original druid?), make 4 brooms (9 mana), sac something, make 3 brooms. (11 brooms total). resolve constellation to make original thaumaturge a druid. Tap for a lot of mana; make more brooms.
Play omen of the hunt from hand, do lots of broom stuff that can get ETBs. Gyruda gets all relevant even cmc creatures (e.g. xorn, robber, stormaller), monitor untaps spellbook; eventually make lots of xorns. Use robber for lots of treasures; tap 2 for lots of blue and white.
Dance for reflections.
Can mutate octo, start the stage, and then we have one more ultimatum to save for later (perhaps after a lot of teaches?)
(i think, though, this extra ultimatum is only worth one additional blue mana, regardless of how many times its copied; since we need mutates in between each one to recycle the island)
Edit: Earth-cult elemental is a creature-based replacement for redcap melee
Edit: True polymorph can give us treasures; The trickster God's Heist is a suitable replacement.
The issue with Blisterspit Gremlin and other damage dealing creatures in place of shock is that one with lifelink may be given to the opponent, along with mana sources, which can gain them life breaking the layer.
Edit: The best option for the filler spell to exile to spellbook is probably not teach (as the next spell we need to cast is dance, not ultimatum); so it's probably a token maker to maximise druid mana. It looks like the best one is Mascot exhibition.
Edit: Lorehold Campus + Shock -> Kazuul's Fury saves a card slot. (also an end-step finisher. Could make Gadrak, the Crown-Scourge relevant?).
Edit: Or Wandering Troubadour
An uncounterable spell does go infinite with multiple qcommands in the deck (make stormcallers, trickery; counter original trickery, counter uncounterable into qcommand, then roil for brooms for stormcallers, then trickery) but it seems like its safe with just one, even with teach.
I don't think Treacherous blessing works: we can play it, trigger thaumaturges, one of them targets the blessing, saccing it without having to cast a spell.
We can GU into spellbook to get an extra GU; and I believe Corridor Monitor is safe to untap spellbook and get as many ultimatums as we need, limited by spells in deck.
As for the ultimatum: I'm not fully sure, given that stuff can be cast via trickery. Here's a possible almost-loop:
Start: UUU
- Cast octo, get lots of octo triggers (UU)
- Use a few to do normal stage things; like shuffle the island and make brooms on stormcallers
- Shuffle in more stuff including roil, ultimatum, and teach, and the original octo
- Use one more octo to trickery; get a lot of stormcaller triggers
- Resolve one, counter original trickery, get roil unkicked to bounce omen
- Broom stormcallers
- Resolve another trickery, counter something random on the stack; get teach
- Resolve another trickery, counter another random thing; get ultimatum; get some teach triggers
- Resolve an ultimatum; get the island (UUU), draw the octo
- Cast the octo (UU)
- Do normal stage stuff, including trickery the original ultimatum
- On the last few octo triggers, shuffle the island
- Resolve another ultimatum, get the island again (UUU)
- Resolve down the full stack
We now have as much mana as we had when we started, plus extra brooms, and the only cost was to counter two extra spells on the stack. I'm not sure whether that's enough to keep it from being infinite but it doesn't feel like it is.
Edit: In fact it's not. One of those extra spells can be a broom cast prior to the first step and the other can be a reflections trigger for broom. During this loop the broom gets shuffled and drawn by the ultimatum so it's back in hand to go again.
But if we could find some other way to get a lot of permanents into play on turn 2 or 3, we certainly could go off without chandra using vault robber / xorn. The only things that need to be cast from hand in the current deck outside of setup are octopus and omen.
Edit: Actually ultimatum exiles itself, and we can't copy it except by spellbook, so it's fine (as long as we can't untap the spellbooks)
Edit: In fact even if we could untap the spellbooks we'd be limited by the number of instants and sorceries in the deck so we're definitely fine.
Edit: The only obstacle with using colourless mana as the base resource is how to put enchantments into play at instant speed for brooms. I think Pyre of heroes is safe; not going infinite due to being limited by the number of enchantment creatures in the deck, which requires casting spells to reset.
- Start: UUU
- Octopus (UU); triggers a lot of reflections
- Use a small number of reflections to cast several things; including redcap, trickery on real octo, qcommand on island+octo, unkicked roil on omen for thaumabrooms, and some number of qcommands to recycle anything else we want. If we thaumabroom stormcallers before trickery-ing real octo, we can get several trickery copies to target
each otherthe original trickery to cast whatever else we want.- Then, thaumabroom stormcallers and reflections on octopus, and cast kicked roil. (U)
- Draw and play island (UU)
- Draw real octo; play it (U); do as above.
Stack:
- X octo
- X roil
- X octo
...
Looks like it works. One roil makes a lot of octos provided we've shuffled the island; and a small number of octos shuffle the island, generate additional value, and and make a lot of roils.
First layer: in place of "whatever else we want" above; we trickery into peer into the abyss (do we have an issue of running out of targets for trickery? I don't think so; as we can cast random creatures. We could also thaumabroom Omen of the dead just to be absolutely sure; this doesn't break the stage by skipping on shuffling octopuses as we still always need to shuffle the island.); converting a small number of octopus triggers and some life for blue; until we run out of life.
(edit: omen of the dead doesn't really help, but in fact we can always just trickery some random spell on the stack after getting stormcallers, counter the original trickery, and never counter the original spell; so it's fine).
Other layers are as in #72. (Except we don't have teach to copy heliod's intervention).
Provisional decklist:
1 Lorehold campus
2 Forest
3 Tormod's Crypt
4 Tibalt's trickery
5 Chandra, Flame's Catalyst
6 Island
7 Kasmina, Enigma sage
8 Dance of the manse
Engine/utility:
9 Circle of dreams druid
10 Sorcerer's Broom
11 Protean Thaumaturge
12 Tuktuk Rubblefort
13 Reflections of littjara
14 Sea-gate Stormcaller
15 Omen of the dead
16 Vadrok, Apex of Thunder
17 Sea-dasher octopus
18 Into the roil
19 Redcap Melee
20 Quandrix command
Layers:
21 Peer into the abyss
22 Honor troll
23 Chandra's Incinerator
24 Unexpected fangs
25 Shock
26 Clackbridge troll
28 True polymorph
29 Kinnan, Bonder Prodigy
30 Kargan Intimidator
31 Xorn
32 Hamar pashar, ruin seeker
33 Planar Ally
34 Moraug, Fury of Akoum
Plenty of deck space to spare; so might as well put in some stuff like flumph, ageless insight, extra reflections, etc, to help with the opening.
To convince my self that this is indeed the case, the following operactions are possible:
a) Sac something: make X just-broom triggers
b) Play an enchantment: turn any number of just-broom triggers into anything-broom
c) Resolve a just-broom trigger: make a broom
d) Resolve an anything-broom trigger: make anything
Since making an enchantment with d cannot result in additional anything-broom triggers, the ordinal (number of enchantments we can play * w^2) + (number of anything-broom triggers * w) + (number of just-broom triggers) always decreases and thus it terminates.
It's not 100% obvious that the chandra ult is required to go off; since we can get a lot of milage off of just using blue mana to mutate and play trickeries. But now that there are alternatives to witherbloom I don't think it matters.
The different operations that can be performed on thaumabrooms, from the starting state of "most of them are brooms", is:
- to double the number of brooms, if we have enough mana, simply sac something.
- to copy something that doesn't need an ETB, simply play an enchantment. Another can be played later to turn them back to brooms. (Can copy a few crypts for easy sacrifices later, or a few druids for plenty of mana for those sacs)
- to copy something that does need an ETB, we sac something, then in response to the broom triggers, play an enchantment. Make some brooms into the thing we need ETB copies of, then resolve the sac triggers. The last can be any random enchantment to turn them back into brooms.
Wait, crap. I think this setup goes infinite:
- Starting with X thaumabrooms, and a crypt, and an enchantment in hand
- Sac the crypt; in response play the enchantment. Make most of the brooms into druids, a few into crypts, and a few into random enchantments.
- Resolve the sac triggers; spending 3X mana to make X druids (so X^2 mana), at least 1 crypt, and at least 2 enchantments
- First enchantment turns them all into brooms
- In response to the second enchantment about to enter, sac the crypt, and do it again.
So we need to use Stonecoil serpent rather than crypt; and omen also doesn't work for the same reason (it can be danced into a creature).
So we need a different flash enchantment (there are a few auras, also Ashiok's erasure); and we can't have creatures, artifacts, or enchantments that sac themselves or other permanents. Fortunately it looks like treasures are still OK as they can't be creatures and thus can't be copied by thaumabrooms. Can we get by with just the sac off of Redcap Melee?
Edit: We can also use a Fabled passage that the herbalist can put into play for a sac that we have more control over the timing of.
Edit: As for layers, post #72 almost works with the addition of using Beledros Witherbloom to convert life into mana; except that deedlit's layers there invole white mana but we're assuming that we have a white-producing land for dance.
Perhaps for the white mana we could instead use one of our combat steps to attack with an Old Gnawbone. We can also get one additional layer in that each instance of making a treasure makes lots through Xorn; and then each treasure taps for lots through Kinnan, Bonder Prodigy.
Edit: We'd also need to ensure it's not possible to go off if witherbloom comes out before turn 4; as otherwise we'll have pests that can be copied with brooms and gain too much life. I'm pretty sure it's not possible to get witherbloom out before turn 4 *and* ult chandra on turn 4; but I'm not sure whether it is possible to go off with an early witherbloom *without* the chandra ult.
Edit: Plenty of "pay life to draw cards" effects can help turn life into draw (and hence blue) more safely than witherbloom; in particular Peer into the abyss probably eliminates the need for flumph, rendevous, and insight; and doesn't require using a combat step for the white.
Edit: CRAP; the stage doesn't work:
Start with UUU
Thaumabroom some stormcallers and herbalists
Mutate (UU), cast kicked roil (U).
Get several roil copies; the copies also count as kicked.
With each group of 3, draw redcap, qcommand, island; netting U.
Trying to think whether having only one qcommand (and only one of other important cards) can salvage it.
Edit: I think having only one qcommand *and* no teach by example salvages it. That way, qcommand can't be copied and thus only one of it may exist - it can't, say, be copied and have the original countered, having the copy target the original. Then, once qcommand is in the graveyard, it may only be cast via vadrok. Thus, the island can't be reshuffled multiple times from one batch of roil copies, without spending the blue for mutate again.