I've been running Coco as just an end step RNG value roll. Commune is a fine dig spell, but Retreat isn't plan A here, the creature beat down with evasion is plan A with Retreat just sealing the deal or allowing the 'oops I win' moment.
Honestly it's the most fun I had for awhile. I enjoy the creatures, the evasion options, the spell lands the 'discard what?' Elephants the explosive Coco plays, and to top it off Retreat is just mean!
I think Dryad would have to be one of the utility lands as it may as well come in tapped, I don't know what the right number is for that. Right now I'm on 4 with 3 ETBT.
I've tried to break hysteria, but it can back fire.
If you get any kind of screw Lynx is useless during a combo it can soak up landfall but so far I like Loam more. If I went over 8 fetch, maybe but then I would tune for a smaller curve.
I put witness in the same slots as Finks not sure what I want yet
Daban: I have been testing, all weekend, once I drop my wife off at work I'll be back at it!
I didnt start at 4 CoCo, but I went up to it, and its potentially a blow out. I dont think I'd go back to 2, I hadnt be playing it, and based on the performance I ordered play sets in MTGO and Ebay. I had started with a lot of Counters, but it was slowing down the deck, and I was finding less success.
My 2 Simic Charm could be Vapor SnagStubborn Denial, even Serum Visions but its only 2 cards, and I've been liking the options to bounce, or hexproof things. I think I will leave counters in the Side.
Systemfiend: Yeah, thats about it. I'm not sure I'm going to keep it though, as I really like persist on the Finks.
Very for me. If Retreat doesnt fall, its a repeatable effect to start pushing past a stalled board state. I took 2 turns while stalled, to sac + Fetch + crack, (4 lands in yard + whatever else was there) and was then able to push through lethal with Rogue's Passage.
While in the combo, it will potentially be the one shot, and if you are not in the combo, it can be the evasion you need for Geist as well.
I'd think about those other utility lands, they have been clutch for me. Your list also looks similar to what I was doing Friday night, and I didnt feel I had much going on other than Plan A (find the combo) and I couldnt stall my way into it very often because again, its just 2 cards to find but let us know how it goes. :]
I may look into it tomorrow but how many are gunning for the all in combo? Unless you are running Serum Visions just from all my time on Twin, with only 2 cards vs what twin could do with Kiki-Splinter and Exarch-Pestermite and cantrips I don't know.
Feels like if you get there, great, but I wouldn't say odds of a T4 are good.
I am going to look at Courser I think. I haven't had mana issues at all but it's worth the look.
I have been running Smiters instead but that was due to keeping remand causing me to not want to cast Geist, now that they are out Ill put him back in and see.
EDIT: Shaping up I think, my core selections after a few days of play and all your helpful suggestions.
The flex slots I keep changing up, from Finks, to other Mana Dorks, instants (counters, combat tricks, whatever) but I'm pretty happy with how it's working out. Rogue's Passage really seems to be catching people. I know the Fleecemane isnt seen as top flight stuff, but I'm willing to sacrifice one card to my inner Timmy, and its not been a dead draw all weekend. :]
Looking at a spreadsheet, assuming Forest Plains in and tapped, Knight Untapped, Retreat in play T3.
We have to cycle it and take 6 damage to get to 11/11, having an Uncracked Fetch in play, and 4 Floating Mana only Shock played being a Stomping Ground
I'm not sure where I went wrong if you are getting 5 damage taken, while I have 6, but to keep going, shocks are going to have to get used, and it will get us low.
Against burn, I dont know if its feasible unless we are on the play to use Kessig.
Honestly it's the most fun I had for awhile. I enjoy the creatures, the evasion options, the spell lands the 'discard what?' Elephants the explosive Coco plays, and to top it off Retreat is just mean!
The bant sideboard options are also really solid.
Spirits
Spirits
Do you put Courser in where Finks are in my list, or are you running 4?
Spirits
Those spell lands though, man where have they been all my life.
EDIT: And my Monstrous Fleecemane steals another game lol.
Spirits
I've tried to break hysteria, but it can back fire.
Spirits
Edit: Rogues just got me through another one, loving that with Knight.
Spirits
I put witness in the same slots as Finks not sure what I want yet
Spirits
I didnt start at 4 CoCo, but I went up to it, and its potentially a blow out. I dont think I'd go back to 2, I hadnt be playing it, and based on the performance I ordered play sets in MTGO and Ebay. I had started with a lot of Counters, but it was slowing down the deck, and I was finding less success.
My 2 Simic Charm could be Vapor Snag Stubborn Denial, even Serum Visions but its only 2 cards, and I've been liking the options to bounce, or hexproof things. I think I will leave counters in the Side.
Systemfiend: Yeah, thats about it. I'm not sure I'm going to keep it though, as I really like persist on the Finks.
Spirits
While in the combo, it will potentially be the one shot, and if you are not in the combo, it can be the evasion you need for Geist as well.
Spirits
Spirits
Feels like if you get there, great, but I wouldn't say odds of a T4 are good.
I am going to look at Courser I think. I haven't had mana issues at all but it's worth the look.
Spirits
EDIT: Shaping up I think, my core selections after a few days of play and all your helpful suggestions.
4 Windswept Heath
4 Flooded Strand
2 Temple Garden
2 Hallowed Fountain
1 Breeding Pool
3 Forest
1 Plains
1 Island
2 Sejiri Steppe
1 Soaring Seacliff
1 Rogue's Passage
4 Noble Hierarch
2 Birds of Paradise
//12 Core Creatures
4 Knight of the Reliquary
4 Loxodon Smiter
2 Geist of Saint Traft
2 Qasali Pridemage
//3 Enchant
3 Retreat to Coralhelm
//8 Instants
4 Collected Company
4 Path to Exile
4 Loam Lion
2 Simic Charm
2 Rhox War Monk
1 Fleecemane Lion
The flex slots I keep changing up, from Finks, to other Mana Dorks, instants (counters, combat tricks, whatever) but I'm pretty happy with how it's working out. Rogue's Passage really seems to be catching people. I know the Fleecemane isnt seen as top flight stuff, but I'm willing to sacrifice one card to my inner Timmy, and its not been a dead draw all weekend. :]
Spirits
Spirits
We have to cycle it and take 6 damage to get to 11/11, having an Uncracked Fetch in play, and 4 Floating Mana only Shock played being a Stomping Ground
I'm not sure where I went wrong if you are getting 5 damage taken, while I have 6, but to keep going, shocks are going to have to get used, and it will get us low.
Against burn, I dont know if its feasible unless we are on the play to use Kessig.
Spirits
Spirits