Some of us invested a lot of hours, testing and efforts in that deck and you came here and you say its bad, that we MUST drop red and play your deck, please man grow up!
its pretty evident this isn't the case. half the questions that come up about how to play the deck and how to build the deck can be easily answered if there is any experience with the deck. i thought people who had decks but never played them/had no idea how to play them were rare. apparently not.
and no one is saying you "must" drop red. if you'd been playing this deck long enough, you'd know the lower case r in the title used to be an x.
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this thread has turned out to be hilarious. you have people who have no idea how to assess the deck themselves and make little tweaks. dropping red is a pretty large tweak, but it still ends up with a functional deck. it shifts more towards control, but that's okay.
i'd actually say in the last few dailies before people stopped playing them, it was boggles and twin that pushed this deck out. its so ineffective against boggles if you don't have the proper sideboard hate. twin just out tempos the deck early then drops the combo with protection.
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WUR control isn't that good of a deck. people play it because its the only option. its glacial and if you draw the wrong half of the deck (removal vs counters) you'll lose your matches.
the UW (control) deck kind of builds itself. you run the typical four ofs, snapcaster, cryptic, restoration angel, then you pick your 3 drop of choice, in this case, finks because you probably run dismember in addition to paths. fill out the rest of the counter suite, gideon/elspeth/jace, and the mana base is typical UW lands (yay, seachromes!) and 4 tec edges.
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there's an esper deck that runs zur and steel of the godhead. its essentially this deck except black for red.
i've been toying with the idea of kitchen finks in the 3 spot. helps stem the bleeding against aggro and synergizes better with resto angel. in my experience with this deck, i've won off the back of restoration angels and burn more than geist. geist is ineffective in a ton of match ups simply because they play larger creatures.
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^^ as long as they're playing red or black, there's always some application for the card. its like stifle. you always find something to hit with it.
anywho, since the deck has a glaring weakness to fulminator mage, i've opted to board in two needles to keep that in check. they also indirectly hit a ton of decks. like turn one needle naming expedition map against tron, or pestermite/exarch/kiki against twin.
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i'm running it as a 4 of. and have always run it as a 4 of. the only time i haven't run it as a 4 of in WUR is when I'm playing delver, in which case they're seachrome coasts. if you need untapped mana, you can play a fetch or an untapped shock.
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I really cant understand why we are even discussing it, clique is a 60 dollar card that sees legacy competitive play, so why wouldn't be play it here?
Its only real shortcoming is called lingering souls, a card that sees virtually NO play at the moment.
Not playing clique in this list is like trying to cut snapcasters because "there are shamans and oozes that make him worse".
On the boggle thing, engineered explosives works quite well against them, even if it cant get rid of the totem armor.
cost isn't a relevant point of discussion. if your meta is combo light, removal heavy, and aggro oriented, please, by all means, run clique and tell me how good it is. i never said don't run it. if i did, i was mistaken. i'm saying its not the be all, end all of wur midrange and is not a critical component of the deck. its purpose is to disrupt the opponent, and if you get to swing with it a few times, all the better for you.
snapcaster example is completely wrong, and we'll leave it at that.
with 2 wear//tear in the board, boggles is pretty manageable on top of other things like EE and hibernate. you can often get a 2 for 1 if they try to coronet something with only one enchantment. and if you manage that, our card quality just blows them out of the water.
clique is played in Ux fae (obviously), which has been putting up results lately. depends on what you mean by mirror. against a more controlish deck, it is worth running. against a deck that's as aggro, if not more aggro than yours, it is not.
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hibernate is a card i've brought in against boggles. it has the occasional splash damage against infect and jund as well. sometimes that one turn is all you need.
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@rhinne, that's actually not true. there were/are phases where clique drops out of favor and is often run at a smaller amount than angel. like none of the "control" lists run clique in the mainboard, instead normally playing restoration angels and snapcasters, with clique in the side.
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yeah, resto is a top reason to play this version of the deck. there are several builds that eschew clique all together and play restos. i tried that build once and it was very solid for me. just as a 3/4 beater, its amazing. buying back a snapcaster/bouncing something from removal is just gravy.
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geist is pretty bad in the RG tron match up. pyroclasms everywhere. though on the flip side, if they don't have it, it becomes crazy. you gotta play the balance game. vulnerable but powerful, or more resilient and slower. (geist vs flash stuff)
the midrange deck does well on dailies all the time. it doesn't need to have geist, since blade splicer is a good replacement. it hasn't finished well in a GP in a long time though, but GPs are spaced pretty far apart. that said, the Uxx shell is still second best to the GBx shell.
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anywho, more and more people playing blade splicer in WU(R) midrange lists. i'm a fan of the trend. synergizes with resto angel more and is often than not a 2 for 1. plus it lets me play cloudshift
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its pretty evident this isn't the case. half the questions that come up about how to play the deck and how to build the deck can be easily answered if there is any experience with the deck. i thought people who had decks but never played them/had no idea how to play them were rare. apparently not.
and no one is saying you "must" drop red. if you'd been playing this deck long enough, you'd know the lower case r in the title used to be an x.
i'd actually say in the last few dailies before people stopped playing them, it was boggles and twin that pushed this deck out. its so ineffective against boggles if you don't have the proper sideboard hate. twin just out tempos the deck early then drops the combo with protection.
the UW (control) deck kind of builds itself. you run the typical four ofs, snapcaster, cryptic, restoration angel, then you pick your 3 drop of choice, in this case, finks because you probably run dismember in addition to paths. fill out the rest of the counter suite, gideon/elspeth/jace, and the mana base is typical UW lands (yay, seachromes!) and 4 tec edges.
i've been toying with the idea of kitchen finks in the 3 spot. helps stem the bleeding against aggro and synergizes better with resto angel. in my experience with this deck, i've won off the back of restoration angels and burn more than geist. geist is ineffective in a ton of match ups simply because they play larger creatures.
anywho, since the deck has a glaring weakness to fulminator mage, i've opted to board in two needles to keep that in check. they also indirectly hit a ton of decks. like turn one needle naming expedition map against tron, or pestermite/exarch/kiki against twin.
are you recommending 4x or dropping colonnade?
cost isn't a relevant point of discussion. if your meta is combo light, removal heavy, and aggro oriented, please, by all means, run clique and tell me how good it is. i never said don't run it. if i did, i was mistaken. i'm saying its not the be all, end all of wur midrange and is not a critical component of the deck. its purpose is to disrupt the opponent, and if you get to swing with it a few times, all the better for you.
snapcaster example is completely wrong, and we'll leave it at that.
with 2 wear//tear in the board, boggles is pretty manageable on top of other things like EE and hibernate. you can often get a 2 for 1 if they try to coronet something with only one enchantment. and if you manage that, our card quality just blows them out of the water.
clique is played in Ux fae (obviously), which has been putting up results lately. depends on what you mean by mirror. against a more controlish deck, it is worth running. against a deck that's as aggro, if not more aggro than yours, it is not.
Hallowed burial is a good sideboard choice. It is also good against boggles, despite it being slow.
the midrange deck does well on dailies all the time. it doesn't need to have geist, since blade splicer is a good replacement. it hasn't finished well in a GP in a long time though, but GPs are spaced pretty far apart. that said, the Uxx shell is still second best to the GBx shell.