Blaring Strobes :2mana::symr:
Enchantment
:symr:,:symtap:: Deal 1 damage to target creature.
:symr::symr:: Deal 1 damage to target creature.
:symr::symr::symr:: Deal 2 damage to target creature.
At the beginning of your upkeep, if your opponent controls no creatures, pay :2mana::symr: or sacrifice Blaring Strobes.
Last Man Standing :8mana::symbw: [EDIT: NICE!!!]
Sorcery
Players sacrifice all creatures, except for target creature. And when the dust cleared, The Benalish Hero went to town.
EDIT: took forever seaching for a way to do the
for black and white.
Hidetsugu's Apprentice :2mana::symr:
Creature -- Orge Wizard
When ~ comes into play deal damage to each creature equal to half that creature's toughness, rounded down.
2/2
Lightfane Regiment :xmana::symw:
Creature - Soldier
X is the number of permanets you control.
When Lightfane Regiment comes into play put X 2/2 white Soldier tokens into play.
2/2
Obsidian Sword
Artifact - Equipment
At the beginning of each upkeep, the active player may return an equipment card from the graveyard to play under his or her control.
Equipped creature gains +4/+2 and protection from green and white.
Whenever equipped creature deals combat damage destroy all other equipment.
Whenever equipped creature deals damage to a player destroy all enchantments.
Equip
Constitution Talks :2mana::symw:
Instant
Creatures can't attack or use activated abilities this turn. If this spell is played before the attack phase then draw a card for each tapped creature your opponent controls.
Gravidon :3mana::symr::symr:
Creature - Demon Elephant Elemental Beast
All creatures that do not share a type with Gravidon can't attack, block, or use an activated ability.
:3mana:: Gravidon gains a creature type of your choice. Any player may use this ability. If you can't join them, beat them.
4/5
Temporal Infusion :symu::symu::symu:
Enchantment
At the beginning of each upkeep the active player chooses a phase: Upkeep, Draw, or Attack. That player has an additional phase of the chosen type, immediatly following the normal phase. This abilty only triggers once per turn.
Chimney Shrimp :4mana::symb:
Creature - Crustacian
Swimming (can only be blocked by other creatures with swimming)
When Chimney Shrimp comes into play search your library for a card called Chimney Imp, reveal it, and suffer the humiliating laughter. Shuffle your library afterwards. Yikes, I feel like I am in the Unhinged game.
1/2
Antithesis :2mana::symu:
Instant
Search your library for up to 2 instants, reveal those cards and put them into your hand. Your opponent may search his or her library for a card that does not have the same converted casting cost as those instants and put that card into hand.
Shuffle libraries afterward.
Sword of the Storm
Artifact
When Sword of the Storm comes into play put a +2/+2 counter on target creature or deal 1 damage to target creature. Lightning never strikes the same place twice, unless ofcourse you want it to.
Enchantment
:symr:,:symtap:: Deal 1 damage to target creature.
:symr::symr:: Deal 1 damage to target creature.
:symr::symr::symr:: Deal 2 damage to target creature.
At the beginning of your upkeep, if your opponent controls no creatures, pay :2mana::symr: or sacrifice Blaring Strobes.
Sneezing Fit
Creature - Fraidy Cat
Whenever a player attacks return Scarred Lion to its owners hand.
A rare sight indeed.
5/4
Hell's Renovator
Sorcery
Players sacrifice all creatures, except for target creature.
And when the dust cleared, The Benalish Hero went to town.
EDIT: took forever seaching for a way to do the
for black and white.
Hidetsugu's Apprentice :2mana::symr:
Creature -- Orge Wizard
When ~ comes into play deal damage to each creature equal to half that creature's toughness, rounded down.
2/2
Half of Everything
Creature - Soldier
X is the number of permanets you control.
When Lightfane Regiment comes into play put X 2/2 white Soldier tokens into play.
2/2
Refer Madness
Artifact - Equipment
At the beginning of each upkeep, the active player may return an equipment card from the graveyard to play under his or her control.
Equipped creature gains +4/+2 and protection from green and white.
Whenever equipped creature deals combat damage destroy all other equipment.
Whenever equipped creature deals damage to a player destroy all enchantments.
Equip
Kimchi Warrior
Instant
Creatures can't attack or use activated abilities this turn. If this spell is played before the attack phase then draw a card for each tapped creature your opponent controls.
Next: Grind
Gravidon :3mana::symr::symr:
Creature - Demon Elephant Elemental Beast
All creatures that do not share a type with Gravidon can't attack, block, or use an activated ability.
:3mana:: Gravidon gains a creature type of your choice. Any player may use this ability.
If you can't join them, beat them.
4/5
Skeleton Hulk
Instant
Deal 1 damage to target creature or player.
I eat color pie for breakfast. --Timothy, the Prodigal Wizard
Meglor, Demonic Three-headed Hellbeast
Creature - Bear
Haste
4/4
Temptress
Enchantment
At the beginning of each upkeep the active player chooses a phase: Upkeep, Draw, or Attack. That player has an additional phase of the chosen type, immediatly following the normal phase. This abilty only triggers once per turn.
For the love of God
Creature - Crustacian
Swimming (can only be blocked by other creatures with swimming)
When Chimney Shrimp comes into play search your library for a card called Chimney Imp, reveal it, and suffer the humiliating laughter. Shuffle your library afterwards.
Yikes, I feel like I am in the Unhinged game.
1/2
Barbwire Golemn
Enchantment
Lands become enchantments in addition to their other types.
Lunch Elemental
Instant
Search your library for up to 2 instants, reveal those cards and put them into your hand. Your opponent may search his or her library for a card that does not have the same converted casting cost as those instants and put that card into hand.
Shuffle libraries afterward.
Full Frontal Attack
Artifact
Shark Jaws comes into play tapped.
Sacrifice Shark Jaws, :symtap:: Destroy all creatures without islandwalk.
Spanking Stone
Artifact
When Sword of the Storm comes into play put a +2/+2 counter on target creature or deal 1 damage to target creature.
Lightning never strikes the same place twice, unless ofcourse you want it to.
Greater Giant