Yes of course! Scores don't carry over from prior rounds!
Oh, I didn't catch that. Thanks for clearing that up.
Dunno why I posted it into the round thread directly, sorry about that.
Private Mod Note
():
Rollback Post to RevisionRollBack
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
It's odd how so many people failed to meet the challenges. It's probably because it's a lot of variables that play into it. We all know Magic players can't wrap their head around too many things, that's why we got TNWO.
With a bit of concentration and dedication we'll get this back on track, don't change the way you host this, yet.
Why is it called "Tarmo"? Just because of Tarmogoyf? Certainly a flavour fail. Also, this ties in to your sign up card... not at all.
I'm sad Tarmo gets so much hate, probably just my kind of humor.
But are you saying having two card types on one card and then counting card types amongst cards you control doesn't tie into eachother?
Private Mod Note
():
Rollback Post to RevisionRollBack
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
I too am wondering if my "mechanic" has to be keyworded?
keyword = mechanic
mechanic != keyword
Extort is a keyword. It's the Orzhov mechanic.
Battalion is an ability word. It's the Boros mechanic.
"When ~ enters the battlefield, for each opponent, ..." is neither. It's the Primordial mechanic.
Those are the things I'd call a mechanic. Something that's on multiple cards and has a recognizable scheme.
Having elves in the set with many cards that care about elves in different ways is not a mechanic, it's a theme.
It's hard to make something recognizable as a mechanic on a one card basis, unless you keyword or ability word it.
I think that pretty much sums it up.
Private Mod Note
():
Rollback Post to RevisionRollBack
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
I think I got it, going with synergy now anyway.
Tension pretty much means we need to explore a different ecological niche.
Private Mod Note
():
Rollback Post to RevisionRollBack
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
Tension means...?
Something that interferes with the mechanic?
Private Mod Note
():
Rollback Post to RevisionRollBack
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
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Oh, I didn't catch that. Thanks for clearing that up.
Dunno why I posted it into the round thread directly, sorry about that.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
With a bit of concentration and dedication we'll get this back on track, don't change the way you host this, yet.
I'm sad Tarmo gets so much hate, probably just my kind of humor.
But are you saying having two card types on one card and then counting card types amongst cards you control doesn't tie into eachother?
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
keyword = mechanic
mechanic != keyword
Extort is a keyword. It's the Orzhov mechanic.
Battalion is an ability word. It's the Boros mechanic.
"When ~ enters the battlefield, for each opponent, ..." is neither. It's the Primordial mechanic.
Those are the things I'd call a mechanic. Something that's on multiple cards and has a recognizable scheme.
Having elves in the set with many cards that care about elves in different ways is not a mechanic, it's a theme.
It's hard to make something recognizable as a mechanic on a one card basis, unless you keyword or ability word it.
I think that pretty much sums it up.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
Tension pretty much means we need to explore a different ecological niche.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
Something that interferes with the mechanic?
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances