There are two types of storm players. Those who try to go all in on the combo as aggressively as they can, and those who play storm like it's chess.
This seems true for a lot of decks. I switched to this deck from Burn. Before I did I saw so many Death's Shadow opponents go too aggressive into dropping a large Death's Shadow allowing me to just burn them out. Conversely I've watched so many fellow Burn players go to fast at trying to "bolt face" in matches where they need to be the control deck. I kind of feel one of the best things we can is take advantage when we recognize our opponent (whether on Storm or anything else) is incapable of switching gears.
How often do you guys find yourself running out of gas? I find myself running out quite a bit. I know Kommand, Snap and Lili are all options but they are all 3 or more mana. How about Chart a Course? The card refuels and is only 2 mana. The card gels a lot better with Young Pyromancer decks, but there is a chance that this could be a 2 of to help refuel. Worst case it's a 2 mana Sleight and best case it's a 2 mana Divination. What are your thoughts about the mini Treasure Cruise?
Seems bad to me. If you're attacking with a creature you're most likely already ahead. If you're behind you would much rather cast Opt or Serum Visions or any other cheaper cantrip so you have more mana left over to cast what you draw.
What do you guys think of the build that uses Kiln Fiends, Thing in the ice and claim to fame as a way to punish the hostile GDS meta? I've only tried it locally at FNM level and some local leagues and I'd like to know what more people think about these changes.
The main reason I decided to switch over was the prominence of titanshift decks in my local meta, together with quite a lot of CoCo variants(elves, humans, value town...). I assumed that taking an agressive approach to the meta while mantaining an edge against the rest of the field with my discard and conditional counters was where I wanted to be. I think cutting the snaps was a bad idea, but I'm not sure what to take out to make them fit.
Any cricism is appreciated!
First I would suggest reformatting your list. At the very least keep your lands clumped separate from your non-lands (and creatures clumped separate as well). My eyes are tired from working in the sun so I may be reading your list wrong, but it appears to really be a different deck. It is technically in Grixis colors and runs Death's Shadow, but other than that really isn't a Grixis Death's Shadow deck. Seems more like a version of UR Kiln Fiend. Your deck seems more of an all in aggro deck. GDS is really more of a midrange deck. Two decks share a lot of cards, but really play on different axes. Maybe trying asking your question here?
- Not a single Surgical Extraction in any of the sideboards (perhaps Team Unified Construction Rules related)
Event is Team Constructed, not Team Unified though. Legacy member of a team using Surgical Extractions wouldn't exclude the Modern teammate from doing the same.
Hey guys, new to the deck here, just got the last couple of Snapcasters I needed for it.
I have one question about the manabase though: I don't have access to any number of Scalding Tarns at the moment; what's the best combination of fetch/shocklands to replace it? I have at my disposal 4x each of Deltas, Flooded Strands, Bloodstained Mires and Verdant Catacombs, as well as any number of shocklands. Thanks!
I'd start out with 4x Deltas, 4x Mires, 1x Catacombs and 3x Flooded Strand to try and maintain a decent amount of blue fetchlands to cover my bases against a Blood Moon.
Wouldn't the Catacombs be more important than the Strands? Strands can fetch four of your lands, where Catacombs can fetch five (assuming you're running two Blood Crypts and one Steam Vents). Even still I would suggest 2/2 split on Catacombs and Strands if no Tarns are available.
EDIT: Maybe even 2/1 in favor of Catacombs with an extra Watery Grave instead of the 12th fetch?
I'm only running one atm, and have a Rakdos Charm in place of the second one. This is a meta call however, I don't see much Tron, but graveyard and go-wide green decks are pretty common at my LGS. In an unknown meta I would probably run two Ceremonious Rejections.
I'm still only playing deck on MTGO. Seeing a lot of Eldrazi Tron, so I'm running 2-3 Ceremonious Rejections. Two seems like about right though, since it helps with what seems like an otherwise difficult matchup.
people commonly use it as in "x shipped the tournament"
People that are using the phrase that way are incorrect. People also often use the word literally when they mean figuratively which is literally the opposite of literally. People misuse words and phrases all the time. Those people are wrong.
Yup, poker slang you're misusing. "Ship it" refers to shipping the pot to the person that won. The person who won is not the one doing the "shipping". For Nelson to have shipped the tournament he would have lost and "shipped" it to the other player.
About ruling question: Does Liliana, tLH still can +1 given no creature in the board?
Yes. The +1 is up to one creature, so you can choose zero creatures if none are on board or only you have creatures on board.
Does it means that it gonna target one creature on board and has to be my creature if my opponent doesn't have a creature. And, if both of us doesn't have any creature, she still +1 loyal counters. Just that the activated ability go to stack and fizzled itself only.
The card reads target "up to one creature". This means you can target zero creatures or one creature. If you target zero creatures then you are upticking just for the loyalty counter. There is no fizzling. You target zero creatures and zero creatures get -2/-1.
As a Burn player who is just starting to pick up this deck I would argue that it is not variance. Death's Shadow is a very tough matchup for us. It seems like it shouldn't be, but by the time the Death's Shadow player is below 9 we don't have enough Burn left in our hands to finish them off.
That's exactly why I said many Burn players don't approach the mu correctly.
Burn has to bottleneck much like against Ux control. It often comes down to how badly the Death's Shadow player can pick the Burn player's hand apart. Honestly I think it comes down to skill on both sides. When I'm on Burn I feel like a 80/20 favorite against inexperienced Death's Shadow players. When the skill level is equal the matchup can be really difficult for both sides.
It might be have been variance but I think I handled the matchup really well. I'm not that afraid of Burn anymore. It's a coin toss really. If you don't shock/bolt yourself too much and play your cards right you'll manage to sneak a Death Shadow and seal the deal with 2 attacks.
As a Burn player who is just starting to pick up this deck I would argue that it is not variance. Death's Shadow is a very tough matchup for us. It seems like it shouldn't be, but by the time the Death's Shadow player is below 9 we don't have enough Burn left in our hands to finish them off.
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Not bringing them is just begging to see Dredge every round.
This seems true for a lot of decks. I switched to this deck from Burn. Before I did I saw so many Death's Shadow opponents go too aggressive into dropping a large Death's Shadow allowing me to just burn them out. Conversely I've watched so many fellow Burn players go to fast at trying to "bolt face" in matches where they need to be the control deck. I kind of feel one of the best things we can is take advantage when we recognize our opponent (whether on Storm or anything else) is incapable of switching gears.
Seems bad to me. If you're attacking with a creature you're most likely already ahead. If you're behind you would much rather cast Opt or Serum Visions or any other cheaper cantrip so you have more mana left over to cast what you draw.
First I would suggest reformatting your list. At the very least keep your lands clumped separate from your non-lands (and creatures clumped separate as well). My eyes are tired from working in the sun so I may be reading your list wrong, but it appears to really be a different deck. It is technically in Grixis colors and runs Death's Shadow, but other than that really isn't a Grixis Death's Shadow deck. Seems more like a version of UR Kiln Fiend. Your deck seems more of an all in aggro deck. GDS is really more of a midrange deck. Two decks share a lot of cards, but really play on different axes. Maybe trying asking your question here?
Event is Team Constructed, not Team Unified though. Legacy member of a team using Surgical Extractions wouldn't exclude the Modern teammate from doing the same.
Turn zero Leyline of Sanctity followed by Shadow not having the counter spell in hand when Ad Nauseum goes off?
Wouldn't the Catacombs be more important than the Strands? Strands can fetch four of your lands, where Catacombs can fetch five (assuming you're running two Blood Crypts and one Steam Vents). Even still I would suggest 2/2 split on Catacombs and Strands if no Tarns are available.
EDIT: Maybe even 2/1 in favor of Catacombs with an extra Watery Grave instead of the 12th fetch?
I'm still only playing deck on MTGO. Seeing a lot of Eldrazi Tron, so I'm running 2-3 Ceremonious Rejections. Two seems like about right though, since it helps with what seems like an otherwise difficult matchup.
People that are using the phrase that way are incorrect. People also often use the word literally when they mean figuratively which is literally the opposite of literally. People misuse words and phrases all the time. Those people are wrong.
Yup, poker slang you're misusing. "Ship it" refers to shipping the pot to the person that won. The person who won is not the one doing the "shipping". For Nelson to have shipped the tournament he would have lost and "shipped" it to the other player.
That is awesome, but also not what shipped means.
The card reads target "up to one creature". This means you can target zero creatures or one creature. If you target zero creatures then you are upticking just for the loyalty counter. There is no fizzling. You target zero creatures and zero creatures get -2/-1.
Yes. The +1 is up to one creature, so you can choose zero creatures if none are on board or only you have creatures on board.
Burn has to bottleneck much like against Ux control. It often comes down to how badly the Death's Shadow player can pick the Burn player's hand apart. Honestly I think it comes down to skill on both sides. When I'm on Burn I feel like a 80/20 favorite against inexperienced Death's Shadow players. When the skill level is equal the matchup can be really difficult for both sides.
As a Burn player who is just starting to pick up this deck I would argue that it is not variance. Death's Shadow is a very tough matchup for us. It seems like it shouldn't be, but by the time the Death's Shadow player is below 9 we don't have enough Burn left in our hands to finish them off.