I don't think Burn will play this as it doesn't really do anything upon ETB. At least Eidolon pretty much always hits for 2.
Nothing in Burn does anything on ETB...
If that deck can make every fetchland a lightning bolt I think it will. 100% believe it'll find it's way into that deck. Even if its SB.
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"The worst part isn't the pain, or the smell, or even the fear of death. It's hearing the clatter of bone on stone and knowing the bones are yours."BRG
I can see going down to 1 decay. So I could run something like 4 Pushes, 1 Decay, 2 KCommand, 1 Pulse, 3 Terminate, 2 Bolt and 4 LotV as removal suite.
I refuse to ever play less than 2 Abrupt Decay. It feels so powerful just having mainboard answers to random permanents people try to hose you with. The other day my opponent playing Affinity Counters dropped a random Nissa, Voice of Zendikar that I was able to just remove conveniently. Even when it doesn't seem good, it's sometimes just randomly good.
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"The worst part isn't the pain, or the smell, or even the fear of death. It's hearing the clatter of bone on stone and knowing the bones are yours."BRG
Also a huge fan of the Thundermaw Hellkites sideboard. I'm very curious to see which decks he boards those in for (other than Abzan).
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"The worst part isn't the pain, or the smell, or even the fear of death. It's hearing the clatter of bone on stone and knowing the bones are yours."BRG
Yeah, it does seem good, but what keeps me thinking, is in that list, what I am really playing red for? Only KCommand, Ravine and Grudge basically. IDK about Chandra, never liked her, but I think thats what it would come down to. I like the approach but I would still play some bolts in the deck is what I am thinking.
"The worst part isn't the pain, or the smell, or even the fear of death. It's hearing the clatter of bone on stone and knowing the bones are yours."BRG
Fatal Push over Bolt. I didn't think it could be possible but obviously it is.
Go Logan
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"The worst part isn't the pain, or the smell, or even the fear of death. It's hearing the clatter of bone on stone and knowing the bones are yours."BRG
Uh not really. Once they're in top deck mode, they have to luck out or find an Ancient Stirrings. All of that takes time. Ugin also does nothing to Raging Ravine. It's how I've beaten them in those rare moments. Karn and Ulamog are just insufferable.
OK, extract their Karn and see how well you fare against Ugin, Ulamog, World Breaker, Walking Ballista and Wurmcoil Engine and please do report back.
Lost Legacy does not help you beat Tron one bit. I wish it did.
I was responding to the comment about their threats all being the same. They're not. Without Karn and Ugin, a game against Tron is far more manageable.
My comment, the one you were responding to, had nothing to do with their treats all being the same.
I really wouldn't bring it in against Tron because their threats are redundant.
But they really don't have that many.
All of which just end the game if you don't answer them in time. I've found it's almost impossible to beat Tron by going after their Win-cons. Lands buy you time to Aggro out, but if they have Tron online and you're just spending time answering what they throw down, they're just going to continue to draw more powerful stuff.
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"The worst part isn't the pain, or the smell, or even the fear of death. It's hearing the clatter of bone on stone and knowing the bones are yours."BRG
I really wouldn't bring it in against Tron because their threats are redundant.
But they really don't have that many.
All of which just end the game if you don't answer them in time. I've found it's almost impossible to beat Tron by going after their Win-cons. Lands buy you time to Aggro out, but if they have Tron online and you're just spending time answering what they throw down, they're just going to continue to draw more powerful stuff.
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"The worst part isn't the pain, or the smell, or even the fear of death. It's hearing the clatter of bone on stone and knowing the bones are yours."BRG
In games when I side in Night of Souls' Betrayal, do I take out all my Dark Confidants? E.g. against Abzan, Affinity.
The idea proposed by some players is that Liliana, the Last Hope effectively replaces Night of Souls' Betrayal, and since the matchups where Liliana of the Veil would be coming out and replaced by sweepers, the planeswalker uniqueness rule wouldn't be a huge problem. I'm not quite on board, yet. NoSB can catch you up if you fall behind against a lot of x/1s, where Liliana, the Last Hope will just die if you cast it onto a field of 10 elfs/lingering souls tokens/etc. But, it also has the upside of not killing Dark Confidant, or even more annoying, killing Tarmogoyf after a Relic of Progenitus get's popped.
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"The worst part isn't the pain, or the smell, or even the fear of death. It's hearing the clatter of bone on stone and knowing the bones are yours."BRG
"The worst part isn't the pain, or the smell, or even the fear of death. It's hearing the clatter of bone on stone and knowing the bones are yours."BRG
If your meta is full of Abzan, you serious need to reconsider why you're even playing Jund, that's the hard cold truth. If fun and "I enjoy playing it" is your answer, that's fine. Just understand you're knowingly playing into bad matchups
Back again to advocate not playing Jund, in the Jund forum.
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"The worst part isn't the pain, or the smell, or even the fear of death. It's hearing the clatter of bone on stone and knowing the bones are yours."BRG
what do you guys think of 22 land count with 3 birds of paradise. I will enable turn 2 fulminator mage or 2 spell a turn quickly. Back in the day's of jund, we had that setup to Maeltrom pulse early.
I've definitely thought about it, especially after seeing Abzan playing Noble Hierarch and old school GB playing Deathrite Shaman, but I'm obviously not going to be there person to experiment with that because if it worked, I assume people would have done it by now. When it comes down to the core of jund though, the idea is to play the most powerful cards available in BRG, all the "good stuff" cards, and I don't think Birds fits that description.
Could be wrong.
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"The worst part isn't the pain, or the smell, or even the fear of death. It's hearing the clatter of bone on stone and knowing the bones are yours."BRG
I've noticed the majority of your guide focuses on when to board in Blood Moon as the land hate of choice. I have been playing Blood Moon for some time, but I am trying to go back to Jund's "roots" so to say and see how much work I can get done with Fulminator Mage instead of BM. The problem is, your guide doesn't mention it at all, in any matchup, even though it's a very popular sideboard card for a large percent of people playing Jund. So, even if you don't like the card and you'd rather play BM, I think for Completeness' sake, it would be nice to see which matchups Fulminator Mage could be used, even if it's not the best option. For example,
Based on how my sideboard is built, these are my options after I swap Liliana of the Veil for Sweepers. Both Affinity and Merfolk have forms of evasion (Flying, Islandwalk) so my instinct is that Kitchen Finks isn't the best because it can't chump block. After sweepers, I don't have many other narrow cards to bring in to those matchups, which is why I'm trying to play with Fulminator Mage again so I have a less narrow SB card that can come into more matchups. I just don't know which matchups it's good against, and which matchups it'd be worse than any card you'd bring it out for.
Another example, is Fulminator strictly better than Terminate against Jeskai control? The only thing worth Terminating in that matchup is Celestial Colonnade, and if you're playing the game correctly, and +1-ing the F*** out of Liliana, it doesn't make since to try and hold up a Terminate for the late game colonnade beatdowns. Fulminator would be a proactive threat that feels bad to waste a removal spell on until you need it for a colonnade. Do you see my thought process?
Basically I would just like to play around with Fulminator Mage again, but I don't always know which matchups all benefit from it.
Any input would be appriciated!
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"The worst part isn't the pain, or the smell, or even the fear of death. It's hearing the clatter of bone on stone and knowing the bones are yours."BRG
So, got a lot of mixed feelings on how to sideboard for Grixis Delver.
Let's say we're playing a build without Ancestral Vision sideboard. So being the aggressor and keeping in discard which would be important against control, is less important here because going to late game isn't so bad. I think Jund can outgrind Delver decks without AV based on card quality alone. In that case, I feel like boarding out discard like you would against Jund or Abzan could be good because of late game top-decking.
I'm starting to see Delver like I see Abzan. A grind deck that has some annoying flyers in the sky and some fat guys on the ground. So perhaps I should stop boarding like I would against Grixis Control and more like I would against Abzan. For reference, how I board against Abzan is this;
I don't play much GY hate, but If I had sideboard room I might board in Grafdigger's Cage, which is a total nombo with Finks. But maybe it's necessary? I feel like Finks is super good against Delver because they don't have Path to Exile.
What do you guys think?
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"The worst part isn't the pain, or the smell, or even the fear of death. It's hearing the clatter of bone on stone and knowing the bones are yours."BRG
Grixis Delver has somehow gotten popular at my shop. It's an odd deck that I can't seem to figure out how to sideboard for. None of my maindeck cards are really that bad against it, but I need to bring in stuff to help grind a little better. It seems odd, but because this MU feels so midrange, would it be appropriate to take out hand disruption? It seems like these games always go to top-decks because Delver doesn't have CA like Ancestral Vision. The only other card I can imagine taking out is Dark Confidant, which sucks because I would love him, but with all the Snap+Bolt shenanigans, It always just feels like a wasted play.
Delver of Secrets, Snapcaster Mage, Vendilion Clique, and Young Pyromancer can flood the board. I play 2 Kozilek's Return sideboard, is it worth it to bring those in? Because it's a sweeper that just kills everything but Tasigur? Feels weird brining a sweeper in against Blue decks, but it's just such a different blue deck.
Who has a good sideboard plan against Delver?
Edit: The same goes for U/B Fairies. Plays similar to Delver in my experience.
Any help is appreciated. Thanks guys.
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"The worst part isn't the pain, or the smell, or even the fear of death. It's hearing the clatter of bone on stone and knowing the bones are yours."BRG
I honestly think there is ZERO reason to be playing this version of Jund while Death Shadow is a deck.
I love this version of Jund, but you have to know when there's a better deck, especially when all it requires is switching around a few cards. Every regular in this thread owns the skeleton and meat, just shell out the money for the shadows and baubles
I don't know if Shadow will stay legal, but if you looked on mtgo just a few weeks ago, it was almost literally nothing but different flavors of Tron, Eldrazi and Scapeshift
I feel like all you ever do is talk about why you shouldn't be playing Jund. It's really not constructive at all and doesn't contribute to the Jund conversation. We're here because we love Jund and want to play Jund, not to hear someone's opinions of why Abzan and Death Shadow are better.
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Nothing in Burn does anything on ETB...
If that deck can make every fetchland a lightning bolt I think it will. 100% believe it'll find it's way into that deck. Even if its SB.
I refuse to ever play less than 2 Abrupt Decay. It feels so powerful just having mainboard answers to random permanents people try to hose you with. The other day my opponent playing Affinity Counters dropped a random Nissa, Voice of Zendikar that I was able to just remove conveniently. Even when it doesn't seem good, it's sometimes just randomly good.
I guess nobody showed up with burn because both of those decks have a ridiculous lack of burn hate.
Is much as it pains me, I do like 4 Fatal Push over 4 Lightning Bolt right now.
Also a huge fan of the Thundermaw Hellkites sideboard. I'm very curious to see which decks he boards those in for (other than Abzan).
Huntmaster of the Fells is a pretty good reason to play red.
Go Logan
My comment, the one you were responding to, had nothing to do with their treats all being the same.
All of which just end the game if you don't answer them in time. I've found it's almost impossible to beat Tron by going after their Win-cons. Lands buy you time to Aggro out, but if they have Tron online and you're just spending time answering what they throw down, they're just going to continue to draw more powerful stuff.
The idea proposed by some players is that Liliana, the Last Hope effectively replaces Night of Souls' Betrayal, and since the matchups where Liliana of the Veil would be coming out and replaced by sweepers, the planeswalker uniqueness rule wouldn't be a huge problem. I'm not quite on board, yet. NoSB can catch you up if you fall behind against a lot of x/1s, where Liliana, the Last Hope will just die if you cast it onto a field of 10 elfs/lingering souls tokens/etc. But, it also has the upside of not killing Dark Confidant, or even more annoying, killing Tarmogoyf after a Relic of Progenitus get's popped.
Back again to advocate not playing Jund, in the Jund forum.
I've definitely thought about it, especially after seeing Abzan playing Noble Hierarch and old school GB playing Deathrite Shaman, but I'm obviously not going to be there person to experiment with that because if it worked, I assume people would have done it by now. When it comes down to the core of jund though, the idea is to play the most powerful cards available in BRG, all the "good stuff" cards, and I don't think Birds fits that description.
Could be wrong.
I've noticed the majority of your guide focuses on when to board in Blood Moon as the land hate of choice. I have been playing Blood Moon for some time, but I am trying to go back to Jund's "roots" so to say and see how much work I can get done with Fulminator Mage instead of BM. The problem is, your guide doesn't mention it at all, in any matchup, even though it's a very popular sideboard card for a large percent of people playing Jund. So, even if you don't like the card and you'd rather play BM, I think for Completeness' sake, it would be nice to see which matchups Fulminator Mage could be used, even if it's not the best option. For example,
Which is better against Affinity, Fulminator Mage or Kitchen Finks?
and
Which is better against Merfolk, Fulminator Mage or Kitchen Finks?
Based on how my sideboard is built, these are my options after I swap Liliana of the Veil for Sweepers. Both Affinity and Merfolk have forms of evasion (Flying, Islandwalk) so my instinct is that Kitchen Finks isn't the best because it can't chump block. After sweepers, I don't have many other narrow cards to bring in to those matchups, which is why I'm trying to play with Fulminator Mage again so I have a less narrow SB card that can come into more matchups. I just don't know which matchups it's good against, and which matchups it'd be worse than any card you'd bring it out for.
Another example, is Fulminator strictly better than Terminate against Jeskai control? The only thing worth Terminating in that matchup is Celestial Colonnade, and if you're playing the game correctly, and +1-ing the F*** out of Liliana, it doesn't make since to try and hold up a Terminate for the late game colonnade beatdowns. Fulminator would be a proactive threat that feels bad to waste a removal spell on until you need it for a colonnade. Do you see my thought process?
Basically I would just like to play around with Fulminator Mage again, but I don't always know which matchups all benefit from it.
Any input would be appriciated!
Let's say we're playing a build without Ancestral Vision sideboard. So being the aggressor and keeping in discard which would be important against control, is less important here because going to late game isn't so bad. I think Jund can outgrind Delver decks without AV based on card quality alone. In that case, I feel like boarding out discard like you would against Jund or Abzan could be good because of late game top-decking.
I'm starting to see Delver like I see Abzan. A grind deck that has some annoying flyers in the sky and some fat guys on the ground. So perhaps I should stop boarding like I would against Grixis Control and more like I would against Abzan. For reference, how I board against Abzan is this;
Out
4 Inquisition of Kozilek
2 Thoughtseize
2 Liliana of the Veil
In
4 Kitchen Finks
2 Thrun, the Last Troll
2 Kozilek's Return
I don't play much GY hate, but If I had sideboard room I might board in Grafdigger's Cage, which is a total nombo with Finks. But maybe it's necessary? I feel like Finks is super good against Delver because they don't have Path to Exile.
What do you guys think?
Delver of Secrets, Snapcaster Mage, Vendilion Clique, and Young Pyromancer can flood the board. I play 2 Kozilek's Return sideboard, is it worth it to bring those in? Because it's a sweeper that just kills everything but Tasigur? Feels weird brining a sweeper in against Blue decks, but it's just such a different blue deck.
Who has a good sideboard plan against Delver?
Edit: The same goes for U/B Fairies. Plays similar to Delver in my experience.
Any help is appreciated. Thanks guys.
I feel like all you ever do is talk about why you shouldn't be playing Jund. It's really not constructive at all and doesn't contribute to the Jund conversation. We're here because we love Jund and want to play Jund, not to hear someone's opinions of why Abzan and Death Shadow are better.