Nightmaker NephilimUUBB
Creature - Nephilim
Intimidate
Black creatures get +1/+1.
Sacrifice two blue permanents: Tap all nonblack creatures target player controls.
3/2
Villainous Shade1BB
Creature - Shade
Whenever a creature with a power greater than 2 enters the battlefield under an opponent's control, you may pay 1BB. If you do, return ~ from your graveyard to the battlefield tapped.
2/1
Knollridge Scatterbug(R/G)
Creature - Insect Coward
At the beginning of your upkeep, return ~ to its owner's hand if you control no other Insect creatures.
2/2
Underling AssociateB
Creature - Human Minion Ally
When ~ or another Ally you control enters the battlefield, target Ally gets +1/-1 until end of turn.
0/2
Goatkeeper2WW
Creature - Kithkin Wizard Ally
When ~ or another Ally you control enters the battlefield, gain 1 life for each Goat you control. Then, put a 0/1 white Goat creature token onto the battlefield
1/3
Ground Rise OupheBG
Creature - Zombie Ouphe
You can't cast ~ from your hand. (B/G), Discard ~: Destroy target nonblack artifact.
Exile three artifact cards from your graveyard: Put ~ from the graveyard onto the battlefield. Any player may play this ability.
3/3
Xenophobic Joiner1WU
Creature - Human Rogue Ally
Vigilance
Whenever ~ or another ally you control enters the battlefield, return a non-ally creature you control to its owner's hand or sacrifice ~.
4/4 "Gaining his trust is its own adventure, with treasures waiting at journey's end."
Gripclaw Adventurer1WUU
Creature - Bird Ally
Flying
Whenever ~ or another Ally you control enters the battlefield, tap target creature. It doesn't untap during its controller's next untap step.
3/2
Heat Crags Sidekick1R
Creature - Goblin Ally
Whenever ~ or another Ally you control enters the battlefield, ~ deals 1 damage to each creature without flying.
1/2
Roaring Shaman1RW
Creature - Cat Shaman
Haste
When ~ comes into play, creature you control get +1/+1 until end of turn and must attack this turn if able.
1/2
Oilspout Dragon4UB
Creature - Dragon
Flying UU: Target creature gets -1/-0 until end of turn for each Island you control. 2BB: Target creature gets -0/-1 until end of turn for each Swamp you control.
3/6
Creeping DefenseBGG
Creature - Plant Wall
Defender
At the beginning of your upkeep, you may put a +1/+1 counter on ~. If you do, creatures you control get -1/-1 until end of turn.
0/4
Private Mod Note
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Rollback Post to RevisionRollBack
Type 2 GW Populate
EDH WB Teysa WU Isperia
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Creature - Vampire
Haste
Whenever ~ attacks a player with 10 or less life, it gets +2/+0 and gains first strike until end of turn.
2/1
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Nephilim
Intimidate
Black creatures get +1/+1.
Sacrifice two blue permanents: Tap all nonblack creatures target player controls.
3/2
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Shade
Whenever a creature with a power greater than 2 enters the battlefield under an opponent's control, you may pay 1BB. If you do, return ~ from your graveyard to the battlefield tapped.
2/1
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Artifact Creature - Gnome
Landfall-- Whenever a land enters the battlefield under your control, tap ~.
,q: Tap target creature.
1/1
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Artifact Creature - Gnome
First Strike
~ gets +1/+1 for each player that controls a Swamp.
2/1
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Insect Coward
At the beginning of your upkeep, return ~ to its owner's hand if you control no other Insect creatures.
2/2
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Human Minion Ally
When ~ or another Ally you control enters the battlefield, target Ally gets +1/-1 until end of turn.
0/2
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Kithkin Wizard Ally
When ~ or another Ally you control enters the battlefield, gain 1 life for each Goat you control. Then, put a 0/1 white Goat creature token onto the battlefield
1/3
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Zombie Ouphe
You can't cast ~ from your hand.
(B/G), Discard ~: Destroy target nonblack artifact.
Exile three artifact cards from your graveyard: Put ~ from the graveyard onto the battlefield. Any player may play this ability.
3/3
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Human Rogue Ally
Vigilance
Whenever ~ or another ally you control enters the battlefield, return a non-ally creature you control to its owner's hand or sacrifice ~.
4/4
"Gaining his trust is its own adventure, with treasures waiting at journey's end."
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Gripclaw Adventurer 1WUUCreature - Bird Ally
Flying
Whenever ~ or another Ally you control enters the battlefield, tap target creature. It doesn't untap during its controller's next untap step.
3/2
Heat Crags Sidekick 1R
Creature - Goblin Ally
Whenever ~ or another Ally you control enters the battlefield, ~ deals 1 damage to each creature without flying.
1/2
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Cat Shaman
Haste
When ~ comes into play, creature you control get +1/+1 until end of turn and must attack this turn if able.
1/2
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Dragon
Flying
UU: Target creature gets -1/-0 until end of turn for each Island you control.
2BB: Target creature gets -0/-1 until end of turn for each Swamp you control.
3/6
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Gargoyle
Flying, Vigilance
As long as you control less lands than any other player, ~ gets +1/+2
2/1
next; DRAKE
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Plant Wall
Defender
At the beginning of your upkeep, you may put a +1/+1 counter on ~. If you do, creatures you control get -1/-1 until end of turn.
0/4
Type 2
GW Populate
EDH
WB Teysa
WU Isperia