Temporal Companion1WU
Creature - Griffin
Flying, Vigilance
Suspend 2-WU
Whenever you remove a time counter from ~, if ~ is suspended, you may remove a time counter from another target suspended card you own.
2/3
Fireheart Griffin2RW
Creature - Griffin
Haste, Flying (R/W): ~ gets +2/+0 until end of turn. Pay an addition (R/W) when you activate this ability for each time it has been activated this turn before.
2/2
Symbiotic PhoenixURG
Creature - Phoenix Mutant
Flying, Shroud
At the beginning of your upkeep, if ~ is in your graveyard, choose one-- Return ~ from your graveyard to your hand; or, exile ~ and return target card in your graveyard to your hand.
3/2
EctophoenixUBR
Creature - Phoenix Spirit
Flying
Whenever ~ becomes the target of a spell or ability, exile it. If you do, put it into your graveyard at the beginning of your next upkeep. 1B: Return ~ from your graveyard to the battlefield. Play only as a sorcery.
4/3
Ice PincherU
Snow Creature - Homarid
Sacrifice ~: Tap target land. If that land was a snow land, it doesn't untap during its controller's next untap step.
1/1
Botanical Battalion1GG
Creature - Plant Warrior
~ has trample as long as you control more forests than any other player.
Whenever a plant is put into a graveyard from the battlefield, you may pay 1GG. If you do, put that card on the bottom of its owner's library.
3/3
Grumbling BeachcomberGWU
Creature - Elephant
Trample
Whenever a blue and/or white noncreature permanent enters the battlefield, you may untap ~. If you do, it gains shroud until end of turn.
3/3
Daylight Caribou1WW
Snow Creature - Caribou
Whenever a plains enters the battlefield, untap ~ and it gets +1/+1 until end of turn. If that plains is snow covered, ~ gains lifelink until end of turn.
2/3
Yixlid CockroachB
Creature - Insect
When ~ enters the battlefield, exile target creature card in a graveyard. 1B, Sacrifice ~: Destroy target creature that shares a name with the card exiled by ~.
1/1
Oilspill Scrabbler(U/B)G
Creature - Insect Mutant
Trample
~ gets +2/+0 as long as you control more swamps than any other player.
~ gets +0/+2 as long as you control more islands than any other player.
2/2
Lyrical Myr3
Artifact Creature - Myr
Sunburst
At the beginning of each upkeep, you may remove a +1/+1 counter from ~. If you do, creatures you control get +1/+1 until end of turn.
0/1
Knowledgeable Hydra1GUU
Creature - Hydra Mutant
Flash
~ enters the battlefield with a +1/+1 for each card drawn this turn. GU, Remove a +1/+1 counter from ~: ~ gets +2/+2 until end of turn. Draw a card.
2/2
Peacekeeper Crab1WWU
Creature - Crab Cleric
Skip your draw step. Landfall-- Whenever a land enters the battlefield under your control, creature's can't attack until the beginning of your next upkeep. U,Sacrifice ~: Draw a card.
2/5
Private Mod Note
():
Rollback Post to RevisionRollBack
Type 2 GW Populate
EDH WB Teysa WU Isperia
To post a comment, please login or register a new account.
Creature - Griffin
Flying, Vigilance
Suspend 2-WU
Whenever you remove a time counter from ~, if ~ is suspended, you may remove a time counter from another target suspended card you own.
2/3
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Griffin
Haste, Flying
(R/W): ~ gets +2/+0 until end of turn. Pay an addition (R/W) when you activate this ability for each time it has been activated this turn before.
2/2
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Phoenix Mutant
Flying, Shroud
At the beginning of your upkeep, if ~ is in your graveyard, choose one-- Return ~ from your graveyard to your hand; or, exile ~ and return target card in your graveyard to your hand.
3/2
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Phoenix Spirit
Flying
Whenever ~ becomes the target of a spell or ability, exile it. If you do, put it into your graveyard at the beginning of your next upkeep.
1B: Return ~ from your graveyard to the battlefield. Play only as a sorcery.
4/3
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Snow Creature - Homarid
Sacrifice ~: Tap target land. If that land was a snow land, it doesn't untap during its controller's next untap step.
1/1
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Plant
Whenever you cast a red and white spell, untap ~.
t: Add GG to your mana pool.
0/5
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Plant Warrior
~ has trample as long as you control more forests than any other player.
Whenever a plant is put into a graveyard from the battlefield, you may pay 1GG. If you do, put that card on the bottom of its owner's library.
3/3
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Elephant
Trample
Whenever a blue and/or white noncreature permanent enters the battlefield, you may untap ~. If you do, it gains shroud until end of turn.
3/3
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Snow Creature - Caribou
Whenever a plains enters the battlefield, untap ~ and it gets +1/+1 until end of turn. If that plains is snow covered, ~ gains lifelink until end of turn.
2/3
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Insect
When ~ enters the battlefield, exile target creature card in a graveyard.
1B, Sacrifice ~: Destroy target creature that shares a name with the card exiled by ~.
1/1
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Insect Mutant
Trample
~ gets +2/+0 as long as you control more swamps than any other player.
~ gets +0/+2 as long as you control more islands than any other player.
2/2
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Artifact Creature - Myr
Sunburst
At the beginning of each upkeep, you may remove a +1/+1 counter from ~. If you do, creatures you control get +1/+1 until end of turn.
0/1
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Hydra Mutant
Flash
~ enters the battlefield with a +1/+1 for each card drawn this turn.
GU, Remove a +1/+1 counter from ~: ~ gets +2/+2 until end of turn. Draw a card.
2/2
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Crab
t,Sacrifice ~: Add U to your mana pool. If this mana is spent to play a Crab spell, draw a card.
0/2
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Crab Cleric
Skip your draw step.
Landfall-- Whenever a land enters the battlefield under your control, creature's can't attack until the beginning of your next upkeep.
U,Sacrifice ~: Draw a card.
2/5
Type 2
GW Populate
EDH
WB Teysa
WU Isperia