Rustborn Salamander1R
Creature - Salamander
If an artifact creature died this turn, you may pay 0 rather than pay ~'s mana cost.
If ~ would be dealt noncombat damage, instead it gets +2/+0 until end of turn.
1/1
Fireward Champion1WU
Creature - Salamander Lord
Protection from Red
Other Salamander creatures you control get +1/+1.
Whenever another Salamander creature you control would be dealt noncombat damage, instead it gets +0/+X until end of turn, where X is the amount of damage it would have been dealt.
2/2
Wyrrd of Heaven's StormRWU
Legendary Creature - Weird
Flash
When ~ enters the battlefield, it deals 1 damage to each nonwhite creature without flying and each player. RWU, Return ~ to its owner's hand: ~ deals 1 damage to each nonwhite creature without flying and each player.
2/2
IcktekUBR
Creature - Weird
Deathtouch U: Target creature blocking ~ gets -1/-0 until end of turn. R: ~ gets +1/+0 until end of turn. Activate this ability on if ~ is attacking.
0/2
Cooling Myr4
Artifact Creature - Myr
Whenever ~ deals damage to a creature, you may pay (U/P). If you do, tap that creature and it doesn't untap during its controller's next untap step.
1/3
Bay Thief3UU
Creature - Merfolk Pirate
Islandwalk
Whenever ~ deals combat damage to a player, each player reveals the top card of his/her library. You may choose one of those cards and add it to your hand, then put all cards not chosen this way on the top or bottom of their respective owner's libraries.
1/3
Jocose MinotaurUR
Creature - Minotaur Rogue
Haste
When ~ enters the battlefield, tap target creature you don't control and untap target creature you control. The creature you untapped must attack this turn if able.
1/1
Hoarding Nutter1G
Creature - Squirrel Scout
Whenever a Squirrel you control attacks, put a nut counter on Hoarding Nutter.
Remove 3 nut counters from Hoarding Nutter: Gain 3 life.
1/2
Curltail ViashinoUR
Creature - Viashino Rogue
Flash
Haste
When ~ enters the battlefield, tap target permanent. The next time that permanent untaps, untap ~.
2/1
Creature - Salamander
If an artifact creature died this turn, you may pay 0 rather than pay ~'s mana cost.
If ~ would be dealt noncombat damage, instead it gets +2/+0 until end of turn.
1/1
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Salamander Lord
Protection from Red
Other Salamander creatures you control get +1/+1.
Whenever another Salamander creature you control would be dealt noncombat damage, instead it gets +0/+X until end of turn, where X is the amount of damage it would have been dealt.
2/2
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Legendary Creature - Weird
Flash
When ~ enters the battlefield, it deals 1 damage to each nonwhite creature without flying and each player.
RWU, Return ~ to its owner's hand: ~ deals 1 damage to each nonwhite creature without flying and each player.
2/2
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Weird
Deathtouch
U: Target creature blocking ~ gets -1/-0 until end of turn.
R: ~ gets +1/+0 until end of turn. Activate this ability on if ~ is attacking.
0/2
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Elf Scout (U)
When ~ attacks, you may sacrifice a Forest. If you do, the defending player can't cast spells this turn.
1/1
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Elf Scout
Shroud
G: ~ loses Shroud and gains Hexproof until end of turn.
2/1
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Artifact Creature - Myr Knight
(2/R): ~ gains first strike until end of turn.
(2/W): ~ gains vigilance until end of turn.
2/2
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Artifact Creature - Myr
Whenever ~ deals damage to a creature, you may pay (U/P). If you do, tap that creature and it doesn't untap during its controller's next untap step.
1/3
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Merfolk Pirate
Islandwalk
Whenever ~ deals combat damage to a player, each player reveals the top card of his/her library. You may choose one of those cards and add it to your hand, then put all cards not chosen this way on the top or bottom of their respective owner's libraries.
1/3
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Minotaur Rogue
Haste
When ~ enters the battlefield, tap target creature you don't control and untap target creature you control. The creature you untapped must attack this turn if able.
1/1
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Squirrel Scout
Whenever a Squirrel you control attacks, put a nut counter on Hoarding Nutter.
Remove 3 nut counters from Hoarding Nutter: Gain 3 life.
1/2
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Human Cleric
Whenever an opponent gains life, you may pay 2 life. If you do, gain 5 life at the end of the turn.
1/2
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Viashino Rogue
Flash
Haste
When ~ enters the battlefield, tap target permanent. The next time that permanent untaps, untap ~.
2/1
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Snake Shaman
Islandwalk
Sacrifice an island: Creatures get +1/-1 until end of turn.
2/3
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Nightstalker
~ can't attack or block unless a creature card was put into a graveyard this turn.
3/1
Type 2
GW Populate
EDH
WB Teysa
WU Isperia