Oops. Knew I forgot something. But aside from that, the theme of the card was "defend your walker, then you get rewarded depending on how well he was defended" in terms of gameplay mechanics.
Tibalt, Patron of Insanity2(B/R)(B/R)
Planeswalker — Tibalt [M]
When Tibalt, Patron of Insanity has no loyalty abilities, transform him.
[0]: Each player sacrifices a permanent. Tibalt loses this ability.
[0]: Each player draws two cards, then discards two cards at random. Tibalt loses this ability.
[0]: Tibalt deals 3 damage to target creature or player and 3 damage to you. Tibalt loses this ability.
[4]
//// Tibalt, Spark Unraveled
{BR} Legendary Creature — Devil
First strike (B/R)(B/R), Remove a loyalty counter from Tibalt: Target permanent's controller sacrifices it. Delving too deep into his own torturous madness, Tibalt's mind snapped, and his spark followed shortly after. His desire to inflict pain, however, only grew stronger.
4/2
Domri, Lord of the Pit2RG
Planeswalker — Domri [M]
[+1]: Target nonplaneswalker permanent you control becomes a red and green Elemental creature with base power and toughness 3/3 until end of turn. Put a +1/+1 counter on it.
[-X]: Put an X/X red and green Wurm creature token onto the battlefield. Choose another creature. The token fights that creature.
[-7] You get an emblem with "Whenever a creature you control is dealt damage, it deals that much damage to target creature or player."
[4]
Patron of Seclusion1UU
Creature — Elemental [R]
Flying
Whenever another creature enters the battlefield, if it's the first creature to enter the battlefield this turn, return it to its owner's hand. (If multiple creatures enter the battlefield at the same time, return all of them to their owner's hands.)
2/1
Nighttime Sentry2W
Creature — Human Soldier [C]
Nighttime Sentry has vigilance as long as you control no other creatures. "I don't like the night shift, but someone has to do it."
2/4
A flavor text so cliche I am almost certain it's like on ten cards already.
Urgargadon12R Legendary Creature - Beast (M)
Trample, haste
When you draw Urgargadon, if your library has five or less cards in it, you may reveal it and put it onto the battlefield. 2R, Exile top ten cards of your library: Reveal Urgargadon from your hand and shuffle it back into your library. He's not the sign of end times - he is end times.
14/10
IIW: Unusual legendary naming patterns // tiny creatures or objects
Abilities can't be activated from cards in hidden zones. You need to make Urgargadon be revealed from when the ability is activated to when it resolves. Perhaps exiling it from your hand, then shuffling it from exile into your library?
Where did Kozilek and Emrakul go? Stay tuned to find out... in Return to Return to Ravnica!
Kozilek, Render of Reality13
Legendary Creature — Eldrazi [M]
When you cast Kozilek, you may search your library for a nonlegendary colorless card, reveal it, and put it into your hand. If you do, shuffle your library afterwards.
Hexproof 7: You may cast any number of colorless cards in your hand without paying their mana costs. "How can the Azorious' laws control it when it doesn't even follow the laws of existence?"
—Lavinia
9/9
AS: Probably too powerful. This is roughly a four mana effect, and the downside is incredibly marginal.
SNL: Cute, and scales well with multicolor, but boring and quite possibly too powerful. Imagine playing every legendary Sliver after casting this.
scarbo: Yawn. Not a bad design, but limited uncommons are more development than design.
Forestsguy: This is a land that doesn't make mana, which is something WOTC is avoiding. The card itself is never going to be used in a fair way, and can easily go infinite. However, if you change some numbers and maybe turn it into an enchantment, I like the design!
Necarg: Boring and uninteresting.
TC: This is super clunky and unelegant.
Pancho: This is insane! All of your lands are rainbow lands at the low, low price of landfall? 5 color decks will be insane with this, and colored mana costs become trivial.
Chemtrails: So a Worn Powerstone that makes you work for it. Cute, but probably too good.
Atogaholic: We need to go deeper.
Cythare: Cute variant, but not super imaginative.
Redkid: This is a 4 mana card that does nothing but filter your mana. It's probably fine for limited but fairly boring.
Serra, Progenitor of the Heavens3WW
Planeswalker — Serra [M]
[+1]: Put a 1/1 white Human creature token onto the battlefield. Until your next turn, creatures you control have indestructible as long as they're untapped.
[-3]: Put a 4/4 white Angel creature token named Serra Angel with flying and vigilance onto the battlefield.
[-8]: Destroy all tapped permanents your opponents control.
[4]
I can't think of many ways to make the Rumor Mill a better place, but I know that antagonising the userbase with tasteless tired parody is not one of them.
Unstable Progress1URG
Sorcery [M]
Sacrifice all permanents you control. Shuffle your hand and graveyard into your library, then draw 7 cards. You may put any number of permanent cards with total converted mana cost X or less from your hand onto the battlefield, where X is the number of cards sacrificed this way.
IIW: Cray cray
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Oops. Knew I forgot something. But aside from that, the theme of the card was "defend your walker, then you get rewarded depending on how well he was defended" in terms of gameplay mechanics.
Planeswalker — Tibalt [M]
When Tibalt, Patron of Insanity has no loyalty abilities, transform him.
[0]: Each player sacrifices a permanent. Tibalt loses this ability.
[0]: Each player draws two cards, then discards two cards at random. Tibalt loses this ability.
[0]: Tibalt deals 3 damage to target creature or player and 3 damage to you. Tibalt loses this ability.
[4]
////
Tibalt, Spark Unraveled
{BR} Legendary Creature — Devil
First strike
(B/R)(B/R), Remove a loyalty counter from Tibalt: Target permanent's controller sacrifices it.
Delving too deep into his own torturous madness, Tibalt's mind snapped, and his spark followed shortly after. His desire to inflict pain, however, only grew stronger.
4/2
IIW: Try this on for size
Planeswalker — Domri [M]
[+1]: Target nonplaneswalker permanent you control becomes a red and green Elemental creature with base power and toughness 3/3 until end of turn. Put a +1/+1 counter on it.
[-X]: Put an X/X red and green Wurm creature token onto the battlefield. Choose another creature. The token fights that creature.
[-7] You get an emblem with "Whenever a creature you control is dealt damage, it deals that much damage to target creature or player."
[4]
IIW: Try this on for size
Creature — Elemental [R]
Flying
Whenever another creature enters the battlefield, if it's the first creature to enter the battlefield this turn, return it to its owner's hand. (If multiple creatures enter the battlefield at the same time, return all of them to their owner's hands.)
2/1
IIW: Try this on for size
Creature — Human Soldier [C]
Nighttime Sentry has vigilance as long as you control no other creatures.
"I don't like the night shift, but someone has to do it."
2/4
IIW: Draft commons/uncommons
Abilities can't be activated from cards in hidden zones. You need to make Urgargadon be revealed from when the ability is activated to when it resolves. Perhaps exiling it from your hand, then shuffling it from exile into your library?
Kozilek, Render of Reality 13
Legendary Creature — Eldrazi [M]
When you cast Kozilek, you may search your library for a nonlegendary colorless card, reveal it, and put it into your hand. If you do, shuffle your library afterwards.
Hexproof
7: You may cast any number of colorless cards in your hand without paying their mana costs.
"How can the Azorious' laws control it when it doesn't even follow the laws of existence?"
—Lavinia
9/9
IIW: Unusual statlines and/or mana costs
AS: Probably too powerful. This is roughly a four mana effect, and the downside is incredibly marginal.
SNL: Cute, and scales well with multicolor, but boring and quite possibly too powerful. Imagine playing every legendary Sliver after casting this.
scarbo: Yawn. Not a bad design, but limited uncommons are more development than design.
Forestsguy: This is a land that doesn't make mana, which is something WOTC is avoiding. The card itself is never going to be used in a fair way, and can easily go infinite. However, if you change some numbers and maybe turn it into an enchantment, I like the design!
Necarg: Boring and uninteresting.
TC: This is super clunky and unelegant.
Pancho: This is insane! All of your lands are rainbow lands at the low, low price of landfall? 5 color decks will be insane with this, and colored mana costs become trivial.
Chemtrails: So a Worn Powerstone that makes you work for it. Cute, but probably too good.
Atogaholic: We need to go deeper.
Cythare: Cute variant, but not super imaginative.
Redkid: This is a 4 mana card that does nothing but filter your mana. It's probably fine for limited but fairly boring.
Winner: CC
Next: CMC 13
Creature — Eldrazi Drone [R]
Devoid (This card has no color.)
Colored spells cost 1 more to cast.
3/2
IIW: Epic
Planeswalker — Serra [M]
[+1]: Put a 1/1 white Human creature token onto the battlefield. Until your next turn, creatures you control have indestructible as long as they're untapped.
[-3]: Put a 4/4 white Angel creature token named Serra Angel with flying and vigilance onto the battlefield.
[-8]: Destroy all tapped permanents your opponents control.
[4]
IIW: Oldwalkers
I thought it was pretty funny. Also, nice edit.
Sorcery [M]
Sacrifice all permanents you control. Shuffle your hand and graveyard into your library, then draw 7 cards. You may put any number of permanent cards with total converted mana cost X or less from your hand onto the battlefield, where X is the number of cards sacrificed this way.
IIW: Cray cray