Ancestral Geist2WW
Creature - Spirit (M)
Flying
Whenever a creature from the most recent set enters the battlefield under your control, you may return Ancestral Geist from your graveyard to the battlefield. The spirits of our ancestors will always rise to protect our young.
2/2
IIW: Legendary equipment named for your favorite planeswalker or legendary creature.
"I'm going to respond to your casting a creature of the most recent set by waiting until the next set."
Grieving Geist1WB [R]
Creature - Spirit Cleric
Flying
When Grieving Giest dies, you may return another target non-spirit creature card from your graveyard to the battlefield. Forever she seeks redemption in Avacyn's eyes, hoping to erase her regret for what she did in the past.
1/1
Bargain in Blood3BB
Sorcery (R)
As an additional cost to cast Bargain in Blood, name a nonland card and pay X life.
Exile the top X cards of your library. If the named card is exiled this way, you may cast it without paying its mana cost.
Okay. Turn 1 Dark Ritual, Dark Ritual, Cast this, Emrakul, turn 2 annihalate their lands and beat for 15?
Nether PactBBBB [M]
Legendary Enchantment - Aura
Enchant Creature
When Nether Pact enters the battlefield, exile the top half of your library, rounded up.
Enchanted creature is a 7/1 black Demon Horror creature with trample that must attack each turn of able.
If enchanted creature would leave the battlefield, instead exile that creature and Nether Pact, then return them to the battlefield under your control with Nether Pact attached to that creature "It's an unholy, permanent contract - the kind that no sane being would ever agree to. Even I would think twice, despite the vast power it grants."
-Lilliana Vess
Infinitus15 [M]
Legendary Artifact - Equipment
Equipped creature gets +10/+0 and has Double Strike.
Whenever equipped creature deals combat damage to a player, player destroy all permanents that player controls.
Equip 15
IIW: Spells that don't have a mana cost. Lotus Bloom is good reference.
Skipped? Sweet. I guess that UW wouldn't have won, but still. Judge my Moonfreeze entry anyways, please?
Brighs, the Final Hero3RRWW [M]
Legendary Creature - Human Warrior
Creatures you control have Double Strike.
When Brighs, the Final Hero enters the battlefield, put two 1/1 red and white Soldier creature tokens into play. The last hope against the impending assault.
5/5
IIW: A spell that has no mana cost. (Not 0, but something like Lotus Bloom. Remember your color identifiers.)
MoonfreezeUW [U]
Enchantment
Flash
When Moonfreeze enters the battlefield, you may exile target spell.
When Moonfreeze leaves the battlefield, the exiled spell's controller may cast it without paying its mana cost. If they don't, return it to their hand. "The moon gives and takes more than just the tides. I simply chose what it took from you this time."
-Tamiyo, the Moon Sage
Rand, Oracle of the End1WWBB [R]
Legendary Creature - Human Priest
When Rand, Oracle of the End dies, exile all nonland permanents, hands, and graveyards. A single man to end it all.
0/1
Wall of Books1UU [R]
Creature - Wall
Defender
Wall of Books' toughness is equal to the number of cards in your graveyard.
Whenever Wall of Books is dealt damage, put the top card of your library into your graveyard. Knowledge is such a difficult thing to fight.
0/*
IIW: A 3 CMC or less planeswalker. 0 is an option.
Vengeful Reaper1BB [R]
Creature - Zombie Assasian
Deathtouch
When Rotting Assasian is put into a graveyard, you may have target creature get -2/-2 until end of turn.
Cycling 1BB(1BB, Discard this card: Draw a card.)
Both giver and receiver of death.
2/1
IIW: A 3 or less mana PW. Go for a 0-drop if you feel like it.
Prolific BotanistGG [U]
Creature - Human Druid
Whenever another creature enters the battlefield, you gain 1 life.
At the beginning of each player's upkeep, that player may put a 0/1 green Plant creature token into play. As much life as possible, no matter the cost.
1/2
IIW: A 3 or less mana PW. Try to pull off a 0-mana one if you feel like it.
MoonholdUW [R]
Enchantment
Flash
When Moonhold enters the battlefield, you may exile target spell.
When Moonhold leaves the battlefield, the exiled spell's owner may cast it. If they don't, return it to their hand. A flash of light later and the flames disappeared from the embermage's hands.
IIW: A 3 CMC or less Planeswalker. (You can have it cost 0!)
Creature - Sphinx
Flying, Deathtouch
Whenever you draw a card, you may have target player discard a card.
4/3
IIW: Split Second
"I'm going to respond to your casting a creature of the most recent set by waiting until the next set."
Creature - Spirit Cleric
Flying
When Grieving Giest dies, you may return another target non-spirit creature card from your graveyard to the battlefield.
Forever she seeks redemption in Avacyn's eyes, hoping to erase her regret for what she did in the past.
1/1
IIW: Split Second
Assuming you go turn 3 Dark Ritual, this card, then yes. One requires three cards in hand, the other two. [/pointless arguement]
That aside, it's a cool card. It just looks too much like that combo.
Okay. Turn 1 Dark Ritual, Dark Ritual, Cast this, Emrakul, turn 2 annihalate their lands and beat for 15?
Legendary Enchantment - Aura
Enchant Creature
When Nether Pact enters the battlefield, exile the top half of your library, rounded up.
Enchanted creature is a 7/1 black Demon Horror creature with trample that must attack each turn of able.
If enchanted creature would leave the battlefield, instead exile that creature and Nether Pact, then return them to the battlefield under your control with Nether Pact attached to that creature
"It's an unholy, permanent contract - the kind that no sane being would ever agree to. Even I would think twice, despite the vast power it grants."
-Lilliana Vess
IIW: Split Second
Artifact - Equipment
Flash
Equipped creature gets +1/+0 and gains Deathtouch.
1B: Attach Putrid Dagger to target creature you control.
Equip 3
IIW: Split Second
Legendary Artifact - Equipment
Equipped creature gets +10/+0 and has Double Strike.
Whenever equipped creature deals combat damage to a player, player destroy all permanents that player controls.
Equip 15
IIW: Spells that don't have a mana cost. Lotus Bloom is good reference.
Brighs, the Final Hero 3RRWW [M]
Legendary Creature - Human Warrior
Creatures you control have Double Strike.
When Brighs, the Final Hero enters the battlefield, put two 1/1 red and white Soldier creature tokens into play.
The last hope against the impending assault.
5/5
IIW: A spell that has no mana cost. (Not 0, but something like Lotus Bloom. Remember your color identifiers.)
Enchantment
Flash
When Moonfreeze enters the battlefield, you may exile target spell.
When Moonfreeze leaves the battlefield, the exiled spell's controller may cast it without paying its mana cost. If they don't, return it to their hand.
"The moon gives and takes more than just the tides. I simply chose what it took from you this time."
-Tamiyo, the Moon Sage
IIW: 3 cmc or less planeswalkers.
Legendary Creature - Human Priest
When Rand, Oracle of the End dies, exile all nonland permanents, hands, and graveyards.
A single man to end it all.
0/1
IIW: A 3 CMC or less planeswalker.
Creature - Wall
Defender
Wall of Books' toughness is equal to the number of cards in your graveyard.
Whenever Wall of Books is dealt damage, put the top card of your library into your graveyard.
Knowledge is such a difficult thing to fight.
0/*
IIW: A 3 CMC or less planeswalker. 0 is an option.
Creature - Zombie Assasian
Deathtouch
When Rotting Assasian is put into a graveyard, you may have target creature get -2/-2 until end of turn.
Cycling 1BB (1BB, Discard this card: Draw a card.)
Both giver and receiver of death.
2/1
IIW: A 3 or less mana PW. Go for a 0-drop if you feel like it.
Creature - Human Druid
Whenever another creature enters the battlefield, you gain 1 life.
At the beginning of each player's upkeep, that player may put a 0/1 green Plant creature token into play.
As much life as possible, no matter the cost.
1/2
IIW: A 3 or less mana PW. Try to pull off a 0-mana one if you feel like it.
Enchantment
Flash
When Moonhold enters the battlefield, you may exile target spell.
When Moonhold leaves the battlefield, the exiled spell's owner may cast it. If they don't, return it to their hand.
A flash of light later and the flames disappeared from the embermage's hands.
IIW: A 3 CMC or less Planeswalker. (You can have it cost 0!)