Enchantment removal was already a little strained because of various hate cards and the board was pretty creature light because no one really wanted to play out a bunch into The Tabernacle at Pendrell Vale. Vortex came down pretty early and got some damage in, then Festival dropped and everyone died within 3 turns. The final turn of the game was someone dying on upkeep, me going to 2, next player dying on upkeep, fourth player dying on upkeep.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
Opponents were Anafenza, the Foremost and Dragonlord Atarka. Anafenza does a great job of keeping down small creature recursion decks like mine, so I was having trouble getting anything going. Anafenza was also a lands deck and had a huge mana advantage - 20 lands on the board towards the end of the game, which is a very relevant number for this story. Atarka died pretty early, so Anafenza and I were grinding things out. After the second Ad Nauseam, I got a chance to discard about a dozen creatures without Anafenza on the board due to hand size. I followed it up with Living Death the following turn, Anafenza reanimating Sigarda, Host of Herons to save his board in response. Relevant creatures on board are Kothophed, Soul Hoarder and Mangara of Corondor (to remove Anafenza), with Karlov in the command zone, about a dozen tapped lands including Phyrexian Tower, Academy Rector and Rite of Consumption in hand, and Righteous Cause in my 21 card deck. My plan was to play Karlov and Rector, remove Anafenza with Mangara, sac Rector for Righteous Cause, then swing with the team and Rite of Consumption Karlov for lethal. I was still at a pretty comfortable 40 life, so I could just eat the 20-30 point swing from Anafenza's board.
Anafenza topdecked Squandered Resources, popped an Evolving Wilds, then sacrificed 20 lands to force me to draw exactly the number of cards left in my library with Kothophed triggers.
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You played that right. AP's Adarkar Valkyrie ability creates a trigger. When Aurelia dies, that trigger goes on the stack, then NAP's trigger from Gift of Immortality goes on on top of it. Stack resolves first in, last out, so Aurelia's owner gets her back as a new object thanks to Gift and Valkyrie's trigger can't find her in the yard, so it fizzles. Gift returns to Aurelia at the beginning of the next end step. edit: WizardMN is right. Valkyrie's trigger resolves but does nothing. My bad.
Exploration enables some nutty starts. I had a game start T1 Forest, Exploration, Forest, Llanowar Elves, T2 Island, Cascade Bluffs, Riku of Two Reflections the other day. I don't remember the specifics after that, but it wasn't good for anyone else.
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Playing a Lady Evangela creatureless superfriends deck against Ghave, Guru of Spores and Sidisi, Undead Vizier. I played Torpor Orb T3, Tamiyo, the Moon Sage T4, and Elspeth, Sun's Champion T5, then ticked the walkers up for 4 and 3 turns respectively. Tamiyo's plus held down the only creature that could swing through Elspeth's soldiers and Orb kept some reanimation shenanigans from removing them, so I got to ultimate Tamiyo, then ultimate Elspeth (and return her to hand) in the same turn.
I still lost the game to several Gray Merchant of Asphodel triggers out of Sidisi after getting focused down pretty hard.
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My Yasova Dragonclaw power matters came together fairly well yesterday against Lazav and Feldon. I was able to swing in with Wild Beastmaster, a copy of Beastmaster, Cold-Eyed Selkie, and Wood Elves, then pump everything with a bloodthirsty Rabble-Rouser in response to the Beastmaster triggers. Rabble-Rouser gives everyone +2/+0, Beastmaster #1 gives everyone else +3/+3, and Beastmaster #2 gives everyone else +6/+6, letting me draw 12 cards off of Selkie. Turning a bunch of 1/1s into a 30 damage swing and drawing a dozen cards feels good.
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He wasn't a creature, he was a planeswalker. There wasn't any creature to sacrifice.
Sneak Attack still appends a sac at eot clause onto it. Whether or not it's a creature doesn't actually matter. See Phyrexian Metamorph, Theros block gods, etc.
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The deck is silly and dumb but hilarious when things like that happen
How? He should have been sacrificed eot if you put Impersonator in via Sneak Attack, unless this was during your (immediately preceding, if this was multiplayer) opponent's end step.
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+ a blue card in my hand...for infinite mana and damage. My group doesn't usually play with infinite combos...but you can't get mad at that!
I see how all the pieces would fit together and will trust that it's infinite, but I don't want to go through the process of figuring out the specifics. That's fantastic, and possibly the most mad scientist, doomsday machine-styled combo I've seen. I like it.
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...cast Ignite memories copied 4 times for a total storm count of 66 and 262 copies of ignite memories on the stack. Killed 4 players on one turn. Its was my luck that he other Riku player drew all the heat and died the turn before allowing me to go off. (If you were wondering why i just didn't shortcut it was because i needed to keep track of storm count, and copies don't count.)
Funny thing about that, the copies won't storm either. Storm triggers on cast, so copying the spell only adds one additional copy to the stack, regardless of how big your storm count was previously.
I was playing Riku elves a little while back against a Sygg, River Guide merfolk tribal list and someone else whose general I don't recall. I had kind of gone off with mana elves protected by Eladamri, Lord of Leaves and Kira, Great Glass-Spinner, but needed another turn to string enough Ezuri, Renegade Leader activations together to kill everyone. Sygg's turn, he dropped Mirror Entity, activated for a significant amount, and aimed a lethal number of islandwalking, shroud, merfolk-elves my way. The other player decided that he wanted me around to deal with the merfolk swarm, and decided to bounce an attacker. To do that he had to burn one bounce spell on Eladamri, which was countered, aim a second bounce spell at Eladamri to get him off the table, then bounce one of the merfolk, which kept me at 1-2 life.
I lost Ezuri when the shields went down and died to a bunch of fish the next turn anyways, but it was great watching someone try and bust through all of my defenses to save me.
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So you evoke lark to get entity and guide? Is entity the sac outlet here?
Yeah, you activate Entity for zero some arbitrary number of times. First one resolves, Lark and everything else you have dies, Lark trigger brings back Guide and something else, Guide trigger brings back Lark, next Entity ability resolves, and the entire process repeats. As many etb/ltb triggers as you need to kill everyone.
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I was playing with Yeva, Nature's Herald last night, and had a board of her with 6 +1/+1 counters, Mana Reflection, Perilous Forays, Primeval Bounty, Hornet Queen, and her tokens, with only a Constant Mists in hand. The Kaalia player had just knocked out the Reaper King player, and I was holding him off with fogs. I drew Overwhelming Stampede, so end of his turn I sacced everyone but Yeva for lands, cast Mists five times to put 15 more counters on Yeva, then untapped and cast Stampede to get in for lethal general.
Edit: To clarify that I didn't swing while fogged.
True. Guile may put that card into play. It's not a must.
Also, looking at the semantics on Phage brings up two interesting questions. First of all who does "you" refer to? The owner of the card? The controller when it's cast? Or the controller when it enters the battlefield? Second of all, if it's cast from hand then countered but still ETBs because of Guile would it still be considered as cast from hand?
Basically, because of the way the card is written it is slightly unclear which of 3 scenarios would occur as a result of someone putting it on the field through Guile. Would the Guile player lose because they didn't cast it from hand? Would the Phage owner lose because the "you" refers to the owner and it entering through Guile isn't considered as cast? Or would nothing happen at all other then Guile player getting Phage on the battlefield. Without a sophisticated knowledge of the rules (and maybe even then) all three possibilities have decent arguments based off the wording of the card.
I'm no judge but I assume the "you" refers to the controller when it ETBs. I also assume Guile putting it in play is a replacement effect for it changing zones (from stack to GY) so it wouldn't be considered as cast from hand when it ETBs. So I assume that the Guile player losses if they choose to try to put it on the battlefield. But like I said, I'm not a rules expert so I could see how the other scenarios might be possible.
The controller when it enters the battlefield. If it meant owner, it would say owner and she doesn't care who cast the spell, only who controls her when she hits the field. The "lose the game" ability is a triggered ETB ability with an intervening if clause. There's nothing ambiguous about any of it. If you counter Phage with Guile on the field, you have two options. One, play her with the ability, she triggers, the if clause sees that she wasn't cast from hand and you lose (or otherwise deal with the trigger). Two, leave her exiled. Her owner isn't in any danger during any of this.
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Enchantment removal was already a little strained because of various hate cards and the board was pretty creature light because no one really wanted to play out a bunch into The Tabernacle at Pendrell Vale. Vortex came down pretty early and got some damage in, then Festival dropped and everyone died within 3 turns. The final turn of the game was someone dying on upkeep, me going to 2, next player dying on upkeep, fourth player dying on upkeep.
Opponents were Anafenza, the Foremost and Dragonlord Atarka. Anafenza does a great job of keeping down small creature recursion decks like mine, so I was having trouble getting anything going. Anafenza was also a lands deck and had a huge mana advantage - 20 lands on the board towards the end of the game, which is a very relevant number for this story. Atarka died pretty early, so Anafenza and I were grinding things out. After the second Ad Nauseam, I got a chance to discard about a dozen creatures without Anafenza on the board due to hand size. I followed it up with Living Death the following turn, Anafenza reanimating Sigarda, Host of Herons to save his board in response. Relevant creatures on board are Kothophed, Soul Hoarder and Mangara of Corondor (to remove Anafenza), with Karlov in the command zone, about a dozen tapped lands including Phyrexian Tower, Academy Rector and Rite of Consumption in hand, and Righteous Cause in my 21 card deck. My plan was to play Karlov and Rector, remove Anafenza with Mangara, sac Rector for Righteous Cause, then swing with the team and Rite of Consumption Karlov for lethal. I was still at a pretty comfortable 40 life, so I could just eat the 20-30 point swing from Anafenza's board.
Anafenza topdecked Squandered Resources, popped an Evolving Wilds, then sacrificed 20 lands to force me to draw exactly the number of cards left in my library with Kothophed triggers.
so it fizzles. Gift returns to Aurelia at the beginning of the next end step. edit: WizardMN is right. Valkyrie's trigger resolves but does nothing. My bad.We had a game where one person had a Grave Betrayal and someone else had a Gift of Immortality on Saffi Eriksdotter a couple weeks ago. That was pretty funny.
I still lost the game to several Gray Merchant of Asphodel triggers out of Sidisi after getting focused down pretty hard.
I was playing Riku elves a little while back against a Sygg, River Guide merfolk tribal list and someone else whose general I don't recall. I had kind of gone off with mana elves protected by Eladamri, Lord of Leaves and Kira, Great Glass-Spinner, but needed another turn to string enough Ezuri, Renegade Leader activations together to kill everyone. Sygg's turn, he dropped Mirror Entity, activated for a significant amount, and aimed a lethal number of islandwalking, shroud, merfolk-elves my way. The other player decided that he wanted me around to deal with the merfolk swarm, and decided to bounce an attacker. To do that he had to burn one bounce spell on Eladamri, which was countered, aim a second bounce spell at Eladamri to get him off the table, then bounce one of the merfolk, which kept me at 1-2 life.
I lost Ezuri when the shields went down and died to a bunch of fish the next turn anyways, but it was great watching someone try and bust through all of my defenses to save me.
Edit: To clarify that I didn't swing while fogged.
The controller when it enters the battlefield. If it meant owner, it would say owner and she doesn't care who cast the spell, only who controls her when she hits the field. The "lose the game" ability is a triggered ETB ability with an intervening if clause. There's nothing ambiguous about any of it. If you counter Phage with Guile on the field, you have two options. One, play her with the ability, she triggers, the if clause sees that she wasn't cast from hand and you lose (or otherwise deal with the trigger). Two, leave her exiled. Her owner isn't in any danger during any of this.