Strip mine doesn't really have any good targets in Pauper. So it would only randomly hoze the guy who kept a 2 or 3 land hand and didn't draw out of it. Seems poor.
Factory of course is bonkers and would probably be find to include.
Would be fine, but in a world without dual lands they are weaker terramorphic expanses.
The mirage fetches in new border are very pretty though, with their reprints in the duel decks.
I've got an elves theme. Pauper tribal is not that deep but there's a few bombs like wellwisher and that guy that pumps for number of elves in play. It's like Innistrad tribal rather than Lorwyn tribal.
Maze of Ith is too strong for pauper. Strip Mine is very swingy. If you kept a three lander and get strip mined you might lose just by not pulling a third land. The only 'value' you get in pauper is to blow up karoos.
I like using online and paper lists together. It does pollute my cube with a few silver symbols but hey.
I was considering "cheating" and putting Arena in. It's technically promo-only (though aside from crypts those promos are 'common' as dirt) but it's certainly acceptable power level for pauper. Now that green has the fight mechanic it's less unique but it's a good way to get some hardish removal into green and blue. Was my favorite card for a long time and it was awesome bashing people with it in Time Spiral. So many people didn't know that I can choose a tapped creature.
The LD spell from a few coresets ago for 3R destroy a land and creatures can't block is okay.
Otherwise you must get a turn 3 stone rain/ molten rain/ ice storm, etc, AND your opponent has to have kept a land-light hand, not be playing a low curve and not draw out of it. LD is very random and very feel-bad if the strategy is to make it so your opponent simply cannot play the game. Sinkhole, again, is awesome in any format it's legal in but it's very feel-bad if you knock off a guy's first land when he kept two lands and rampant growth.
Let people play the game. Otherwise, what's the point? You might as well put a card in your cube that says "BB: Roll a d4. On 1, you win if you play this on turn 2".
LD is better if you're all about blowing up karoos, duals, and splash color lands. But cards already widely played like aftershock (or whatever, the 2RR kill a dude, arti or land card). But there's not a heck of a lot of worthwhile targets in pauper aside from karoos.
Blue pingers are great. Gives blue decks something they totally shouldn't have.
The flying one can even start beating in the sky with a bonesplitter or something.
Concerning Thalakos Dreamsower:
Suppose I attack, damage opponent, tap creature A. On opponent's turn, creature A doesn't untap, because Thalakos is tapped.
On my next turn, if I untap Thalakos, attack again, and tap creature B. Creature A can or cannot untap on its turn? Thalakos Dreamsower is tapped at the moment of Creature A's untap fase, but I wouldn't say it 'remained tapped'. How does it work? Cause if it's considered like it 'remains tapped' at the moment of untap, then it's stupidly powerful.
You attack and tap creature A. It doesn't untap on its controller's turn because the dreamsower is tapped. If you untap Dreamsower, creature A will untap on teh next untap step.
So are they removing all of the useless chaff from this block and just releasing it as a 300 card set or something? These sets had some awesome cards but they also had 7 mana 5/5 white dragons with stupid drawbacks.
Mardu scout is great. It's 3 surprise damage and it's a 3/1 for 2 mana. You don't really see that kind of power for 2 mana in red without some sort of drawback.
You're missing the kor rebel guy in Time Spiral who pings for 1 and has shadow. Possibly better than Zealot, which is a grey ogre without opening yourself up for a 2-for-1.
Factory of course is bonkers and would probably be find to include.
Btw, Maze of Ith is a C1 as well.
The mirage fetches in new border are very pretty though, with their reprints in the duel decks.
I like using online and paper lists together. It does pollute my cube with a few silver symbols but hey.
I was considering "cheating" and putting Arena in. It's technically promo-only (though aside from crypts those promos are 'common' as dirt) but it's certainly acceptable power level for pauper. Now that green has the fight mechanic it's less unique but it's a good way to get some hardish removal into green and blue. Was my favorite card for a long time and it was awesome bashing people with it in Time Spiral. So many people didn't know that I can choose a tapped creature.
Otherwise you must get a turn 3 stone rain/ molten rain/ ice storm, etc, AND your opponent has to have kept a land-light hand, not be playing a low curve and not draw out of it. LD is very random and very feel-bad if the strategy is to make it so your opponent simply cannot play the game. Sinkhole, again, is awesome in any format it's legal in but it's very feel-bad if you knock off a guy's first land when he kept two lands and rampant growth.
Let people play the game. Otherwise, what's the point? You might as well put a card in your cube that says "BB: Roll a d4. On 1, you win if you play this on turn 2".
LD is better if you're all about blowing up karoos, duals, and splash color lands. But cards already widely played like aftershock (or whatever, the 2RR kill a dude, arti or land card). But there's not a heck of a lot of worthwhile targets in pauper aside from karoos.
The flying one can even start beating in the sky with a bonesplitter or something.
You attack and tap creature A. It doesn't untap on its controller's turn because the dreamsower is tapped. If you untap Dreamsower, creature A will untap on teh next untap step.
Move the excessive numbers of black common removal out, make a lot of the playable creatures uncommon.
Then again even Ice Age or Legends could be fun "remastered".