Ulalating Wurm 4GG Creature – Wurm As Ulalating Wurm enters the battlefield, choose howl or cry. Whenever Ulalating Wurm attacks, if you chose howl, nonblack creatures defending player controls get -1/-0 until end of turn. Whenever Ulalating Wurm deals combat damage to a player or planeswalker, if you chose cry, search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library. 6/4 -minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Shisato’s Minions 3G Creature – Snake Warrior Minion Prowl 1G At the beginning of your end step, if an opponent controls a Spirit, put a 1/1 green Snake creature token onto the battlefield. When Shisato’s Minions dies, put a 1/1 green Snake creature token onto the battlefield. 2/2 -minrar: uncommon
Solar Panoply 3G Enchantment Whenever you cast a creature spell, it gains sunburst. -minrar: rare
Soulbind Recluse 1G Creature – Spider Reach Haunt a creature with flying As long as Soulbind Recluse is haunting a creature, that creature has “At the beginning of your upkeep, this creature deals 1 damage to you.” 1/2 -minrar: uncommon
Southern Ollyphaunt 5GG Creature – Elephant Whenever another creature enters the battlefield under your control, Southern Ollyphaunt gets +X/+Y and gains trample until end of turn, where X is that creature’s power and Y is its toughness. 7/7 -minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Natural Splendor~ 2GG~ Enchantment~ Each spell you cast can't be countered by spells or abilities if you only spent mana from basic lands to cast it.~ -minrar: common
Nissa's Blessing 2G Tribal Enchantment – Elf Aura Enchant creature Enchanted creature gets +2/+2. Effects from spells and abilities you control count Nissa's Blessing as a card named Nissa's Chosen. If Nissa's Blessing would be put into a graveyard from the battlefield, put it on the bottom of its owner's library instead. -minrar: common
Numbing Frost 3G Enchantment – Aura Enchant nonsnow creature Enchanted creature gets -X/-X. If that creature is attacking, X is the number of snow lands defending player controls or to enchanted creature’s toughness minus 1, whichever is smaller. Otherwise, X is the number of snow lands its controller controls or to enchanted creature's toughness minus 1, whichever is smaller. -minrar: rare -reservereprint: Snowblind
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Jackanape Cenn 1G
Creature – Kithkin Rogue
Other Kithkin creatures you control have trample.
Whenever one or more other Kithkin you control deal combat damage to a player, draw a card.
2/2
-minrar: uncommon
Journeyer’s Vision 2G Sorcery – Sojourn Insight Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. Conspire -minrar: uncommon
Jungle Furies 1GG
Creature – Orc Warrior Shaman
Whenever a player casts a noncreature spell, put a +1/+1 counter on Jungle Furies, then counter that spell unless its controller pays 2 if Jungle Furies has five or more +1/+1 counters on it.
2/2
-minrar: rare
EDIT: GAHBPPTH!!
Kami’s Instinct
Instant – Arcane Wilding Draw a card. Splice onto Arcane 3G -minrar: common
~Karona, Multani Aspect~ ~3GG~ ~Legendary Creature – Avatar~ ~Whenever a green creature you control attacks, if Karona, Multani Aspect is attacking, you may pay 1G. If you do, draw a card.~ ~Whenever a green creature you control blocks, if Karona is blocking, you may pay :symg:. If you do, that creature gets +2/+2 until end of turn.~ ~4/4~ -minrar: rare
Korozda Dreadnaught 1GG Creature – Skeleton Dreadnaught Korozda Dreadnaught’s power and toughness are each equal to the number of creature cards in your graveyard. Dredge 1 Scavenge 5GG */* -minrar: rare
Krosan Dragon 2GG Creature – Dragon Beast Whenever Krosan Dragon deals combat damage to a player, you may search your library for a Forest card, reveal it, and put it into your hand. If you do, shuffle your library. 3/3 -minrar: uncommon
Krosan Purifier 3GG Creature – Insect Druid When Krosan Purifier enters the battlefield, destroy all Zombies and Shades. For each creature that died this way, its controller puts a 1/1 green Insect creature token onto the battlefield. At the beginning of your upkeep, put a 1/1 green Insect creature token onto the battlefield. 2/4 -minrar: uncommon
Kudzu Chassis 1G Enchantment – Shape Aura Enchant creature Enchanted creature is a Plant in addition to its other creature types. Landfall – Whenever a land enters the battlefield under your control, put a +1/+1 counter on enchanted creature. Totem armor -minrar: common
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Dalemonger 3G Creature – Monger 3, Sacrifice a land: Search your library for two basic land cards and put them onto the battlefield tapped. Then shuffle your library. Any player may activate this ability. 2/2 -minrar: rare
Die Hard 1G Instant Until your next end step, you don’t lose the game for having 0 or less life or for having ten or more poison counters. -minrar: uncommon
Disciple of the Open Fist 1GG Creature – Human Monk When Disciple of the Open Fist enters the battlefield, target creature you control fights target creature you don’t control. 2/1 -minrar: uncommon
Dredge Tatterdemalion 1GG Creature – Plant Scarecrow Dredge Tatterdemalion can’t be blocked except by creatures with flying and/or reach. Scavenge – Sacrifice two green creatures. 2/2 -minrar: common
Drive the Stampede 1G Sorcery Creatures you control get +1/+1 and gain trample until end of turn. -minrar: common
Drive to Survive 1G Enchantment – Aura Enchanted creature gets +2/+2 and has trample and haste. -minrar: common
Durkvine Treillage
Creature – Plant Defender t: Durkvine Treillage gets +2/+2 until end of turn. Morbid – t: Durkvine Treillage gets +4/+4 until end of turn. Activate this ability only if a creature died this turn. 0/2 -minrar: common
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Nascent Magmatic 2R Creature – Sliver As long as a Sliver with converted mana cost 4 or more is on the battlefield, Nascent Magmatic gets +2/+0 and has "t: Target creature gets +X/+0 until end of turn, where X is Nascent Magmatic's power." 1/1 -minrar: common Nasty Tumble 2R Tribal Instant – Giant Fall Whenever a Giant you control is put into a graveyard this turn, Nasty Tumble deals damage equal to that Giant’s converted mana cost to target creature or player. -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Tar Bath Instant As an additional cost to cast Tar Bath, sacrifice a land. Target creature gets -5/-1 until end of turn. That creature's controller loses 1 life. Search your library for a Swamp card and put it onto the battlefield tapped. Then shuffle your library. -minrar: common
Terrible Waste 1B Enchantment At the beginning of each opponent's end step, if that player didn't cast a spell this turn, that player loses 2 life unless he or she discards a card. -minrar: rare
Time to Die BBB
Instant
Destroy target creature.
If Time to Die has no targets as it resolves, transform it.
// Somebody Must Die
(B) Instant
Each player loses 5 life if a creature he or she controlled this turn died this turn.
-minrar: uncommon
Triumph at Hand 3BBB
Enchantment
Whenever a card leaves your library, each opponent loses 1 life. -minrar: rare
Big One I // One Big Eye // One-Eye See // >>>>>Two-Eye Die! >>>>>5B >>>>>Sorcery >>>>>Destroy target creature. If you control a Cyclops, that creature's controller loses 3 life. -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Offering of Souls 2BB Sorcery Target player sacrifices a creature. Haunt a creature When the creature Offering of Souls haunts dies, return target creature card in your graveyard to the battlefield. -minrar: uncommon Ogre Masochist 2BB
Creature – Ogre Shaman Whenever you cast a spell, Ogre Masochist gets -1/-1 until end of turn. When Ogre Masochist dies, if its toughness is 0 or less, search your library for a Demon permanent card and put it onto the battlefield. Then shuffle your library. 3/3 -minrar: uncommon
Ominous Youth 1B Creature – Human
Fateful hour – At the beginning of your end step, if you have 5 or less life, transform Ominous Youth. 0/1 // Child of Sin (B) Creature – Demon Human Whenever you lose life, each opponent loses that much life at the beginning of the next end step. Whenever you sacrifice another creature, each opponent sacrifices a creature at the beginning of the next end step. Whenever you discard a card, each opponent discards a card at the beginning of the next end step. 5/5 -minrar: rare
Osteophage BBB Creature – Zombie At the beginning of your upkeep, tap Osteophage unless you exile two creature cards from your graveyard. 5/5 -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature – Horror Madness WUBRG Maelstrom Id enters the battlefield with seven +1/+1 counters on it if its madness cost was paid. 1/1 -minrar: uncommon
Maga’s Betrayal xBB Sorcery Each player sacrifices X nonlegendary Humans and/or token creatures. You gain 3 life for each creature that died this way. -minrar: uncommon
Master of the Realm 2B Creature – Zombie Advisor If a Soldier you control would be destroyed, regenerate it. Wizards you control have deathtouch. Rogue creatures you control get +1/+1. Warrior creatures you control have intimidate. Shamans you control have lifelink. 2/2 -minrar: rare
Montage Zombie 2BB Creature – Zombie Whenever Montage Zombie attacks, you may exile any number of creature cards from your graveyard. If you do, Montage Zombie gets +1/+1 until end of turn for each card exiled this way, and gains the activated abilities of all cards exiled with Montage Zombie until end of turn. 2/2 -minrar: uncommon
Mortis Collar 2B Enchantment – Aura Flash Enchant creature you control When enchanted creature dies, target player loses life equal to its power. -minrar: uncommon
Mudslide Trap 3BB Instant – Landslide Trap If an opponent drew three or more cards this turn, you may pay rather than pay Mudslide Trap’s mana cost. Target opponent puts the top ten cards of his or her library into his or her graveyard. -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
A View to a Kill 1B Enchantment – Aura Enchant land Morbid – B,t, Tap an untapped creature you control: Draw a card. Activate this ability only if a creature died this turn. -minrar: common
Alone in the Dark
Enchantment – Aura Enchant creature At the beginning of the upkeep of enchanted creature’s controller, if it’s the only creature that player controls, he or she loses 2 life. -minrar: common
Anowon’s Divination 1B Instant Cast Anowon’s Divination only if a land card was put into a graveyard from anywhere this turn. Draw two cards. -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Walking Seagraf 3UU Creature – Zombie As an additional cost to cast Walking Seagraf, exile two blue creature cards from your graveyard. Whenever Walking Seagraf deals combat damage to a player, draw two cards. 5/5 -minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Lose to Time 2UU Instant – Temporal Counter target spell. Suspend 3 – 1U Exile a card from your hand: Remove a time counter from Lose to Time. Activate this ability only if Lose to Time is suspended. -minrar: common
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Silence the Masses1WW
Instant
Activated abilities of creatures cannot be activated until end turn unless they are mana abilities.
Soul Buster1WW
Instant
Exile target creature.
Severe Light2WW
Instant
~ deals 2 damage to each non-white creature.
Last ones streching the color pie I know.
Given the extreme cheapness of the second one, I find it far worse.
Uncharted
Enchantment – Aura Enchant land Enchanted land has phasing. -minrar: uncommon
Urban Sprawl 3W Enchantment Creatures can’t attack unless their controller pays 1 for each creature he or she controls that’s attacking. If a player would draw a card, instead that player may pay 1. If he or she does, he or she draws a card. -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Order of Angelfire 1WW Creature – Human Cleric At the beginning of your end step, put a piety counter on Order of Angelfire. At the beginning of your upkeep, choose up to X target creatures, where X is the number of piety counters on Order of Angelfire. Each creature chosen this way gets +1/+2 until end of turn. 2/2 -minrar: uncommon
Order of the Sacred Lotus 1W Creature – Human Cleric At the beginning of your upkeep, you may gain 1 life. t: Add 2 to your mana pool. Activate this ability only if you have at least 10 life more than your starting total. 0/2 -minrar: uncommon
Orim, Voyaging Samite 1WW Legendary Creature – Human Cleric t: Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain 1 life for each 1 damage prevented this way. 0/3 -minrar: rare -reservereprint: Orim, Samite Healer
Outpost Watcher 1W Creature – Shapeshifter Changeling As long as you control another Soldier, Outpost Watcher has first strike. 2/2 -minrar: common
Overgrown Mammoth 2WW Creature – Elephant Beast Overgrown Mammoth has defender as long as you don’t control a creature named Advocate of the Beast. 6/6 -minrar: uncommon
Oyobi’s Shield 1W Instant – Arcane Put a 3/3 white Spirit creature token with flying onto the battlefield. At the beginning of the next cleanup step, exile the token. Splice onto Arcane -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
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...one, no it doesn't. It's +1/+1 counters for creatures, charge counters for noncreatures. Simple.
Two, someone wasn't paying attention to mythic Vampires in M12, apparently.
Ulalating Wurm
4GG
Creature – Wurm
As Ulalating Wurm enters the battlefield, choose howl or cry.
Whenever Ulalating Wurm attacks, if you chose howl, nonblack creatures defending player controls get -1/-0 until end of turn.
Whenever Ulalating Wurm deals combat damage to a player or planeswalker, if you chose cry, search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.
6/4
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
3G
Creature – Snake Warrior Minion
Prowl 1G
At the beginning of your end step, if an opponent controls a Spirit, put a 1/1 green Snake creature token onto the battlefield.
When Shisato’s Minions dies, put a 1/1 green Snake creature token onto the battlefield.
2/2
-minrar: uncommon
Solar Panoply
3G
Enchantment
Whenever you cast a creature spell, it gains sunburst.
-minrar: rare
Soulbind Recluse
1G
Creature – Spider
Reach
Haunt a creature with flying
As long as Soulbind Recluse is haunting a creature, that creature has “At the beginning of your upkeep, this creature deals 1 damage to you.”
1/2
-minrar: uncommon
Southern Ollyphaunt
5GG
Creature – Elephant
Whenever another creature enters the battlefield under your control, Southern Ollyphaunt gets +X/+Y and gains trample until end of turn, where X is that creature’s power and Y is its toughness.
7/7
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
2GG~
Enchantment~
Each spell you cast can't be countered by spells or abilities if you only spent mana from basic lands to cast it.~
-minrar: common
Nissa's Blessing
2G
Tribal Enchantment – Elf Aura
Enchant creature
Enchanted creature gets +2/+2.
Effects from spells and abilities you control count Nissa's Blessing as a card named Nissa's Chosen.
If Nissa's Blessing would be put into a graveyard from the battlefield, put it on the bottom of its owner's library instead.
-minrar: common
Numbing Frost
3G
Enchantment – Aura
Enchant nonsnow creature
Enchanted creature gets -X/-X. If that creature is attacking, X is the number of snow lands defending player controls or to enchanted creature’s toughness minus 1, whichever is smaller. Otherwise, X is the number of snow lands its controller controls or to enchanted creature's toughness minus 1, whichever is smaller.
-minrar: rare
-reservereprint: Snowblind
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
1G
Creature – Kithkin Rogue
Other Kithkin creatures you control have trample.
Whenever one or more other Kithkin you control deal combat damage to a player, draw a card.
2/2
-minrar: uncommon
Journeyer’s Vision
2G
Sorcery – Sojourn Insight
Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
Conspire
-minrar: uncommon
Jungle Furies
1GG
Creature – Orc Warrior Shaman
Whenever a player casts a noncreature spell, put a +1/+1 counter on Jungle Furies, then counter that spell unless its controller pays 2 if Jungle Furies has five or more +1/+1 counters on it.
2/2
-minrar: rare
EDIT: GAHBPPTH!!
Kami’s Instinct
Instant – Arcane Wilding
Draw a card.
Splice onto Arcane 3G
-minrar: common
~Karona, Multani Aspect~
~3GG~
~Legendary Creature – Avatar~
~Whenever a green creature you control attacks, if Karona, Multani Aspect is attacking, you may pay 1G. If you do, draw a card.~
~Whenever a green creature you control blocks, if Karona is blocking, you may pay :symg:. If you do, that creature gets +2/+2 until end of turn.~
~4/4~
-minrar: rare
Korozda Dreadnaught
1GG
Creature – Skeleton Dreadnaught
Korozda Dreadnaught’s power and toughness are each equal to the number of creature cards in your graveyard.
Dredge 1
Scavenge 5GG
*/*
-minrar: rare
Krosan Dragon
2GG
Creature – Dragon Beast
Whenever Krosan Dragon deals combat damage to a player, you may search your library for a Forest card, reveal it, and put it into your hand. If you do, shuffle your library.
3/3
-minrar: uncommon
Krosan Purifier
3GG
Creature – Insect Druid
When Krosan Purifier enters the battlefield, destroy all Zombies and Shades. For each creature that died this way, its controller puts a 1/1 green Insect creature token onto the battlefield.
At the beginning of your upkeep, put a 1/1 green Insect creature token onto the battlefield.
2/4
-minrar: uncommon
Kudzu Chassis
1G
Enchantment – Shape Aura
Enchant creature
Enchanted creature is a Plant in addition to its other creature types.
Landfall – Whenever a land enters the battlefield under your control, put a +1/+1 counter on enchanted creature.
Totem armor
-minrar: common
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
3G
Creature – Monger
3, Sacrifice a land: Search your library for two basic land cards and put them onto the battlefield tapped. Then shuffle your library. Any player may activate this ability.
2/2
-minrar: rare
Die Hard
1G
Instant
Until your next end step, you don’t lose the game for having 0 or less life or for having ten or more poison counters.
-minrar: uncommon
Disciple of the Open Fist
1GG
Creature – Human Monk
When Disciple of the Open Fist enters the battlefield, target creature you control fights target creature you don’t control.
2/1
-minrar: uncommon
Dredge Tatterdemalion
1GG
Creature – Plant Scarecrow
Dredge Tatterdemalion can’t be blocked except by creatures with flying and/or reach.
Scavenge – Sacrifice two green creatures.
2/2
-minrar: common
Drive the Stampede
1G
Sorcery
Creatures you control get +1/+1 and gain trample until end of turn.
-minrar: common
Drive to Survive
1G
Enchantment – Aura
Enchanted creature gets +2/+2 and has trample and haste.
-minrar: common
Durkvine Treillage
Creature – Plant
Defender
t: Durkvine Treillage gets +2/+2 until end of turn.
Morbid – t: Durkvine Treillage gets +4/+4 until end of turn. Activate this ability only if a creature died this turn.
0/2
-minrar: common
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
2R
Creature – Sliver
As long as a Sliver with converted mana cost 4 or more is on the battlefield, Nascent Magmatic gets +2/+0 and has "t: Target creature gets +X/+0 until end of turn, where X is Nascent Magmatic's power."
1/1
-minrar: common
Nasty Tumble
2R
Tribal Instant – Giant Fall
Whenever a Giant you control is put into a graveyard this turn, Nasty Tumble deals damage equal to that Giant’s converted mana cost to target creature or player.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant
As an additional cost to cast Tar Bath, sacrifice a land.
Target creature gets -5/-1 until end of turn. That creature's controller loses 1 life.
Search your library for a Swamp card and put it onto the battlefield tapped. Then shuffle your library.
-minrar: common
Terrible Waste
1B
Enchantment
At the beginning of each opponent's end step, if that player didn't cast a spell this turn, that player loses 2 life unless he or she discards a card.
-minrar: rare
Time to Die
BBB
Instant
Destroy target creature.
If Time to Die has no targets as it resolves, transform it.
//
Somebody Must Die
(B) Instant
Each player loses 5 life if a creature he or she controlled this turn died this turn.
-minrar: uncommon
Triumph at Hand
3BBB
Enchantment
Whenever a card leaves your library, each opponent loses 1 life.
-minrar: rare
Big One I
//
One Big Eye
//
One-Eye See
//
>>>>>Two-Eye Die!
>>>>>5B
>>>>>Sorcery
>>>>>Destroy target creature. If you control a Cyclops, that creature's controller loses 3 life.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
2BB
Sorcery
Target player sacrifices a creature.
Haunt a creature
When the creature Offering of Souls haunts dies, return target creature card in your graveyard to the battlefield.
-minrar: uncommon
Ogre Masochist
2BB
Creature – Ogre Shaman
Whenever you cast a spell, Ogre Masochist gets -1/-1 until end of turn.
When Ogre Masochist dies, if its toughness is 0 or less, search your library for a Demon permanent card and put it onto the battlefield. Then shuffle your library.
3/3
-minrar: uncommon
Ominous Youth
1B
Creature – Human
Fateful hour – At the beginning of your end step, if you have 5 or less life, transform Ominous Youth.
0/1
//
Child of Sin
(B) Creature – Demon Human
Whenever you lose life, each opponent loses that much life at the beginning of the next end step.
Whenever you sacrifice another creature, each opponent sacrifices a creature at the beginning of the next end step.
Whenever you discard a card, each opponent discards a card at the beginning of the next end step.
5/5
-minrar: rare
Osteophage
BBB
Creature – Zombie
At the beginning of your upkeep, tap Osteophage unless you exile two creature cards from your graveyard.
5/5
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature – Horror
Madness WUBRG
Maelstrom Id enters the battlefield with seven +1/+1 counters on it if its madness cost was paid.
1/1
-minrar: uncommon
Maga’s Betrayal
xBB
Sorcery
Each player sacrifices X nonlegendary Humans and/or token creatures. You gain 3 life for each creature that died this way.
-minrar: uncommon
Master of the Realm
2B
Creature – Zombie Advisor
If a Soldier you control would be destroyed, regenerate it.
Wizards you control have deathtouch.
Rogue creatures you control get +1/+1.
Warrior creatures you control have intimidate.
Shamans you control have lifelink.
2/2
-minrar: rare
Montage Zombie
2BB
Creature – Zombie
Whenever Montage Zombie attacks, you may exile any number of creature cards from your graveyard. If you do, Montage Zombie gets +1/+1 until end of turn for each card exiled this way, and gains the activated abilities of all cards exiled with Montage Zombie until end of turn.
2/2
-minrar: uncommon
Mortis Collar
2B
Enchantment – Aura
Flash
Enchant creature you control
When enchanted creature dies, target player loses life equal to its power.
-minrar: uncommon
Mudslide Trap
3BB
Instant – Landslide Trap
If an opponent drew three or more cards this turn, you may pay rather than pay Mudslide Trap’s mana cost.
Target opponent puts the top ten cards of his or her library into his or her graveyard.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
1B
Enchantment – Aura
Enchant land
Morbid – B,t, Tap an untapped creature you control: Draw a card. Activate this ability only if a creature died this turn.
-minrar: common
Alone in the Dark
Enchantment – Aura
Enchant creature
At the beginning of the upkeep of enchanted creature’s controller, if it’s the only creature that player controls, he or she loses 2 life.
-minrar: common
Anowon’s Divination
1B
Instant
Cast Anowon’s Divination only if a land card was put into a graveyard from anywhere this turn.
Draw two cards.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
3UU
Creature – Zombie
As an additional cost to cast Walking Seagraf, exile two blue creature cards from your graveyard.
Whenever Walking Seagraf deals combat damage to a player, draw two cards.
5/5
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
2UU
Instant – Temporal
Counter target spell.
Suspend 3 – 1U
Exile a card from your hand: Remove a time counter from Lose to Time. Activate this ability only if Lose to Time is suspended.
-minrar: common
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Given the extreme cheapness of the second one, I find it far worse.
Uncharted
Enchantment – Aura
Enchant land
Enchanted land has phasing.
-minrar: uncommon
Urban Sprawl
3W
Enchantment
Creatures can’t attack unless their controller pays 1 for each creature he or she controls that’s attacking.
If a player would draw a card, instead that player may pay 1. If he or she does, he or she draws a card.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
1WW
Creature – Human Cleric
At the beginning of your end step, put a piety counter on Order of Angelfire.
At the beginning of your upkeep, choose up to X target creatures, where X is the number of piety counters on Order of Angelfire. Each creature chosen this way gets +1/+2 until end of turn.
2/2
-minrar: uncommon
Order of the Sacred Lotus
1W
Creature – Human Cleric
At the beginning of your upkeep, you may gain 1 life.
t: Add 2 to your mana pool. Activate this ability only if you have at least 10 life more than your starting total.
0/2
-minrar: uncommon
Orim, Voyaging Samite
1WW
Legendary Creature – Human Cleric
t: Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain 1 life for each 1 damage prevented this way.
0/3
-minrar: rare
-reservereprint: Orim, Samite Healer
Outpost Watcher
1W
Creature – Shapeshifter
Changeling
As long as you control another Soldier, Outpost Watcher has first strike.
2/2
-minrar: common
Overgrown Mammoth
2WW
Creature – Elephant Beast
Overgrown Mammoth has defender as long as you don’t control a creature named Advocate of the Beast.
6/6
-minrar: uncommon
Oyobi’s Shield
1W
Instant – Arcane
Put a 3/3 white Spirit creature token with flying onto the battlefield. At the beginning of the next cleanup step, exile the token.
Splice onto Arcane
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
WW
Creature – Human Archer Knight
Reach
W,t: Elite Sharpshooter deals 1 damage to target attacking or blocking creature.
WW,t: Elite Sharpshooter deals 2 damage to target attacking or blocking creature with flying.
2/2
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.