Brief Ascension 4W
Instant - Celestial Sojourn
Choose a card type. Exile all permanents of the chosen type you control. At the beginning of the next end step, return those cards to the battlefield under your control.
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Wisdom of Alexandria 3WU Enchantment As long as you have exactly seven cards in hand, your life total can’t change. Whenever you draw a card, any opponent may tap an untapped creature he or she controls. If a player does, draw a card. -minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Archdruid of the Shalm 2GG
Creature - Human Druid
Druid creatures you control get +1/+1 as long as you control a non-Druid creature.
Whenever an opponent casts a blue spell, you may put X 1/1 green Saproling creature tokens onto the battlefield, where X is that spell's converted mana cost.
2/2
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
You Mock the Splendor of the Ur-Dragon
Scheme
When you set this scheme in motion, each player sacrifices all non-Dragon creatures he or she controls. Then put a 4/4 red Dragon creature token with flying onto the battlefield for each Dinosaur, Drake, Lizard, Snake or Viashino creature sacrificed this way.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Spell Check 2UU
Instant - Disdain
Counter target spell. If there's a misspelled word or grammatical mistake in that card's name, rules text or flavor text, you may draw three cards.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Vow of False Life 2BB
Enchantment - Promise
Whenever a creature enters the battlefield under your control, sacrifice it.
At the beginning of your upkeep, target opponent loses life equal to the number of creature cards in your graveyard unless he or she sacrifices a creature. If he or she does, put a black Horror creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of creature cards in your graveyard" and "This creature can't be sacrificed."
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
3WW
Enchantment
When ~ enters the battlefield, put all exiled cards that are haunting creatures you own on the bottom of their owners' libraries.
Creatures you control have hexproof.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Prevailing Winds 4G
Sorcery
Prevailing Winds deals 4 damage to each creature with flying your opponents control. The damage can’t be prevented.
Miracle
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Magic Explosion 3R
Sorcery - Combustive
Target enchantment's controller may sacrifice it. If the player doesn't, ~ deals damage to him or her equal to that permanent's converted mana cost.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
1GG
Legendary Creature - Dryad
Each blue spell can only be cast any time its controller could cast a sorcery. t: Draw a card. Activate this ability only if a player cast a spell this turn.
2/2
(I know it's a legend without a name, I just couldn't think of something to fit the concept)
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Lair of Ugin
Legendary Land t: Add 1 to your mana pool. If that mana is spent on a non-permanent spell, that spell becomes colorless.
Why can't people remember noncreature types? LAIR! LAIR IS A TYPE!
Wrath of the Old One RRRWW
Legendary Enchantment
As Wrath of the Old One enters the battlefield, each player sacrifices all legendary lands he or she controls. Then Wrath of the Old One deals damage to each player equal to the number of lands he or she sacrificed this way.
Nonbasic lands can't be played. -minrar: mythic
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Invoke the Harvester xBGW Sorcery Choose one – You and each of your teammates may return a creature card with converted mana cost X or less from each of your graveyards to the battlefield under their owners’ control; or draw X cards; or you gain X life for each counter on target permanent. -minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
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4W
Instant - Celestial Sojourn
Choose a card type. Exile all permanents of the chosen type you control. At the beginning of the next end step, return those cards to the battlefield under your control.
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
3WU
Enchantment
As long as you have exactly seven cards in hand, your life total can’t change.
Whenever you draw a card, any opponent may tap an untapped creature he or she controls. If a player does, draw a card.
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
2GG
Creature - Human Druid
Druid creatures you control get +1/+1 as long as you control a non-Druid creature.
Whenever an opponent casts a blue spell, you may put X 1/1 green Saproling creature tokens onto the battlefield, where X is that spell's converted mana cost.
2/2
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Scheme
When you set this scheme in motion, each player sacrifices all non-Dragon creatures he or she controls. Then put a 4/4 red Dragon creature token with flying onto the battlefield for each Dinosaur, Drake, Lizard, Snake or Viashino creature sacrificed this way.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
2UU
Instant - Disdain
Counter target spell. If there's a misspelled word or grammatical mistake in that card's name, rules text or flavor text, you may draw three cards.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
2BB
Enchantment - Promise
Whenever a creature enters the battlefield under your control, sacrifice it.
At the beginning of your upkeep, target opponent loses life equal to the number of creature cards in your graveyard unless he or she sacrifices a creature. If he or she does, put a black Horror creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of creature cards in your graveyard" and "This creature can't be sacrificed."
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Enchantment
When ~ enters the battlefield, put all exiled cards that are haunting creatures you own on the bottom of their owners' libraries.
Creatures you control have hexproof.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
1B
Creature – Human Rogue
When Infidels enters the battlefield, destroy target Cleric or Knight.
2/1
-minrar: common
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
4G
Sorcery
Prevailing Winds deals 4 damage to each creature with flying your opponents control. The damage can’t be prevented.
Miracle
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
3R
Sorcery - Combustive
Target enchantment's controller may sacrifice it. If the player doesn't, ~ deals damage to him or her equal to that permanent's converted mana cost.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Legendary Creature - Dryad
Each blue spell can only be cast any time its controller could cast a sorcery.
t: Draw a card. Activate this ability only if a player cast a spell this turn.
2/2
(I know it's a legend without a name, I just couldn't think of something to fit the concept)
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Why can't people remember noncreature types? LAIR! LAIR IS A TYPE!
Wrath of the Old One
RRRWW
Legendary Enchantment
As Wrath of the Old One enters the battlefield, each player sacrifices all legendary lands he or she controls. Then Wrath of the Old One deals damage to each player equal to the number of lands he or she sacrificed this way.
Nonbasic lands can't be played.
-minrar: mythic
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Flinch
1U
Instant
For each spell target player controls, counter that spell unless its controller pays 1.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
xBGW
Sorcery
Choose one – You and each of your teammates may return a creature card with converted mana cost X or less from each of your graveyards to the battlefield under their owners’ control; or draw X cards; or you gain X life for each counter on target permanent.
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
1B
Instant
Destroy target creature with power 1 or less.
Draw a card.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.