expertise> raise the alarm > gather > history Hard to say with history as havent seen it in action but potentially getting removed before 2 and 3 seems bad.
i think you could also cut sinkhole. it doesnt contribute to the devotion package, its narrow in that it will only probably be played in the devotion deck, and there are just more playable land destruction options out there with stripmine, wasteland, field of ruin etc.
dont forget that you can also still cast manic vandal when there are no artifacts on the field and you need to have artifacts on the field for release the gremlins to even be castable.
I am looking to support the blink archetype in my cube a little bit more and I am wondering about eldrazi displacer vs flickerwisp
I had previously included displacer but cut him with the rest of my colourless matters cards.
having both of them competing in the 3cmc slot in the same archetype i think I only have room for one of them. I am more drawn to displacer because of the easier casting cost and repeatable instant speed effect. but flying is nice on a 3/1 body.
negate > Unsubstantiate > dissolve > EA
probe > opt > anticipate
guttersnipe vs sin prodder? maybe it matters that recruiter can find me my guttersnipe?
even though i dont run yavimaya and run the other two.
they are both premium red 4 drops just wondering if you guys typically feel one is better than the other?
I had previously included displacer but cut him with the rest of my colourless matters cards.
having both of them competing in the 3cmc slot in the same archetype i think I only have room for one of them. I am more drawn to displacer because of the easier casting cost and repeatable instant speed effect. but flying is nice on a 3/1 body.
which one would you include?