I personally cut pretty much anything with counter spells just because UU is so hard to come by. If I intended to use it, I would need UUUU to counter the turn I drop it. The only time it worked was entering from Grenzo or when it was just a win more con.
I cut Voidmage Prodigy recently for exactly the same reason, it limits your other possible plays way to much.
Ever been tempted to run Chromatic Lantern in place of one of the signets or talismans? It solves a lot of fixing problems, helps enable Sneak Attack, provides triple black for Necoropotence or Mikeaus, and can make generating UUUU easy as pie. I love it; rarely do I cut it from any of my 3+ color decks.
Quote from Welgo » »
I wouldn't want have a rock I drop t3 opening hand and I wouldn't want to add it in for blue because there's no real reason for counter spells. I used to love the idea but plenty of decks can play through counter spells or will push ahead if I durdle around spending extra mana to try and stop anyone. Marchesa is honestly "foot to the pedal" from t2 on
Here I am also with Welgo. With Marchesa you want to drop as many creatures as possible early on, a 2cmc mana rock is ok here, because it accelerates you into your 4 drops on turn 3, wich the deck plays plenty of, and most of them are quite powerful. I also don't have a Sneak Attack, else I could see me at least try the lantern, just because Sneak Attack is so freakin strong.
Might need to consider giving Bolas a spot in my deck if graveyard hate starts popping up in my meta. My copy has needed a home for awhile and he seems like he could do a good job in there, especially since he's another mind control effect as well as destruction.
Just had a game where I had Kiki-Jiki + Sower + Phyrexian Altar. Nice repeatable removal every turn.
Also, when acquiring cards for the deck, how necessary is Imperial Recruiter? Should it be one of the first or last cards I get? I'm working off a somewhat limited budget, and would like to know where I should be focusing my PucaPoints first.
Recruiter is just 1 in 99. I am playing without a lot of the expensive cards atm. I don't have the money for Sneak Attack, Xiahou Dun, Entomb or Imperial Recruiter atm. But the deck still feels strong and is a lot of fun to play. But then again in my meta people don't play high powered decks.
Could always go:
Akroma's Memorial
Kiki-Jiki
Scourge of thrones
for semi-infinite combat steps
This doesn't work. Since Kiki-Jiki is red you can't copy any of your creatures as long as you control Akroma's Memorial. But then again you don't need Memorial? Kiki-Jiki and Scourge of Thrones are already a great combo?
I recently got together enough cards to assemble a Marchesa deck and yesterday I had the opportunity to get in another 2 games. One with 5 the other with 4 players total, managed to win both. After a total of 5 or 6 games I can say the Deck is fun and feels powerful, but not overpowered. But I still have to played it more often, I still haven't got around to use a lot of the cards in the deck.
First game with 5 players was long and grindy. At one point late in the game the control player who had drawn a crapload of cards over the course of the game through his Rhystic Studies kicked a Rite of Replication onto a Terastodon. The 5 elephants destroyed the board of another player completely (except for one thing...) and a few other things too. Control guy wanted to get rid of the elephant tokens through his Steel Hellkite, but somehow missed Dragonloard Ojutai! In a fierce battle both dragons died.
Over the next two turns or so elephants stomped the control player down to 1 life and it seemed that he had stabelized cause nobody could attack him without all their guys just dying. But then I topdecked the best and most satisfying Tuktuk Scrapper ever! Other guy who had no board besides 5 elephant tokens scooped after that and with only me and two other guys remaining I drew Thalakos Deceiver the next turn to steal the biggest baddy from the mono-green ramp guy each turn. Game ended shortly after that.
In the second game with 3 players besides me I was beaten down to 11 life after 6 rounds, but a Buried Alive followed by Living Death the next turn helped me get back in through Gray Merchant and Urabrask (also had Marchesa put in my graveyard scheming this). What totally sealed the game was another guy playing my Living Death via Diluvian Primordial, while I had a Carrion Feeder wich he overlooked. I drew 17 cards that turn through River Kelpie and Mulldrifter and the next turn Martón came down and ended it.
Best cards that evening were Carrion Feeder, Urabrask and River Kelpie for me. Oh, and Hall of the Bandit Lord was really good as well, haste is just so good to have and it's fixing my life total too.
Managed to trade for a Baleful Strix too, wich now replaces Pain Seer.
Bident of Thassa is really cheap and it has been working nicely for me, so I'm surprised to see it forgotten in this thread (it's only mentioned once in a decklist). Is there something wrong with the card (like am I not supposed to be connecting so often)?
I think there is no talk about it because this deck has just sooo many options. I can see Bident be a fine card for this deck, but so are many other cards that do similar things. A reason I could see to not run it, is because it isn't a creature, wich are generally better for this deck.
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I cut Voidmage Prodigy recently for exactly the same reason, it limits your other possible plays way to much.
Here I am also with Welgo. With Marchesa you want to drop as many creatures as possible early on, a 2cmc mana rock is ok here, because it accelerates you into your 4 drops on turn 3, wich the deck plays plenty of, and most of them are quite powerful. I also don't have a Sneak Attack, else I could see me at least try the lantern, just because Sneak Attack is so freakin strong.
Recruiter is just 1 in 99. I am playing without a lot of the expensive cards atm. I don't have the money for Sneak Attack, Xiahou Dun, Entomb or Imperial Recruiter atm. But the deck still feels strong and is a lot of fun to play. But then again in my meta people don't play high powered decks.
This doesn't work. Since Kiki-Jiki is red you can't copy any of your creatures as long as you control Akroma's Memorial. But then again you don't need Memorial? Kiki-Jiki and Scourge of Thrones are already a great combo?
First game with 5 players was long and grindy. At one point late in the game the control player who had drawn a crapload of cards over the course of the game through his Rhystic Studies kicked a Rite of Replication onto a Terastodon. The 5 elephants destroyed the board of another player completely (except for one thing...) and a few other things too. Control guy wanted to get rid of the elephant tokens through his Steel Hellkite, but somehow missed Dragonloard Ojutai! In a fierce battle both dragons died.
Over the next two turns or so elephants stomped the control player down to 1 life and it seemed that he had stabelized cause nobody could attack him without all their guys just dying. But then I topdecked the best and most satisfying Tuktuk Scrapper ever! Other guy who had no board besides 5 elephant tokens scooped after that and with only me and two other guys remaining I drew Thalakos Deceiver the next turn to steal the biggest baddy from the mono-green ramp guy each turn. Game ended shortly after that.
In the second game with 3 players besides me I was beaten down to 11 life after 6 rounds, but a Buried Alive followed by Living Death the next turn helped me get back in through Gray Merchant and Urabrask (also had Marchesa put in my graveyard scheming this). What totally sealed the game was another guy playing my Living Death via Diluvian Primordial, while I had a Carrion Feeder wich he overlooked. I drew 17 cards that turn through River Kelpie and Mulldrifter and the next turn Martón came down and ended it.
Best cards that evening were Carrion Feeder, Urabrask and River Kelpie for me. Oh, and Hall of the Bandit Lord was really good as well, haste is just so good to have and it's fixing my life total too.
Managed to trade for a Baleful Strix too, wich now replaces Pain Seer.
I think there is no talk about it because this deck has just sooo many options. I can see Bident be a fine card for this deck, but so are many other cards that do similar things. A reason I could see to not run it, is because it isn't a creature, wich are generally better for this deck.