I regularly play against some sort of Control and i always do fine.
Ugliest Control-Deck at teh moment is UW because it's a crap bunch of removal and sweeper.
Grixis and Jeskai is kinda cakewalk - they are either too slow to keep up with our threats or rely heavily on a resolved Ancestral Vision.
Tron is an issue for us as we are intend to be too slow to keep up with them.
Does UW control give us problems? What do we board in or out?
How does everyone like seagatw wreckage? Been doing well for me.
Went 3-1 last night with a similar list as deadrift. Only difference in my list is I played 4 matter reshaper.
I beat elves, burn, and lantern control. Burn was a walk in the park. Elves and lantern were grindy games.
I also lost to another similar elves deck which was also close.
MVP of the night was Eidelon of Rhetoric. I think this is the best card against aggro and go wide strategies. Every time I landed that whether it was turn 3 or late game it won me the game. It was even better than damnation in he elves matchup. I actually lost a match against elves where I damnationed 2x in 1 game. So impressed with eidelon of Rhetoric, in going to go up to 2x in my SB now.
I'm excited for fatal push to come out. Thanks for all of the reporting and tips everyone.
Card seems great. Gives you flexibility to name eldrazi or souls depending on what you have in your hand. The biggest problem with this deck is that is lacks a turn 2 clock like abzan and jund have. I was messing around with smugglers coptor but this seems much better and is a must kill turn 2 drop or else they risk your souls and eldrazi getting out of control. This and Fatal Push should be really nice additions
This is the list i was talking about, top 4 in a japanese GPT (Uchida Kenji). I dont think its superior to any normal build of this threads users, but its a decklist, and maybe with some cards for someone to try!
Unlimited processing is really cool. Might want to replace smasher with blight herder.
With Regionals right upon, I was hoping to get a list of tips and tricks for taking the BW Eldrazi to victory and bring forth it into the tier 1 it deserves to be in. So anyone with tips, please feel free to list and contribute to them. I'm just going to list what I've had personal interactions with, but will expand.
When playing against the infinite melira combo or kitchen finks, you can surgical extraction it or break the relic while the persist trigger is on the stack to remove it and stop those shenanigans.
I've dealt with a goyfs by processing a strangler,flaying tendrils, and a surgical extraction. They combo well together to break apart any graveyard synergy creatures.
Wasteland strangler is great at processing rift bolts and lotus blooms.
In the mirror match, I've found reality smasher to be game breaking and the opponent was convinced to add them to his deck. I cannot stress how awesome the smasher is. I love Oblivion sower, but the threat is real.
I've dropped my number of Eye/Urborg/Map to 2/1/2. Land destruction doesn't cripple me as much as they want. The real weakness is the temples. But as long as they think they can remove 4 eyes or urborgs, I'm more than happy to reveal less. It's also a reason I've been playing less full playsets. Makes surical and slaughter games less effective.
Tutoring up bojuka bog is a thing.(or any land for that matter) Totally changed my mind and made me include a couple of maps since we have some decent lands.
When using GQ or Surgical often try to hold off until their draw step when they've passed priority. For example against Tron most lists run 1 some times 2 forests IF you GQ in their draw step there is a possibly of them getting strip mine'd. Similar with surgical extraction if you're going to take something if possible wait until their draw step to possibly nullify that draw.
I don't really understand this. Is there any other way you can explain how this works?
If the tron player draws their forest, when you GQ their land, they have nothing to search for. So basically you destroy their land and they don't get a replacement.
With Regionals right upon, I was hoping to get a list of tips and tricks for taking the BW Eldrazi to victory and bring forth it into the tier 1 it deserves to be in. So anyone with tips, please feel free to list and contribute to them. I'm just going to list what I've had personal interactions with, but will expand.
When playing against the infinite melira combo or kitchen finks, you can surgical extraction it or break the relic while the persist trigger is on the stack to remove it and stop those shenanigans.
I've dealt with a goyfs by processing a strangler,flaying tendrils, and a surgical extraction. They combo well together to break apart any graveyard synergy creatures.
Wasteland strangler is great at processing rift bolts and lotus blooms.
In the mirror match, I've found reality smasher to be game breaking and the opponent was convinced to add them to his deck. I cannot stress how awesome the smasher is. I love Oblivion sower, but the threat is real.
I've dropped my number of Eye/Urborg/Map to 2/1/2. Land destruction doesn't cripple me as much as they want. The real weakness is the temples. But as long as they think they can remove 4 eyes or urborgs, I'm more than happy to reveal less. It's also a reason I've been playing less full playsets. Makes surical and slaughter games less effective.
Tutoring up bojuka bog is a thing.(or any land for that matter) Totally changed my mind and made me include a couple of maps since we have some decent lands.
When using GQ or Surgical often try to hold off until their draw step when they've passed priority. For example against Tron most lists run 1 some times 2 forests IF you GQ in their draw step there is a possibly of them getting strip mine'd. Similar with surgical extraction if you're going to take something if possible wait until their draw step to possibly nullify that draw.
I don't really understand this. Is there any other way you can explain how this works?
Hey everyone, I am new to this archetype, what do we think of running Marsh Flats in the manabase? I've seen lists that do, and some that don't. What are the advantages of each?
It really is a preference call. When running just pain lands, you take on average 3.5 damage per game. This makes them slightly worse damage wise than Fetches. The reason some of us go without Fetches is because your average T1 play costs you less life and doesn't punish you as much for Thoughtseize. When I had fetches, I almost never fetched a basic (because you need both colors and might as well get them). This would put you at 15 after a T1 Thoughtseize.. ow. With Painlands you are only at 17 and can then play accordingly. I also preferred pain lands because it slightly increased the number of lands that can tap for <C>. Because of this, I have never been stuck with all color sources and not been able to cast TKS and Reality Smasher. The benefit of Fetches is it lets you play Rest for the Weary, You can play it without but it does make the card slightly worse.
Great explanation. I also dislike fetches because my meta plays a lot of paths and GQ.
I am only playing 1 map main and I have no idea what else to cut to get the second in. I really want to keep 1 surgical extraction main and 2 removal spells above the set of paths. Everything else is pretty standard.
I really don't like fetches. Opponents will be packing a ton of ghost quarters and paths.
*my sideboard was not ideal. Waiting on 2 stony silence to replace Kataki, flaying tendrils to replace drown in sorrows and a night of souls betrayal to replace a curse of deaths hold
Some thoughts on the various topics:
Since I know other people are testing w/ Reality Smasher: how worth it has he been to you? He is certainly a powerful difficult to remove threat but he's always seemed a little win more to me. I've never really felt that Smasher helped me win a game I wasn't already more or less in control of. I'm tentatively thinking of taking out my 2 md smashers for 2 md Spellskites, or maybe doing a 1-1 split. Thoughts?
Smasher to me if one of the most powerful cards in the deck, I have swung the tides multiple times with 1 swing alone. You must remember that many deck's resources are already strained via our discard and other big eldrazi, so even if he is removed it is most usually a great advantage for us anyway. As I mentioned earlier I removed my maps, they were replaced with skites which have been amazing in the aggro match-ups but also in protecting my TKS and further straining my opponents removal.
I have only had the opportunity to test out Reality Smasher briefly, but I've gotta say so far I'm pretty impressed. I run 2 and every time i drew them (well except for vs. Lantern Control with Ensnaring Bridge up) it has increased my clock compared to Sower or eaten away at their hand. The last part is especially good if you can get in an early game hand distruption spell (and with TKS we're running quite a few of those) or even if they've just mulliganed, since you're really depriving them of resources. I have to do a lot more testing, but so far my impression of it has been quite good.
MARS4597 I run a pretty similar creature base as you. The difference is that I run 1 less Thought-Knot Seer as it's not a card I want to draw into in longer games where my opponent is in top deck mode and 1 less Reality Smasher. I also run 1 main deck Spellskite, but that's still something I'm testing. I also cut 1 discard spell compared to you, because I added the 3 TKS. Instead you may want to consider running a main deck sweep (Flaying Tendrils or Languish) if you're expecting a lot of agro. If you want input on the mana base I suggest looking at the discussion deaddrift and I had on the two previous pages, there's some discussion and 3 configurations of the mana base to draw inspiration from. On Page 30 there's also a little discussion between me and Beautox which may be helpful.
Smasher is amazing. I wrote up a report from my local tourney last night. I want to go up to 2 of them. They are te most powerful card in the deck that turns the corners. Any decks with tokens brick wall and chump our creatures for days. This is a huge difference maker.
I played in my 1st modern tournament at a local shop last night. This shop is pretty competitive and about 20 people played. I ended up going 2-0-1. I feel very good about this deck. It performed well even though I am playing with some inferior cards while I am waiting for my cards to be delivered. Below is my decklist and my matchups.
Instants -6
4 path to exile
1 go for the throat
1 dismember
Sorcery-8
2 inquisition of kozilik
2 thoughtseize
4 lingering souls
Artifact-6
4 relic of progenitus
2 expedition map
Lands-25
4 eldrazi temple
3 eye of Ugin
2 Urborg tomb of yawgmoth
4 caves of koilos
2 godless shrine
3 ghost quarter
1 marsh flats
1 swamp
1 plains
1 cavern of souls
3 shambling vent
Sb
2 timely reinforcements
2 Kataki wars wage
2 drown in sorrow
2 spell skite
1 surgical extraction
1 crucible of worlds
2 disenchant
1 memoracide
1 celestial purge
1 curse of deaths hold
*I only had 1 reality smasher so my ideal list would include 2 smasher and go down to 3 TKS
*I am still waiting for my Archangel of the Vault, a 3rd godless shrine and a Bojuka big to come in the mail. I ended up shaving a marsh flats and added a 3rd eye of ugin and 2 more shambling vents in its place
*my sideboard was not ideal. Waiting on 2 stony silence to replace Kataki, flaying tendrils to replace drown in sorrows and a night of souls betrayal to replace a curse of deaths hold
Matchups
Game 1: Mirror BW Eldrazi: win (2-0) 1-0
This guy was a good player and had more experience than me. His list was similar to mine except his version ran 1 eldrazi displaced in main and a 2nd in the board. He also played a kozilik great distortion in main. He played 4 sowers and 0 TKS or Smashers. He played 3 IOK and 2 Thoughtseize.
Game 1 I beat him easily because he was stuck on all black mana until it was too late. Game 2 was very grindy but I played more lingering souls and 3 TKS won me the game by stripping his Lingering Souls, Kozilik and Ulamog.
MVP's: lingering souls, TKS and crucible of worlds (this card was amazing he boarded in up to 4 ghost quarters)
Game 2: Grixis Delver: win (2-0) 2-0
This guys deck played 4 delver, 4 snap caster a bunch of cantrips, bolts, removal and mana leaks
This was a very easy matchup. His deck didn't have many answers. Won both games pretty easily.
MVP's: discard spells, cavern of souls (best card against this deck), TKS, Reality Smasher (this card was amazing against them. Wish I had 2 of these)
Game 3: Grixis black control: draw (1-1) 2-0-1
This guy was a very good player. Probably best player all night. His deck was different than the previous deck because he was playing 4 jace, 4 snapcaster, at least 3 vendillion cliques, multiples pia and Kirran nalars and a ton of cantrips. Pia definately gives our deck a hard time.
Game 1 I beat him very easily. He was playing 3-4 main deck IOK's and they were ineffective. he blanked twice on them. He also had no answer for lingering souls
Game 2 was extremely Grindy and long. He side boarded in 10 cards that wee all good against me. Cards he brought in that hurt me were engineered explosives. This took care of all my tokens and shambling vents. Damnation was probably his best SB card. I had board control with a reality smasher, TKS and blight herder in play. He dropped a damnation and that turned the corner. Controlled rest of the game with pia, jace and vendillion clique.
Round 3 started and we only had 5 minutes left. We get into turns and he's goes down to 9 life after I drop a reality smasher and swing in. I also played lingering souls so I have 2 tokens on the board. I absolutely have a chance to win this before 5 turns end. He plays a damnation and its a wrap. No chance of winning in 5 turns. We end up playing it out and I easily win on about turn 8. I drew another lingering souls.
The LVP for this was TKS. I blanked on it pretty much every time. Maybe it was just bad luck.
MVP: Reality Smasher, Lingering Souls
Changes: I forgot to mention but all of my opponents boarded in more ghost quarters or tectonic edges. This really hurt because I only play 2 basics. I am thinking of going up to 4 total basics with a mix of plains, swamps and might throw in a waste. Crucible of worlds was excellent because of this.
Another issue is that the only time I had enough mana to search with my eye of ugin was in the mirror. The oblivion sower helped me ramp into this. That really turned the corner for me. In other matches didn't draw enough sower. I wonder if 2 sowers is enough. It was also hard to turn on blight herders in time. I drew very few relics and often used an exiled card on a strangler. I would find my self sitting on blight herders for a little while to get more value. The processed herders would also help to activate the eye.
Dismember and go for the throat were good but never amazing. I think warping wails might be better because it's exile ability was relevant and the counter ability would have saved me against damnation.
I would somehow like to fit in another IOK.
Wasteland strangler was just ok. I a usually boarded them out because I didn't play any aggro. Perhaps it makes sense to add some reality smasher? This would weaken the Aggro matchup. Maybe 2 is the right number of stranglers.
Reality smasher was very impressive. They had to always deal with this card right away. I would like to play 2.
Sower was also excellent. Would like to play 3 but not sure if I have room.
I would like to put surgical extraction in the main. That would make my processor creatures stronger. A lot of times I found myself sitting on these creatures waiting for a card to be exiled.
Ghost quarters wasn't tok impressive. Maybe I should go down to 2
Don't think I need 3 eyes with expedition map.
Don't like any fetches because of te ghost quarters and path to exiles that are all over the place.
Shambling vents was great. I think 1 is good.
Definately wish I had an archangel of the vault.
Cavern of souls was amazing.
Best SB card for me all night was crucible of worlds. I could really use some help on the rest of the SB. I was thinking of night of souls betrayals but that destroys my tokens which are very important.
This was a great start. I love this deck. Super grindy and the creatures ar e just so powerful. Very fun deck to play with.
Love these details. Would you make any other changes to the main deck? Would you add anymore reality smashers or change up the mana? Would you increase IOK and decrease Thoughtseize?
I totally like the creature base as of now. Totally should have 2-2 of TS and Inquisition at least but I didn't have Inquisitions before they jumped to $30.. it hasn't been too much of a loss. I love my mana base. It's been very very stable for me and I love not having fetches. I would add a 1 of Cavern of Souls as soon as I pick one up (I bought one after I went 4-0 last tuesday and got $70 store credit but I traded for all my new OGW cards for it and I was more than happy to cut it for that). I got 4 tournaments this week and then 3 next week with Regionals on the weekend. Super stoked and I'll keep yall updated.
Sorry I haven't been around yall, I was sick as a dog all weekend and I usually only post while I am at work (took Friday and Monday off because of being sick). I've caught up on most of the posts and will edit this one as I read more. First I'll give my Decklist and first OGW FNM with 67 people.
Round 1 Burn (1-2) [0-1]
I lost game 1 pretty handedly as he was able to race in for damage before I could get too much gas on the table. Game 2 I won off the back of Thought-Knot Seer. One hell of a card. He bolted and traded a swiftspear for the first one I had dropped turn 2 and couldn't answer the 2nd one on Turn 3. Game 3 was close but he drew 3 Skull Cracks and 2 Atarka's command. Without the ability to gain life, he finally was able to kill me.
Round 2 Zoo (2-0) [1-1]
These 2 games were an absolute showcase of the power of TKS and Reality Smasher. Game 1 I played double Thought Knot Seer turn 4 (he made the "mistake" of pathing the first one in response to the trigger which allowed me to see he had 2 Rampagers in hand. I ripped both of them and rode easily to victory). Game 2 I wiped his T2 Emmisary->New Bushwacker with a flaying tendrils on turn 3 and played Blight Herder and Reality Smasher T4 (swinging the smasher in to put him down to 10 and unable to mount a big enough crack back without worrying about being blown out).
Round 3 Jund (1-2) [1-2]
My luck with Jund lately, I TS and Inquisition T1 and T2.. He still draws into a Lili T3 and I draw blanks for days. Game 2 was normal grindy game in which we easily win. Game 3 He T1 inquisitioned to take Lingering Souls (I had that and Blight Herder in hand), T2 GQ'd my temple and then surgical extractioned both my Temple and Lingering souls. i proceed to draw nothing the rest of the game. Sigh.. more terrible topdecks from me against a favorable matchup.
Round 4 Zoo (2-0) [2-2]
Second verse same as the first. He was able to EXPLODE onto the board all 3 games but Flaying Tendrils is a house. Sure it doesn't kill Nactals or goyf sometimes but they often (against me) get Emissary into 2 dudes. Very nice to clear away the Emissary, Guides, Swiftspears and other such things. It also curves EXTREMELY well into Blight Herder. I did get extremely fortunate game 3 where I ripped a Timely Reinforcements to stall for a turn (he just shrugged like it didn't matter) and I ripped another land the following turn which let me cast All is Dust and then run away with it.
All in all, the new cards are AMAZING. I see a lot of pessimism around Reality Smasher and I couldn't be happier with him... as a 2x. Sure he is just a wall/beater but in a lot of aggro matchups (like Zoo), they tend to hurt themselves a lot as they try to race you down. Being able to jam in 5 damage has rapidly flipped the tables and put them on their heels. Couple that with Vault of the Archangel which makes you Trample over for 4 damage always.. it's really good. Thought-knot Seer (as we have all attested to) is amazing. He rips cards, he gets in for beats and even when he is removed, he still has gotten in a ton of value. I am absolutely in love.
I am wondering if we should start running Leyline of Sanctity in the Sideboard. I feel like against Burn it really hoses them over. I remember with other decks it just forces them to point their burn at dudes and they swing through anyway but against us... we have SO many big dudes.. I think that could make it too awkward for them. Other things it helps against is mirror match for the discard/o. sower/TKS, Liliana's Edict/Ult, Karn's + (and if he -3's we likely kill it in my experience).. I'm sure there are others. I am not sold on it in the least but it does still seem worthwhile.
I can also agree with what many of you have noticed so far... Aggro decks are everywhere as people are already trying to 1up the perceived GR Tron boogyman. All in all, I think we have a fairly sound aggro matchup with the right sideboard. Zoo was everywhere which surprised me a little bit but with the New Bushwacker... they are pretty good.
I still need to pick up 2 Warping Wails and I'll test them out in place of Go for the Throat but I am still unsure. If the number of aggro decks stays where it's at, I may move the Flaying Tendrils to the MB and just call it a day.
Edit: Oh and to Deaddrift (and others curious about the SB cheatsheet I was using), it was taken down from where I initially found it so I will be re-typing it and upload it shortly.
Love these details. Would you make any other changes to the main deck? Would you add anymore reality smashers or change up the mana? Would you increase IOK and decrease Thoughtseize?
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Does UW control give us problems? What do we board in or out?
How does everyone like seagatw wreckage? Been doing well for me.
I beat elves, burn, and lantern control. Burn was a walk in the park. Elves and lantern were grindy games.
I also lost to another similar elves deck which was also close.
MVP of the night was Eidelon of Rhetoric. I think this is the best card against aggro and go wide strategies. Every time I landed that whether it was turn 3 or late game it won me the game. It was even better than damnation in he elves matchup. I actually lost a match against elves where I damnationed 2x in 1 game. So impressed with eidelon of Rhetoric, in going to go up to 2x in my SB now.
I'm excited for fatal push to come out. Thanks for all of the reporting and tips everyone.
I love midrange and it was the most balanced and fun to play midrange deck that I have ever played.
I want to get into it again but my meta has a a lot of high value decks such as kiki chord, elves, kiki chord.
How do we beat those decks?
Unlimited processing is really cool. Might want to replace smasher with blight herder.
Anyone test this list?
Ok thanks for explanation.
I don't really understand this. Is there any other way you can explain how this works?
Great explanation. I also dislike fetches because my meta plays a lot of paths and GQ.
Is running 3 in te SB better than 3 rest for the weary? My current meta plays a lot of BW eldrazi.
I really don't like fetches. Opponents will be packing a ton of ghost quarters and paths.
Lol whoops I played around the explosives. I figured man land is 0 converted mana cost.
What would a better sweeper SB be over night of souls betrayel? Ratchet bomb, engineered explosives or keep curse of deaths hold?
Smasher is amazing. I wrote up a report from my local tourney last night. I want to go up to 2 of them. They are te most powerful card in the deck that turns the corners. Any decks with tokens brick wall and chump our creatures for days. This is a huge difference maker.
Creatures -15
3 wasteland strangler
4 thought knot seer
4 blight herder
1 reality smasher
2 oblivion sower
1 ulamog
Instants -6
4 path to exile
1 go for the throat
1 dismember
Sorcery-8
2 inquisition of kozilik
2 thoughtseize
4 lingering souls
Artifact-6
4 relic of progenitus
2 expedition map
Lands-25
4 eldrazi temple
3 eye of Ugin
2 Urborg tomb of yawgmoth
4 caves of koilos
2 godless shrine
3 ghost quarter
1 marsh flats
1 swamp
1 plains
1 cavern of souls
3 shambling vent
Sb
2 timely reinforcements
2 Kataki wars wage
2 drown in sorrow
2 spell skite
1 surgical extraction
1 crucible of worlds
2 disenchant
1 memoracide
1 celestial purge
1 curse of deaths hold
*I only had 1 reality smasher so my ideal list would include 2 smasher and go down to 3 TKS
*I am still waiting for my Archangel of the Vault, a 3rd godless shrine and a Bojuka big to come in the mail. I ended up shaving a marsh flats and added a 3rd eye of ugin and 2 more shambling vents in its place
*my sideboard was not ideal. Waiting on 2 stony silence to replace Kataki, flaying tendrils to replace drown in sorrows and a night of souls betrayal to replace a curse of deaths hold
Matchups
Game 1: Mirror BW Eldrazi: win (2-0) 1-0
This guy was a good player and had more experience than me. His list was similar to mine except his version ran 1 eldrazi displaced in main and a 2nd in the board. He also played a kozilik great distortion in main. He played 4 sowers and 0 TKS or Smashers. He played 3 IOK and 2 Thoughtseize.
Game 1 I beat him easily because he was stuck on all black mana until it was too late. Game 2 was very grindy but I played more lingering souls and 3 TKS won me the game by stripping his Lingering Souls, Kozilik and Ulamog.
MVP's: lingering souls, TKS and crucible of worlds (this card was amazing he boarded in up to 4 ghost quarters)
Game 2: Grixis Delver: win (2-0) 2-0
This guys deck played 4 delver, 4 snap caster a bunch of cantrips, bolts, removal and mana leaks
This was a very easy matchup. His deck didn't have many answers. Won both games pretty easily.
MVP's: discard spells, cavern of souls (best card against this deck), TKS, Reality Smasher (this card was amazing against them. Wish I had 2 of these)
Game 3: Grixis black control: draw (1-1) 2-0-1
This guy was a very good player. Probably best player all night. His deck was different than the previous deck because he was playing 4 jace, 4 snapcaster, at least 3 vendillion cliques, multiples pia and Kirran nalars and a ton of cantrips. Pia definately gives our deck a hard time.
Game 1 I beat him very easily. He was playing 3-4 main deck IOK's and they were ineffective. he blanked twice on them. He also had no answer for lingering souls
Game 2 was extremely Grindy and long. He side boarded in 10 cards that wee all good against me. Cards he brought in that hurt me were engineered explosives. This took care of all my tokens and shambling vents. Damnation was probably his best SB card. I had board control with a reality smasher, TKS and blight herder in play. He dropped a damnation and that turned the corner. Controlled rest of the game with pia, jace and vendillion clique.
Round 3 started and we only had 5 minutes left. We get into turns and he's goes down to 9 life after I drop a reality smasher and swing in. I also played lingering souls so I have 2 tokens on the board. I absolutely have a chance to win this before 5 turns end. He plays a damnation and its a wrap. No chance of winning in 5 turns. We end up playing it out and I easily win on about turn 8. I drew another lingering souls.
The LVP for this was TKS. I blanked on it pretty much every time. Maybe it was just bad luck.
MVP: Reality Smasher, Lingering Souls
Changes: I forgot to mention but all of my opponents boarded in more ghost quarters or tectonic edges. This really hurt because I only play 2 basics. I am thinking of going up to 4 total basics with a mix of plains, swamps and might throw in a waste. Crucible of worlds was excellent because of this.
Another issue is that the only time I had enough mana to search with my eye of ugin was in the mirror. The oblivion sower helped me ramp into this. That really turned the corner for me. In other matches didn't draw enough sower. I wonder if 2 sowers is enough. It was also hard to turn on blight herders in time. I drew very few relics and often used an exiled card on a strangler. I would find my self sitting on blight herders for a little while to get more value. The processed herders would also help to activate the eye.
Dismember and go for the throat were good but never amazing. I think warping wails might be better because it's exile ability was relevant and the counter ability would have saved me against damnation.
I would somehow like to fit in another IOK.
Wasteland strangler was just ok. I a usually boarded them out because I didn't play any aggro. Perhaps it makes sense to add some reality smasher? This would weaken the Aggro matchup. Maybe 2 is the right number of stranglers.
Reality smasher was very impressive. They had to always deal with this card right away. I would like to play 2.
Sower was also excellent. Would like to play 3 but not sure if I have room.
I would like to put surgical extraction in the main. That would make my processor creatures stronger. A lot of times I found myself sitting on these creatures waiting for a card to be exiled.
Ghost quarters wasn't tok impressive. Maybe I should go down to 2
Don't think I need 3 eyes with expedition map.
Don't like any fetches because of te ghost quarters and path to exiles that are all over the place.
Shambling vents was great. I think 1 is good.
Definately wish I had an archangel of the vault.
Cavern of souls was amazing.
Best SB card for me all night was crucible of worlds. I could really use some help on the rest of the SB. I was thinking of night of souls betrayals but that destroys my tokens which are very important.
This was a great start. I love this deck. Super grindy and the creatures ar e just so powerful. Very fun deck to play with.
Would appreciate any feedback and suggestions
Thanks for the quick response!
Love these details. Would you make any other changes to the main deck? Would you add anymore reality smashers or change up the mana? Would you increase IOK and decrease Thoughtseize?