Thanks for the detailed reply. Clearly you have done a lot of testing with this. I look forward to seeing more top finishes from you. Keep up the good work!
Congrats on all of your success man. I have been having succes with reality smasher but I am going to try your version. Here are some questions that I have.
How important or the following sideboard options?
-Aven Mindscencor: this card has always seemed weak to me. Is it really that big of a bomb against Scapeshift, Tron, Chord decks? These decks are tough matchups and I have always used 2 surgical extractions along with QC, Fulminators,discard to beat these decks. So far this has been the most successful for me.
-Lilliana of the Veil: one of my favorite cards but I always felt Lilliana's best place is in BGX so it can at the same time grow goyf. I do like the synergy with lingering souls but we also have collective brutality that goes well with souls. Lilliana of the Veil is great in the control matchup but at the same time you are putting yourself at card disadvantage and losing value. In the control matchup why not board in Lilliana the last hope? This card is an amazing grinder, the ultimate is almost unbeatable and it's +1 is helpful against elves, affinity, tokens, coco decks where Lilliana of the Veil is weak. You already have a better control matchup by playing blight herder over smasher so my thinking is Lilliana of the Last Hope could do more. Lilliana of the last hope is also a great late game too deck.
-Wrath of God: is this a budget choice over damnation? Or does the WW work better for you?
-Blessed Alliance: I have never been very impressed with this card. I love my SB cards to be bombs. That's is why I absolutely love Stony Silence against affinity, wrath/damnation creature decks, collective brutality against burn. I get that it's a Swiss army watch and has game against deaths shadow, burn and hexproof but I would like to know how important this card is in the SB. Also have you been using the untap mode successfully? One thing came to mind is attacking with your creatures after a +1 Sorin pump and the. Having them available as a surprise untap and block while stick being pumped and lifelinked.
Problematic cards
-Ghirapur Aerher Grid: I have often completely locked down affinity but end up losing the long game to this card. This makes me want to play some disenchants. Not a bomb but a very versatile card.
-Coco: Still no real answer for this. Coco decks and elves with coco are really tough. I'm going to try Zealous Persecution due to the synergy with tokens strategy and also killing 1 toughness creatures
You have had the most success with this deck so I would love to hear your feedback. Thanks in advance!
My Mets contains a lot of coco decks. I play a SB of 1 ratchet bomb, 2 damnation and 1 flaying tendrils. This does a great job of clearing the creatures and also has hand against bant eldrazi, elves.
Scapeshift and trim are solid matchups. Adjust your land base to include 3-4 ghost quarters in 75 alongside with 2 surgical extractions.
The utility lands are very flexible. If I see more counterspell decks I go up to 3 cavern of souls in the 75.
I just love the flexibility of this deck. I feel confident that I can have a shot to win any tourney depending on how I SB for the meta.
I have pretty much all the cards in modern to play any deck and this is my favorite midrange deck to play.
I have. Even having a lot of success with a list similar to deaddrifts. It honestly feels almost perfect. It has game against every deck.
I am always trying to tweak the deck and I think we should try and make room for 1 Lilliana last hope (so good to recur a reality smasher).
After reading this article I really want to find a way to add 2 smugglers coptors. It seems like it's really good in all of our matchups against linear decks and provides really strong synergy with lingering souls and any bad top decks.
Hi everyone! Working on this deck again after almost a year's hiatus. Here are my thoughts. Warning: a lot of text incoming.
I've spent most of that time playing various linear decks, but during Modern PPTQ season, I played to great success a BR Processors deck inspired by the list Joe Soh top 16'd with at GP Guangzhou at the end of August last year. That BR deck was better positioned than BW at the time since Lightning Bolt was generally a lot better against the linear-aggro field I expected at the time - Infect, Affinity, and so on. To give you an idea of what this deck looked like, here's a list that I made the finals of a ~60 person PPTQ with (my carmate was 1st place, so we had a pretty good car!):
Lessons that I think are relevant to this deck from my PPTQ season:
1) Hangarback Walker looks like garbage but it is actually really good, and it gets better in a Fatal Push metagame. The deck is dying for a turn 2 play when you don't have a Temple, and this is a card that buys time in the early game and becomes a ridiculous threat in the late game against any deck that doesn't have access to Path. The reason why we didn't care about having a card like this before Pro Tour OGW broke the format open was as follows: (a) the format was a lot slower since Twin had just been banned and people didn't catch up quite yet (b) 2-3 Eye of Ugin is a lot more than zero.
Anyway, Walker saved my ass again and again versus a huge multitude of aggressive decks. I think this thread's decision to run with Matter Reshaper is not unreasonable, but I think you all should give Walker a try.
2) Smasher > Herder now, and I think this is something you all have agreed on and understood, as far as I can tell.
3) Blackcleave Cliffs is awesome, and we should try to run a lot of Concealed Courtyards now that we have all kinds of 1-cmc spells to cast early on. I know Path isn't the best turn 1 play, but regardless sometimes you need to hold your nose and do it, especially versus the most explosive aggro decks. Legitimately don't understand the complete lack of enthusiasm here! Ghost Quarter is also awesome and solves many problems.
I made some minimal changes to the BR list and went to a 34-person IQ. I scrubbed at 2-3, beating Ponza and Mill, losing to Burn, Affinity, and a BR Boom/Bust deck. My losses to Burn and Affinity were extremely close. I misplayed a few times mainly because I haven't played Modern in a few months (Legacy Champs + GP Louisville put all my MtG time on Legacy), and I think the tournament could have gone much better for me if I were sharper. But regardless it was a very educational tournament. This is what I ran:
1) Fatal Push is not Lightning Bolt. IDK why I thought it was a good idea to run so many removal spells that have no other utility on an empty board, but I routinely found myself with extremely reactive hands that could not appropriately interact with decks like Burn or Affinity. You need to interact on the board; you just can't keep up with mono-removal. Definitely need to cut down to like 6 or so. Maybe -1 Push, -1 Path. I'd like to make room for Displacers in these slots since it's sort of like removal but also a 3/3 and a Revolt enabler if you're really desperate.
2) Smasher looks a lot worse without appropriate creature support, see (1). I think it's still better than Herder but its best when you can bait out some removal spells before you play it. With today's configuration, it looked a little anemic.
3) Mind Stone seems like a good idea to have another good 2 to play (and again, it enables Revolt). I don't know if I want more than 1-2 of this, but I'll certainly try it out. Double and triple Relic hands look a lot more awkward now that Dredge and Become Immense aren't as worrisome, so a Relic is the natural thing to cut to make room for this.
Good cards against Uxx control in general include:
Cavern of Souls (obviously)
Lingering Souls (gives you two shots at landing a threat, makes Bolt/Path/Push bad)
Thoughtseize/IoK/Brutality (clear away counterspells before playing threats--especially good on T5 before playing Seer into T6 Smasher)
Shambling Vent (uncounterable--but mana hungry and dies to removal of all kinds)
Ghost Quarter (kills Creeping Tar Pit and Celestial Colonnade)
Relic (nerfs Snapcaster and slows down Delve creatures--leave mana open to threaten cracking it though!)
Pithing Needle, Ratchet Bomb, and Anguished Unmaking (and Smasher of course) are good against planeswalkers like Gideon and Elspeth in UW shells, or Nahiri in Jeskai
In general you need to play slower and more thoughtfully against Blue counterspells, landing one threat at a time. The exception would be when on the play it is often right to play a threat on T2 if possible--even a vanilla Strangler is better than getting your spell countered. Ensure as well as you can that Snapcaster can't hit targets in their graveyard. Sandbag a threat (Smasher is amazing) to run out if they leave the window open by tapping out. With all these tools at my disposal, I usually find that I win the best of 3 against Blue control decks. However UW control is a real pain in the ass because of all their sweepers. Fortunately I see very little UW on paper, because it is not very good lately and it takes forever to win, so timed matches tend to pressure the deck's play style.
Not a huge fan of the idea of splashing Red for any reason, let alone for a T4 play against Tron. The mana base won't support it.
Thanks for the explanation. If control becomes popular should we consider eternal scourge over matter reshaper?
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Joh Sohs version is more aggro and trying to curve out.
Iguanas is more control
Lands-23
4 eldrazi temple
4concealed courtyard
4 caves of coilos
2 godless shrine
2 marsh flats
1 plains
2 swamp
3 mutavault
1 fetid heath
I could even see squeezing in 1 urborg tomb of yawgmoth
The deck might not be perfect but it certainly seems powerful.
How can we tweak the manabase to make this deck better? Keep in mind I would like to keep some mutavaults along with the same creature package.
What are everyone's thoughts?
Also how about a couple of Lilliana in the SB?
I am having difficulty with sideboarding
In what matches do you sideboard out Sorin, Thoughtknots, blight herders,scullers, wasteland stranglers?
Are there any cards that you board out on the draw?
Any advice would be greatly appreciated
How important or the following sideboard options?
-Aven Mindscencor: this card has always seemed weak to me. Is it really that big of a bomb against Scapeshift, Tron, Chord decks? These decks are tough matchups and I have always used 2 surgical extractions along with QC, Fulminators,discard to beat these decks. So far this has been the most successful for me.
-Lilliana of the Veil: one of my favorite cards but I always felt Lilliana's best place is in BGX so it can at the same time grow goyf. I do like the synergy with lingering souls but we also have collective brutality that goes well with souls. Lilliana of the Veil is great in the control matchup but at the same time you are putting yourself at card disadvantage and losing value. In the control matchup why not board in Lilliana the last hope? This card is an amazing grinder, the ultimate is almost unbeatable and it's +1 is helpful against elves, affinity, tokens, coco decks where Lilliana of the Veil is weak. You already have a better control matchup by playing blight herder over smasher so my thinking is Lilliana of the Last Hope could do more. Lilliana of the last hope is also a great late game too deck.
-Wrath of God: is this a budget choice over damnation? Or does the WW work better for you?
-Blessed Alliance: I have never been very impressed with this card. I love my SB cards to be bombs. That's is why I absolutely love Stony Silence against affinity, wrath/damnation creature decks, collective brutality against burn. I get that it's a Swiss army watch and has game against deaths shadow, burn and hexproof but I would like to know how important this card is in the SB. Also have you been using the untap mode successfully? One thing came to mind is attacking with your creatures after a +1 Sorin pump and the. Having them available as a surprise untap and block while stick being pumped and lifelinked.
Problematic cards
-Ghirapur Aerher Grid: I have often completely locked down affinity but end up losing the long game to this card. This makes me want to play some disenchants. Not a bomb but a very versatile card.
-Coco: Still no real answer for this. Coco decks and elves with coco are really tough. I'm going to try Zealous Persecution due to the synergy with tokens strategy and also killing 1 toughness creatures
You have had the most success with this deck so I would love to hear your feedback. Thanks in advance!
-Tdog
Scapeshift and trim are solid matchups. Adjust your land base to include 3-4 ghost quarters in 75 alongside with 2 surgical extractions.
The utility lands are very flexible. If I see more counterspell decks I go up to 3 cavern of souls in the 75.
I just love the flexibility of this deck. I feel confident that I can have a shot to win any tourney depending on how I SB for the meta.
I have pretty much all the cards in modern to play any deck and this is my favorite midrange deck to play.
I am always trying to tweak the deck and I think we should try and make room for 1 Lilliana last hope (so good to recur a reality smasher).
After reading this article I really want to find a way to add 2 smugglers coptors. It seems like it's really good in all of our matchups against linear decks and provides really strong synergy with lingering souls and any bad top decks.
http://modernnexus.com/seeing-light-regionals-colorless-eldrazi-stompy/
Anyone have any thoughts
Wrecked jund 2-0, beat grixis control 2-1, draw against affinity (ghirapur aether grid really difficult to deal with, beat 4c delver 2-0.
I was running 4 GQ in the main because I was expecting Tron and didn't see it at all. I am switching 2 GQ for 2 caverns and moving a GQ to the SB.
The deck felt so smooth tonight. Push really makes the deck so balanced. I think 3x path and 3x push is the right number.
Other MVP's was archangel of the vault and the 1x Sorin.
Very happy and excited about this deck.
I play a lot of jund and always find BW eldrazi processors a tough matchup. Perhaps you had bad draws
Awesome write up. I will test out the hangerbacks for matterreshaper
Thanks for the explanation. If control becomes popular should we consider eternal scourge over matter reshaper?